Legacy of Phrecia Ascendancy Overview
Last Updated:February 12, 2025|Changelog
This is an overview for the PoE Legacy of Phrecia Event, which replaces all 19 existing Ascendancies with brand new versions. The power granted by these reimagined Ascendancies is substantially higher than their base counterparts which guarantees a meta shakeup.
Note: Not all of the Legacy of Phrecia Ascendancies have been revealed, pin this post to be updated each time a new Ascendancy is added!
Shadow
The Legacy of Phrecia Ascendancies currently revealed for the Shadow Class is the Servant of Arakaali which heavily specializes in Chaos-based Minions, and the Surfcaster.
Servant of Arakaali
Node Effect | What it Does |
---|---|
Minions have 50% chance to Poison Enemies on Hit Minions have 10% chance to inflict Withered on Hit | Chance for minions to poison is a difficult stat to acquire, with abyss jewels being the main source. Gaining 50% chance at once on top of permanent 15 Wither stacks on enemies is therefore very strong. |
Trigger Level 20 Raise Spiders on Kill | A level 20 version of Arakaali's Fang effect, with the values of Level 20 unknown so far. You lose the ability to support the Spiders with Support Gems but can equip Minion Damage boosting weapons in return. |
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Weapon | The first node ensures that any durable monsters always have 15 stacks of Withered, resulting in +75% Crit Multi. A Convoking Wand with T1 Crit Chance can reach up to 11.45% local Crit which is very sizable. |
Grants Level 30 Aspect of the Spider Skill | The level 30 version allows 4 webs to be applied instead of 3. Enemies take 5% increased damage per Web on applied to them. |
Enemies affected by your Spider's Webs deal 15% reduced Damage Enemies affected by your Spider's Webs have -15% to All Resistances | A good generic boost in Defense and Offense against targets affected by Webs from Aspect of the Spider. |
Gain 30% of Physical Damage as Extra Chaos Damage while at maximum Power Charges 20% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web | A seemingly misplaced node on an otherwise heavily Minion oriented Ascendancy. This node may have some uses in hybrid Summoners, which are a lackluster archetype at the moment however. |
Grants Level 15 Envy Skill Envy has no Reservation | A substantial boost in flat chaos damage for (mainly) Minion builds. United in Dream builds may still want to allocate this to remove the reservation cost as Level 25 grants double the flat damage over Level 15. |
Grants Level 20 Penance Mark | Grants the same effect as The Hateful Accuser, causing 3 enemies to spawn when the marked enemy is hit, with a 1s cooldown per spawn. |
Surfcaster
Node Effect | What it Does |
---|---|
You are Touched by a Tormented Illegal Fisherman granting: 20% increased Damage 30% increased Attack Speed 30% increased Cast Speed 30% increased Movement Speed | A large blanket increase of stats almost any build desires. The Movement Speed especially is very desirable - clicking this node will simply feel good. |
+30% to Cold and Lightning Resistances Critical Strike Chance is increased by Overcapped Lightning Resistance Evasion Rating in increased by Overcapped Cold Resistance | A mix between the effects of Choir of the Storm and Replica Perfect Form. Note that these mods do not stack. |
50% more Cast Speed while holding a Fishing Rod | The only useful stat Fishing Rods can roll is up to 28% increased Cast Speed, with Reefbane granting 40%. On its own this node is generally not worth it but could shine when allocating the following node: |
All hits are Critical Strikes while holding a Fishing Rod | 50% more Cast Speed, 28% increased Cast Speed and a Diamond Shrine for the cost of 2 Ascendancy Nodes, both Weapon Slots (Fishing Rods are two-handed melee weapons) and a 6 link (as Fishing Rods are limited to 4 sockets). A debatable trade but may have its uses. Tip: Equipping Fairgraves' Tricorne in order to enable fishing related items to drop may be beneficial depending on the market. |
100% of Lightning Damage Converted to Cold Damage Your Cold Damage can Shock | Frees up two ring slots by removing the need for 2x Call of the Brotherhood for builds that wish to fully convert to Cold Damage. Freeze is an extremely strong ailment and you don't lose the ability to shock for it. |
Enemies Chilled by your Hits lessen their damage dealt by half of Chill Effect Enemies Chilled by your Hits have Damage taken increased by Chill Effect | Same effect as granted by Call of the Void, giving a nice boost in survivability. The second line makes monsters take up to 30% increased damage, which is a very substantial damage boost. |
All Damage Taken from Hits can Chill you The Effect of Chill on you is reversed. | A mix between Call of the Void and Winterweave. Removes an extensive amount of opportunity cost in order to run Reverse Chill which grants up to 30% increased Action Speed. With this node the only thing left to solve is a source of self damage in order to maintain the Chill. Tip: Lethe Shade doubles the duration of the Chill. |
Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metres | The effects of Storm's Gift on an Ascendancy Node. Synergizes with Inpulsa's Broken Heart to enable its explosions to chain off themselves. |
Duelist
The Legacy of Phrecia Ascendancies currently revealed for the Duelist Class is the Gambler which offers both great Offensive and Defensive stats - and the Paladin, a powerful supportive Ascendancy.
