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Twinightmare Patch Notes

SS3 - Twinightmare

Last Updated:December 25, 2023

Check out the Patch Notes for Torchlight Infinite's 5th Season Twinightmare (SS3). Upcoming content includes the Twinightmare Season mechanic, the new Dream Interpretation crafting system, Rosa the irreverent Paladin and quality of life improvements.

Twinightmare Patch Note Key Takeaways

Here are some of the biggest changes coming in the Twinightmare Patch notes.

  • Several underused Hero Traits got buffs including Youga - Spacetime Elapse, Rehan - Anger, Bing - Blast Nova and Carino - Ranger of Glory.
  • Similarly, underused skills got buffed including Whirlwind, Parabolic Skills, Scorching Beam.
  • Many Legendary items got huge buffs including Startled Birds and Forlorn Crystal.
  • Methods of aura stacking have been significantly reduced, this build archetype may no longer be playable.
  • You can no longer resummon new Minions when at your maximum number of Minions, this is a buff to several builds including Moto - Charge Calling.

Season-exclusive Gameplay: Twinightmare

Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.

After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.

At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.

No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.

New Feature: Dream Interpretation

When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.

Lightbringer·Rosa-High Court Chariot

Rosa - High Court Chariot focuses on bonuses to Block. As enemies strike Rosa and increase her Murderous Intent she is able to unleash the powerful Holy Domain. This pulls enemies to her, and provides Rosa with additional bonuses within her domain. Rosa's Hero Traits, Relics and Memories grant bonuses to Block and Block Efficiency. She gains bonuses based on blocking enemy damage, or while her Holy Domain is active.

Blocking enemies increases Rosa's Murderous intent, a stacking buff used to fuel many of her other skills. This is tied to many of her Hero Traits and Hero items. These modify how many stacks of Murderous Intent you can have, or the bonuses it grants.

New Skills

[Thunderstorm Beam]

  • Casting this skill unleashes a beam forward, striking enemies within its area. Every 5 casts of this skill generates a Thunder Orb around the character, which follows the character and automatically casts the skill on enemies within a certain area.
  • Thunder Orbs last for 6 seconds, with a base upper limit of 3. The number of beams cast by this skill is not affected by quantity bonuses, but for every +1 to the number of beams, the upper limit of Thunder Orbs generated by this skill is increased by +1.

[Whirlwind Blade]

  • Casting this skill fires a permanently penetrating projectile in the designated direction, dealing damage every 0.25 seconds, with this interval benefiting from cast speed bonuses. Multiple projectiles can hit the same target, and the shotgun effect's decay coefficient for this skill is 75%.
  • The projectile's flight distance is fixed, but it will stop in place upon hitting an elite enemy.
  • After persisting for 3 seconds or upon recasting this skill, the projectiles are retracted, and new projectiles can only be fired once all existing ones have been retracted.

[Star Stalker]

  • Casting this skill fires a projectile forward, creating a moving area centered around it. The character gains Euphoria while within the area: an additional +50% (at level 20) damage over time.
  • The projectile continuously tracks elite enemies and attaches to them upon reaching their location. When the host unit is defeated, the projectile will track a new elite enemy.
  • The projectile's base flight speed is 100% of the character's own movement speed.

[Harmonious Field]

  • This skill requires channeling to cast.
  • After channeling ends, sentries within a certain area around the caster gain Euphoria: an additional +20% (at level 20) damage, lasting for 3 seconds. For every channeled stack, this skill gains an additional +33% to its Empower effect.
  • If the channeling stacks reach the upper limit when channeling ends, the affected sentries also gain +3 seconds to their duration.

[Added Physical Damage]

  • Supports skills that hit enemies.
  • Supported skills gain 200-333 (at level 20) physical damage.
  • Supported skills gain 249% (at level 20) of skill damage as base bleed damage.

[Charge]

  • Supports mobility skills.
  • After using the supported skill, the next warcry skill gains +118% (at level 20) warcry cast speed.

[Limber Stretch]

  • Supports restoration skills.
  • Supported skills gain +20% to restoration duration.
  • After using the supported skill, gain +34.5% (at level 20) movement speed for 3 seconds.

[Gladiator's Roar]

  • Supports warcry skills.
  • Supported skills gain +59% (at level 20) to skill area.
  • When using the supported skill, it knocks back nearby enemies in the opposite direction, with the area affected by skill area bonuses; knockback distance is 2 meters.

New Legendary Gear

There are many other Legendary Items coming in the Twinightmare Season, see the full official Patch Notes to read all about them!

Gameplay Adjustments

Gameplay Adjustments for The City of Aeterna

  • The gameplay of The City of Aeterna delves into the core.
  • In the Netherrealm, monsters from The City of Aeterna will randomly appear. Players can obtain tickets to Aeterna's gameplay—[Aeterna Echoes]—either by defeating these monsters or through the Trade House. Players can then choose when to proceed to The City of Aeterna.
  • Soul Candle has lifted the non-tradeable restriction.
  • The Infinite City of Aeterna no longer requires unlocking through the Psalms of Aeterna; Hunters can now directly challenge the higher tiers of the Infinite City of Aeterna.
  • Every time you break through a new level of Infinite City of Aeterna, the Aeterna's rank will receive a one-time increase of +5 based on the current cleared rank, making it easier for Hunters to challenge higher ranks of Aeterna.

Story Adjustment

  • Optimized issues with abnormal damage from certain traps.
  • Story Stage: The Plaza of Glory will no longer be besieged by endless waves of Agito.
  • Story Stage: You can now skip the cutscenes in Verdant Land.
  • Story Stage: The quest guidance line in the Lavairon Core will no longer point to incorrect areas.

Netherrealm Adjustment

The map of the Grove of Calamity has been replaced with a new one.

The Netherrealm map has been rotated, with the following changes:

Before:

  • Glacial Abyss: Dragonrest Plateau, Windbreath Cliff, Court of Darkness, Mundane Palace, Alleys of Pilgrims, Where Lies Confession
  • Blistering Lava Sea: Obscured Plateau, Plaza of Everest, Thirsty Mines, Shadow Outpost, Blustery Canyon, Shrine of Punishment
  • Steel Forge: Penitence Academy, Wall of Sorrows, Wuthering Dale, Shimmering Hall, Grim Alleys, Gallery of the Moon
  • Thunder Wastes: Obscured Plaza, Weeping Mines, Defiled Side Chamber, Luminescent Throne, Yesterday Chamber, Path of Sacrifice
  • Voidlands: Prayer Sanctuary, Sun Temple, Rainforest of Divine Legacy, Shrine of Despair, Hall in the Mirror, City of Eternal Fire

After:

  • Glacial Abyss: Plaza of Everest, Obscured Plateau, Shadow Outpost, Rainforest of Divine Legacy, Defiled Side Chamber, Blustery Canyon
  • Blistering Lava Sea: The Academy of Atonement, Dragonrest Plateau, Court of Darkness, Shimmering Hall, Path of Sacrifice, Chamber of Confession.
  • Steel Forge: Sun Temple, Windbreath Cliff, Shrine of Despair, Weeping Mines, City of Eternal Fire, Shrine of Punishment
  • Thunder Wastes: Prayer Sanctuary, Wall of Sorrows, Hall in the Mirror, Thirsty Mines, Alleys of Pilgrims, Gallery of the Moon
  • Voidlands: Obscured Plaza, Wuthering Dale, Luminescent Throne, Mundane Palace, Grim Alleys, Yesterday Chamber

Difficulty Adjustments

  • Due to the addition of the new season's development, the overall stage difficulty has been increased accordingly.
  • The 45th floor of the Path of the Brave will serve as the season's Ultimate Challenge, with a significant increase in difficulty. The difficulty of the first 40 floors remains unchanged.

Gameplay Adjustments

  • Optimized the Path of the Brave experience; monsters will now spawn more quickly after being defeated;
  • Increased the animation playback speed for the Malice Cube's Covet/Crazed Fantasy;
  • The effect of Bounty of Greed in the Codex of the Heartless has been modified to: the chance of Coveting to SSR and UR rarities is increased by 100%, and the quantity of Desire Crystals dropped by each defeated Malice Incarnation is reduced by 50%;
  • When the City of Aeterna does not connect to a BOSS, the opened Portal will be a Town Portal;
  • Kin Lantern Bearers in the City of Aeterna will be immune to Freeze while invisible;
  • Improved the naming of interactive objects in the Six Gods gameplay;
  • Drones in the God of Machines no longer carry a random drop indicator;

Monster

  • Reduced the damage of the boss Illusion Dimension X Incarnation in the Hero's Crucible - Illusion Dimension X;
  • Reduced the number of attack phases for the Sandwave Mage;
  • All monsters with a rarity of boss will be immune to Freeze, Knockback, and Root effects;
  • The Ice Hell Vortex will no longer cause the Frostbite effect on players;

Drop

  • Added Casting Wedge to Advanced Auto Loot
  • Increased the drop rate for gear with 2T1 affixes, correspondingly reducing the drop rate for Flame Sand.
  • Increased the probability of dropping high-rarity Legendary Gear when Legendary Gear drops, correspondingly reducing the overall drop quantity of Legendary Gear
  • In Timemark 8 stages, the drop probability for Tier 5 Beacons has been doubled, and in Timemark 7/8, the Plane Watcher/Traveler drops Tier 5 Beacons quantity increased from 1 to 2. Also added 4 new Trait Cards that drop Tier 5 Beacons.
  • Reduced the quantity of drops from Treasure Chests in the Netherrealm.
  • Due to the increased drop rate of Timemark 8 Beacons and the enhanced exclusive Legendary Gear for most Plane Watchers, the drop probability of Legendary Gear at each stage has been reduced. The drop rate of Legendary Gear from the Plane Watcher in Timemark 8-3 during the Nightmare Season will be the same as the Plane Watcher in Timemark 7-2 during the Aeterna Season; the drop rates for other stages of Plane Watchers have been proportionally reduced.

Story Boss

  • The drop rates for Fire Shielding Prosthetics, Thunder Channeling Prosthetics, Cold Sanctuary Prosthetics, and Cover the Sun have been reduced.
  • The newly added Legendary Gear, Aslan and Sarituya, will be available as Exclusive Drops from King Lionheart.

