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All Ascendancy Nodes Revealed

Early Access

Last Updated:December 4, 2024

Grinding Gear Games just released all the remaining Path of Exile 2 Ascendancy nodes. This may be the most important batch of new information GGG has released yet as Ascendancies are a core part of any PoE build. Plan ahead and see what playstyle might suit you best by looking at what each Ascendancy in PoE 2 has to offer for the Early Access Launch:

Warbringer

Ascendancy Nodes
Warrior
  1. Anvil's Weight
    • Break Armour equal to 10% of Hit Damage dealt
  2. Imploding Impacts
    • You can Break Enemy Armour to below 0
  3. Jade Heritage
    • Your Curses have infinite Duration
  4. Answered Call
    • Grants Skill: Ancestral Spirits
    • Trigger Ancestral Spirits when you Summon a Totem
  5. Wooden Wall
    • 20% of Damage from Hits is taken from your nearest Totem's Life before you
  6. Renly's Training
    • Gain 40% of Base Chance to Block from Equipped Shield instead of the Shield's value
  7. Turtle Charm
    • 35% less Block Chance
    • Can Block Damage from all Hits while Shield is not Raised
  8. Warcaller's Bellow
    • Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
  9. Greatwolf's Howl
    • Ignore Warcry Cooldowns

Titan

Ascendancy Nodes
Warrior
  1. Stone Skin
    • 50% more Armour from Equipped Body Armour
  2. Earthbreaker
    • 20% chance for Slam Skills you use yourself to cause Aftershocks
  3. Ancestral Empowerment
    • Every second Slam Skill you use yourself is Ancestrally Boosted
  4. Colossal Capacity
    • Carry a Chest which adds 20 Inventory Slots
  5. Hulking Form
    • 50% increased effect of Small Passive Skills
  6. Crushing Impacts
    • Your Hits are Crushing Blows
  7. Surprising Strength
    • 40% more Damage against Heavy Stunned Enemies
  8. Mysterious Lineage
    • 15% more Maximum Life

Stormweaver

Ascendancy Nodes
Sorceress
  1. Scouring Winds
    • Exposure you inflict lowers the affected Resistance by an additional 20%
  2. Tempest Caller
    • Grants Skill: Elemental Storm
    • Trigger Elemental Storm on Critical Hit with Spells
  3. Rain Dancer
    • Elemental Storm has 150% more Cooldown Recovery Rate
  4. Heavy Snows
    • Targets can be affected by two of your Chills at the same time
    • Your Chills can reduce Action Speed by up to a maximum of 35%
    • 25% less Magnitude of Chill you inflict
  5. Shaper of Winter
    • All Damage from Hits Contributes to Chill Magnitude
  6. Strike Twice
    • Targets can be affected by two of your Shocks at the same time
    • 50% less Shock Duration
  7. Shaper of Storms
    • All Damage from Hits Contributes to Shock Chance
  8. Constant Gale
    • You have Arcane Surge
  9. Force of Will
    • 1% increased Effect of Arcane Surge on you per 15 maximum Mana

Chronomancer

Ascendancy Nodes
Sorceress
  1. Now and Again
    • Skills have 33% chance to not consume a Cooldown when used
    • Grants Skill: Time Snap
  2. Unbound Encore
    • Grants Skill: Time Snap
  3. Ultimate Command
    • Grants Skill: Time Freeze
  4. Footprints in the Sand
    • Grants Skill: Temporal Rift
  5. Quicksand Hourglass
    • Every 12 seconds, gain 50% more Cast Speed for 4 seconds
  6. Apex of the Movement
    • Enemies in your Presence are Slowed by 20%
  7. Circular Heartbeat
    • 30% of Damage taken Recouped as Life
  8. Crimson Power
    • Recoup Effects instead occur over 4 seconds