Gambler
Node Effect | What it Does |
---|---|
50% chance to Avoid Elemental Ailments 50% chance to Avoid being Stunned | This makes it easier to cap your Ailment avoidance, especially allowing for a smoother early game experience. |
-25% to all Elemental Restistances 50% chance for Elemental Resistances to count as being 90% against Enemy Hits | At 75% Elemental Resistance this effectively reads as "50% chance to take 60% less Elemental Damage". An extremely strong node for builds that don't invest into maximum resistances. The downside does make gearing more difficult, however. |
Hits have 50% chance to treat Enemy Monster Elemental Resistance values as inverted | A ridiculously strong node especially when paired with the Elemental Mastery that grants an additional 25% chance for inversion. Doryani's Prototype with capped Lightning Resistance synergizes well with this node. |
Damage of Enemies Hitting you is Unlucky while you are on Low Life | This node mainly shines against hits that have high damage roll ranges. In the most extreme cases where an enemy's skill can deal e.g. 1 to 1000 damage, this would provide an average expected damage reduction of 33%. It however quickly loses value as the top and bottom rolls get closer to each other. |
Chance to Block Spell Damage is Unlucky Chance to Block Attack Damage is Lucky | A very strong defensive option when paired with life recovery on block mechanics and 100% Spell Suppression. |
Chance to Block Spell Damage is Lucky Chance to Block Attack Damage is Unlucky | Generically far less useful than "Tails" but may have uses against certain Uber Bosses. Saffell's Frame paired with Tempest Shield and forgoing any further block investment might be reasonable. |
Your Critical Strike Chance is Lucky Damage with Hits is Unlucky | As Lucky and Unlucky cancel each other out, so getting a source of lucky damage such as from The Fulcrum or Perquil's Toe could be a good option. Don't use this with high damage range skills without a source of lucky. |
15% chance to deal Triple Damage 30% chance to deal Double Damage Deal 25% less Damage | Assuming a build has no other sources of "chance to deal double/triple Damage" this results in a 16.6% more damage multiplier. The more sources of DD/TD you have the less valuable this becomes. |
Paladin
Node Effect | What it Does |
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Curses are inflicted on you instead of Linked targets 40% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target | 40% increased Effect of Non-Curse Auras is a massive amount and could potentially make the Paladin the best Aurabot Support in Legacy of Phrecia. |
Magic Utility Flasks applied to you have 40% increased Effect Non-Unique Utility Flasks you Use apply to Linked Targets | Grants the same effect as Ceinture of Benevolence, a popular belt for Supports. 40% Flask Effect is a massive increase that further leans into a great Support Ascendancy. |
+5 to Level of all Link Skill Gems Lose no Experience when you die because a Linked target died | The only link skills that truly benefit from extra Levels are Frigid Bond Support and Flame Link. For these Skills this Node grants a very substantial damage boost however. |
Grants Level 30 Discipline Skill | Level 30 Discipline grants 50% more Energy Shield when compared to Level 20. |
Grants Level 30 Determination Skill | Level 30 Determination grants 50% more Armour when compared to Level 20. |
Grants Level 30 Grace Skill | Level 30 Grace grants 66% more Evasion when compared to level 20. |
You have Consecrated Ground around you while stationary Effects of Consecrated Ground you create Linger for 4 seconds | Combines parts of the Inquisitor's Sanctuary and Pious Path. This gives you a bit of life regeneration and 50% reduced effect of curses on you. |
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy | A 1:1 copy of the Guardian's Unwavering Crusade. The Relics grant the equivalent of Level 27 versions of Hatred, Anger and Wrath. Though these do not scale with Effect of Non-Curse Auras. |
Nearby Enemies take 25% increased Elemental Damage | An offensively stronger version of the Inquisitor's Augury of Penitence. |
Enemies Taunted by you take 20% increased Damage Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets Warcries have infinite Power | A combination of the Champion's Conqueror and Worthy Foe as well as Redblade Banner. Redblade Banner especially incurred heavy opportunity cost so a source for infinite Power is good. |
Templar
The Legacy of Phrecia Ascendancies currently revealed for the Templar Class is the Architect of Chaos which mainly focuses on Vaal Skills - and the Polytheist, who can easily reach Resistance cap and especially shines with Nova based skills.