Exclusive Drop Changes

  • In Glacial Abyss, all stages at Timemark 7 or higher have a chance to drop a Windfall of Wealth.
  • In the Blistering Lava Sea, all stages at Timemark 7 or higher have a chance to drop "All-Consuming Flames."
  • In Steel Forge, all stages at Timemark 7 and above have a chance to drop "The Long Goodbye."
  • In Thunder Wastes, all stages at Timemark 7 or higher have a chance to drop Cocooned Flame.
  • In the Voidlands, all stages at Timemark 7 or higher have a chance to drop Sands of a Thousand Throws.

Recycle

  • Recycle the Precious and Rare Legendary Gear in your Inventory to obtain Fluorescent Memory Shards: Nova Burst and Supernova Burst. This excludes the Exclusive Drops of Legendary Gear such as Enamor, Chaotic Ending, and Touch of the Dark Surge.

Experience Optimization

  • Optimized performance when hitting multiple monsters simultaneously.
  • Optimized performance for multiple hits occurring within the same frame.
  • Optimized the performance of Shock effects.
  • Optimized the performance of the Injury Buffer.
  • Optimized performance when buffs have a high stack count.

Gameplay

  • Fixed an issue in The City of Aeterna where Aeterna Flames (Red laser) were not inflicting damage.
  • Fixed an issue in the Ruins of Aeterna where map affixes were not being displayed properly.
  • Fixed an issue in The City of Aeterna gameplay where opening a Treasure Chest did not trigger the chest animation.
  • Fixed an issue where rewards from The City of Aeterna were not dropping when playing under a weak network connection.
  • Fixed an issue where, after the Wall of the Last Breath mechanic involving the Sinister Cube was triggered, the corresponding gameplay monsters did not spawn as expected.

Stage

  • Fixed an issue where players could attack the BOSS from outside the BOSS room in certain BOSS encounters.
  • Fixed an issue where opening Treasure Chests during the Main Story might not yield any Drops.

Monsters

  • Fixed an issue with abnormal damage from certain monsters in the Netherrealm stages.
  • Fixed an issue where some monsters and traps were incorrectly displayed as "Unknown Source" after defeating players.
  • Fixed an issue with the stacking of the Slow debuff from the Mountain Scorpion.

Map Affixes

  • Fixed an issue where all non-Elite enemies within the range of a Rare monster would incorrectly receive additional damage intended for Elites only.
  • Fixed an issue where the damage avoidance chance obtained from repairing rare monsters was incorrectly calculated after taking damage.

Netherrealm

  • Fixed issues with abnormal collisions and object disappearances in certain Netherrealm stages.

Other

  • We've optimized the early gameplay experience for Carino-Ranger of Glory, who will now have a brand new starting skill along with a corresponding Support Skill, and will benefit from more appropriately matched Drops.
  • We've optimized the early-game experience for the Rehan-Anger, who will now have a brand new starting skill along with a corresponding Support Skill, and will benefit from more appropriately matched Drops.
  • We've optimized the visual effects for Berserking Blade's Sweep Slash, resulting in more distinct visual cues for both Sweep Slash and Steep Strike.
  • We've optimized the quest guidance halo, which will now display in different colors according to the type of quest.
  • Due to the removal of the prologue stage, corresponding adjustments have been made to certain quests, rewards, skill distribution, and feature unlock milestones.
  • The unlock points for Hero Traits have been adjusted. Hero Traits are no longer unlocked from the start; instead, they now require the completion of a quest in the Dragon Frontier, where you must defeat the Exotic Plateau Beast, to unlock the basic Hero Traits.
  • The locations of Zenoth the Lightless in the Hideout and the Source of Malevolence have been adjusted, and the coordinates for the related quest guidance have been updated accordingly.
  • We've adjusted the point at which the Crafting feature becomes available and updated the Quest rewards for new Crafting quests to match your current progress.
  • Adjusted the energy required to unlock early skill slots.
  • Adjusted the Aeterna Season's NPC, Kandel, to be a regular in the main city.
  • Removed the corrupted mental illusion stages and adjusted the starting stage to Ember's Rest.
  • Removed stat-affixes on gear in the early game progression.
  • Removed the Arms Dealer from Chapter 1 Stage.
  • Fixed an issue with the abnormal quest marker for the Shimmering Nightstar quest.
  • Fixed the color of the Starlit Moonlit Spirit Quest icon.
  • Fixed the color of the Sanctum of Prophecy trial quest icon.
  • Fixed an issue where some character portraits were missing in the main story.
  • The early-stage consumption of Energy Cores has been slightly increased, with the consumption quantity changing from 1/2/5/10/15/20 to 1/4/8/12/16/20.
  • The Trader - Compass Shop has made overall adjustments to the prices of compasses
Compass TypesOriginal Price (Flame Elementium)New Price (Flame Elementium)
Shiny War Compass33
Shiny Might Compass36
Shiny Hunting Compass34
Shiny Mechanical Compass310
Shiny Dark Surge Compass33
Shiny Blacksail Compass33
Shiny Cube Compass36

System Optimization

  • [Training Dummy] Invincible No.2's DPS upper limit has been raised to 500 billion.
  • [System] Added a one-click recommendation feature that allows you to upload and share your own build strategies or apply others' uploaded builds.
  • [Main Interface] Optimized the system list style.
  • [Hero Trait] Initial hero trait unlocking conditions have been changed.
  • [Hero Ranking] When viewing hunter profiles in the hero rankings, you can now see the opponent's outfit.
  • [Hero Ranking] The portraits on the right side of the hero rankings now use portrait frames.
  • [Hero Ranking] The data update interval for the hero rankings has been reduced from 2 hours to 1 hour.
  • [Netherrealm] Redesigned most of the effects of Trait Cards and Confusion Cards and balanced the values of each card.
  • [Netherrealm] Abandoning a fight with the Plane Watcher at lower Timemarks no longer returns Attention Points; the drop pools for Travelers and Plane Watchers no longer differ between first and subsequent challenges.
  • [Netherrealm] At the start of a new round of confrontation, a Confusion Card with a maximum progression of 2 will now be drawn to quickly end the current round.
  • [Netherrealm] The maximum number of cards in a Trait Card deck has been increased from 10 to 12.
  • [Netherrealm] The maximum star level for Trait Cards has been adjusted from 5 stars to 3 stars.
  • [New Player Tutorial] Fixed the skill equipment guide.
  • [Minimap] Dangerous affixes are now dyed to make them more noticeable.
  • [Twinightmare] Added season-exclusive gameplay.
  • [Outfit] Added new types of outfits: Training Dummy, Action, Drop Effects.
  • [Outfit] The skill system can now view the outfit of the currently installed skill.
  • [Pact] Expanded the save slots for pact schemes.
  • [Pact] Pact saving schemes can now be switched from the main interface.
  • [Trade House] Increased the maximum number of stall pages from 7 to 8 to prevent the inability to obtain the stall page gifted in the Season Pass after purchasing all the stall pages in the shop.
  • [Trade House] The delay time for listing items in the Trade House has been changed from 0-60 minutes to 0-10 minutes.
  • [Events] Added new season-exclusive packs - Pactspirit Encounter Pack, one-time packs - Elite Hunter Gift Pack, Senior Hunter Gift Pack.
  • [Events] Added new Holographic War Boon.
  • [Events] Added new Dancing Snow Boon.
  • [Events] Added new Dazzling Treasures Boon.
  • [Events] Added a new primary event tab.
  • [Events] Added new event loading images.
  • [Events] Added a new "Recommended" tag for events.
  • [Events] Added the Blacksail Resurgence event.
  • [Events] Added the Winter Praise series of events.
  • [Events] Added returning boons to the Past Memories event.
  • [Events] Added boon type filter functionality to the Past Memories event.
  • [Events] Double first Top-up reset.
  • [Events] Opened exchange for the Perseverance Medal.
  • [Soul Candle] Soul Candles are now tradable.
  • [Merits] Fixed incorrect target descriptions in the Path of Progression.
  • [Merits] Added a Claim All feature to the Path of Progression.
  • [Merits] Modified the effect for claimable rewards in the Path of Progression.
  • [Revival Token] Revival Tokens can now help characters reach level 99. The number of Revival Tokens consumed at levels 95/96/97/98 is 4/6/8/10.
  • [Boon] The Boon system now allows viewing recommended packs.
  • [Drop Performance] Switching filters now takes effect in real-time.
  • [Drop Performance] Holding the Alt key (default, can be changed in settings) now displays hidden drops.
  • [Drop Performance] Reduced the drop sound effect for low-value items and enhanced it for high-value items; remade some drop sound effects.
  • [Drop Performance] Increased the drop frequency when a large number of items drop at once.
  • [Item] Time Transition Capsules no longer have a time limit and can be used immediately after server launch.
  • [Crafting] Prototype Crafting added a shortcut feature for crafting again.
  • [Character Creation] Added Solo Self Found Mode, Hardcore Mode, and Solo Self Found Hardcore Mode options when creating a character in the most recent season server.
  • [Price Check] Optimized the display rules for filter conditions when price checking equipment.
  • [Download While Playing] Optimized the prompt for incomplete target resource downloads to make it more universal.
  • [PC] Main interface pact and Pactspirit scheme switching now supports setting hotkeys.
  • [PC] Added a hotkey to display filtered drops and supports key remapping.
  • [NPC] Redesigned the icon for the Arms Dealer.

Season Balance Adjustment - Twinightmare

Core Mechanics

Frostbite

  • The base duration of Frostbite has been adjusted from 1.5 seconds to Eternal duration.
  • The effects of the Frostbite status have been adjusted from "a reduction of 10% Attack Speed, Cast Speed, and Movement Speed" to "a reduction of 10% Attack Speed, Cast Speed, and Movement Speed, with 10 Frostbite points applied per second."

Frostbite Value

  • The basic application rules for Frostbite have been changed from "When inflicting Frostbite on a unit, accumulate 2 points of Frostbite for every 0.2% of the Cold Damage dealt in relation to the sum of the enemy's Max Life and Max Energy Shield, otherwise no accumulation" to "When dealing Cold Damage to a target affected by Frostbite, accumulate 2 points of Frostbite for every 1% of the Cold Damage dealt in relation to the sum of the enemy's Max Life and Max Energy Shield."
  • Remove the effect of "Frostbite Points," where "Each Frostbite Point increases the unit's susceptibility to Frostbite effects by 1%, and the duration of being Frozen is extended by an additional 1%."
  • When the Frostbite gauge reaches 100, the target enters a Frozen state.
  • All units now have a maximum Frostbite threshold of 300.
  • Currently, under normal circumstances, Frostbite cannot be applied to enemies that are not already affected by Frostbite, and you cannot continue to inflict Frostbite on units that are Frozen.

