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Renewal Grasps Stasis Hunter Build

Revenant

Last Updated:October 21, 2024|Changelog

Welcome to the Renewal Grasps Stasis Hunter Build Guide! Renewal Grasps give you and your team easy access to the Frost Armor Buff. This Buff provides your team improved survivability in a sandbox where similar options are few and far between.

Renewal Grasps work by granting you or teammates a stack of Frost Armor every 0.9 seconds while standing in the area of a Duskfield Grenade. Enemies that are within the area have their outgoing damage reduced by 50%.

Putting the information together, throw Duskfields at your feet or at an enemy to massively increase survivability. Try to get yourself and the enemy within your Duskfield Grenade's radius for best results.

This Build is useful in a wide variety of activities from Grandmaster Nightfalls to Raids to Dungeons.

Stasis's Slow and Shatter mechanics allow you to easily Stun Overload and Unstoppable Champions, while Artifact Perks cover Barrier Champions.

Pros
  • Crowd Control
  • Team Support
  • Incredible Survivability
Cons
  • Close Range Playstyle
  • Average Boss Damage
  • Gradual Damage Resistance

Gameplay Loop

Though Renewal Grasps are used to enhance your Grenade, this highly versatile build also has high uptime on your other Abilities through the usage of your Abilities.

  • Use Withering Blades and Gambler's Dodge often. This helps with clearing out low-tier enemies and surviving.
  • Throw Duskfield Grenade onto dangerous enemies and enter its radius. You get Frost Armor, your enemies get massively reduced damage output.
  • The Fourth Horseman obliterates threatening non-Boss enemies at close range, such as Champions. If one volley of shells isn't enough, throw a Withering Blade to proc Whisper of Impetus, allowing you to instantly fire another volley.
  • In danger? Use your Attrition Orbs Primary Ammo Weapon to quickly make an Orb of Power, healing you through your Leg Armor Mods.
  • Fighting a Boss or otherwise dangerous enemy that's a decent distance away? You have a Heavy Weapon for a reason!

Ability Breakdown

Super

  • Silence and Squall: throw Stasis Kamas, Silence and then Squall. This Super is useful in any occasion!
    • Silence creates a massive Freezing blast on impact.
    • Squall creates a Stasis Tornado that follows enemies, dealing massive damage over time while rapidly Slowing, Freezing, and then Shattering enemies caught in the storm.

Abilities

  • Gambler's Dodge - Instantly refills a Melee Ability Charge if used while near an enemy.
  • Triple Jump - Jump of your choice.
  • Withering Blade (2 Ability Charges) - Throw a shuriken that Slows targets it hits. Shurikens ricochet on impact, tracking nearby enemies. Enemies hit by two shurikens Freeze.
  • Duskfield Grenade - Creates a spherical field that continually Slows and Freezes combatants. Generates Frost Armor stacks while standing in the field with Renewal Grasps, and reduces enemy damage output by 50% when they are inside.

Aspects

  • Grim Harvest - Killing Stasis Debuffed targets spawns a Stasis Shard for yourself and your team, these partially replenish Melee Ability energy when collected. Additionally, collecting a Stasis Shard partially heals you and grants stacks of Frost Armor.
  • Winter's Shroud - Your Gambler's Dodge now emits a non-damaging Slowing blast, and Slowing enemies briefly massively increases Class Ability cooldown speed. Using your Class Ability gives you 50% damage resistance for 4 seconds.

Fragments

  • Whisper of Torment - partially replenish Grenade energy whenever you're damaged. This is more potent while you have Frost Armor.
  • Whisper of Rime - Increases the duration of Frost Armor and raises its stack limit to 8.
  • Whisper of Impetus - Damaging an enemy with Withering Blade instantly reloads all of your Weapons and gives you a large Weapon handling bonus. Has a short cooldown.
  • Whisper of Durance - The Slow Debuff lasts longer. Additionally, Squall and Duskfield Grenades last longer.
  • Whisper of Conduction - Stasis Shards now automatically home in on you if you are nearby. Also includes nice Stat bonuses!

Gearing

Required Gear and Weapons

  • Exotic Armor: Renewal Grasps provide the bulk of your survivability for this otherwise reckless playstyle. This build is not possible without these Exotic Arms.

How to unlock:

  • Complete the Vex Strike Force Public Event on Neomuna.
  • Complete The Witch Queen Campaign on Legendary difficulty.
  • Focus it with an Exotic Engram at Rahool in the Tower using Tier 3 Focusing (unlocked after resetting his reputation).

WARNING: Renewal Grasps requires ownership of The Witch Queen DLC to unlock.

  • Energy Weapon: The Fourth Horseman - Does a LOT of damage at close range, VERY quickly. Few things are better at taking out Stunned Champions! Whisper of Impetus bypasses needing to reload it for 5x as long as you can fire it.

How to unlock:

  • Obtain it from the Monument to Lost Lights in the Tower.

