All Ascendancy Nodes Revealed
Early Access
Grinding Gear Games just released all the remaining Path of Exile 2 Ascendancy nodes. This may be the most important batch of new information GGG has released yet as Ascendancies are a core part of any PoE build. Plan ahead and see what playstyle might suit you best by looking at what each Ascendancy in PoE 2 has to offer for the Early Access Launch:
Warbringer
Warrior
- Anvil's Weight
- Break Armour equal to 10% of Hit Damage dealt
- Imploding Impacts
- You can Break Enemy Armour to below 0
- Jade Heritage
- Your Curses have infinite Duration
- Answered Call
- Grants Skill: Ancestral Spirits
- Trigger Ancestral Spirits when you Summon a Totem
- Wooden Wall
- 20% of Damage from Hits is taken from your nearest Totem's Life before you
- Renly's Training
- Gain 40% of Base Chance to Block from Equipped Shield instead of the Shield's value
- Turtle Charm
- 35% less Block Chance
- Can Block Damage from all Hits while Shield is not Raised
- Warcaller's Bellow
- Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
- Greatwolf's Howl
- Ignore Warcry Cooldowns
Titan
Warrior
- Stone Skin
- 50% more Armour from Equipped Body Armour
- Earthbreaker
- 20% chance for Slam Skills you use yourself to cause Aftershocks
- Ancestral Empowerment
- Every second Slam Skill you use yourself is Ancestrally Boosted
- Colossal Capacity
- Carry a Chest which adds 20 Inventory Slots
- Hulking Form
- 50% increased effect of Small Passive Skills
- Crushing Impacts
- Your Hits are Crushing Blows
- Surprising Strength
- 40% more Damage against Heavy Stunned Enemies
- Mysterious Lineage
- 15% more Maximum Life
Stormweaver
Sorceress
- Scouring Winds
- Exposure you inflict lowers the affected Resistance by an additional 20%
- Tempest Caller
- Grants Skill: Elemental Storm
- Trigger Elemental Storm on Critical Hit with Spells
- Rain Dancer
- Elemental Storm has 150% more Cooldown Recovery Rate
- Heavy Snows
- Targets can be affected by two of your Chills at the same time
- Your Chills can reduce Action Speed by up to a maximum of 35%
- 25% less Magnitude of Chill you inflict
- Shaper of Winter
- All Damage from Hits Contributes to Chill Magnitude
- Strike Twice
- Targets can be affected by two of your Shocks at the same time
- 50% less Shock Duration
- Shaper of Storms
- All Damage from Hits Contributes to Shock Chance
- Constant Gale
- You have Arcane Surge
- Force of Will
- 1% increased Effect of Arcane Surge on you per 15 maximum Mana
Chronomancer
Sorceress
- Now and Again
- Skills have 33% chance to not consume a Cooldown when used
- Grants Skill: Time Snap
- Unbound Encore
- Grants Skill: Time Snap
- Ultimate Command
- Grants Skill: Time Freeze
- Footprints in the Sand
- Grants Skill: Temporal Rift
- Quicksand Hourglass
- Every 12 seconds, gain 50% more Cast Speed for 4 seconds
- Apex of the Movement
- Enemies in your Presence are Slowed by 20%
- Circular Heartbeat
- 30% of Damage taken Recouped as Life
- Crimson Power
- Recoup Effects instead occur over 4 seconds
Witchhunter
Mercenary
- Weapon Master
- 20 Passive Skill Points become Weapon Set Skill Points
- Pitiless Killer
- Culling Strike
- Judge, Jury, and Executioner
- Decimating Strike
- Witchbane
- Enemies have Maximum Concentration equal to 40% of their Maximum Life
- Break enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies regain Concentration every second if they haven't lost Concentration in the past 5 seconds
- No Mercy
- Deal up to 30% more Damage to Enemies based on their missing Concentration
- Obsessive Rituals
- Grants Skill: Sorcery Ward
- 50% less Armour and Evasion Rating
- Ceremonial Ablution
- 50% increased effect of Sorcery Ward
- Sorcery Ward recovers 50% faster
- Zealous Inquisition
- 10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage
- Chance is doubled against Undead and Demons
Gemling Legionnaire
Mercenary
- Crystalline Potential
- 10% to Quality of all Skills
- Implanted Gems
- +1 to Level of all Skills
- Advanced Thaumaturgy
- 30% less Cost of Skills
- Skill Gems have 30% more Attribute Requirements
- Integrated Efficiency
- Grants 3 additional Skill Slots
- Gem Studded
- You can use two copies of the same Support Gem in different Skills
- Thaumaturgical Infusion
- +1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed Gems Socketed
- +1% to Maximum Fire Resistance per 4 Red Support Gems Socketed Gems Socketed
- +1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed Gems Socketed
- Adaptive Capability
- Attribute Requirements of Gems can be satisfied by your highest Attribute
- Enhanced Effectiveness
- Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Invoker
Monk
- Lead me through Grace...
- Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
- Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
- Cannot gain Spirit from Equipment
- ...and Protect me from Harm
- Evasion Rating also grants Physical Damage reduction
- 40% less Evasion Rating
- Faith is a Choice
- Grants Skill: Meditate
- I am the Blizzard...