Architect of Chaos
Node Effect | What it Does |
---|---|
+3 to Level of all Vaal Skill Gems | A generic but powerful damage boost for Vaal Skill Gems. |
8% increased Maximum Life for each Corrupted Item Equipped 12% increased Maximum Energy Shield for each Corrupted Item Equipped -4% to all Resistances for each Corrupted Item Equipped | A stronger version of Shadowstitch's mods. This can provide up to 80% increased Maximum Life and 120% increased Maximum Energy Shield when all equipped items are corrupted. |
50% reduced Soul Gain Prevention Duration 286% increased Vaal Skill Critical Strike Chance | GGG has been very cautious with sources of reduced Soul Gain Prevention Duration. Being able to get 50% at once opens up exciting new build possibilities. |
Skills cost Life instead of Mana | A good way to solve mana costs especially after the nerfs to Inspiration Support and the removal of reduced mana cost flask suffix mods. |
Skills reserve Life instead of Mana 100% increased Life Reservation Efficiency of Skills | A strong node for mana stackers as this allows them to run Auras without sacrificing their huge mana pools for reservation. |
Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 1 second | Grants the same effect as Dissolution of the Flesh but only requires 1 second of not taking damage. While Dissolution grants up to 30% more Life this is a worthwhile trade in most cases. |
Everlasting Sacrifice Shepherd of Souls | Everlasting Sacrifice grants "When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds." and can be found on Mahuxotl's Machination. Shepherd of Souls grants "Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds" and can be found on Yaomac's Accord. |
50% increased Vaal Skill Effect Duration Vaal Skills require 50% reduced Souls per Use | Reduced soul cost for Vaal Skills is another extremely rare stat that further enables the Vaal Skill archetype. Soul Gain Prevention Duration is directly affected by the Skills duration. This means the 50% increased Vaal Skill Effect Duration is a potential downside in certain builds that aim to reduce the Prevention Duration as much as possible. |
Polytheist
Node Effect | What it Does |
---|---|
+3 to Minimum Endurance Charges +3 to Minimum Frenzy Charges +3 to Minimum Power Charges | Completely removes the need for Charge generation, additional Max Charges can be made up with +1 to Minimum Endurance/Frezy/Power Charges on Rare Gear. Very useful especially for Bossing. |
Hex Reflection Your Hexes can affect Hexproof Enemies Immune to Reflected Damage | A combination of the effects of Atziri's Reflection, Bastion of Elements and Unholy Authority. Hex Reflection inflicts the monster with the same Hex it curses you with. Note that the Hex still affects you. |
Spells fire 2 additional Projectiles Nova Spells Cast at the targeted location instead of around you | +2 Projectiles is generically powerful for most projectile based builds. Grants Astral Projectors effect without the heavy 30% less damage and 20% less AoE penalties. Astral Projector already is an integral part for builds such as Shockwave Totem, making this is an extremely strong node. |
Burning Hoofprints Triggers Level 20 Abberath's Fury | Grants Level 20 instead of the Level 7 version granted by Abberath's Hooves. While numbers for Level 20 are unknown this could potentially create a viable walking simulator build which is always a blast to play. |
100% increased Evasion Rating while moving Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 4% of Life per second while moving 100% increased Mana Regeneration Rate while moving | Synergizes with any Build that doesn't have to stop moving in order to deal damage, such as Abberath's Fury. |
Nearby Enemies are Blinded 100% increased Critical Strike Chance against Blinded Enemies Enemies Blinded by you have 100% reduced Critical Strike Chance | A strong combination of offensive and defensive bonuses. Note that Monsters with sources of #% increased Critical Strike Chance from Monster Modifiers or Map Mods may still Crit you. |
Enemies you've Hit Recently have 100% reduced Life Regeneration rate 30% more Maximum Attack Damage | Use this node with Attacks that have a very wide Damage range such as Lightning Damage or for Bleed builds. Stopping Monster Life Regeneration can be especially useful for said Bleed builds. |
+10% to maximum Cold Resistance Cannot be Frozen | +10% to maximum Cold Resistance is an absurd amount and makes it substantially easier for Melding of the Flesh builds to reach the 90% Resistance cap. "Cannot be Frozen" is the icing on the cake. Note: The previous nodes before this are counterintuitive for any Spell based build. All Nova skills are Spells which reduces the synergy within the Ascendancy. This may be intentional. |
+300 to maximum Life Regenerate 8% of Life per second Spell Skills deal no Damage Your Spells are disabled | Effectively grants Gruthkul's Pelt. Losing access to Spells is an extremely harsh downside even for Attack based builds as it disables Auras, Heralds, Curses, Stances, Guard Skills, Frostblink, Banners and Berserk. |
Witch
The Legacy of Phrecia Ascendancies currently revealed for the Witch Class is the Harbinger, which grants various bonuses as well as abilities to summon Greater Harbingers - and the Herald which, true to its namesake, focuses heavily around Heralds.
