Carino Ranger of Glory Leveling Guide
Last Updated:October 25, 2024|Changelog
Welcome to the Carino Ranger of Glory Leveling Guide. Divineshot Carino's Ranger of Glory Trait specializes in enhancing projectile Skills via Special Ammo. Be it Attacks, or Spells if you can shoot the Skill forward, up or in a parabolic arc (IE: projectiles) Carino is a great choice. Reload is a bit clunky at first but effects like Magic Shot streamline it making him much easier to play.
The leveling guide is intended to take your character to Timemark Seven
Level 90 is the last level with unlimited free respec points.
Be sure to check the final section of the guide for recommendations on how to transition into the Endgame!
- Spell Burst Autotargets
- Straightforward Playstyle
- Good damage with low gear
- Slow Levelling
- Evasion Based Defense
- Slightly Delayed Damage
Check out the Complete Story Walkthrough for tips on how to complete the Campaign.
Treasure Troves
Treasure Troves are a way to super-charge your leveling experience. They give vastly more experience than regular zones and yield exclusive Legendary items. You need to complete each of them once for a Talent Point. For an easier leveling experience, you repeat the Treasure Trove until you're 8-10 levels above the zone, then rush through the next few areas. Follow your side quest to find the Treasure Trove locations.
Keep an eye out for the following Legendary items as you clear Treasure Troves.
- New Ear Hills (L7): Look out for Rock Lizard's Skull, it has a large amount of maximum life and generates tenacity blessings. It is a good unique early on to bolster your defenses.
- Nectar Valley (L16): Look out for Desire of Survival as a good defensive option. This trove can also drop Phantasm and is a good offensive option, however, due to Carino's Ammo Consumption mechanic it can result in a clunkier playstyle.
- Dawn Avenue (L27): Look out for Boor's Iron Crown and Wind Chasers. These are both beneficial offensive items, and Wind Chasers provide some movement speed that can be difficult to gain during levelling.
- Sanctuary of Solitude (L35): Look out for legendary items listed previously, such as Boor's Iron Crown.
- Silver Sands' End (L44): Look out for Scarlet Decree if you have a high physical damage weapon or a Plain Echo.
- Hall of Grandiosity (L54): Look out for Feline Gloves. You will want to repeat this zone until around level 65.
- Lonesome, Pentagram Astrolabe and Omniscient Prototype are all incredibly powerful items that can be found during levelling, but they are rare. If you find one of them, be certain to equip them. Omniscient Prototype is available after act 2, and the others can be found in every trove.
Leveling Tips and Tricks
- Your first active skill slot (top left in the Skills menu) is your "Main Skill," this matters because many items and Hero Traits have effects that only apply to the Main Skill.
- If you're ever in doubt of where to go, click the campaign quest on the left of your screen and a golden path shows you the way.
- This guide assumes you get most of your levels through Treasure Troves and rush to the objectives in other zones for maximum efficiency.
- When allocating Pact Points, prioritize Elemental Resistance first, then select Damage nodes until you fill the section. If you have leftover points, put them into Drop nodes as you begin farming the Netherrealm.
- Check your Path of Progression to collect additional skill points and other bonus rewards.
- All skills become available from the Skill Shop at level 55. At this stage cross reference with the embeds to make sure you're set up for the Netherrealm, as you transition your build from Split Shot to Thunderbolt Overload.
- In Chapter 3 gear you find comes with varying amounts of Energy, after changing your gear, be sure to go to the Energy Menu under Skills to reassign missing Energy.
Equipment & Stat Priorities
Look for these Offensive stats on weapons:
- +2 Lightning Skill Level
- +1 Parabolic Projectile Split Quantity
- Intelligence
- Lightning Damage added to Spells
- +2 Spell Skill Level
- Spell Critical Strike Chance
- Additional Damage for Skills cast by Spell Burst
- Spell Critical Strike Damage
- Increased Spell/ Elemental Damage
Look for these Defensive stats on armor:
- Max Life
- Max Life %
- Evasion
- Resistances to cap your resistances at 60%
Core Skill
- Split Shot is a skill that is used with ranged weapons that fires multiple projectiles in an arc in front of you. This is the skill you start with and will carry you to the end of your campaign progression.
- Thunderbolt Overload is the skill that you transition into after the campaign. It fires a projectile in a parabolic arc which explodes and deals damage upon landing. It is combined with Projectile Split and Jump from the marksman tree to split into multiple projectiles and hit multiple times respectively.
- Centralized Loading is your standard mobility skill. It also grants you additional damage and +2 projectiles for the next 3 skills used. This is replaced later by Blink as it provides a larger amount of mobility.
- An alternative if you are using a Bow while levelling is Blink Bow, which despite it's difficult play style speeds you through zones much faster.
- Aim is the epitome of stand and deliver, granting a massive amount of Projectile Damage. Be careful though, it significantly reduces your movement speed and expires once you use a Mobility Skill.
- After switching to Thunderbolt Overload, Aim is replaced by Mana Boil, which gives you additional spell damage in exchange for draining your mana.
- Use Compound Source to quickly regenerate Life and Mana whenever needed.
- Biting Cold and Electrocute are curses that grant enemies a large amount of increased cold and lightning damage taken respectively, providing a large damage boost. Biting Cold replaces Electrocute when you switch to Thunderbolt Overload.
Leveling Progression
WARNING: The following levels are a guideline, you might complete the quest/unlock the Skill a few levels early, or a few levels later!
Level 1: Support Split Shot with Projectile Penetration.
