No Hesitation God Roll
Last Updated:November 20, 2024|Changelog
No Hesitation is another incredibly unique weapon added when The Final Shape dropped. A primary ammo AR that can take out enemies with ease, but also is able to heal allies as well. Shoot enemies to charge the weapon and then hip fire at allies to heal them. This is an incredibly useful weapon in endgame scenarios for its duel ability to heal and harm.
- The Support Frame gives the ability to defeat enemies to heal teammates.
- Perk pool allows for great ad clear with Incandescent and ability charge with either Demolitionist or Strategist.
- Very useful in endgame activities.
WARNING:No Hesitation requires The Final Shape DLC to unlock.
Weapon Details
Weapon | Type | Element | Craftable | Source | Origin Trait |
---|---|---|---|---|---|
No Hesitation | Primary Ammo | Solar | Yes | The Pale Heart | Dealer's Choice |
Recommended Rolls
Barrel | Magazine | Perk 1 | Perk 2 | Masterwork |
---|---|---|---|---|
Smallbore | Accurized Rounds | Demolitionist | Incandescent | Masterworked: Handling |
This roll for No Hesitation is incredible for almost any scenario for a couple of reasons. First the obvious unique ability to convert final blows to energy to heal your allies is incredibly useful. The first perk of Demolitionist helps support the user by consistently giving energy for your grenade. Finally the second perk of Incandescent helps clear large groups by spreading Scorch giving you and allies faster ad clear ability. Overall just a super solid roll for most activities.
Barrel | Magazine | Perk 1 | Perk 2 | Masterwork |
---|---|---|---|---|
Smallbore | Accurized Rounds | Demolitionist | Attrition Orbs | Masterworked: Handling |
This roll is incredibly similar, but feeds into the group support a little bit more. Swapping out Incandescent for Attrition Orbs helps give you and allies a steady stream of Orbs of Power. These orbs are very potent and will help feed you increased super and ability energy.
Comparable Weapons
Not a whole lot in the game compares to No Hesitation since it's currently a one of one with it's frame. Something similar would be the perk Heal Clip which gives cure to you and allies when you reload after getting a final blow. A solid choice would be Luna's Howl with either Magnificent Howl or Incandescent in the second slot.
Now we typically wouldn't recommend any exotics since they are harder to obtain, but this is a unique weapon. Something like Lumina would be a great substitution for it's ability to heal and buff teammates after final blows. Final blows give you small pickups that are converted to Noble Rounds that can be used to heal them and buff their weapon damage. Another long used weapon for day 1 activities to help keep the team alive and do more damage.
Summary
The No Hesitation AR is incredibly unique and will be a top choice for day 1 activities for the foreseeable future for sure. It's Support Frame gives you the ability to take out enemies and convert that into healing for your team. Help yourself by equipping perks like Demolitionist and Incandescent to take out enemies with ease while increasing your ability energy.
Written by: Byrdman