Freeze

  • The base duration of Freeze has been adjusted from 0.2 seconds to 1.5 seconds.
  • The base effect of Freeze has been changed from "Cannot act" to "Inflicts a 20% damage reduction and immobilizes the target."
  • Now you can inflict Freeze on boss enemies, but they remain immune to being incapacitated.

New Affix

To ensure the new Frostbite system operates more effectively within the game, we've made corresponding adjustments to Rare gear:

  • Rare Gloves now have a new suffix: +% to Frostbite applied
  • Rare Ring now has a new prefix: Inflicts Frostbite Value on Frostbite enemies per second.
  • Rare Ring now has a new suffix: +% to Frostbite applied
  • Rare Necklace/Belt/Ring new suffix: +% Freeze Duration
  • Rare Weapon gains new Suffix: +% Damage against Frozen Enemies

Frostfire Gemma - Frostbitten Heart

Gemma - Frostbitten heart and her Hero Relics & Memories got a full rework, due to the extensive nature of the changes you can read more in the official Patch Notes.

Berserker Rehan - Anger

  • "Additional +% Burst Damage" now also applies a bonus to Ailment Damage caused by Bursts.

Berserker Rehan - Seething Silhouette

  • Fixed an issue where, after acquiring the trait point for Seething, it would incorrectly register as if allies were constantly present.
  • The trait "Rage Accumulation," which originally stated "Seething Spirit triggered by taking damage deals additional Physical Damage equal to 100% of the damage received," has been changed to "When Seething Spirit uses an ability, you gain an additional 9 Rage points."

[Hero Memory]

  • Delete the Legendary Memory "Imperceptible Pain"Activate Hero Trait: Split Form
  • Introducing the new Legendary Memory, "Ancestral Hate."Activate Hero Trait: Rage Accumulation

Divineshot Carino - Ranger of Glory

  • [Basic Trait] "When consuming ammo, gain an additional +30% Projectile Damage" has been adjusted to "When consuming ammo, gain an additional +35% Projectile Damage"; "During Reload, Movement Speed +30%" has been adjusted to "During Reload, Movement Speed +45%"
  • Level 32 [Heart-Piercing Shot] "+10% chance to reload with Special Ammo, when Special Ammo is consumed, an additional +50% damage for that Projectile skill" has been adjusted to "+15% chance to reload with Special Ammo, when Special Ammo is consumed, an additional +60% damage for that Projectile skill"
  • Level 50 [Punishment Barrage] "During Magic Shot, each use of Special Ammo grants the projectile skill an additional +15% Damage" has been adjusted to "During Magic Shot, each use of Special Ammo grants the projectile skill an additional +30% Damage."
  • Level 62 [Landslide] "If four Special Ammo are consumed, gain an additional +20% damage for that Projectile skill; if five Special Ammo are consumed, gain an additional +40% damage for that Projectile skill; if six Special Ammo are consumed, gain an additional +80% damage for that Projectile skill" has been adjusted to "If four Special Ammo are consumed, gain an additional +25% damage for that Projectile skill; if five Special Ammo are consumed, gain an additional +50% damage for that Projectile skill; if six Special Ammo are consumed, gain an additional +100% damage for that Projectile skill."
  • Level 62 [Crushing Gale Trigger] "+2 Special Ammo Support Skill Level" has been adjusted to "+3 Special Ammo Support Skill Level"

[Hero Relic]

  • "+Chance to Reload Ammunition" has been adjusted from T1: (7-9) to (9-11).
  • "During Magic Shot, each Special Ammo consumed grants +3% Attack and Cast Speed, up to a maximum of +30%." Adjusted from T1: (3-3) and (30-30) to (3-3) and (45-45).
  • "Each has a 20% chance to load Special Ammo, +(35–45)% Critical Strike Rating" adjusted from T1: (20-20)% and (27-34)% to (20-20)% and (35-56)%
  • "Recently, each time you reload Special Ammo, gain +1% Attack and Cast Speed, stacking up to 60 times." Adjusted from T1: (1-1)% and (60-60) to (1.2-1.2)% and (60-60).

[Hero Memory]

  • "+Chance to Reload Ammunition" has been adjusted from T1: (7-9) to (9-11).
  • "During Magic Shot, each Special Ammo consumed grants +4% Projectile Damage, up to a maximum of +120%" has been adjusted from T1: (4-4) and (100-100) to (4-4) and (120-120).

[Lessons Under the City at Sunset]

  • "Grants a (20–25)% chance to Reload with Special Ammo, +(16–22)% Critical Strike Damage" has been adjusted from T1: (20-25) and (16-22) to (20-20) and (20-25).

Divineshot Carino - Lethal Flash

  • Level 32 [Precise Hit] "If a projectile skill hits the same enemy at least 10 times within 1 second, gain an additional +10% damage for 6 seconds" has been adjusted to "If a projectile skill hits the same enemy at least 10 times within 1 second, gain an additional +15% damage for 6 seconds."
  • Level 32 [Dart Shot] "After using a Mobility skill, gain an additional +20% Damage for 2 seconds" has been adjusted to "After using a Mobility skill, gain an additional +25% Damage for 2 seconds."
  • Level 50 [Deep Into the Danger] "Each use of a mobility skill grants an additional +8% damage for 2 seconds, stacking up to 3 times, with the duration refreshed on projectile hits" has been adjusted to "Each use of a mobility skill grants an additional +12% damage for 2 seconds, stacking up to 3 times, with the duration refreshed on projectile hits."
  • Level 62 [Lethal Interval] - "Gain 10 stacks of Darkness Interval when using non-channeled mobility skills, with an upper limit of 20 stacks" has been adjusted to "Gain 20 stacks of Darkness Interval when using non-channeled mobility skills, with an upper limit of 40 stacks."
  • Level 80 [Desperate Measure] now adds "Projectile skills have a fixed attack and cast speed of 2 times per second."

[Hero Relic]

  • Remove: "100% chance to instantly reload 1 round of ammunition on a Critical Strike, with a 0.2-second cooldown"
  • New: "(-50 - -36)% Projectile Range; +(26 - 30)% Damage for Subsequent Projectiles in Shotgun Effect"

Cateye Erika - Wind Stalker

  • Added an indicator above the character's to display the number of Stalker stacks, making it easier for players to observe the current number of Stalker stacks.
  • [Basic Traits] "Cat's Agility effect: During its duration, +25% Movement Speed, and during its duration, any increase or decrease in Movement Speed by 200% also applies to Attack Damage" has been adjusted to "Cat's Agility effect: During its duration, +30% Movement Speed, and during its duration, any increase or decrease in Movement Speed by 240% also applies to Attack Damage."
  • Level 13 [Hot Pursuit] "Stalker effect: Multistrike damage increases by 20%" adjusted to "Stalker effect: Multistrike damage increases by 30%"
  • Level 50 [Cat's Punches]: "For each stack of Stalker, Multistrike Damage gains an additional 12% increase" has been adjusted to "For each stack of Stalker, Multistrike Damage gains an additional 20% increase."
  • Level 80 [Cat's Scratch]: "Upon reaching Max Multistrike Count, gain an Additional +2% Attack Speed for each stack of Stalker, Persistent for 3 seconds" has been adjusted to "Upon reaching Max Multistrike Count, gain an Additional +3% Attack Speed for each stack of Stalker, Persistent for 3 seconds."

[Hero Memory]

  • "Recently, for every 10 meters moved, gain +(5–6)% Attack Speed during Multistrike" has been adjusted to "Recently, for every 2 meters moved, gain +1.7% Attack Speed during Multistrike, stacking up to 20 times."
  • "Recently, for every 10 meters moved, +(12–15)% chance to Multistrike" has been adjusted to "Recently, for every 2 meters moved, +3.2% chance to Multistrike, stacking up to 20 times."

New Legendary Hero Memory: [Operation Catch the Kitty]

  • During Multistrike, for every +4% Movement Speed, there's a +1% chance that the attack will deal damage equivalent to the Max Multistrike Count (Exclusive to Engram 3).
  • For every 1 meter moved, the next non-Sentry attack skill used gains an additional +2% damage, up to a maximum of +50% (Engram 3 Exclusive).
  • Upon reaching the Max Multistrike Count, cease the Multistrike and lose Stalker status.

Escapist Bing - Blast Nova

  • [Basic Traits] "Additional +30% Projectile Damage" has been adjusted to "Additional +40% Projectile Damage"
  • Level 13 [Doom Shot] "Additional +30% Projectile Damage" has been adjusted to "Additional +40% Projectile Damage"
  • Level 50 [Aggregation Load] - "When throwing bombs, each additional +1 to bomb throw quantity grants an extra +25% damage to that bomb, up to a maximum of +175%" has been adjusted to "When throwing bombs, each additional +1 to bomb throw quantity grants an extra +25% damage to that bomb, up to a maximum of +200%".
  • Level 62 [Tactical Detonation] "Additional +50% Projectile Damage" has been adjusted to "Additional +60% Projectile Damage"
  • Level 80 [Radiation Effect] "For every +4% Projectile Speed, bombs upon impact cause enemies within a 5-meter radius to take an additional +1% Damage, persisting for 2 seconds, up to a maximum of +80%" has been adjusted to "For every +2% Projectile Speed, an additional +1% bomb Damage, up to a maximum of +120%."
  • Level 80 [Frenzy Hound] "When a bomb explodes, each existing bomb grants an additional +4% Damage, up to a maximum of +80%" has been adjusted to "When a bomb explodes, each existing bomb grants an additional +4% Damage, up to a maximum of +100%".
  • Trait Skill: Enhanced Bomb-Throwing FinesseNow, each bomb will target and be thrown at monsters within a certain area in front of the player. The targeting area is a 120-degree arc with a radius of 15 meters in front of the player. If there are no monsters within the area, the bomb will be thrown towards the targeted position.Now, the entire backswing phase can be interrupted by movement.

[Hero Relic]

  • "For each bomb thrown, gain +(5–6)% Projectile Speed, lasting 3 seconds, stacking up to (7–8) times" has been adjusted from T1: (5-6), (3-3), and (7-8) to (6-7), (3-3), and (7-8).
  • "When the bomb detonates, if there is an Elite within 3 meters, it deals an additional +(13–15)% Damage" has been adjusted from T1: (3-3) and (13-15) to (3-3) and (14-16).

[Hero Memory]

  • "When the bomb detonates, if there is an Elite within 5 meters, it deals an additional +(10–12)% Damage" has been adjusted from T1: (5-5) and (10-12) to (5-5) and (13-15).