Level 3: Equip; Centralized Loading
Level 5: Support Compound Source with Residues
Level 7: Support Split Shot with Multiple Projectiles.
Level 14: Equip; Burst of Anger
Level 20: Replace Burst of Anger with Electrocute
Level 24: Equip; Aim
Level 45: Equip a Memory of Origin and allocate; Ammo Expert.
Place Multiple Projectiles and Electric Overload in the Ammo Support Slots for now.
Level 55: At this point you have access to every skill in the game. Respec to Thunderbolt Overload and continue to follow the embed shown as you gain more Energy.
To learn more check out the Skills and Passives Guide.
Talents
For this guide, you are starting with Split Shot which requires different skill trees to Thunderbolt Overload. Follow the embed to take you through this progression.
Goddess of Hunting - Goddess of Knowledge
Start with 24 points in Goddess of Hunting, this tree has bonuses focused on Lightning Damage, Dexterity, and Attack Speed. Goddess of Knowledge grants bonuses for Focus Blessings, spells and Spell Burst.
Bladerunner - Magister
Bladerunner is great for Ranger of Glory early as it allows you to start scaling Multistrike. Magister provides large bonuses to your Spell Burst through Play Safe allowing you to scale cast speed, while Bunch scales your Focus Blessings further.
Marksman
Marksman provides large bonuses to Projectile Skills, allowing you to scale your Projectile Damage with Projectile Speed via Gale. It also provides additional projectile Splits, significantly improving damage.
There are tons of different Talent Trees to explore, if you want to learn more about this robust system check out our Talent Tree Guide.
Traits and Memories
Hero Traits
To unlock your traits you must reach the corresponding level and then place a Hero Memory in the available socket. The first 2 memories are guaranteed to drop from the following Stage Bosses;
- Level 47 - King Lionheart - Lion's Pass
- Level 57 - Ordrek - Rusted Abyss
Level 45: Ammo Expert grants a chance to reload special ammo as well 2 Special Ammo slots, and allows you to trigger Magic Shot.
Level 60: Crushing Gale Trigger allows your attack and cast speed to benefit the chance of reloading Special Ammo, allowing for a large damage boost with consistent Special Ammo.
Level 75: Never Stopping extends your Magic Shot duration when you consume Special Ammo, allowing Magic Shot to become a permanent buff while you are in combat.
Hero Memories
Hero Memories are required to activate your Hero Traits. Look for the following modifiers on your Hero Memories:
Base Affixes | Random Affixes |
Intelligence | Cast Speed |
Damage | Lightning Damage |
Max Life | Skill Area |
Movement Speed | Projectile Speed |
To learn more, check out our Hero Memory Guide.
Divinity Slates
After defeating the Steel Forge Timemark 3 Watcher and completing the Netherrealm quest you unlock the Divinity Slate Talents. These can be farmed from different forms of content, but primarily drop from the Cube of Rapacity. Look to brand Divinity Slates with the following nodes;
Legendary | Medium & Minor |
+1 All Skills' Level | Projectile Speed |
+1 Lightning Skills' Level | Movement Speed |
+15% to Intelligence | Critical Strike Damage |
Converts 20% Phys Damage Taken to Elemental Damage | Lightning Damage |
+1 Max Spell Burst | Intelligence |
To learn more, check out our Divinity Slate Guide.
Pacts
To learn more, check out our Pacts and Pets Guide.
The Netherrealm
Racing through your Netherrealm quests as quickly as possible results in you becoming under leveled for the required zones to progress further, stay within 3 levels of the zones you're completing to avoid a harsh experience penalty. Check out our How to Progress the Netherrealm if you're unsure of anything.
Here's a list of things to do while progressing the early stages of the Netherrealm;
- Level 60: the Trade House is unlocked. Be sure to read and understand our Trade House for Beginners Guide before making any big purchases.
- Higher item levels of gear come with higher quantities of Energy. Look to improve your current gear with items that have increased Energy so that you can use more Support Skills.
- Utilize Crafting to greatly increase the power of gear you come across. It costs very low amounts of Flame Sand and Fine Embers to craft basic gear.
Transitioning to Endgame
Offense
The following mechanics are the best method to scale this builds damage and clear;
- Max Spell Burst is a powerful modifier that can be acquired via Amulets and Helmets and Divinity Slates.
- +1 Level of Lightning Skills can be found on Divinity Slates.
- Projectile Splits via sources such as Divinity Slates or Wands.
- Fervor grants a large amount Critical Strike Chance and can be obtained with an ultimate modifier on amulets. You can also use Opening Heart.
- Be warned: Opening Heart causes you to take increased damage.
Remaining Gear
Focus on crafting the remainder of your Armor and Jewelry with the following goals in mind;
- Cap all of your Resistances at the 60% maximum.
- Have a healthy Life pool.
- Get bases with good amounts of Evasion.
- Increase your Critical Strike Chance.
Legendary Items
Leveling
- Boor's Iron Crown can provide a nice boost to damage.
- Ownerless provides an increase to damage and, more importantly, movement speed.
Endgame
- Wear Opening Heart for easier access to Fervor.
- Ensure that all legendary items you use have crafted modifiers.
- The Pentagram Astrolabe grants a large amount of Flat Damage to your Active Skills.
- Vortex Heart provides a very large damage boost to your main skill. You can get this item by defeating the plane watcher of the Steel Forge.
Continue the Journey
Congratulations on completing the Carino Ranger of Glory leveling guide! To continue your Endgame journey check our Build Database!
Credits
Written by: Void241
Reviewed by: Tenkiei, Xtra37