Witchhunter

Ascendancy Nodes
Mercenary
  1. Weapon Master
    • 20 Passive Skill Points become Weapon Set Skill Points
  2. Pitiless Killer
    • Culling Strike
  3. Judge, Jury, and Executioner
    • Decimating Strike
  4. Witchbane
    • Enemies have Maximum Concentration equal to 40% of their Maximum Life
    • Break enemy Concentration on Hit equal to 100% of Damage Dealt
    • Enemies regain Concentration every second if they haven't lost Concentration in the past 5 seconds
  5. No Mercy
    • Deal up to 30% more Damage to Enemies based on their missing Concentration
  6. Obsessive Rituals
    • Grants Skill: Sorcery Ward
    • 50% less Armour and Evasion Rating
  7. Ceremonial Ablution
    • 50% increased effect of Sorcery Ward
    • Sorcery Ward recovers 50% faster
  8. Zealous Inquisition
    • 10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage
    • Chance is doubled against Undead and Demons

Gemling Legionnaire

Ascendancy Nodes
Mercenary
  1. Crystalline Potential
    • 10% to Quality of all Skills
  2. Implanted Gems
    • +1 to Level of all Skills
  3. Advanced Thaumaturgy
    • 30% less Cost of Skills
    • Skill Gems have 30% more Attribute Requirements
  4. Integrated Efficiency
    • Grants 3 additional Skill Slots
  5. Gem Studded
    • You can use two copies of the same Support Gem in different Skills
  6. Thaumaturgical Infusion
    • +1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed Gems Socketed
    • +1% to Maximum Fire Resistance per 4 Red Support Gems Socketed Gems Socketed
    • +1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed Gems Socketed
  7. Adaptive Capability
    • Attribute Requirements of Gems can be satisfied by your highest Attribute
  8. Enhanced Effectiveness
    • Inherent bonuses from Intelligence, Strength and Dexterity are doubled

Invoker

Ascendancy Nodes
Monk
  1. Lead me through Grace...
    • Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
    • Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
    • Cannot gain Spirit from Equipment
  2. ...and Protect me from Harm
    • Evasion Rating also grants Physical Damage reduction
    • 40% less Evasion Rating
  3. Faith is a Choice
    • Grants Skill: Meditate
  4. I am the Blizzard...
    • Gain 10% of Damage as Extra Cold Damage
    • On Freezing Enemies create Chilled Ground
  5. I am the Thunder...
    • Gain 10% of Damage as Extra Lightning Damage
    • 25% chance on Shocking Enemies to create Shocked Ground
  6. ...and I Shall Rage
    • Grants Skill: Unbound Avatar
  7. The Soul Springs Eternal
    • Meta Skills gain 35% more Energy
  8. Sunder my Enemies...
    • Critical Hits ignore non-negative Enemy Monster Elemental Resistances
  9. ...and Scatter Them to the Winds
    • Grants Skill: Elemental Expression
    • Trigger Elemental Expression on Melee Critical Hit

Acolyte of Chayula

Ascendancy Nodes
Monk
  1. Ravenous Doubts
    • Mana Leech is instant
  2. Consuming Questions
    • You cannot Recharge Energy Shield
    • Mana Leech effects also Recover Energy Shield
  3. Chayula's Gift
    • +10% to Maximum Chaos Resistance
    • Chaos Resistance is doubled
  4. Reality Rending
    • 23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
    • 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
    • 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
  5. Waking Dream
    • Grants Skill: Into the Breach
  6. Lucid Dreaming
    • Effect and Duration of Flames of Chayula on You is Double
  7. Embrace the Darkness
    • Remove all Spirit
    • Base Maximum Darkness is 100
    • For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
    • Darkness Reservation lasts for 10 seconds
    • +5 to Maximum Darkness per Level
  8. Grasp of the Void
    • Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
  9. Inner Silence
    • 50% reduced Darkness Reservation Duration

