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PTR 2.7.5 & Season 28 Overview

Last Updated: January 6th 2024

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The Public Test Realm (PTR) for Diablo 3 Patch 2.7.5 begins on Tuesday, January 31st 2023 and will last for 7 days. We will be able to test the Rites of Sanctuary Season 28 theme, Primordial Ashes feature, and changes to both Class Skills and items!

All patch notes are listed below. Find the Official Blogpost by Blizzard here.

Disclaimer: All Information presented here is still subject to change during and after the PTR!
Updated on 01/27

Season 28 Theme: Rites of Sanctuary

New Theme: For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.

Season Theme Details:

  • A Your Kill Streak timer duration and reward bonus are doubled.
  • B Pools of Reflection last for the entire Season and are not removed by death.
  • C Items have no level requirement.
  • D +200 Damage
  • E +25% Missile Damage Reduction
  • F +25% Movement Speed (Uncapped)
  • G Increase damage against elites by 15%.
  • H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.
  • I +25% Melee Damage Reduction.
  • J Increases your highest elemental skill damage bonus by 10%.
  • K Increase damage against elites by 20%.
  • L +10% Damage
  • M Double the amount of Death's Breaths that drop.
  • N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5.
  • O Double the amount of Bounty Caches that drop from completing bounties.
  • P Progress orbs from Nephalem and Greater Rifts are picked up automatically.
  • Q Reduces the damage taken from elites by 25%.
  • R +15% Damage
  • S Gain immunity to crowd-controlling effects.
  • T Gain passability.
  • U Pets pick up Death's Breath.
  • V Elite packs drop one additional progress orb.
  • W Increase damage done to Bosses by 25%.
  • X Pets pick up and salvage common, magic, and rare items.
  • Y Increase your chance to Dodge by 15%.
  • Z Double the chance to find a legendary item purchased from Kadala.
  • Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.
  • Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage.
  • Potion AC When you drink your health potion, gain a random shrine or pylon effect.
  • AD When a primal item drops, a second random primal item drops as well.
Altar of Rites Menu
Altar of Rites


  1. 10 Reusable Parts
  2. 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Reusable Parts
  3. 1 Greater Rift Keystone, 10 Death's Breaths
  4. Any Class Specific Set Helm
  5. 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water
  6. 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright
  7. Reaper's Wraps
  8. 30 Forgotten Souls
  9. 1,100 Bloodshards
  10. 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur
  11. 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water
  12. 20 Greater Rift Keystone, 1 Ramaladni's Gift
  13. 1,300 Bloodshards
  14. Petrified Scream
  15. Challenge Rift Cache
  16. 250 Forgotten Souls
  17. 1,400 Bloodshards
  18. Ancient Hellfire Amulet
  19. Never Ending Questions (Reward for clearing a Set Dungeon)
  20. Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water
  21. 500 Death's Breaths, 300 Forgotten Souls
  22. 1,500 Bloodshards
  23. Whisper of Atonement Rank 125
  24. Any Augmented Weapon
  25. Staff of Herding
  26. 1,600 Bloodshards
  27. Potion 1 - 55 Primordial Ashes
  28. Potion 2 - 110 Primordial Ashes
  29. Potion 3 - 165 Primordial Ashes

How Seals and Potions Work

As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials—unlocked powers apply to all your characters and last for the entirety of Season 28.

How to Unlock Seals and Potions

Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites' full power.
Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.

To unlock a Seal, the Seal preceding it must first be unlocked—this does not apply to Seals R, S, and T because of how they’re positioned within the Altar. For example, if you want to unlock Seal B or C, Seal A must first be unlocked. There is also no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.

Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.

Uncover an Ancient Legend—Unlock All Seals

After you’ve conquered the armies of Hell and acquired the needed materials to unlock all Seals and Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.

Primordial Ashes Feature

Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.

We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.

Class & Item Changes


  • Horde of the Ninety Savages (6-piece bonus)
    • Frenzy deals 1,000% 2,000% increased damage per stack.


  • -

Demon Hunter

  • Chanon Bolter
    • Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 12-16 10 seconds.
  • The Demon’s Demise
    • Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
  • Natalya’s Slayer
    • Increases Rain of Vengeance Damage by 20-25%.
    • Increases Spike Trap Damage by 10-15%.
  • Natalya’s Vengeance (2-piece bonus)
    • Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
    • Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
  • Natalya’s Vengeance (4-piece bonus)
    • Rain of Vengeance deals 100% increased damage.
    • Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Natalya’s Vengeance (6-piece bonus)
    • After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds.
    • Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
  • The Shadow’s Mantle (2-piece bonus)
    • While equipped with a melee weapon, all damage is increased by 6,000%.
    • While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%.
  • Trag’oul Coils
    • Spike Traps gain the Impaling Spines Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
  • Unhallowed Essence (6-piece bonus)
    • Hatred generators, Vengeance attacks, and Multishot deal 350% 1,700% increased damage per point of discipline the Demon Hunter currently has.


  • Combination Strike Passive Skill
    • Each different Spirit Generator you use increases your damage by 10% for three seconds.
    • Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
  • Crippling Wave Skill
    • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 10 seconds.
      Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 3 10 seconds.
      Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 10 seconds.
  • Deadly Reach Skill
    • Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 5 10 seconds.
  • Way of the Hundred Fists
    • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 5 10 seconds.
  • Patterns of Justice (6-piece bonus)
    • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 15,000% 20,000%.
  • Raiment of a Thousand Storms (4-piece bonus)
    • Dashing Strike spends 75 25 Spirit but refunds a Charge when it does.


  • Masquerade of the Burning Carnival (6-piece bonus)
    • Bone Spear deals 6,000% 9,000% increased damage. Simulacrums gain triple this bonus.

Witch Doctor

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  • The Typhon’s Veil (6-piece-bonus)
    • Hydras deal 2,000% 4,000% increased damage for each Hydra head alive.

Bug Fixes

  • -

We're so excited to try out the new Season Theme and its unique powers and find the new season's META. See you on the Public Test Server!

The Maxroll Team

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