WARNING: The Fourth Horseman requires ownership of the Shadowkeep Pack DLC to unlock.

  • Kinetic Weapon: A Primary Ammo Weapon with Attrition Orbs, ideally Stasis to take advantage of Artifact Perks. The Pale Heart's Bold Endings is an excellent choice since Demolitionist is highly synergistic.
    • Attrition Orbs is stronger the worse your Weapon's magazine efficiency is - a Weapon that can fully empty its magazine quickly is ideal. Avoid Backup Mag and other magazine boosters!
    • Don't care for the Stasis Weapon centric Artifact Perks? No problem! You're looking for Iron Banner's Multimach CCX with Attrition Orbs and Kinetic Tremors.
  • Power Weapon: Wendigo GL3 - Field Prep and Explosive Light make for a great Grenade Launcher, this one works with the Arc Weapon Surge being used for your Special Ammo Weapon.
    • Swap this out as needed for other Arc Heavy Ammo Weapons. Crux Termination IV with your preference of Weapon Perks is great if your Fireteam is opting for a Gjallarhorn strategy, while Summum Bonum is ideal for any scenario where a Sword is favored.

Stat Priorities

  • Resilience > Discipline > Mobility > Strength > Recovery > Intellect
  • Resilience massively increases your overall survivability through increasing your maximum total health and giving you damage resistance.
  • Discipline reduces your grenade cooldown.
  • Mobility reduces your Dodge's cooldown.

Learn more about the Stats available to you in Destiny 2 with our dedicated guide.

Armor Mods

ItemSlotMandatory ModsSupporting Mods
Deep Explorer MaskHelmetHarmonic Siphon (or whatever Element your Primary Ammo Weapon is)Special or Heavy Ammo Finder
Dynamo
Renewal GraspsGlovesHeavy Handed
Impact Induction
Bolstering Detonation
Deep Explorer VestChestResist Mods of your choice
Deep Explorer StridesLegsRecuperationBetter Already
Arc Weapon Surge
Deep Explorer CloakClass ItemBomber
Powerful Attraction
Reaper

Armor Mods are unlocked by progressing your Guardian Rank. Check out the Guardian Ranks Guide for more information.

Artifact Perks

  • Anti-Barrier Shotgun
    • Gives The Fourth Horseman Anti Barrier capabilities, allowing this Build to deal with all 3 Champion Types.
  • One with Frost
    • Gives your Stasis Primary Ammo Weapon increased Reload Speed and Stability.
  • Killing Breeze
    • Weapon Final blows giving bonus Mobility helps you meet Stat recommendations.
  • Wind Chill
    • Allows you to get Frost Armor by using your Stasis Primary Ammo Weapon, letting you stack it before leaping into danger. Boosting this Perk enables more Stasis Shard generation.
  • Crystalline Converter
    • Create Stasis Crystal when throwing shurikens. Boosting this Perk enables even more Stasis Shard generation when using your Stasis Primary Ammo Weapon.
  • Total Carnage
    • Never say no to even more damage resistance! This build has no trouble finishing powerful combatants.
  • Armor of Eramis OR Concussive Reload
    • Armor of Eramis - A last-ditch layer of defense that may save your life. Boosting this Perk improves the blast. Don't take this if you're not dying.
    • Concussive Reload - Your Heavy Grenade Launcher now does even more damage! Don't take this if you're not using one.
  • Hail The Storm
    • Renewal Grasp-boosted Duskfield Grenades spawn a Stasis Crystal, and this Perk improves its lethality. Boosting this Perk also increases the damage dealt by Shattering Frozen enemies.
  • Brain Freeze
    • Massively improves your crowd-control capabilities as this build easily Freezes entire rooms.
  • Served Cold OR Kinetic Impacts:
    • Served Cold - Drastically improves Class Ability uptime. Only take this if you don't feel like you get it back often enough.
    • Kinetic Impacts - Your Heavy Grenade Launcher now does even more damage! Don't take this if you're not using one.

Variants

Horsemen-less

Don't own Shadowkeep and can't get The Fourth Horseman? No problem!

  • Use Merciless and a Solar Heavy Ammo Weapon like Marsilion-C instead. Swap the Arc Weapon Surge for a Solar Weapon Surge.
  • Merciless also does a lot of damage, but the ramp-up time makes it clunkier to use than The Fourth Horseman.

Summary

The Renewal Grasps' survivability is next to unmatched, and its versatility lets you confidently take it into almost any activity. Spamming Stasis Abilities lets you spam more Stasis Abilities, the end result being tons of crowd control and team support. The Build's Weapons covers its gaps of weakness - need something to die? Fourth Horseman's your guy!

Try this Build out for a spin or several and take full advantage of Revenant's (the Episode, not the Subclass) suite of Stasis Artifact Perks!

Credits

Written by: Xtra37

Reviewed by: AbbyHour

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