Harbinger
Node Effect | What it Does |
---|---|
30% increased Energy Shield Recovery rate 30% increased Mana Recovery rate | A solid node as ES/Mana Recovery rate is a very scarce stat otherwise. |
Grants Summon Greater Harbinger of the Arcane Skill | Identical to the Harbinger granted by The Surging Thoughts which casts a 4s Arcane Surge on you, with a cooldown of 8s. |
100% increased Area of Effect of Hex Skills Temporal Chains has no Reservation if Cast as an Aura | Blasphemy Support turns Temporal Chains into an Aura. A good pickup for builds that invest into Curse Effect. |
Immune to Curses while Channelling Unaffected by Chill while Channelling Unaffected by Shock while Channelling | While Cast while Channelling Builds are granted effective immunity to Curses, Chill and Shock this may still be worth picking up for builds that occasionally channel a skill to strip ailments. |
Buffs on you expire 30% slower Debuffs on you expire 30% faster | Slower buff expiry is an effect previously only granted by self cursing Temporal Chains and Solstice Vigil and stacks additively with them. On its own this grants a nice boost to your Harbingers and Soul Eater/Headhunter buff uptime. It has a lot of interesting potential when paired with other sources of slower buff expiration. |
Grants Summon Greater Harbinger of Focus Skill | Identical to the Harbinger granted by The Immortal Will which grants Ailment Immunity, Stun Immunity, 20% Damage Reduction and Curse Immunity for 4s every 8s. |
Grants Summon Greater Harbinger of Time Skill | Identical to the Harbinger granted by The Torrent's Reclamation which grants +10% Action Speed for 8s every 10s. Paired with slower buff expiry this turns into permanent +10% Action Speed. A great pickup if your build benefits from the following node: |
40% increased Cooldown Recovery Rate | A better version of the Saboteur's Like Clockwork and a fantastic node for any build that wants Cooldown Recovery Rate such as Cast On Critical Strike Support builds. This also increases the uptime of your Harbingers as they cast their buffs more frequently. |
Herald
Node Effect | What it Does |
---|---|
Your Aura Skills are Disabled 200% increased Mana Reservation Efficiency of Herald Skills | This node is mandatory to take as every other Node branches from it. Note: Spellslinger, Arctic Armour, Blood and Sand, Blastchain Mine Support, Petrified Blood, Tempest Shield, Temporal Rift and Aspects (Cat, Spider, Stealth) do not count as Auras. |
+75% to Chaos Resistance while affected by Herald of Agony Herald of Agony has 100% increased Buff Effect | Causes a Level 20 Herald of Agony to grant an additional 20% chance to Poison on Hit and 10% more Damage with Poison. One of the few sources of generic Chance to Poison. Also makes capping Chaos Resistance substantially easier. Keep in mind you may only pick one of the Herald specific Nodes. |
Herald of Thunder has 100% increased Buff Effect +5% to maximum Lightning Resistance while affected by Herald of Thunder | Causes a Level 20 Herald of Thunder to grant an additional 19 to 76 Added Attack and Spell Lightning Damage. The +5% to maximum Lightning Resistance is the far more impactful stat here. |
Herald of Ash has 100% increased Buff Effect +5% to maximum Fire Resistance while affected by Herald of Ash | Causes a Level 20 Herald of Ash to grant an additional 20% of Physical Damage as Extra Fire Damage. Both the Buff Effect and the +5% max res are respectable bonuses. |
Herald of Ice has 100% increased Buff Effect +5% to maximum Cold Resistance while affected by Herald of Ice | Causes a Level 20 Herald of Ice to grant an additional 38 to 56 Added Attack and Spell Cold Damage. The +5% to maximum Cold Resistance is the far more impactful stat here. |
Herald of Purity has 100% increased Buff Effect 15% additional Physical Damage Reduction while affected by Herald of Purity | Causes a Level 20 Herald of Purity to grant an additional 12% more Physical Damage, which is sizeable. 15% additional Physical Damage Reduction is by far the best stat out of all the Herald specific bonuses |
+5% to Critical Strike Chance of Herald Skills Herald Skills have 50% increased Area of Effect | A big increase in damage potential for Herald of Thunder/Herald of Ice Autobomber builds. 50% increased Area of Effect is also a very welcome statline. |