[Detonation Dare]

  • "For every 5 meters moved, gain a Buff on your next bomb throw, lasting 3 seconds; each Buff layer grants +1 to the Quantity of bombs thrown, up to a maximum of +2 (Exclusive to Engram 3)" has been adjusted to "For every 3 meters moved, gain a Buff on your next bomb throw, lasting 3 seconds; each Buff layer grants +1 to the Quantity of bombs thrown, up to a maximum of +2 (Exclusive to Engram 3)."

Frostfire Gemma - Ice-Fire Fusion

  • Fixed an issue where the Trait Point [Seeping in] not properly worked .
  • [Basic Trait] "Each point of Fusion Energy grants an additional +2% Fire Damage and Cold Damage" has been adjusted to "Each point of Fusion Energy grants an additional +3% Fire Damage and Cold Damage"
  • Level 62 [Glacial Flames] "Fusion Energy gains an additional effect: each point of Fusion Energy grants an additional +2% Fire Damage and Cold Damage" has been adjusted to "Fusion Energy gains an additional effect: each point of Fusion Energy grants an additional +1% Fire Damage and Cold Damage"

The description in the Memory and Relic  "For every 1 point of Fusion Energy, XXXX" has been changed to "Additional effect with Fusion Energy: XXXX" (only the description has been modified).

[Hero Memory]

  • "For every (5-7) points of Fusion Energy Upper Limit, +1 to Ignite Limit" has been adjusted from T1: (5-7) and (1-1) to (7-7) and (1-1)."

Oracle Thea - Wisdom of the Gods

  • Fixed an issue with the "Predicted Hope" trait where the damage buff gained from a single use could only stack up to a maximum of 20 layers.

Transfer the affix "Each use of Divine Punishment consumes one layer of Blessing, granting an additional +8% damage to the next Main Skill" from the Memory to the Relic.

Transfer the affix "If Divine Punishment recently consumed full stacks of Focus Blessing, gain an additional +(12 - 16)% Damage" from the relic to the Memory.

[Hero Memory]

  • "Chance of +X% Double Damage" has been adjusted from T1: (5-6)% to (7-9)%.

Oracle Thea - Incarnation of the Gods

  • [Basic Traits] "For each layer of blessing consumed in the Divine Realm, gain +15% Damage during its duration, up to a maximum of +150%" has been adjusted to "For each layer of blessing consumed in the Divine Realm, gain +20% Damage during its duration, up to a maximum of +200%"
  • Level 13 [Divinity]: "For each stack of Agility Blessing, deal an additional +15% damage to Full Life enemies, up to 20 stacks, and for each stack of Tenacity Blessing, deal an additional +10% damage to Low Life enemies, up to 20 stacks" has been adjusted to "For each stack of Agility Blessing, deal an additional +12% damage to Full Life enemies, up to 20 stacks, and for each stack of Tenacity Blessing, deal an additional +12% damage to Low Life enemies, up to 20 stacks."
  • Level 32 [Might Flow] "If within the Divine Realm area, for each layer of blessing consumed by the Divine Realm, gain an additional +2% Damage, stackable up to 8 layers" has been adjusted to "If within the Divine Realm area, for each layer of blessing consumed by the Divine Realm, gain an additional +3% Damage, stackable up to 8 layers."
  • Level 80 [Incarnation of God] "If within the Divine Realm, each layer of blessing grants an additional +10% Damage, stacking up to 25 times" has been adjusted to "If within the Divine Realm, each layer of blessing grants an additional +12% Damage, stacking up to 25 times."

Spacetime Witness Youga - Spacetime Illusion

  • [Basic Trait] "While in Twisted Spacetime, gain an additional +15% Spell Damage" has been adjusted to "While in Twisted Spacetime, gain an additional +25% Spell Damage"
  • Level 50 [Spacetime Resonance] "For every +1 level in Spell Skills, gain +6% to Twisted Spacetime Skill Area, up to a maximum of +90%. For every +1 level in Spell Skills, gain an additional +6% Spell Damage while within Twisted Spacetime, up to a maximum of +90%. For every +1 level in Spell Skills, increase the casting frequency of Spacetime Illusion by +6%, up to a maximum of +90%" is adjusted to "For every +1 level in Spell Skills, gain +15% to Twisted Spacetime Skill Area, up to a maximum of +150%. For every +1 level in Spell Skills, gain an additional +15% Spell Damage while within Twisted Spacetime, up to a maximum of +150%. For every +1 level in Spell Skills, increase the casting frequency of Spacetime Illusion by +15%, up to a maximum of +150%".

[Hero Relic]

  • "When casting a core spell within Twisted Spacetime, for every 20 points of Spacetime Energy, there is a +(12–15)% chance to trigger an additional cast and lose 10 points of Spacetime Energy" has been adjusted to "When casting a core spell within Twisted Spacetime, for every 20 points of Spacetime Energy, there is a +(12–20)% chance to trigger an additional cast and lose 10 points of Spacetime Energy."

[Hero Memory]

  • "When casting a core spell within Twisted Spacetime, for every 20 points of Spacetime Energy, gain an additional +2.5% damage for that spell and lose 10 points of Spacetime Energy" has been adjusted to "When casting a core spell within Twisted Spacetime, for every 20 points of Spacetime Energy, gain an additional +5% damage for that spell and lose 10 points of Spacetime Energy."

[Multidimensional Contact]

  • "While in Twisted Spacetime, for every +10% Spell Burst charge rate, there is a (0.7–0.9)% chance to instantly gain 1 Spell Burst charge when casting a core spell" has been adjusted to "While in Twisted Spacetime, for every +10% Spell Burst charge rate, there is a (3–5)% chance to instantly gain 1 Spell Burst charge when casting a core spell."

Spacetime Witness Youga - Spacetime Elapse

  • Starting players now have their Temporal Energy adjusted from 50 points to 50% of Max Temporal Energy.
  • Level 13 [Spacetime Diversion]: "For every 0.3 seconds that Twisted Spacetime exists, you inflict an additional 0.5% Damage Over Time on enemies within it, reaching a maximum after 15 seconds" has been adjusted to "For every 0.3 seconds that Twisted Spacetime exists, you inflict an additional 1% Damage Over Time on enemies within it, reaching a maximum after 15 seconds."
  • Level 62 [Spacetime Cutting] and Memory's "Add % damage dealt to enemies by Reaping to the Twisted Spacetime Record" has been changed to "Add % damage dealt to enemies by Reaping and Reap Purification to the Twisted Spacetime Record's damage."
  • Level 32 [Spacetime Delay] "Enemies in Twisted Spacetime -50% Movement Speed, -10% Attack Speed and Cast Speed" has been adjusted to "For every 5 points of Spacetime Energy, gain an Additional +2% Damage Over Time, up to a maximum of +40%"
  • Fixed an issue with the level 32 [Spacetime Conversion] where "When you inflict Damage Over Time on an enemy, it consumes Spacetime Energy to unleash a Twisted Spacetime centered on them, with a cooldown of $P1$ seconds" – the cooldown was not triggering correctly.
  • Level 80 [Spacetime Upheaval] "For every 4 points of Spacetime Energy, Twisted Spacetime additionally records 1% of the Damage Over Time you deal to enemies" has been adjusted to "For every 3 points of Spacetime Energy, gain an additional +1% Damage Over Time."

[Hero Memory]

  • "Every 6 seconds, reap 0.6 seconds of Damage Over Time from enemies in Twisted Spacetime" has been adjusted from T1: (6-6) and (0.6-0.6) to (1.5-1.5) and (0.15-0.15).
  • "Add % damage dealt to enemies by Reaping to the damage recorded in Twisted Spacetime" has been changed to "Add % damage dealt to enemies by Reaping and Purification Cuts to the damage recorded in Twisted Spacetime."

Commander Moto - Order Calling

  • Level 62 [Last Stand]: "Minions gain additional damage based on lost life when Overloaded, up to a maximum of +50% damage" has been adjusted to "Minions gain additional damage based on lost life when Overloaded, up to a maximum of +80% damage."
  • Level 80 [Rest & Ready] "Overload grants additional effects: Additional +10% Attack and Cast Speed, Additional +25% Damage" has been adjusted to "Overload grants additional effects: Additional +10% Attack and Cast Speed, Additional +30% Damage"

[Hero Relic]

  • "Each time Overload is applied, there is a 50% chance to gain 1 Command point" has been adjusted from T1: (50-50)% and (1-1) to (50-62)% and (1-1).

Commander Moto - Charge Calling

  • Level 32 [Concentrated Fire] "The indirect physical damage caused by minions of the Synthetic Troop during the persistent period of Overload, triggered by the Self-Destruct Protocol, which adds 20% damage" has been adjusted to "The indirect physical damage caused by minions of the Synthetic Troop during the persistent period of Overload, triggered by the Self-Destruct Protocol, which adds 50% damage."Level 32 [Quick Battle] "After applying Overload through a Trait Skill, all Synthetic Troop Minions will gain Overload for 5 seconds" has been adjusted to "After applying Overload through a Trait Skill, all Synthetic Troop Minions will gain Overload for 4 seconds."

The Forsaken Iris - Growing Breeze

  • Level 62 [Amazing Friends] "Spirit Magus gains Full Bloom after accumulating 25 stacks of Nourishment, lasting 9 seconds" adjusted to "Spirit Magus gains Full Bloom after accumulating 20 stacks of Nourishment, lasting 9 seconds"
  • Level 80 [Running with the Breeze] "During Windrider Channeling, Iris takes an additional +30% damage, Spirit Magus gains +100 Growth" has been adjusted to "During Windrider Channeling, Iris takes an additional +15% damage, Spirit Magus gains +100 Growth"
  • Level 80 [Growing Up Together] "When the Spirit Magus casts a skill, for each stack of Nourishment, there is a +3% chance that the skill will gain an additional -50% Attack and Cast Speed, and an additional +100% Damage" has been adjusted to "When the Spirit Magus casts a skill, for each stack of Nourishment, there is a +3% chance that the skill will gain an additional -50% Attack and Cast Speed, and an additional +120% Damage."

[Hero Relic]

  • "After activating Empower Skill, your Spirit Magus will maintain Nourishment for 2 seconds without depletion, with a cooldown of (15–16) seconds." Adjusted from T1: (2-2) and (15-16) to (2-2) and (13-15)."