Deadeye

Ascendancy Nodes
Ranger
  1. Avidity
    • 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
  2. Thrilling Chase
    • Benefits from consuming Frenzy Charges for your Skills have chance to be doubled
  3. Eagle Eyes
    • You have no Accuracy Penalty at Distance
  4. Point Blank/Far Shot
    • A: Projectiles deal 20% more Hit Damage to targets in the first 3.5 meters of their movement, scaling down with distance travelled to reach 0% after 7 meters
    • B: Projectiles deal 0% more Hit Damage to targets in the first 3.5 meters of their movement, scaling un with distance travelled to reach 20% after 7 meters
  5. Endless Munitions
    • Skills fire an additional Projectile
  6. Called Shots
    • You can apply an additional Mark
  7. Gathering Winds
    • Gain Tailwind on Skill use
    • Lose all Tailwind when Hit
  8. Wind Ward
    • 3% less Damage taken per Tailwind

Pathfinder

Ascendancy Nodes
Ranger
  1. Connected Chemistry
    • 50% more Flask Charges gained
  2. Enduring Elixirs
    • Life Flask Effects are not removed when Unreserved Life is Filled
    • Life Flask Effects do not Queue
  3. Contagious Contamination
    • The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters
  4. Overwhelming Toxicity
    • Double the number of Poisons you can inflict on Enemies
    • 35% less Poison Duration
  5. Brew Concoction
    • A: Poisonous Concoction
    • B: Fulminating Concotion
    • C: Shattering Concoction
    • D: Explosive Concoction
    • E: Bleeding Concoction
  6. Travellers's Wisdom
    • Grants 5 Passive Skill Points
  7. Running Assault
    • 30% less Movement Speed Penalty when using Skills while moving
  8. Relentless Pursuit
    • Your speed is unaffected by Slows

Bloodmage

Ascendancy Nodes
Witch
  1. Sanguimancy
    • Grants Skill: Life Remnants
    • Skills gain a Base Life Cost equal to Base Mana Cost
  2. Vitality Siphon
    • 10% of Spell Damage Leeched as Life
  3. Open Sores
    • Your Curses have infinite Duration
  4. Blood Barbs
    • Gain 10% of Damage as Extra Physical Damage
    • Elemental Damage also Contributes to Bleeding Magnitude
  5. Gore Spike
    • 1% increased Critical Damage Bonus per 40 Life
  6. Sunder the Flesh
    • Base Critical Hit Chance for Spells is 15%
  7. Grasping Wounds
    • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
  8. Crimson Power
    • Gain Energy Shield from equipped Body Armour as extra maximum Life

Infernalist

Ascendancy Nodes
Witch
  1. Altered Flesh
    • 20% of Cold Damage taken as Fire Damage
    • 20% of Lightning Damage taken as Fire Damage
    • 20% of Physical taken as Chaos Damage
  2. Beidat's Gaze
    • Reserves 25% of Life
    • +1 to Maximum Mana per 6 Maximum Life
  3. Beidat's Will
    • Reserves 25% of Life
    • +1 to Maximum Spirit per 25 Maximum Life
  4. Beidat's Hand
    • Reserves 25% of Life
    • +1 to Maximum Energy Shield per 8 Maximum Life
  5. Demonic Possession
    • Grants Skill: Demon Form
  6. Mastered Darkness
    • Maximum 10 Demonflame
  7. Pyromantic Pact
    • Maximum Mana is replaced by Maximum Infernal Flame
    • Gain Infernal Flame instead of spending Mana for Skill costs
    • Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    • Lose all Infernal Flame on reaching maximum Infernal Flame
    • 10% of Infernal Flame lost per second if none was gained in the past 2 seconds
  8. Bringer of Flame
    • While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude
  9. Seething Body
    • While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
  10. Loyal Hellhound
    • Grants Skill: Summon Infernal Hellhound
    • 20% of Damage from Hits is taken from your Hellhound's Life before you
  11. Grinning Immolation
    • Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
    • 30% more Critical Damage Bonus

Credits

Written by: Cptn Garbage

Reviewed by: Tenkiei

Ascendancy node reveal

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