Welcome to the Youga Spacetime Illusion Leveling Guide. Youga never fights alone, he summons a Spacetime Illusion which copies your Main Spell Skills. Unfortunately the Illusion hasn't quite figured out how to use Attacks or Channeled Skills but is a great way to add a consistent source of damage so you can focus on dodging! Most importantly Youga does not use hair spray and reminds you of this frequently.
Warning: The leveling guide is intended to take your character to Level 80. This is the last level with unlimited free respec points!
Massively Buffed ✔
High Damage throughout the Game ✔

❌ Low Survivability
❌ Low Mobility
Check out the Complete Story Walkthrough for tips on how to complete the Campaign.
Leveling Tips and Tricks
- Your first active skill slot (top left in the Skills menu) is your "Main Skill," this matters because many items and Hero Traits have effects that only apply to the Main Skill.
- If you're ever in doubt of where to go, click the campaign quest on the left of your screen and a golden path shows you the way.
- Stay on level with the Zone as much as possible! You receive reduced experience for being too under or over leveled so ensure you kill enough monsters to remain as close to the zone level as possible.
- When allocating Pact Points, prioritize Resistances first, then select Damage nodes until you fill the section. If you have leftover points, put them into Drop nodes as you begin farming the Netherrealm.
- Complete all 10 Levels of the Hero Forge to unlock all of your Hero Trait abilities and gain 6 additional Talent Points.
- All support gems become available from the Skill Shop at level 55. At this stage cross reference with the embeds to make sure you're set up for the Netherrealm.
- In Chapter 4 gear you find comes with varying amounts of Energy, this can make it difficult to determine whether or not an item is an upgrade. In general if you don't get enough Energy to add a Support slot pick upgrades based on their stats. After changing your gear, be sure to go to the Energy Menu under Skills to reassign missing Energy.
Equipment & Stat Priorities
Look for these Offensive stats on weapons:
- Fire/Lightning/Cold Damage to Spells
- Cast Speed
- % Spell/Elemental Damage
- Spell Critical Strike Chance
- Critical Damage
Look for these Defensive stats on armor:
- Max Life
- Life %
- Erosion Resistances
- Elemental Resistances
- -x% additional physical damage taken
Core Skills
- Ring of Ice unleashes a Cold AoE Nova around us and your Illusion, freezing and obliterating nearby enemies. Whenever you kill an enemy with this skill, you have a chance to trigger another Ring of Ice, making this a great pack clearing tool! You need to have this as your first selection in your Skill Pannel, since you want your Illusion to cast it as well.
- Flame Pillar places a Fire Sentry that periodically releases a fire nova around it. This skill is used as an extra damage tool against bosses, as well as your best skill to apply the Mark debuff with.
- Spiral Strike makes you dash forward and is our Movement Skill of choice. The only downside is that you need to use a Sacrificial Blade. Since the skill is so much better than our other options, the sacrifice of damage is well worth it!
- Compound Potion is our main way to regenerate Life whenever needed. It's basically a Life Flask, complicated stuff.
- Summon Thunder Spirit passively grants us increased Attack and Cast Speed.
- Magical Source passively grants us much needed Mana Regeneration. This skill has increased Mana Reservation per Level, so only level it as high as needed!
- Elemental Amplification passively grants us more Elemental Spell Damage.
Leveling Progression
Move to slider at the bottom to interact with the Tool
Move to slider at the bottom to interact with the Tool
Level 1: Start the game with Ice Lances. This will be set to your "Main Skill".
Level 2: Purchase and equip; Spiral Strike.
Level 4: Purchase and equip; Flame Pillar.
Level 7: Purchase and equip; Ring of Ice is for clearing large packs of monsters.
Level 13: Complete the first Hero Trial.
Level 20: Purchase and equip; Summon Thunder Spirit.
Level 32: Complete the second Hero Trial and allocate Field Effect
Level 38: Purchase and equip; Elemental Amplification.
Level 50: Complete the third Hero Trial and allocate Spacetime Resonance
Level 55: Support Flame Pillar with Mark.
To learn more check out the Skills and Passives Guide.
Talents
Move to slider at the bottom to interact with the Tool
God of Knowledge
This Talent Tree acts a smooth introduction to any spellcaster. It provides Spell Damage, Cast Speed and Skill Radius on top of +1 to Spell Skill Level.
Beacon is our first talent, granting a huge multiplier to spell damage. The downside is insignificant at this stage in the game.
Preparation gives you access to Focus Charges and increased Mana Regeneration.