[Hero Memory]

  • Fixed the issue where the Memory "Growing Breeze" could not be searched for +12% Max Life and Max Energy Shield in the Trade House.
  • "+(16-20)% Windrider Cast Speed" has been adjusted from T1: (16-20)% to (18-25)%.

Frostfire Gemma - Flame of Pleasure

[Hero Memory]

  • "26% of incoming Physical Damage converted to Fire Damage" has been adjusted from T1: (22-26) to (16-18).

[Thorny Paradise]

  • Fixed a bug in the Legendary Memory "Thorny Paradise" where carrying multiple copies would erroneously stack effects.
  • "For every +(2-3)% Brand Attachment Chance, gain +1% to Base Ignite Damage from Fire Damage" has been adjusted to "For every +(1-2)% Brand Attachment Chance, gain +2% to Base Ignite Damage from Fire Damage."

[Melting Heart of Ice]

  • Fixed an issue where the Legendary Memory "Melting Heart of Ice" was not functioning properly.

Skill Fixes & Adjustment

  • Fixed an issue where the Active Skill [Thundercloud] would incorrectly benefit from the Persistent Duration Bonus twice for its channeled stacks.
  • Fixed an issue where the Active Skill [Thundercloud did not actually have the "Channeled" tag.
  • Fixed an issue where the Shadow Strike Skills' damage bonus was not applying correctly when both the character and the phantom hit the enemy simultaneously.
  • Fixed an issue where the Spacetime Illusion summoned by the Spacetime Witness's [Spacetime Illusion] trait, when activating the Spell Burst effect, would not trigger certain Spell Burst-related affixes of the player.
  • Fixed an issue where the Active Skill [Dark Gate] could still gain Command points even when not in a Command state.
  • Fixed an issue where the Active Skill [Frost Shield] had no base Critical Strike Rating.
  • Fixed an issue where the "Channeled Movement Speed Modifier" provided by the Active Skills [Path of Flames] and [Whirlwind] was incorrectly applying while channeling other skills.
  • Fixed an issue with Thunder Spirit's Enhanced Skill [Thunderlight Arrow], where after receiving the enhancement (each skill fires two Projectiles), the tracking effect of the Projectiles was not functioning correctly (this would result in each Projectile very easily causing 3 On Hit effects, whereas after the fix, under normal circumstances, each Projectile should only be able to cause 2 On Hit effects).
  • Fixed an issue where the Active Skill [Speed Phantom] was not correctly benefiting from the Skill Area Bonus (this was causing the Knockback Area of Speed Phantom to be excessively large).
  • Fixed an issue where Attack/Cast Speed was not calculating correctly in certain situations.
  • Fixed an issue where the Fervor rating gained was insufficient when multiple hits occurred within the same frame.
  • Fixed an issue where certain affixes granting additional Ailment Damage were not correctly applying bonuses to the base value of Ailment Damage derived from skill base damage or weapon damage.
  • Fixed an issue where Spirit Magus Minions could continue to gain the [Reconjuring] status while already in the [Reconjuring] state.
  • Fixed an issue where the Phantom quantity added by the Active Skill [Fearless Warcry] was not affected by bonus modifiers.

Skill Adjustment

  • [Flame Core], [Frost Core], [Thunder Core], and all channeled abilities (holding the skill is considered the same skill) will now properly benefit from affix bonuses related to that or the next use of the ability (for example: every 1 second, gain an additional +15% Fire Damage for the next Main Skill cast).
  • The base Terra Charge for all Terra skills has been reduced from 3 to 1. The effects when consuming charges and the base damage of the skills have been adjusted accordingly.
  • All Terra skills restore 1 stack of Terra Charge with the base cooldown reduced from 1 second to 0.5 seconds.
  • Base cast speed for all Warcry skills increased from 1s to 1.25s
  • Spell Burst's Aim radius increased from 10 meters to 20 meters.
  • Some active skills have had additional effects that supplement missing skill tags: [Hammer of Ash], [Frost Spike], [Flame Jet], [Marked Rain of Arrows], [Corrosive Shot], [Blazing Bullet], [Icebound Beam] (For example, the first explosion of Hammer of Ash has been supplemented with the Projectile tag).
  • Several active skills now carry the Physical tag: [Swift Shadow Raid], [Focused Shot], [Arrow Einherjar], [Blink Bow], [Groundshaker], [Savage Charge], [Rain of Arrows], [Inexhaustible Barrage], [Split Arrow], [Double Thrusts], [Berserking Blade], [Focused Slash], [Whirlwind], [Leap Attack].
  • Projectile jump radius increased from 8 meters to 12 meters.
  • When minions reach the summoning cap, All active summoning abilities will no longer summon new minions to replace the original ones.
  • Upon using an Active Skill supported by the Support Skill [Overclock], the number of times the [Overclock] effect can be triggered will be reset.
  • Thunder Spirit's Active Skill [Thundercloud Surge] now benefits from Support Skill bonuses when triggering Chain Lightning.

Frost Spirit's Empower Skill [Frost Release]:

  • [Frost Release] now grants an additional +81% damage for the next 5 skill uses.
  • [Frost Release] While active, each skill cast reduces the damage bonus by 15% (the first skill cast grants an additional +81% damage, the second skill cast grants an additional +66% (81%-15%) damage).
  • [Frost Release] can now stack up to a maximum of 5 layers.
  • The effects of multiple stacks of 【Frost Release】 now stack multiplicatively.

[Burst of Anger]

  • [Burst of Anger] now no longer provides effects, granting +8% Movement Speed.
  • [Burst of Anger] now grants a buff within duration: upon defeating an enemy: +1% Movement Speed, stackable up to 20 times.

[Scorching Beam]

  • [Scorching Beam] The angle between multiple beams reduced from 30 degrees to 15 degrees.
  • [Scorching Beam] The maximum total angle between multiple beams is limited to 90 degrees.
  • [Scorching Beam] Beam Damage at level 1: 3-5 -> 1-2, at level 20: 164-305 -> 76-141
  • [Scorching Beam] Explosion Damage at level 1 reduced from 8-15 to 4-7, at level 20 reduced from 493-915 to 228-423.
  • [Scorching Beam] Shotgun Effect damage reduction 70%->0%

[Icebound Beam]

  • [Icebound Beam] The number of projectiles converted per beam is reduced from 2 to 1.
  • [Icebound Beam] The Shotgun Effect decay coefficient for the projectiles fired is reduced from 70% to 40%.
  • [Icebound Beam] Beam Damage Lvl 1: 23-35 -> 4-6, Lvl 20: 148-223 -> 157-236
  • [Icebound Beam] Projectile Damage at level 1: 69-104 -> 13-19, at level 20: 445-668 -> 472-708

[Charging Warcry]

  • [Charging Warcry] no longer grants an Attack Speed Bonus.
  • [Charging Warcry] now grants an additional +7.3% Attack Speed to Shadow Strike Skills for each enemy affected, up to a maximum of 8 stacks.

[Bombard]

  • [Bombard] Split Damage Reduction -80% -> -50%
  • [Bombard] The number of attacks for the single-use skill is reduced from 4 to 3, with the base damage adjusted accordingly.

[Whirlwind]

  • [Whirlwind] channeled stacks upper limit reduced from 8 to 5.
  • [Whirlwind] The additional reduction to Movement Speed while channeling is decreased from -30% to -15%.
  • [Whirlwind] damage has been adjusted accordingly.

[Fast Reload]

  • Renamed to "Focused Reload"
  • 【Focus Reload】Now has 3 charge points.
  • When the buff is active, casting a projectile skill will also grant +2 to Projectile Quantity for that skill use.
  • Mobility range increased from 5 meters to 6.5 meters.

[Swift Shadow Raid]

  • Mobility range increased from 6 meters to 6.5 meters.

[Speed Phantom]

  • [Speed Phantom]'s Knockback radius reduced from 5 meters to 4 meters.

[Aegis of Fire]

  • [Aegis of Fire] no longer requires players to wield a shield to gain the buff effect.

Grim Phantom's Active Skill: [High Energy Beam]

  • [High Energy Beam] now receives the same bonus to its beam length as well as additional bonuses to its Skill Area.
  • [High Energy Beam] The angle between multiple beams reduced from 30 degrees to 15 degrees.
  • [High Energy Beam] The maximum total angle between multiple beams is limited to 90 degrees.

Grim Phantom's Active Skill: [Destructive Light Cannon]

  • [Destructive Light Cannon] now receives the same Bonus to its Beam length as well as Additional enhancements to its Skill Area.

[Frost Terra]

  • [Frost Terra] will no longer apply Frostbite to enemies.
  • [Frost Terra] now deals an additional +25% damage to Frozen enemies.
  • [Frost Terra] consumes each layer of Terra Charge to increase damage from 13.5% -> 40%.
  • [Frost Terra] Damage Over Time Lvl 1: 8 -> 8, Lvl 20: 571 -> 565

[Icy Blade]

  • [Icy Blade] now, when Steep Strike hits an enemy that is Frozen or has reached the Frostbite threshold, it no longer clears the enemy's Freeze status or Frostbite.
  • [Icy Blade] Now, when Steep Strike hits an enemy affected by Freeze, there's a +100% chance to gain an additional Steep Strike count.
  • [Icy Blade] now reduces the Freeze duration on enemies by -0.1 seconds with each Steep Strike hit on Frozen targets.

[Curse on Hit]

  • Renamed to [Companion's Curse]
  • Now, Main Skills no longer Trigger linked Curse skills On Hit.
  • Now, when the Main Skill deals damage, it triggers the linked Curse ability.

[Ice Imbue]

  • [Ice Imbue] now triggers an explosion that deals indirect Cold Damage equal to 10% of the defeated enemy's Max Life to all enemies within the area.
  • [Ice Imbue] Explosion radius triggered increased from 3 meters -> 4.5 meters
  • [Ice Imbue] now increases Frostbite Chance by 15% (Level 1) - 25% (Level 20) -> 25% (Level 1) - 45% (Level 20)
  • [Ice Imbue] no longer adds cold damage to physical damage.

[Precise Ice Imbue]

  • [Precise Ice Imbue] now triggers an explosion that deals indirect Cold Damage equal to 12% of the defeated enemy's Max Life to enemies within the area.
  • [Precise Ice Imbue] Explosion radius triggered increased from 3 meters to 4.5 meters.
  • [Precise Ice Imbue] increases Frostbite Chance by 15% (Level 1) - 25% (Level 20) -> 25% (Level 1) - 45% (Level 20)
  • [Precise Ice Imbue] no longer adds Cold Damage to Physical Damage.
  • [Precise Ice Imbue] no longer grants the effect of applying Frostbite value when causing Frostbite.

