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Charge Calling Moto Leveling Guide

Last Updated: March 1st 2024

SS3 - Twinightmare

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Charge Calling Identity

Welcome to the Charge Calling Moto Leveling Guide. Charge Calling Moto is a BLAST to play as he transforms your minions into charging bombs that explode obliterating your enemies. Mechanical Parts rain down from the sky, pick them up to automatically summon more charging bombs and lay waste to the battlefield. This Charge Calling Moto leveling build dominates throughout the entire Story and early Netherrealm while being able to transition into one of the strongest end game builds with ease. On top of this, Charge Calling Moto is great to play on both the Phone and PC!

The Charge Calling Moto leveling guide is intended to take your character to Level 80.
This is the last level with unlimited free respec points.
Be sure to check the final section of the guide for recommendations on how to transition into the Endgame!
Leveling Gear Preview
Level 80 Hero Overview
Pros
  • Exploding Minions!
  • Very Safe & Easy Playstyle
  • High Damage On Low Budget Gear
Cons
  • Bad Mobility
  • Confusing Scaling
  • The Build Plays Itself

Check out the Complete Story Walkthrough for tips on how to complete the Campaign.

Leveling Tips and Tricks

  • Your first Active Skill slot (top left in the Skills menu) is your "Main Skill," this matters because many items and Hero Traits have effects that only apply to the Main Skill.
  • If you're ever in doubt of where to go, click the campaign quest on the left of your screen and a golden path shows you the way.
  • Stay on level with the Zone as much as possible! You receive reduced experience for being too under or over leveled so ensure you kill enough monsters to remain as close to the zone level as possible.
  • When allocating Pact Points, prioritize Resistances first, then select Damage nodes until you fill the section. If you have leftover points, put them into Drop nodes as you begin farming the Netherrealm.
  • Complete all 10 Levels of the Hero Forge to unlock all of your Hero Trait abilities and gain 6 additional Talent Points.
  • All support gems become available from the Skill Shop at level 55. At this stage cross reference with the embeds to make sure you're set up for the Netherrealm.
  • In Chapter 4 gear you find comes with varying amounts of Energy, this can make it difficult to determine whether or not an item is an upgrade. In general if you don't get enough Energy to add a Support slot pick upgrades based on their stats. After changing your gear, be sure to go to the Energy Menu under Skills to reassign missing Energy.

Equipment & Stat Priorities

Main stats to be looking for while progressing the campaign

Look for these Offensive stats on weapons:

  • Minion Damage
  • Minion Max Life
  • Minion Skill Level
  • Chance for Minions to Deal Double Damage

Look for these Defensive stats on armor:

  • Max Life
  • Life %
  • Elemental Resistances
  • Erosion Resistances
  • Regenerates Life per second
  • -x% additional Physical Damage taken

Core Skill

  • Use Summon Machine Guard and Summon Spider Tank to deal damage before you have access to consistent explosions at level 32.
    • Using 2 different minion Skills allows you to summon 6 minions total by summoning 3 Machine Guards and 3 Spider Tanks.
  • At level 32 you detonate your minions consistently thanks to Quick Battle Hero Trait so swap to Summon Grim Phantom for automatic explosions from that point on.
  • Use Leap Attack to move fast through the zones. Support it with Quick Mobility for even faster movement.
  • Add Blink for even better mobility, if you want more defense use Protection Field instead
  • Compound Potion is the best way to Restore your Life quickly. This is especially useful if you use the Interlocking Soul weapon.
  • Elemental Shock increases Elemental damage dealt by your Minions.
    • Use it to increase damage dealt by Summon Grim Phantom thanks to their natural damage conversion to Lightning.
  • Out of all Synthetic Troops Summon Spider Tank deals the most amount of damage when triggering Self-Destruct Protocol thanks to the 6% additional damage per summoned Spider Tank modifier.
    • At level 70+ if you want to deal more damage and don't mind sacrificing quality of life use 6 Spider Tanks instead.

Leveling Progression

WARNING: The following levels are a guideline, you might complete the quest/unlock the Skill a few levels early, or a few levels later!

Skill Progression
Move to slider at the bottom to interact with the Tool
Passive Skill Progression
Move to slider at the bottom to interact with the Tool

Level 1:Start the game with Summon Machine Guard and Support it with Servant Damage.
Level 2: Purchase and equip; Leap Attack. Look for high attack speed weapons to move faster.
Level 5: Purchase and equip Dark Gate.
Level 7: Replace Dark Gate with Summon Spider Tank. Support both Summon Spider Tank and Summon Machine Guard with Maniacal Army.
Level 9: Support Summon Spider Tank with Multiple Projectiles and Leap Attack with Quick Mobility.
Level 11: Purchase and equip; Machine Army.
Level 12: Purchase and equip; Swiftness
Level 13: Complete the first Hero Trial and allocate; Surprise Force.
Level 18: Support Summon Machine Guard with Precision Strike and Compound Potion with Emergency restoration.
Level 20: Replace Maniacal Army with Steamroll and Slow Projectile. Replace Swiftness with Summon Thunder Spirit.
Level 21: Purchase and equip; Summon Frost Spirit.
Level 32: Complete the second Hero Trial and allocate; Quick Battle. Replace both Minion Skills with Summon Grim Phantom. Support them with Mechanical Modification and Steamroll.
Level 38: Purchase and equip; Electric Conversion.
Level 42: Support Summon Grim Phantom with Precision Strike and Blink with Cooldown Reduction.
Level 50: Complete the 3rd Hero Trial and allocate; Preparation.
Level 55: Replace Maniacal Army with Elemental Fusion. Make sure you put Summon Grim Phantom in Main Skill Slot! At this point you have access to every skill in the game, continue to follow the embed shown as you gain more energy. If you don't have enough mana to use all of your Auras get Divinity Slates with -Sealed Mana modifiers.