Magistar
This Talent Tree has some incredible synergy with Spell Burst and offers the craziest Talent in our build, Play Safe. This talent allows us to spit out even more spells through Spell Burst.
Spiritcaller
This Talent Tree improves upon God of Knowledge, with extra Life, Elemental Penetration and more + to Skill Levels to boot.
Translucent works perfectly with our Tri-Elemental Skill Setup, providing the full damage multiplier.
Peculiar Vibe isn't really used to apply Ailments, the important part is... you guessed it, the damage multiplier!
There are tons of different Talent Trees to explore, if you want to learn more about this robust system check out our Talent Tree Guide.
Traits, Relics and Memories
Hero Traits
Level 32: Choose Field Effect for the additional Damage and Cast Speed for your Illusion
Level 62: Choose Arcane Contact for a massive boost in Spell Damage.
Level 80: At this point, you should consider using an Endgame Build.Take Twisted Field.
Hero Relic | Hero Memories |
additional Cast Speed | additional Cast Speed |
Increased Cast Speed | increased Cast Speed |
% Spell Damage | % Skill Radius |
Mods related to your Spacetime Illusion | % Spell Damage |
Mods related to your Spacetime Illusion |
To learn more, check out our Hero Relic and Hero Memory Guide.
Pacts
To learn more, check out our Pacts and Pets Guide.
The Netherrealm
Racing through your Netherrealm quests as quickly as possible results in you becoming under leveled for the required zones to progress further, stay within 3 levels of the zones you're completing to avoid a harsh experience penalty. Check out our How to Progress the Netherrealm if you're unsure of anything.
Here's a list of things to do while progressing the early stages of the Netherrealm;
- Level 60, The Trade House is unlocked. Be sure to read and understand our Trade House for Beginners Guide before making any big purchases.
- Higher item levels of gear come with higher quantities of Energy. Look to improve your current gear with items that have increased Energy so that you can use more Support Skills.
- Utilize Prototype Crafting and Enchanting to greatly increase the power of non-legendary gear you come across. It costs very low amounts of Flame Dust and Flame Sand to lock 1 good affix in place and reroll up to 4 new modifiers.
Transitioning to Endgame
Weapon
One of the following mods are mandatory to transition off of Spring Resurrection. Ideally you should have both on your weapon.
- +1-2 to level of Cold or Spell Skills
- Additional Damage for Skills Cast by Spell Burst
- After that look for the following:
- Cold Damage, Elemental Damage or Spell Damage
- Spell Critical Strike Rating
- Spell Critical Strike Damage
- Cold Damage added to Spells
- Elemental Penetration
- Cast Speed
- Cooldown Recovery Speed
- Craft your weapon using prototype crafting until you hit several useful modifiers.
- Use Targeted Processing to add more modifiers from the above list until the item has 5 modifiers.
- Enchant your item with a 6th modifier.
Remaining Gear
Focus on crafting the remainder of your Armor and Jewelry with the following goals in mind;
- Cap all of your Resistances at the 75% maximum.
- Have a healthy Life pool.
- Begin scaling Energy Shield for when you go Low Life.
- Spell Burst Modifiers
- Increase your Cold or Spell damage.
- Increase your Cast Speed.
- Spell Critical Strike Rating, or Damage.
Legendary Items
Leveling
Keep an eye out for the following common items during your leveling journey:
- Spring Resurrection is great for damage while giving you much needed recovery. You'll often find these while leveling but if you don't have one by level 60 be sure to pick it up at the Trade House.
- Elemental Whisper Belt is another common Legendary, and a good way to get damage early on.
- Grace Boots offer easy access to Movement Speed on builds which stack Focus Blessings.
- Chain of Resistance a great early game item offering much needed single target damage early on.
Endgame
The following items may be expensive but offer powerful effects;
- Sky Devourer - Insight Armor is a good entry level endgame item offering defenses, area, and damage.
- Surging Inspiration provides a massive bonus to your Spell Burst in exchange for you losing Mana when you Spell Burst.
- Only use this when you have enough Mana recovery.
- Hunting the Eye of the Kraken adds an explosion effect to your build allowing you to clear more quickly.
- If you want to fight Bosses, instead consider Hekate's Vision or a Crafted item.
Continue the Journey
Congratulations on completing the leveling guide! To continue your Endgame journey check the Hero Rankings to see what other Hunters are playing.
Other Resources
Leveling Build Guides
- Anger Rehan
- Gemma Ice-Fire Fusion
- Moto Order Calling
- Thea Incarnation of the Gods
- Youga Spacetime Illusion
Credits
Written by: Palsteron
Reviewed by: Milkybk_, Xtra37