+2 to maximum number of Sentinels of Purity +25 to Maximum Virulence Minions deal 66% increased Damage while you are affected by a Herald | Another big increase in damage for the Minion oriented Heralds. |
+3 to Level of all Herald Skill Gems | Grants good damage to the active components of the Heralds (except for Herald of Ash). Especially valuable for the Minions from Herald of Purity and Herald of Agony. Not worth taking when Heralds are used only for their buffs. |
20% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy | Elemental Conflux causes ALL of your damage to Ignite, Chill and Shock. Keep in mind it does not contribute towards Freeze. |
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance Maximum Endurance, Frenzy and Power Charges is 0 | Eternal Damnation as an Ascendancy Node. While the downside is very severe this can still be an extremely strong node when properly built around, as the Damage Reduction granted is not affected by Enemy Penetration. |
Ranger
The Legacy of Phrecia Ascendancies currently revealed for the Ranger Class is the Daughter of Oshabi who specializes in Wands, Shrines and Evasion stacking - and the Whisperer, which enables a new Dexterity-Mana Stacker archetype and more.
Daughter of Oshabi
Node Effect | What it Does |
---|---|
Defences from Equipped Body Armour are doubled if it has no Socketed Gems +60% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems 30% increased Maximum Life if you have Equipped Gloves with with no Socketed Gems 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems | A slightly stronger version of the Affliction leagues Warden of the Maji's Wildwood Ascendancy. With the current state of socket pressure in PoE this node loses some appeal but has potential uses. Synergizes with The Untouched Soul. |
2% increased Attack Damage per 450 Evasion Rating Rare and Unique Enemies within 120 metres have Minimap Icons | Grants the effect as if dual wielding 2 Dreamfeathers without actually taking up a weapon slot, making Evasion stacking attractive again. While the node claims to reveal within 120 metres in reality this is limited by the engine only rendering monsters roughly 2 screens away. |
All Damage inflicts Poison against Enemies affected by at least 5 Grasping Vines Inflict 1 Grasping Vine on Hit | A more powerful version of Inextricable Fates effect as it stacks more reliably. |
Trigger Level 20 Create Lesser Shrine when you Kill an Enemy | The Gull creates a Level 1 Lesser Shrine on kill, with a 20 second cooldown. It is unknown how the Level 20 version differs from this. It has to be substantially better in order to offset the loss of 75% increased Effect of Shrine Buffs on you granted by The Gull however. |
Gain a random shrine buff every 10 seconds | Potential to be extremely strong for long content such as The Simulacrum. Definitely pair this node with The Gull to increase their strength and look out for potential Idols that further enhance Shrine Buffs. |
+2 to maximum number of Sacred Wisps +2 to number of Sacred Wisps Summoned | Doubles the potency of Sacred Wisps Support which is roughly 25% more damage for builds that utilize it. |
Skills Supported by Spellslinger have 50% increased Cooldown Recovery Rate Skills Supported by Spellslinger have 50% reduced Mana Reservation | Increases the usability of Spellslinger substantially as it softens its main downside of exorbitant mana reservation costs. |
Whisperer
Node Effect | What it Does |
---|---|
Intelligence provides no inherent bonus to Maximum Mana +1 to Maximum Mana per Dexterity | An interesting twist in scaling which opens up brand new build possibilities like right tree sided Dexterity Mana Stackers. Note: Usually every 2 Intelligence grants 1 additional Mana meaning this Node is twice as efficient. |
100% of Physical Damage is taken from Mana before Life | Causes especially Mana Stackers to be a lot more durable against large Physical Hits as they usually run out of Life long before running out of Mana. Ideally paired together with Mind over Matter but may still have use cases on its own for builds that can't easily reach MoM. |
50% increased Mana Cost of Skills Attack Skills have Added Lightning Damage equal to 4% of maximum Mana | Stacks with the effect of Mind of the Council in order to reach 10% of maximum Mana as Added Lightning Damage. This makes Mana stacking Attack builds a very viable archetype especially when paired with Dexterity stacking. |