[Flame Imbue]

  • [Flame Imbue] Adds Fire Damage increased from 1-1 (Level 1) - 56-104 (Level 20) to 3-5 (Level 1) - 90-167 (Level 20)
  • [Flame Imbue] now creates terrain that inflicts persistent Fire Damage equal to 100% of the excess Damage per second.
  • [Flame Imbue] Reduces the cooldown for creating Terra from 2 seconds to 1 second.

[Presice Flame Imbue]

  • [Presice Flame Imbue] Additional Fire Damage increased from 1-7 (Level 1) - 66-122 (Level 20) to 3-6 (Level 1) - 106-196 (Level 20)
  • [Presice Flame Imbue] now creates terrain that inflicts persistent fire damage equal to 100% of the excess damage per second.
  • [Presice Flame Imbue] Reduces the Cooldown of Terra generation from 2 seconds to 1 second.

[Magic Dash]

  • [Magic Dash] can now enhance Attack Mobility Skills.

[Hunting Tempo]

  • Triggering the effect of [Hunting Tempo] now requires an increased movement time of 0.26 seconds (at level 20) -> 0.32 seconds (at level 20). Beyond level 21, the movement time remains unchanged.
  • Upon triggering the [Hunting Tempo] effect, the next 3 skills will be enhanced.
  • [Hunting Tempo] effect now grants an additional damage increase of +44% (at level 20) -> +49.25% (at level 20)
  • [Hunting Tempo] can now support projectile attack skills.

[Carpet Bombardment]

  • [Carpet Bombardment] now grants an additional +25% Damage for each barrage wave assisted by a Support Skill.

[Path of Flames]

  • [Path of Flames] Damage at level 1 increased from 137 to 139, at level 20 increased from 334 to 385.

[Blizzard]

  • [Blizzard] Damage Level 1: 5-8 -> 5-8, Level 20: 135-202 -> 143-214

[Thunderbolt Overload]

  • [Thunderbolt Overload] Split Additional Damage Reduction -60% -> -50%

[Double Thrusts]

  • [Double Thrusts] Damage Multiplier: Level 1 60% -> 80%, Level 20 80% -> 108%

[Frost Spike]

  • [Frost Spike] Damage Multiplier at level 1 increases from 110% to 118%, and at level 20 from 148% to 159%.

[Wilt Spike]

  • [Wilt Spike] Damage Multiplier: Level 1 102% -> 125%, Level 20 138% -> 169%

[Thunder Spike]

  • [Thunder Spike] Damage Multiplier at level 1 increases from 110% to 144%, and at level 20 it goes from 149% to 195%.

[Groundshaker]

  • [Groundshaker] Damage Multiplier: Level 1 99% -> 108%, Level 20 158% -> 172%

[Frost Impact]

  • [Frost Impact] Each icicle hit increases damage by 20% -> 45%
  • [Frost Impact] Damage Multiplier at level 1 is reduced from 113% to 81%, and at level 20 from 199% to 142%.

[Hammer of Ash]

  • [Hammer of Ash] consumes Demolisher Charge for additional damage: Level 1 50% -> 215%, Level 20 145% -> 215%.
  • [Hammer of Ash] Damage Multiplier: Level 1 112% -> 136%, Level 20 196% -> 238%

[Rain of Arrows]

  • [Rain of Arrows] Converts Projectile Speed to Additional Damage at a rate of 35% -> 72.5%.
  • [Rain of Arrows] Damage Multiplier: Level 1 93% -> 95%, Level 20 125% -> 128%

[Corrosive Shot]

  • [Corrosive Shot] Split Additional Damage Reduction -80% -> -50%
  • [Corrosive Shot] Damage Over Time Level 1: 8 -> 9, Level 20: 513 -> 571

[Corrosive Shot]

  • [Corrosive Shot] Split Additional Damage Reduction -80% -> -50%
  • [Corrosive Shot] Damage Over Time Level 1: 8 -> 9, Level 20: 513 -> 571

[Flame Jet]

  • [Flame Jet] Main Terra Damage Over Time Level 1: 7 -> 7, Level 20: 499 -> 477
  • [Flame Jet] Small Terra Damage Over Time Level 1: 1 -> 3, Level 20: 83 -> 176
  • [Flame Jet] Main Terra On Hit Damage at level 1 increases from 3-6 to 9-16, and at level 20 from 112-208 to 315-585.
  • [Flame Jet] Small Terra On Hit Damage at level 1 increases from 3-6 to 9-16, and at level 20 from 112-208 to 315-585.

[Haunting Abomination]

  • [Haunting Abomination] Each stack consumed now grants an additional 13.5% -> 60% damage increase.
  • [Haunting Abomination] Damage Level 1: 1-1 -> 1-1, Level 20: 29-29 -> 36-36

[Shadow Swamp]

  • [Shadow Swamp] Additional effect: Damage increase per movement has been changed from 4.5% -> 20%.
  • [Shadow Swamp] Damage Over Time reduced from Level 1: 6 -> 5, Level 20: 738 -> 593.

[Ice Bond]

  • [Ice Bond] Adds Cold Damage increased from 1-1 (Level 1) - 75-113 (Level 20) to 4-6 (Level 1) - 124-186 (Level 20)

[Elemental Destruction]

  • [Elemental Destruction] Elemental Resistance reduction: Level 1 10% -> 15%, Level 20 19.5% -> 24.5%

[Biting Cold]

  • [Biting Cold] Cold Resistance reduced by 1 tier, from 10% to 15% at level 10, and from 19.5% to 24.5% at level 20.

[Corruption]

  • [Corruption] Erosion Resistance reduced by 1 tier: from 10% to 15% at level 10, and from 19.5% to 24.5% at level 20.

[Fixate]

  • [Fixate] Chance of Double Damage Level 1: 5.05% -> 5.6%, Level 20: 6% -> 7.4%

[Raging Warcry]

  • [Raging Warcry] Each stack consumes Demolisher Charge to deal additional damage: Level 1 5% -> 8%, Level 20 6.9% -> 9.9%.
  • [Raging Warcry] Each tier of Skill Area increases from Level 1: 5% -> 13%, to Level 20: 6.9% -> 14.9%.

[Projectile Split]

  • [Projectile Split] Additional Damage at Level 1: -15% -> 7%, at Level 20: -5.5% -> 16.5%

[Haunt]

  • [Haunt] Additional Damage Level 1 -24% -> 7%, Level 20 -3% -> 16.5%

[Shadowmask]

  • [Shadowmask] Base Additional Damage Level 1 -10% -> -50%, Level 20 -0.5% -> -50%
  • [Shadowmask] Phantom Additional Damage Level 1 25% -> 40%, Level 20 40% -> 59%

[Silhouette]

  • [Silhouette] Phantom Additional Damage Level 1: 21% -> 28%, Level 20: 40.5% -> 47%
  • [Silhouette] Every 5 skill uses +2 Phantom Quantity -> Every 2 skill uses +2 Phantom Quantity

[Quick Return]

  • [Quick Return] Additional Damage Level 1: -14.5% -> 25.5%, Level 20: -5% -> 35%

[Devastator]

  • [Devastator] Additional Damage Level 1: 25.5% -> 42%, Level 20: 35% -> 61%

[Speed-up Formation]

  • [Speed-up Formation] Additional Damage Level 1: 13.5% -> 25.5%, Level 20: 23% -> 35%

[Refracted Prism]

  • [Refracted Prism] Additional Damage -4.5% -> +24.5%

[Scattershot Beam]

  • [Scattershot Beam] Additional Damage -15.5% -> +15.5%

[Multiple Projectiles]

  • [Multiple Projectiles] Additional Damage at Level 1: -8.75% -> 15.5%, at Level 20: -4% -> 25%

[Greater Multiple Projectiles]

  • [Greater Multiple Projectiles] Additional Damage at Level 1: -24.75% -> 0.5%, at Level 20: -20% -> 10.5%

[Jump]

  • [Jump] Each jump deals additional damage: Level 1 -24.5% -> -5%, Level 20 -15% -> +5%

[Tendonslicer]

  • [Tendonslicer] Armor DMG Mitigation Penetration 6% -> 7%

[Recklessness]

  • [Recklessness] Adds physical damage based on a percentage of missing Life, with the effect on Minion skills reduced from 40% to 30%.

[Added Fire Damage]

  • [Added Fire Damage] The added fire damage is increased by 1 level from 3-5 (level 1) - 115-214 (level 20) to 6-10 (level 1) - 187-346 (level 20).

[Added Cold Damage]

  • [Added Cold Damage] Added Cold Damage increased from 3-5 (Level 1) - 131-197 (Level 20) to 6-10 (Level 1) - 213-320 (Level 20).

[Added Lightning Damage]

  • [Added Lightning Damage] Added Lightning Damage increased from 1-7 (Level 1) - 16-312 (Level 20) to 1-15 (Level 1) - 27-506 (Level 20).

[Added Corrosion Damage]

  • [Added Erosion Damage] Additional Erosion Damage increased from 4-4 (Level 1) - 164-164 (Level 20) to 8-8 (Level 1) - 267-267 (Level 20)

[Thunder Imbue]

  • [Thunder Imbue] increases Lightning Damage added to attacks from 1-2 (Level 1) - 8-152 (Level 20) -> 1-7 (Level 1) - 13-244 (Level 20)
  • [Thunder Imbue] increases Lightning Damage added to spells from 1-1 (Level 1) - 6-106 (Level 20) to 1-6 (Level 1) - 10-195 (Level 20).

【Precise Thunder Imbue】

  • [Precise Thunder Imbue] increases the Lightning Damage added to attacks from 1-2 (Level 1) - 9-178 (Level 20) to 1-9 (Level 1) - 15-287 (Level 20).
  • [Precise Thunder Imbue] increases the Lightning Damage added to Spells by 1-2 (Level 1) - 7-125 (Level 20) -> 1-7 (Level 1) - 12-230 (Level 20)

[Corrosion Imbue]

  • [Corrosion Imbue] increases the Erosion Damage added to attacks from 1-1 (Level 1) - 56-56 (Level 20) to 3-3 (Level 1) - 91-91 (Level 20).
  • [Corrosion Imbue] increases the Erosion Damage added to spells from 1-1 (Level 1) - 39-39 (Level 20) to 2-2 (Level 1) - 64-64 (Level 20).

