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32 Malignant Hearts Revealed for Season 1

Last Updated: March 8th 2024

Season 1 - Malignant

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Season 1 introduces 32 Malignant Hearts that provide build-altering bonuses. The Hearts are broken into four categories, each with a corresponding color and unique keyword: Vicious (Orange, Offensive power), Brutal (Blue, Defensive power), Devious (Pink, Utility power), and Wrathful (Black, Super). Defeated Malignant Monsters will drop a Heart that corresponds to the monster’s color.

Below you’ll find a full list of each Malignant Heart broken out by Class. For this example, the stats you see reflect what a Level 20 character would receive as a drop. As your Seasonal character grows in Level, so too will the power of the Malignant Hearts that drop for them. Unless specified, the Heart can be acquired by playing in any World Tier in the Seasonal Realm.

General

  • Caged Heart of the Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
  • Caged Heart of the Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage.
  • Caged Heart of Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
  • Caged Heart of the Lionheart (Brutal, Defensive): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier.
  • Caged Heart of Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
  • Caged Heart of the Prudent Heart (Brutal, Defensive-World Tier III): You become Immune for 2.0-4.0 seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
  • Caged Heart of Determination (Devious, Utility): Resource draining effects are 40-50% less effective. In addition, gain 3.0-8.0% increased Resource Generation.
  • Caged Heart of Retaliation (Devious, Utility-World Tier III): Deal 510-680 Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
  • Caged Heart of the Calculated (Devious, Utility-World Tier III): After spending 150-200 of your Primary Resource, your next attack Stuns enemies hit for 2 seconds.
  • Caged Heart of the Malignant Pact (Wrathful, Super): Cycle through a Malignant bonus every 20 kills:
    • Vicious: Gain 20% Attack Speed.
    • Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
    • Brutal: Every 21 seconds, gain a Barrier absorbing 85-102 damage.
  • Caged Heart of Creeping Death (Wrathful, Super): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.
  • Caged Heart of The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.

Barbarian

  • Caged Heart of Focused Rage (Vicious, Offensive): After spending 100-60 Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by 20-30%.
  • Caged Heart of Resurgent Life (Brutal, Defensive): While below 40-60% Life, you receive 50-60% more Healing from all sources.
  • Caged Heart of Punishing Speed (Devious, Utility): Your Skills have a 20-30% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than 35-20%.
  • Caged Heart of Ignoring Pain (Wrathful, Super-World Tier IV): Incoming damage has a 5-15% chance of being ignored and instead Healing you for 17-68.

Druid

  • Caged Heart of the Moonrage (Vicious, Offensive): Kills have a 5% chance to summon a Wolf Companion to your side for 20-30 seconds. In addition, gain +3 to Wolves.
  • Caged Heart of the Agitated Winds (Brutal, Defensive): When 8-13 Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every 10-20 seconds.
  • Caged Heart of Inexorable Force (Devious, Utility): Up to 30-50 Distant enemies are pulled toward you while you have an Ultimate Skill active.
  • Caged Heart of the Unconstrained Beast (Wrathful, Super-World Tier IV): When you are hit with a Stun, Freeze or Knock Down effect, there is a 40-60% chance to automatically activate Grizzly Rage for 3 seconds.

Necromancer

  • Caged Heart of the Sacrilegious (Vicious, Offensive): Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing 40-30% reduced damage.
  • Caged Heart of the Decrepit Aura (Brutal, Defensive): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds.
  • Caged Heart of Frozen Terror (Devious, Utility): Lucky Hit: Up to a 10-20% chance of inflicting Fear for 2.5 seconds. Feared enemies are Chilled for 20% every second.
  • Caged Heart of the Great Feast (Wrathful, Super-World Tier IV): Each Minion drains 1.0-2.0 Essence per second but deals 50-75% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.

Rogue

  • Caged Heart of Cluster Munitions (Vicious, Offensive): Lucky Hit: You have up to a 20% chance to launch 3 Stun Grenades that deal 26-32 Physical damage and Stun enemies for 0.50 seconds.
  • Caged Heart of Trickery (Brutal, Defensive): When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6.0 seconds dealing 680-1020 Shadow damage. Cannot occur more than once every 5 seconds.
  • Caged Heart of the Clipshot (Devious, Utility): Lucky Hit: Up to a 20-40% chance for your Cutthroat Skills to Slow by 40% for 3 seconds and your Marksman Skills to Knock Back enemies.
  • Caged Heart of the Vile Apothecary (Wrathful, Super-World Tier IV): Your attacks have a 5-15% chance to apply all Imbuement effects at 40-50% of normal potency.

Sorcerer

  • Caged Heart of Tal'Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds.
  • Caged Heart of Spellbreaking (Brutal, Defensive): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds.
  • Caged Heart of Spite (Devious, Utility): When you are afflicted with a Crowd Control effect, there is a 20-40% chance that the same enemy and enemies around you are also afflicted with the same effect for 3 seconds.
  • Caged Heart of Omnipower (Wrathful, Super-World Tier IV): Core Skills that launch a projectile consume all of your Mana. For every 45-35 extra Mana consumed, you launch an additional projectile, and the damage is increased by 3.0-5.0%.

Creating and Salvaging Malignant Hearts

As you encounter more menacing Malignant Creatures, so too will the strength of their Malignant Hearts grow. Any Heart that you don’t wish to keep can be salvaged at Cormond’s wagon for Ichor of a corresponding color. Ichor is a resource that allows for the creation and upgrade of Malignant Hearts and can also be harvested from lesser Malignant Monsters. Salvaging each Vicious, Brutal, and Devious Heart will provide you with 5-15 Ichor, with Wrathful hearts providing 2-5 Ichor of all other Heart types.

Cormond’s wagon

Creating a random Heart of a specific type costs 35 Ichor of the other two primary-colored Hearts. For example, if you wanted to craft a Vicious heart, you would need 35 Brutal Ichor and 35 Devious Ichor. In return, you would receive a random Vicious heart that scales to the Level of your character. The random Heart you create will always either be for your specific Class or Class-agnostic.

Seek New Power in the Malignant Tunnels

One of the best places to acquire Malignant Hearts are in the new Malignant Tunnels, highly replayable Dungeons teeming with fearsome foes to eradicate. While inside, you’ll need to risk life and limb to defeat feral Malignant Monsters while navigating this dank system of tunnels.

In total, there are 6 dungeons spread across Sanctuary that make up the Malignant Tunnel system. After putting mobs of Malignant Monsters down, you’ll come across two Outgrowths—one will always be Wrathful and the other will be a different Heart type depending on the dungeon. Using Malignant Invokers, a special Item crafted at Cormond’s Wagon, players can interact with Outgrowths of the same type, causing them to summon a Fully Corrupted enemy. If you can overcome the summoned foe, you’ll receive a Malignant Heart that matches the monster's type.

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Written by: Facefoot

Contributions by: Dredscythe

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