Gain 10 Rage after Spending a total of 200 Mana | Grants one of the effects of Ravenous Passion without shifting Rage to be Spell based. A potential source of massive amounts of Rage. |
50% increased Mana Recovery from Flasks Non-instant Mana Recovery from Flasks is also Recovered as Life | Grants one of the effects of Indigon. Generally not the most useful mod as Mana Flasks recover substantially less than Life Flasks and are hard to keep up consistently to be worthwhile. For Attack based builds,which the Whisperer heavily incentivizes, Leech is simply a better source of Mana. |
+4 to Minimum Frenzy Charges +4 to Minimum Power Charges +1 to Maximum Frenzy Charges and Maximum Power Charges | Similar to the Hierophant's Conviction of Power, but it grants Frenzy Charges instead of Endurance Charges. Slightly lower value when compared to Conviction of Power as permanent Endurance Charges are more desirable as they are harder to acquire and unreliable Defenses feel worse. |
50% increased Blind EIffect 100% increased Stealth Blind Enemies on Hit | Stealth reduces the range at which monsters begin targeting the player, a fairly useless stat apart from very niche cases. The Blind on Hit and Blind Effect are decent. |
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value | Grants the main effect of Crown of Eyes. |
Projectiles from Attacks Fork Projectiles from Attacks can Fork 1 additional time | Effectively grants a global Awakened Fork Support. |
Marauder
The only Legacy of Phrecia Ascendancy currently revealed for the Marauder Class is the Antiquarian who grants a mixed bag of different bonuses.
Antiquarian
Node Effect | What it Does |
---|---|
Your Hits can't be Evaded 50% reduced Dexterity | Being able to forgo Accuracy investment while still committing to Crit is very useful in an otherwise difficult part of the tree when it comes to Accuracy. Keep in mind 50% reduced Dexterity increases strain on gearing. |
Far Shot | Similarly to Deadeye's Far Shot, this is a borderline broken damage steroid for any projectile build that does not need to be in melee range to deal damage. |
-100 Physical Damage taken from Projectile Attacks Gain 50% Chance to Block from Equipped Shield instead | Flat damage reduction can be very strong when other layers of mitigation are utilized. This potentially causes monsters to deal 0 damage as it happens at the end of the damage calculation. Setting any equipped Shield to grant 50% Chance to Block makes it far easier to reach Max-block especially with low Block Chance Unique Shields. |
You have no Intelligence +150 to Strength | A large increase in Strength which is attractive for Stat Stackers. The downside means you cannot use blue support gems. It also blocks the usage of Frostblink which is a staple in most builds nowadays. Tip: Negate these downsides with the Supreme Ostentation Keystone granted by Timeless Jewels when needed. |
1000% increased Stun and Block Recovery | Equivalent to a max rolled Immutable Force. This causes you to effectively become immune to Stuns. |
1% increased Duration per 10 Strength | An extremely unique modifier. Increased Duration is a rather rare stat so having access to potentially up to +200% is bound to produce some very interesting builds. |
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour | Same effect as granted by Ynda's Stand. Mainly used by Minion builds and Wardloopers. This allows Wardloopers to run a flask sustain belt instead, but keep in mind they lost the Ascendant's flask charge generation. |
Gain Adrenaline for 10 seconds when Ward Breaks | A strong steriod when your Ward Breaks. Not useful for builds utilizing Olroth's Resolve as these builds generally die when their Ward is overwhelmed. |
100% faster Restoration of Ward 100% increased Global Defences | Global Defences scales Ward and is a very rare stat otherwise, allowing for massive Ward pools with the node that precedes it. |
Summary
The Legacy of Phrecia Event replaces all 19 existing Ascendancies with completely new versions. As Ascendencies are an integral part of any PoE build these are sure to mix up the meta substantially. Shadow, Ranger, Duelist, Marauder, Templar and Witch each have 3 brand new Ascendancy choices. Combined with the Scion's own Ascendancy there are a lot of new and interesting options to build your character.