【Precise Corrosion Imbue】

  • [Precise Corrosion Imbue] increases the Erosion Damage added to attacks from 1-1 (Level 1) - 70-70 (Level 20) to 3-3 (Level 1) - 114-114 (Level 20).
  • [Precise Corrosion Imbue] increases the Erosion Damage added to spells from 1-1 (Level 1) - 49-49 (Level 20) to 2-2 (Level 1) - 79-79 (Level 20).

[Charged Flames]

  • [Charged Flames] increases the fire damage added to spells from 2-4 (Level 1) - 88-163 (Level 20) to 4-8 (Level 1) - 144-267 (Level 20)

[Precise Charged Flames]

  • [Precise Charged Flames] increases the fire damage added to spells from 2-4 (Level 1) - 88-163 (Level 20) to 4-8 (Level 1) - 144-267 (Level 20)

V. Talent

To enhance the diversity and strategic choice of Talent Nodes, the Upper limit for most Medium Talents has been increased from 1 point to 3 points. Consequently, the potency of both Minor and Medium Talents has been slightly reduced. Additionally, certain Medium Talents have retained a 1-point Upper limit and have been elevated to Legendary Medium Talents (corresponding to the final column of the Talent Panel in the original setup), and as such, they now possess greater strength.

Overall, players can now obtain more individual stats from their talents, but since the total number of Talent Points remains unchanged, careful consideration is required when deciding which talent clusters to fully invest in. With the increase in the quantity of Legendary Medium Talents, the enhancement of Divinity Slates and the variety of Legendary Medium Talents available on certain Legendary Divinity Slates have also become more diverse.

Core Talent Adjustment

[The Brave]

  • [Well Matched] has been changed from "When Dual Wielding, Block is Lucky; after Blocking, the next Main Skill has +100% Multistrike chance" to "When Dual Wielding, Block is Lucky; after Blocking, the next Main Skill has +200% Multistrike chance."

[Warlord]

  • [Sweep] has been changed from "Area Skills have a +15% chance to deal Double Damage; for each enemy recently defeated, gain +10% to Skill Area, up to a maximum of 100%" to "Area Skills have a +22% chance to deal Double Damage; for each enemy recently defeated, gain +10% to Skill Area, up to a maximum of 100%".
  • [True Flame] has been changed from "Enemies defeated by fire damage explode, causing a persistent fire Damage Over Time to nearby enemies equal to 85% of the excess damage, lasting 2 seconds" to "When an enemy is Ignited, 50% of the bonus to the persistent Damage Over Time they receive from Affliction also applies to your On Hit Fire Damage."

[Marksman]

  • [Three Birds with One Stone] has been changed from "+2 Projectile Quantity; +2 Parabolic Projectile Split Quantity" to "+2 Projectile Quantity; +3 Parabolic Projectile Split Quantity."

[Bladerunner]

  • [Transition] has been changed from "When casting a Lightning skill, there is a +50% chance to grant that skill +75% Critical Strike Damage; When casting a Lightning skill, there is a +25% chance to grant that skill +150% Critical Strike Damage; When casting a Lightning skill, there is a +10% chance to grant that skill +250% Critical Strike Damage" to "When casting a skill, there is a 50% chance to grant that skill an additional +16% Damage; When casting a skill, there is a 25% chance to grant that skill an additional +32% Damage; When casting a skill, there is a 10% chance to grant that skill an additional +80% Damage".

[Druid]

  • [Cultivation] has been changed from "Recently, each skill used grants +3% Life and Mana restoration Speed, up to a maximum of 45%; Recently, each skill used grants +4% Cast Speed, stacking up to 15 times" to "Recently, each skill used grants +3% Cast Speed, stacking up to 40 times."
  • [Stability] has been changed from "When restoring Life, restore 4% of Life; when restoring Energy Shield, restore 4% of Energy Shield" to "When restoring Life, restore 5% of Life; when restoring Energy Shield, restore 5% of Energy Shield."
  • [Acquaintance] has been changed from "When using a core spell skill, there is a +25% chance to trigger an additional cast" to "When using a core spell skill, there is a +30% chance to trigger an additional cast."
  • [Rebirth] has been changed from "50% Life Regain and Shield Regain converted to Persistent Restoration; Additional -35% Regain Interval" to "50% Life Regain and Shield Regain converted to Persistent Restoration; Additional -40% Regain Interval"

[Goddess of Knowledge]

  • [Chilly] has been changed from "Additional +20% Spell Damage to Nearby Enemies; Nearby Enemies Cannot Naturally Restore Life" to "Additional +20% Spell Damage; Nearby Enemies Cannot Naturally Restore Life."
  • [Winter] has been changed from "Enemies have -5% Cold Resistance every 0.2 seconds, stacking up to 8 times, and this effect resets after the enemy moves 2 meters" to "For every 2 points of Frostbite on an enemy, they take an additional +1% Damage."
  • [Preparation] has been changed from "Gain 1 stack of Focus Blessing for every 10% Mana spent; for each stack of Focus Blessing, +25% natural Mana Restoration rate" to "Gain 1 stack of Focus Blessing for every 6% Mana spent; an additional -50% to the duration of Focus Blessing; when Focus Blessing reaches its Upper limit, an additional +25% to Cast Speed."

[Magister]

  • [Play Safe] has been changed from "Increases and reductions to Cast Speed also apply to Spell Burst charge rate at 100%; Skills that are not Spell Burst have an additional -50% Damage" to "Bonuses and Additional Bonuses to Cast Speed also apply to Spell Burst charge rate at 100%; Skills that are not Spell Burst have an additional -50% Damage."
  • [Mind Blade] has been changed from "Adds 100% of Main-Hand Weapon Damage to Spells; Adds 15% of Main-Hand Weapon Critical Strike Rating to the base Critical Strike Rating of Spell Skills" to "Adds 150% of Main-Hand Weapon Damage to Spells; Adds 20% of Main-Hand Weapon Critical Strike Rating to the base Critical Strike Rating of Spell Skills."

[Arcanist]

  • [Frostbitten] has been changed from "Deal +1% Cold Penetration for every 5 Frostbite on the enemy when dealing damage; Minions deal +1% Cold Penetration for every 5 Frostbite on the enemy when dealing damage" to "Deal an additional +90% Damage to Frozen enemies."
  • [Mana] has been changed from "20% of damage is first deducted from Mana; Additional +8% Max Mana" to "20% of damage is first deducted from Mana; Additional +12% Max Mana"
  • [Extreme Coldness] has been changed from "Deal an additional +30% damage to enemies with maxed Frostbite; Minions deal an additional +30% damage to enemies with maxed Frostbite" to "Your Freeze effects gain an additional property: every 0.1 seconds, reduce Cold Resistance by -7%, stacking up to 20 times, and reset upon losing Freeze."
  • [Frozen Lotus] has been changed from "Defeating an enemy causes Cold Spell Damage to nearby enemies based on Max Mana; this damage increases with Character level" to "When not at Low Mana, gain an additional +30% Cold Damage; at Low Mana, gain an additional -100% Skill cost; upon exiting Low Mana status, restore 20% of lost Mana every 0.5 seconds."

【Elementalist】

  • [Quick Ritual] has been changed from "+1 to minimum Channeled stacks; Additional +15% Channeled Skill Cast Speed; Additional +15% Channeled Skill Attack Speed" to "+1 to minimum Channeled stacks; Additional +20% Channeled Skill Cast Speed; Additional +20% Channeled Skill Attack Speed".
  • [Peculiar Vibe] has been changed from "+30% chance to inflict Elemental Ailments; +25% Additional Damage to enemies with Elemental Ailments" to "+50% chance to inflict Elemental Ailments; +25% Additional Damage to enemies with Elemental Ailments."
  • [Penetrating] has been changed from "For every stack of Focus Blessing, gain +4% Elemental Penetration" to "For every stack of Focus Blessing, gain +5% Elemental Penetration".

[Shadowdancer]

  • [Blunt] has been changed from "+8% Armor DMG Mitigation Penetration; Minions +8% Armor DMG Mitigation Penetration; +20% chance to inflict Paralysis on Physical Damage On Hit" to "Additional +30% Physical Damage; Enemies have +25% Injury Buffer."
  • [Continuum] has been changed from "On Attack Critical Strike, +250 Spell Critical Strike Rating, Persistent for 4 seconds" to "On Attack Critical Strike, +350 Spell Critical Strike Rating, Persistent for 4 seconds."
  • [Open Wounds] has been changed from "Against enemies under Bleed status, inflicting Bleed again grants +40% Bleed duration; against enemies under Bleed status, +125% Critical Strike Damage; against enemies under Bleed status, Minions +125% Critical Strike Damage" to "Against enemies under Bleed status, inflicting Bleed again grants +50% Bleed duration; against enemies under Bleed status, +125% Critical Strike Damage; against enemies under Bleed status, Minions +125% Critical Strike Damage."
  • [Versatile] has been changed from "Recently, each use of an Attack skill grants an additional +12% Spell Damage, stacking up to 3 times; after using a Spell, your next Attack skill is guaranteed to Critical Strike, with a cooldown of 0.6 seconds" to "Recently, each use of an Attack skill grants an additional +12% Spell Damage, stacking up to 3 times; after using a Spell, your next non-Sentry Attack skill is guaranteed to Critical Strike, with a cooldown of 0.6 seconds; after using a Spell, your next Channeled Attack skill is guaranteed to Critical Strike, with a cooldown of 0.6 seconds."

[Ronin]

  • [Falling Leaves] has been adjusted from "Additional -30% Weapon Damage; Additional +60% Attack Damage" to "Additional -25% Weapon Damage; Additional +50% Attack Damage".

[Ranger]

  • [Impending] has been changed from "Every 0.25 seconds, enemies within 10 meters take an additional +6% damage, stacking up to 5 times" to "Every 0.25 seconds, enemies within 10 meters take an additional +6% damage from you, stacking up to 5 times."

[God of Deception]

  • [Plague] has been changed from "Damage Over Time has a 40% chance to spread to Nearby targets; +25% to Persistent Damage duration" to "Damage Over Time has a 50% chance to spread to Nearby targets; +25% to Persistent Damage duration."
  • [Windwalk] has been changed from "After applying Damage Over Time, the target takes an additional +25% Damage Over Time for the next 2 seconds, this effect cannot stack" to "After applying Damage Over Time, an additional +25% Damage Over Time is dealt for the next 2 seconds, this effect cannot stack."
  • [Subtle Impact] has been changed from "Blur gains an additional effect: Nearby enemies take +25% additional Damage Over Time" to "Blur gains an additional effect: +25% additional Damage Over Time."