To learn more check out the Skills and Passives Guide.

Talents

Leveling Talent Tree
Move to slider at the bottom to interact with the Tool

God of Machines

This is your core Talent Tree where you put your first 20 points before moving onto Machinist, then returning here to allocate additional points later.

Machinist

Allocate 25 points in Machinist. Boss helps reach number of 6 Minions. Come back here later for Kinetic Conversion which provides Barrier and reduced damage taken while moving.

Steel Vanguard

Finally, allocate 36 points in Steel Vanguard. Many Minor and Major talents in this Talent Tree reduce Sealed Mana which is required to fit all of your Auras. Then their effectiveness is increased thanks to Reflection. Knowledgeable increases the effectiveness of Machine Army.

There are tons of different Talent Trees to explore, if you want to learn more about this robust system check out our Talent Tree Guide.

Traits, Relics and Memories

Hero Traits

Hero Traits, Relics & Memories

Level 32: Unlock Quick Battle to scale your Self-Destruct damage with Minion Life and Energy Shield. This also causes Minions to initiate Self-Destruct Protocol when gaining overload as opposed to when losing it.

Level 62: Choose Guerilla Tactics, this automates a lot of your damage by triggering your Main Skill if it is a Synthetic Troop when you pick up Mechanical Parts. On top of that, picking up Mechanical Parts increases the damage of Self-Destruct Protocol by up to 60%.

Level 80: Select Meaningful Death adding up to 125% Overload effect and 1% additional damage for every 2% Overload effect.

Relics and Memories

While leveling Charge Calling Moto, look for any combination of the following stats on your Hero Relics and Memories;

Hero RelicHero Memories
% Minion Critical Strike RatingAdditional Self-Destruct Damage triggered by Self-Destruct Protocol
Adds 1-2 Physical Damage to Attacks for every 212-408 Max Life of Minion% Minion Critical Strike Damage
% Minion Max Life% Minion Max Life
% Minion Critical Strike Damage for each Mechanical Part collected recently% Movement Speed

To learn more, check out our Hero Relic and Hero Memory Guide.

Pacts

To learn more, check out our Pacts and Pets Guide.

The Netherrealm

Racing through your Netherrealm quests as quickly as possible results in you becoming under leveled for the required zones to progress further, stay within 3 levels of the zones you're completing to avoid a harsh experience penalty. Check out our How to Progress the Netherrealm if you're unsure of anything.

Here's a list of things to do while progressing the early stages of the Netherrealm;

  • Level 60, The Trade House is unlocked. Be sure to read and understand our Trade House for Beginners Guide before making any big purchases.
  • Higher item levels of gear come with higher quantities of Energy. Look to improve your current gear with items that have increased Energy so that you can use more Support Skills.
  • Utilize Prototype Crafting and Enchanting to greatly increase the power of non-legendary gear you come across. It costs very low amounts of Flame Dust and Flame Sand to lock 1 good affix in place and reroll up to 4 new modifiers.
  • If you don't have enough mana to use all of your Auras get Divinity Slates with -Sealed Mana modifiers.

Transitioning to Endgame

Weapon

Use 2 swords with high attack speed like Hero's Longsword or Blizzard Sword and enchant them with % gear Attack Speed. At this stage of build progression you shouldn't need any damage modifiers on your weapons and equipping any weapon with % Minion Damage but without high attack speed will reduce your mobility greatly.

  • If at any point you start struggling with damage consider replacing Summon Grim Phantom with Summon Spider Tank and search Beacons or the Trade House for Two-Handed Hammers with any of the following modifiers:
    • Minion/Active Skill Level
    • Minion Damage
    • Minion Attack Speed
    • Minion Critical Strike Damage
    • Minion Critical Strike Chance
    • Chance for Minions to Deal Double Damage
  • Craft the items using prototype crafting until you have the Minion or Active Skill Level modifier as well as 3 of the other modifiers listed.
  • Enchant the item with a 5th modifier.

Remaining Gear

Focus on crafting the remainder of your Armor and Jewelry with the following goals in mind;

  • Cap all of your Resistances at the 75% maximum.
  • Have a healthy Life pool.
  • Increase your Minions Damage

Legendary Items

Leveling

  • Interlocking Soul - Remember that anytime you use a Summon skill you lose 5% Life. This doesn't apply when Grim Phantom resummons itself, but does when you use supporting Minion skills like Elemental Shock.
    • To counter this invest into Life Regeneration on gear, use Rejuvenation, Magical Source and Compound Potion.
    • Warning: Using Interlocking Soul will reduce the attack speed of Leap Attack so equip it only if you are desperate for more damage.
  • With enough regeneration you can dual wield Interlocking Soul.

Endgame

  • Winter of Origin - Make sure to get one that provides more stacks of Focus Blessing or the same as Additional Cooldown Recovery Speed requires to work.
  • Mind Infusion - Grants +1 Max Synthetic Troop Minion Quantity allowing you to remove Maniacal Army from you Main Skill link.

Continue the Journey

Congratulations on completing the Charge Calling Moto leveling guide! To continue your Endgame journey check the Hero Rankings to see what other Hunters are playing.

Other Resources

Credits

Written by: Zen_M
Reviewed by: Tenkiei

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