This guide covers the 5 Ailment status effects of Torchlight: Infinite. Ailments are debuffs that can be applied to enemies with your hits. Many builds revolve around specific Ailments to deal massive damage, while other builds appreciate the utility they can provide. Learning how Ailments work is an essential prerequisite for many builds. The knowledge within this guide serves to improve your build-making skill.
Talent Trees are important for empowering Ailments, learn about Talent Trees with this guide.
Frostbite & Freeze
Frostbite is a stackable Ailment that reduces enemy speed by 10%, up to 20%. In addition to Ailment chance, applying Frostbite requires hitting a target with at least 1 Cold Damage. Hits apply 2 additional Frostbite stacks for every 0.2% of the enemies maximum health dealt as Cold Damage. Every stack of Frostbite slows the enemy down by an additional 0.1%, and maximum base Frostbite is 100.
Freeze occurs when an enemy receives 100 stacks of Frostbite. Enemy speed is set to 0 for a duration and all stacks of Frostbite are removed. Freeze has reduced duration against most bosses, and cannot be applied at all to the most dangerous bosses: The Watchers, Traveler, Keegan, the Training Dummy, and more. Instead, these enemies maintain maximum Frostbite stacks. Gemma: Frostbitten Heart specializes in Frostbite and Freeze, so if your fond of the Cold by all means check out our Gemma: Frostbitten Heart Frost Impact Guide!
Frostbite & Freeze Modifiers
Damage Over Time Ailments
Bleed, Ignite, and Wilt are Ailments that deal damage over time (or DoT) to affected targets. These Ailmentx are reliant on Base Ailment damage for scaling. Because they deal damage over time, Reaping is used to make these Ailment especially lethal. Youga: Spacetime Elapse specializes in damage over time and Reaping.
Damage over time Ailments don't scale with your Hit damage; they need to be scaled with Base Ailment damage.
Ailment damage is affected by a Skill's damage effectiveness stat. A Wilt from Focused Shot deals far more damage than one from Scorching Beam.
Bleed is an Ailment that deals Physical damage over time. In addition to Ailment chance, applying Bleed requires hitting a target with at least 1 Physical damage and having at least 1 Base Bleed Damage. Bleed's default duration is 4 seconds and it cannot be stacked.
Because Bleed deals damage over time Affliction can bolster it, and it can be Reaped. Reaping Bleed has the added bonus of additional 30% Reap time.
Ignite is an Ailment that deals Fire damage over time. In addition to Ailment chance, applying Ignite requires hitting a target with at least 1 Fire damage and having at least 1 Base Ignite Damage. Ignite's default duration is 4 seconds and it cannot stack at base.
Because Ignite deals damage over time Affliction can bolster it, and it can be Reaped. Ignite gains 30% additional power from Affliction effect.
Wilt is an Ailment that deals Erosion damage over time. In addition to Ailment chance, applying Wilt requires hitting a target with at least 1 Erosion damage and having at least 1 Base Wilt Damage. Wilt's default duration is 1 second and it can stack infinitely.
Because Wilt deals damage over time Affliction can bolster it, and it can be Reaped.
Shock is an Ailment that adds secondary Lightning damage to your hits. In addition to Ailment chance, applying Shock requires hitting a target with at least 1 Lightning damage. Shock scales with your Lightning hit damage, 3% of it becomes Shock Base Damage. Hitting a Shocked enemy settles Shock once. Shock can be settled 12 times before vanishing and each settlement is 1/12th of the Shock Base Damage.
Shock is not viable as a primary damage source, it instead serves as a compliment to Lightning damage builds. Shock damage cannot be increased with increases to Ailment Damage.
Here are the most important things you need to know about Ailments in Torchlight: Infinite:
- Apply Frostbite with Cold damage. This Ailment slows enemies down and can eventually Freeze them. Many Endgame Bosses cannot be Frozen.
- Bleed, Ignite, and Wilt deal damage over time based on your Base Ailment damage.
- ApplyBleed with Physical damage to deal Physical damage over time, it cannot stack. Bleed pairs well with Reap Purification.
- Apply Ignite with Fire damage to deal Fire damage over time, it can stack through modifiers. Ignite pairs well with Reap Purification.
- Apply Wilt with Erosion damage to deal Erosion damage over time, it can stack infinitely. It can be used as a damage source or to assist Erosion hit damage scaling.
- Apply Shock with Lightning damage. This Ailment settles a percentage of your Lightning hit damage as secondary damage.
Written by Xtra37
Reviewed by Raxxanterax, Tenkiei
Article Published for Season 2