[Shadowmaster]

  • [Beyond Cure] has been changed from "For each stack of Wilt on the enemy, -1% Erosion Resistance; you can inflict a maximum of 50 stacks of Wilt" to "When dealing damage, for each stack of Wilt on the enemy, gain +1% Erosion Penetration, up to a maximum of +50%."
  • [Twisted Belief] has been changed from "+3 Erosion Skill Level; -2 Elemental Skill Level" to "+4 Erosion Skill Level; -2 Elemental Skill Level".

[Psychic]

  • [Affliction] has been changed from "+10 Affliction Per Second; +75% Affliction Effect" to "+10 Affliction Per Second; an Additional +30% Affliction Effect"
  • [Daze] The additional effects from Blur have been changed from "+100% Crowd Control effects; Additional +15% Ailment Damage" to "Blur grants additional effects: +25% Crowd Control effects; Additional +20% Ailment Damage"
  • [Verbal Abuse] has been changed from "You can apply 1 additional Curse; +15% Curse Effect" to "You can apply 1 additional Curse; +35% Curse Effect".

[Warlock]

  • [Off The Beaten Track] has been changed from "+3 Support Skill Level; Support Skill Mana Multiplier fixed at 105%" to "+4 Support Skill Level; Support Skill Mana Multiplier fixed at 105%".
  • [Stab In The Back] has been changed from "When Blur is active, using your Main Skill will remove Blur and grant an Additional +45% Damage to that skill" to "When Blur is active, using your Main Skill will remove Blur and grant an Additional +50% Damage to that skill."

[Machinist]

  • [Boss] has been changed from "+1 Max Synthetic Troop Minions; Synthetic Troop Minions have a +12% chance to deal Double Damage" to "+1 Max Synthetic Troop Minions; Synthetic Troop Minions have a +18% chance to deal Double Damage"
  • [Co-resonance] has been changed from "Bonuses and additional bonuses to Attack Speed apply 100% to the activation rate of Attack Sentries; Bonuses and additional bonuses to Cast Speed apply 100% to the activation rate of Spell Sentries; Sentries have a +25% chance to deal Double Damage" to "Bonuses and additional bonuses to Attack Speed apply 100% to the activation rate of Attack Sentries; Bonuses and additional bonuses to Cast Speed apply 100% to the activation rate of Spell Sentries; Sentries have a +36% chance to deal Double Damage".

[Steel Vanguard]

[Reflection] has been changed from "Additional +25% Aura Effect" to "Additional +20% Aura Effect; +20% Sealed Mana"

[Resistance] has been changed from "+3% Elemental Resistance Upper Limit; Damage Penetrates 15% Elemental Resistance" to "+3% Elemental Resistance Upper Limit; Damage Penetrates 18% Elemental Resistance"

[Panacea] has been changed from "Restoration skills +50% healing effect; healing from restoration skills will not be removed" to "Restoration skills +100% healing effect; healing from restoration skills will not be removed."

[Alchemist]

  • [Contingency] has been changed from "For every 2% Life lost, gain an additional +1% natural Life regeneration rate; For every 2% Mana lost, gain an additional +1% natural Mana regeneration rate" to "For every 2% Life lost, gain an additional +1.5% natural Life regeneration rate; For every 2% Mana lost, gain an additional +1.5% natural Mana regeneration rate."

Important Medium Talent Adjustment

  • Aura effects no longer have the Legendary Medium Talent; in Medium Talents, they now grant a maximum of +4% Aura effect.
  • [The Machinist]'s Legendary Medium Talent "Minions receive +10% increased Aura effects" has been adjusted to "Minions receive +5% increased Aura effects."

Other Balance Changes

Divinity Slates

A new precious Legendary Divinity Slate [When Sparks Set the Prairie Ablaze] has been added, along with Memory Cards used to exchange for it, primarily dropped by certain Watcher.

  • The effect of the Legendary Divinity Slate is: Replicate the last Talent from all adjacent slates onto this slate, excluding core Talents.

VII. Fluorescent Memory

New:

  • Windfall Bounty: Collect 9 to exchange for 100 Flame Elementium with the Spacetime Wanderer.
  • A Thousand Sands in a Toss: Collect 6 cards to exchange for 999 Flame Sand at the Spacetime Wanderer.
  • All-Consuming Blaze: Collect 20 cards to exchange for the Moth to the Flame Moment at the Spacetime Wanderer.
  • Cocoon Blaze: Collect 11 cards to redeem the All-Consuming Flames at the Spacetime Wanderer exchange.
  • The Long Goodbye: Collect 17 cards to exchange for the Farewell Desire corrupted by the Darkest Corrosion at the Spacetime Wanderer.

Remove:

  • Lost History, Wish of Despair, Wheel of Time, Ballad of Time, Ebb and Flow of the Void, Disciple's Rebirth

VIII. Soul Candle

  • The cooldown for triggering the Rage, Charge, and Fearless Warcry affixes has been adjusted from 4 seconds to 8 seconds.
  • "For every 1% of Lightning Resistance over the cap, gain +1.5% Lightning Damage" has been adjusted to "For every 1% of Lightning Resistance over the cap, gain +1% Lightning Damage."

IX. Adjustment to Rare Gear Affixes

Question 1: Certain equipment affixes yield excessively high benefits.

Optimization Approach: Appropriately adjust the power of affixes and moderately reduce the drop rate of affixes.

  • Cane Affix:Bonuses to Spell Damage and Additional Bonuses also apply to Attack Damage; Additional +(10 - 20)% Spell Damage has been reduced to: Bonuses to Spell Damage and Additional Bonuses also apply to Attack Damage; Additional +(5 - 10)% Spell Damage.
  • Musket Affix:If you've dealt a type of Elemental Damage recently, gain an additional +(13 - 18)% to the other two types of Elemental Damage as a rare Affix.Peculiar Vibe; Additional Elemental Ailment base damage of (500 - 1000) has been reduced to: Peculiar Vibe; Additional Elemental Ailment base damage of (300 - 600).

Question 2: The effectiveness of Aura effects is excessively competitive on Rare items.

Optimization Approach: Properly adjust the distribution of Aura effects to ensure diversity in Affix selection.

  • Weapon Affix Removal: Aura Effect

Question 3: Affixes related to Stats are of lower value

Optimization Approach: Reduce and refine the distribution of stats in both trinket base affixes and equipment affixes.

  • The occurrence rate of low-tier stat affixes has been significantly reduced.
  • The base affixes of the Red Crystal Amulet, Tortoiseshell Amulet, and Opal Amulet have been adjusted from stats to additional points of attack and spell damage.
  • The base affixes for the Cinnabar Amulet, Moonstone Amulet, and Onyx Amulet have been changed from stats to elemental damage with ailments.
  • The base affixes of the Rock Belt, Wind Blade Belt, and Spring Source Belt have been adjusted from stats to natural life regeneration per second, damage percentage, and natural mana regeneration per second.
  • The Cudgel now has a new Affix that adds All Stats as a Suffix.

Question 4: Affixes related to Frostbite and Freeze are relatively weak in competitiveness.

Optimization Approach: Significantly increase the drop rate of Frostbite and Freeze related affixes.

  • Rare Gloves now have a new suffix: +% to Frostbite applied
  • Rare Ring now has a new prefix: Inflicts Frostbite on chilled enemies, applying Frostbite per second.
  • Rare Ring now has a new suffix: +% to Frostbite applied
  • Rare Necklace/Belt/Ring new suffix: +% Freeze Duration
  • Rare Weapon gains new Suffix: Deals additional % damage to Frozen enemies.

Question 5: Affixes related to Mana are relatively weak in competitiveness

Optimization Approach: Expand the variety of Mana Cost affixes and adjust the damage increase logic.

  • Rare INT Helmet T1 Tier Affix Adjustment: For each (680 - 680) Mana spent recently, gain +(15 - 15)% Spell Damage, up to a maximum of (1500 - 1500)%.
  • Rare INT Shield T1 Tier Affix Adjustment: Recently, for every (680 - 680) Mana spent, spells gain an additional (22 - 24) to (26 - 28) Cold Damage.
  • Rare Necklace now has a new suffix: +% Skill Cost Reduction for each point of Mana spent recently.
  • Rare Ring new prefix: +% Max Mana, +Skill Cost

Question 6: Some affixes of Tier 0 are missing; the strength of some affixes does not match their tier.

Optimization Approach: Fix the corresponding affixes.

Rare Equipment Affix Value Adjustment

Only the T1 affix values have been adjusted and announced; other Tiers will be adjusted accordingly.

  • [Beam Count] 0.5 -> 1
  • [Demolisher Charge Restoration Speed] 25% -> 60%
  • [Additional Damage on Demolisher Charge Consumption] 20% -> 13%
  • [Phantom Quantity] 0.5 -> 1
  • [Phantom Additional Damage] 13% -> 15%
  • [Parabolic Projectile Split Quantity] 0.5 -> 1
  • [Reaping Duration %] (15-20)% -> (25-30)%
  • [When dealing Damage Over Time, Reap X seconds of Damage Over Time, this effect has a Y-second Cooldown on the same target] 0.5 -> 0.125, 6 -> 1.5
  • [Resistance Penetration %] 8% -> 10%
  • [Double Damage Chance%] 8% -> 12%
  • [Adds Physical/Elemental/Erosion Damage] 40 -> 60
  • [Armor DMG Mitigation Penetration] 5% -> 7%
  • Aurora Ring base affix [Max Energy Shield %] (13-17)% -> (12-14)%
  • Graceful Ring base affix [Max Life %] (12-15)% -> (12-14)%

Legendary Item Adjustment

There have been numerous adjustments to Legendary Items, you can read more in the official patch notes.

Read More

To find out more about all the changes in the Twinightmare Season including details on Rosa, the reworked Gemma - Frostbitten Heart and Legendary Item Balance, check out the full official Patch Notes!

Guide Updates Soon

Torchlight Infinite's 5th Season, Twinightmare is set to release on December 28th, 18:00 PST! Maxroll's coverage of Torchlight Infinite will continue, with more content from us on the way. We're planing to update our guides and add new ones to cover the Seasonal content. If you haven't already, head over to our Discord and select the Torchlight Infinite role in #roles to stay up to date with our content development. Keep up the fight, Hunters!

Written by: Tenkiei

Twinightmare Patch Notes

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