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Cenotaph Solar Warlock Build

Last Updated: June 10th 2024

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The Final Shape

Cenotaph Mask is an exotic from left field that has shaken the endgame meta for many Warlocks. It’s versatile among all the Subclass elements and is an S-Tier support exotic for any fireteam occasion. It’s so good that it became a day 1 raid requirement and had a recent nerf. Even with that, it still stands above many other support exotics. Cenotaph Mask Solar Warlock build will make you the best friend of any guardian that joins your squad.

Now let’s dive into this exotic and why it’s meta for support builds. Cenotaph Masks armor perk reads “Steadily reloads a portion of your equipped Trace Rifle’s magazine from reserves. Damaging a vehicle, boss, or Champion with a Trace Rifle marks them as the target. When an ally defeats the marked target, Special ammo is generated for you and Heavy ammo for your allies.” This selfless exotic will ensure you always have ammo for your Trace Rifle and consistently fill your teammates with Heavy shots.

  • All Trace Rifles work with this build
  • Versatile among Subclasses
  • High ammo regeneration
  • No benefits for general mobbing
  • No benefit to overall damage
  • Not great for solo play

Gameplay Loop

For Cenotaph Mask Solar Warlock the gameplay loop is much more passive since this is a support build. Targeting larger enemies is the job of this build since getting heavy bricks for your team is the play. Champions are the main focus since their individual abilities can devastate a team. Larger bosses just need a few taps from a Trace Rifle to mark them for damage. Feel free to use it on general mobs since final blows drop special ammo bricks. Using Well of Radiance during damage phases and tight situations is key for survivability. 

Quick tip for keeping up healing is to consume your grenade to activate Heat Rises. With this you can Phoenix Dive to add restoration to yourself and keep it going with Ember of Empyrean. You’ll have consistent heals from taking targets down with your Solar Trace Rifle.

Ability Breakdown


  • Well of Radiance
    • This Solar super has been a staple for essentially ever Warlock since it's inception. Players become nearly invulnerable within the circle of the well while getting Radiantand Restoration effects. Now if you're using this for a damage phase with teammates remember to not move around within the Well as you're likely to down your teammates.


  • Phoenix Dive, This is a great option for those Warlocks looking to not just stand in a circle and instead continue to glide around the battlefield.
  • Strafe Jump, Jump of your choice!
  • Incinerator Snap, This is just a simple melee that has a close but wide attack range. Also the Scorch applied by this can affect multiple targets at once.
  • Fusion Grenade, This is a phenomenal options combined with Touch of Flame. You're grenade will explode twice so it's a great option for champs.


  • Touch of Flame, Your grenades have enhanced abilities (Fusion for this build) Fusion Grenades explode twice.
  • Heat Rises, This is just a great option to consistently keep up healing and melee energy. Consume your grenade to cure yourself and teammates. The ability to shoot, melee, and throw grenades while gliding is fun while helping your melee energy.

Remember to use Heat Rises first before Phoenix Dive so you can activate restoration.


  • Ember of Torches, Powered melee attacks against combatants make you and nearby allies radiant. This is perfect for consistent activation of more weapon damage and intrinsic Barrier stuns.
  • Ember of Empyrean, Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. You should consistently have both these buffs if you use your Solar trace rifle.
  • Ember of Searing, Defeating scorched targets grants melee energy and creates a Firesprite. With Incandescent on your trace rifle you'll consistently scorch targets.
  • Ember of Singeing, Your class ability recharges faster when you scorch targets. You want to have that Phoenix Dive back instantly after scorching targets with your trace rifle.


Required Gear and Weapons

Cenotaph Mask

How to acquire:

  • Purchase from Xur (his loot rotates weekly).
  • Decrypting exotic engrams at Rahool (it will be a random exotic drop, but will prioritize exotics you currently do not have, known as the knockout system).
  • Farm the expert lost sector on helmet Armor days.
  • This assumes you've purchased Lightfall and it's season pass that includes Season of the Deep.
  • Available as drop from Vex Strike Force.

Stat Priorities

  • Resilience > Discipline > Recovery.
  • Resilience is the amount of damage you can take before dying, as well as your shield capacity.
  • Discipline is what reduces your grenade cooldown.
  • Recovery is how long it takes for your health to regenerate after you take damage.

Learn more about the Stats available to you in Destiny 2 with our dedicated guide.

Armor Mods

  • Helmet
    • Heavy Ammo Finder - Increases the drop chance of Heavy ammo on kill.
    • Hands-On - Gain bonus Super energy on melee kills.
    • Harmonic Siphon - Rapid solar final blows create an Orb of Power.
  • Gauntlets
    • Focusing Strike - Grant class ability energy when you cause damage with a powered melee attack.
    • Impact Induction - Causing damage with a powered melee attack reduces your grenade cooldown.
    • Heavy Handed - Your powered melee final blows create Orb of Power.
  • Chest
    • Resist mods, your choice - choose for the activity you are going into!
      • Recommend Arc, Void, and Solar resistance mods for general combat.
  • Leg
    • Solar Weapon Surge - Your Solar weapons gain a small bonus to damage while you have any Armor Charge.
      • Having 1 of these results in a 10% strand weapon damage boost.
    • Recuperation - Replenishes health each time you pick up an Orb of Power.
    • Innervation - Reduces grenade cooldown each time you pick up an Orb of Power.
  • Bond
    • Reaper - Use class ability, then get a kill with a weapon to spawn an orb of power.
    • Time Dilation - Your decaying Armor Charge has a longer duration.
    • Bomber - Reduces grenade cooldown when using your class ability.

Artifact Mods

Cenotaph Mask Solar Warlock does not require any artifact mods from season 23.

Recommend Weapons

  • Kinetic Weapon: Midnight Coup - We love this Into the Light variant for it’s origin trait that reduces our cooldown on our grenade.
  • Energy Weapon: Acasia's Dejection - This Trace Rifle has a book of amazing perks to combine like Reconstruction and Incandescent.
  • Power Weapon: Gjallarhorn - This classic Rocket Launcher does massive damage on it’s own while buffing your team’s non-exotic rockets. 


Variants of this setup are based mainly on what weapons you want to run for yourself. For this build the weapons are mostly your choice, but below are some suggestions for an overall good gameplay loop.

  • Non-exotic Trace Rifle - For this setup you’ll equip a legendary Trace Rifle instead of an exotic variant. The main reason for this is because currently we have no Solar exotics available for Trace so we can use that spot for our Heavy instead. I personally love Acasia's Dejection from the Root of Nightmares raid. It can roll Incandescent so it’s perfect for spreading scorch.
  • Exotic Trace Rifle - Obviously equipping an Exotic Trace means we get those enhanced effects. One Trace Rifle we recommend is Ager's Scepter. This Stasis weapon slows targets and has a firing mode that drains your super for massive damage. This is an excellent option if you’re looking to have those slow effects to help your team. Divinity is another option since it creates debuff cage giving your team more damage and it stuns Overload Champs.


Cenotaph Mask Solar Warlock is the ultimate support build thanks to its versatility in multiple activities. Access to ammo, healing, and damage is something that every day 1 raid team needs and this build brings exactly that. You likely won’t have the most kills or top damage with this setup, but being that support to help your team is crucial. 


Written by: Byrdman

Reviewed by: SquirrelyDan, Tenkiei

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