- Gain 10% of Damage as Extra Cold Damage
- On Freezing Enemies create Chilled Ground
- I am the Thunder...
- Gain 10% of Damage as Extra Lightning Damage
- 25% chance on Shocking Enemies to create Shocked Ground
- ...and I Shall Rage
- Grants Skill: Unbound Avatar
- The Soul Springs Eternal
- Meta Skills gain 35% more Energy
- Sunder my Enemies...
- Critical Hits ignore non-negative Enemy Monster Elemental Resistances
- ...and Scatter Them to the Winds
- Grants Skill: Elemental Expression
- Trigger Elemental Expression on Melee Critical Hit
Acolyte of Chayula
Monk
- Ravenous Doubts
- Mana Leech is instant
- Consuming Questions
- You cannot Recharge Energy Shield
- Mana Leech effects also Recover Energy Shield
- Chayula's Gift
- +10% to Maximum Chaos Resistance
- Chaos Resistance is doubled
- Reality Rending
- 23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
- 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
- 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
- Waking Dream
- Grants Skill: Into the Breach
- Lucid Dreaming
- Effect and Duration of Flames of Chayula on You is Double
- Embrace the Darkness
- Remove all Spirit
- Base Maximum Darkness is 100
- For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
- Darkness Reservation lasts for 10 seconds
- +5 to Maximum Darkness per Level
- Grasp of the Void
- Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
- Inner Silence
- 50% reduced Darkness Reservation Duration
Deadeye
Ranger
- Avidity
- 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
- Thrilling Chase
- Benefits from consuming Frenzy Charges for your Skills have chance to be doubled
- Eagle Eyes
- You have no Accuracy Penalty at Distance
- Point Blank/Far Shot
- A: Projectiles deal 20% more Hit Damage to targets in the first 3.5 meters of their movement, scaling down with distance travelled to reach 0% after 7 meters
- B: Projectiles deal 0% more Hit Damage to targets in the first 3.5 meters of their movement, scaling un with distance travelled to reach 20% after 7 meters
- Endless Munitions
- Skills fire an additional Projectile
- Called Shots
- You can apply an additional Mark
- Gathering Winds
- Gain Tailwind on Skill use
- Lose all Tailwind when Hit
- Wind Ward
- 3% less Damage taken per Tailwind
Pathfinder
Ranger
- Connected Chemistry
- 50% more Flask Charges gained
- Enduring Elixirs
- Life Flask Effects are not removed when Unreserved Life is Filled
- Life Flask Effects do not Queue
- Contagious Contamination
- The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters
- Overwhelming Toxicity
- Double the number of Poisons you can inflict on Enemies
- 35% less Poison Duration
- Brew Concoction
- A: Poisonous Concoction
- B: Fulminating Concotion
- C: Shattering Concoction
- D: Explosive Concoction
- E: Bleeding Concoction
- Travellers's Wisdom
- Grants 5 Passive Skill Points
- Running Assault
- 30% less Movement Speed Penalty when using Skills while moving
- Relentless Pursuit
- Your speed is unaffected by Slows
Bloodmage
Witch
- Sanguimancy
- Grants Skill: Life Remnants
- Skills gain a Base Life Cost equal to Base Mana Cost
- Vitality Siphon
- 10% of Spell Damage Leeched as Life
- Open Sores
- Your Curses have infinite Duration
- Blood Barbs
- Gain 10% of Damage as Extra Physical Damage
- Elemental Damage also Contributes to Bleeding Magnitude
- Gore Spike
- 1% increased Critical Damage Bonus per 40 Life
- Sunder the Flesh
- Base Critical Hit Chance for Spells is 15%
- Grasping Wounds
- 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
- Crimson Power
- Gain Energy Shield from equipped Body Armour as extra maximum Life
Infernalist
Witch
- Altered Flesh
- 20% of Cold Damage taken as Fire Damage
- 20% of Lightning Damage taken as Fire Damage
- 20% of Physical taken as Chaos Damage
- Beidat's Gaze
- Reserves 25% of Life
- +1 to Maximum Mana per 6 Maximum Life
- Beidat's Will
- Reserves 25% of Life
- +1 to Maximum Spirit per 25 Maximum Life
- Beidat's Hand
- Reserves 25% of Life
- +1 to Maximum Energy Shield per 8 Maximum Life
- Demonic Possession
- Grants Skill: Demon Form
- Mastered Darkness
- Maximum 10 Demonflame
- Pyromantic Pact
- Maximum Mana is replaced by Maximum Infernal Flame
- Gain Infernal Flame instead of spending Mana for Skill costs
- Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
- Lose all Infernal Flame on reaching maximum Infernal Flame
- 10% of Infernal Flame lost per second if none was gained in the past 2 seconds
- Bringer of Flame
- While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude
- Seething Body
- While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
- Loyal Hellhound
- Grants Skill: Summon Infernal Hellhound
- 20% of Damage from Hits is taken from your Hellhound's Life before you
- Grinning Immolation
- Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
- 30% more Critical Damage Bonus
Credits
Written by: Cptn Garbage
Reviewed by: Tenkiei