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Full Vessel of Hatred Patch Notes

Last Updated:October 5, 2024

Here is the full Vessel of Hatred Patch Notes including the initial 2.0 Patch Notes as well as the 2.0.1 and 2.0.2 Patch Notes Updates.

Patch 2.0.2 Game Updates

Note: Nvidia DLSS Frame Generation and Ray Traced Foliage will be disabled while the team works on addressing an issue in an upcoming patch.

Balance Updates

All Classes

Runewords

Sorcerer

Passives & Legendary Aspects

Unique Items

Tempering

Paragon

Infernal Hordes

Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.

  • Greater Chest of Equipment cost increased from 60 to 200.
  • Scrolls of Restoration have been added to the loot table.
  • Chest of Materials have been reworked to consume all remaining Aether.
  • Chest of Equipment has been removed.
  • The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.
  • The Greater Chest now contains a guaranteed Ancestral Legendary.
  • Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.
  • The Item Chest has been removed.
  • Infernal Compasses can no longer be crafted.
  • Infernal Compasses are now rare drops found in Torment Difficulties only.
  • The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.
  • The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).
  • The number of revives is now limited to 4 across all Torment Difficulties.

User Interface and User Experience

  • A new key-binding has been added to change from run to walk.
  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.

Miscellaneous

  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
  • Gems and Runes can be freely swapped without needing to visit the Jeweler.

Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.

  • The Blacksmith Cache now requires 5 Forgotten Souls to craft.
  • Mythic Unique Item crafting has been adjusted. How to Craft:
    • Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks
    • Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks
      • A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.
    • Where to Craft
      • Previous: The Alchemist
      • Now: The Blacksmith

Developer’s Note: We've received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We've also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.

  • Runes are now guaranteed to be dropped from the following sources
    • Boss encounters throughout the Vessel of Hatred campaign.
    • Whisper Caches
    • World Bosses
    • First time reward for clearing a Stronghold (magic runes only)
  • Impairment Reduction will no longer appear on items.

Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.

Patch 2.0.2 Bug Fixes

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Tempering

Paragon

User Interface and User Experience

  • Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
  • Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.

Miscellaneous

  • Fixed an issue where the stealth effect for Shroud of False Death wouldn't be broken by Mercenaries or Minions dealing damage.
  • Fixed an issue where the Stealth effect for Shroud of False Death could prevent a summoned boss from spawning.
  • Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
  • Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran's talisman.
  • Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
  • Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.

Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.

  • Various performance, UI, visual, and stability improvements.

Patch 2.0.1 Key Updates From PTR

Game Updates

Masterworking

  • The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.
  • Masterworking materials now drop from more sources inside Nightmare Dungeons, including:
    • Resplendent chests
    • Normal chests
    • Miscellaneous Interactive Objects, such as ambient corpses
    • Breakable Objects
    • The Butcher
    • Treasure Goblins
    • Local events
  • Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.
  • Material costs for Masterworking at lower Ranks have been adjusted.

The Pit

  • 50 additional Pit Tiers have been introduced, totaling 150.
  • Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.

Loot Updates

  • Lower-level monsters will now drop more items, and less crafting materials.
  • Overall loot quality dropped by Hellborne has been increased.
    • There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.
  • Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.
    • The Butcher will always drop at least 1 legendary item.
    • The Butcher will always drop the Butcher's Cleaver Unique weapon.
    • Treasure Goblins will always drop at least 1 Legendary item.
  • World Boss loot now scales with higher torment tiers.
  • Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.
  • Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.
  • The chance for Uniques to roll as Ancestral has been significantly increased.
  • Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.

Runewords and Sockets

Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.

Runewords and Sockets Changes

Experience Rewards

  • The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
  • Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We've adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it's mandatory to hold them from completion until later character levels.

  • Experience rewards for Renown Tiers I and II have been changed to flat values so players don't feel like they need to wait until higher Difficulties to cash them in.

Paragon Updates

General

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Miscellaneous

  • The audio for a Mythic Unique dropping now takes priority over other sounds.
  • Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.
    • Super Elite Life increased by +50%
    • Elite Life increased by +25%
    • Standard Monster increased by +11%
  • Scrolls of Restoration will be acquirable through the Season Journey.
  • Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.
  • The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.
    • Additionally, lower-level items will have higher amounts of Armor than before.
  • Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.

Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they're better at aiming projectile attacks.

  • The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.

Patch 2.0.1 Bug Fixes

Class Specific

  • Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
  • Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
  • Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
  • Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
  • Fixed an issue where the following Necromancer skills had incorrect values.
    • Reap
    • Hemorrhage
    • Bone Splinters
    • Blight Corpse Tendrils
    • Rathma's Vigor
  • Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
  • Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
  • Fixed an issue where Titan's Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.
  • Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.
  • Fixed an issue where Fireball didn't deal damage when Gloves of the Illuminator were equipped.

Items and Tempering

  • Fixed an issue where several Legendary aspect values were lower than intended.
  • Fixed an issue where Heir of Perdition's damage bonus against Angels and Demons was multiplicative instead of additive.
  • Fixed an issue where Ancestral Legendary Items weren't dropping in Torment Difficulty IV Nightmare Dungeons.
  • Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.
  • Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.
  • Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.
  • Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.
  • Fixed several instances where Fists of Fate was not properly adjusting damage with its power.

Miscellaneous

  • Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.
  • Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.
  • Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.
  • Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.
  • Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.
  • Fixed multiple instances where Glyph descriptions were inaccurate.
  • Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.
  • Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)

Patch 2.0 Game Updates

Accessibility

  • Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.

Gem Changes

  • The drop quantity of Gem Fragments now increases as you ascend Difficulties.
  • New Gem Tier: Grand
    • Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.
    • Grand provides a 50% increase in power from the previous tier, Royal.
  • Some Gem effects have been reworked
    • Ruby armor effect changed from % Max Life to + Strength.
    • Amethyst armor effect changed from +Strength to +% Barrier Generation.
    • Diamond armor effect changed from +% Barrier Generation to + All Stats.
  • Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.
  • Gem stat updates, starting with Chipped, ending with Grand:
    • Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25/50/75/100/150.
    • Amethyst (+% Barrier Generation): +2/4/6/8/12.
    • Diamond (+ All Stats): +8/16/24/32/50.
    • Skull (+% Healing Received): +4/6/8/10/15.

Additions

All Classes

Mythic Unique Items

Heir of Perdition - Mythic Unique Helm

  • Affixes
    • Inherent: +200% Damage to Angels and Demons
    • +20% Critical Strike Chance
    • +20% Lucky Hit Chance
    • +20% Movement Speed
    • +2 to Core Skills
  • Power
    • Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Shroud of False Death - Mythic Unique Chest Armor

  • Affixes
    • Inherent: +1 to All Passives
    • +111 All Stats
    • +222 Maximum Life
    • +333% Damage on Next Attack After Entering Stealth
    • 11.1% Resource Generation
  • Power
    • If you haven't dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

Shattered Vow - Mythic Unique Polearm

  • Affixes
    • Inherent: +400% Damage to Healthy Enemies
    • +444 Maximum Life
    • +29.6% Attack Speed while Berserking
    • +444.4% Damage Over Time
    • Lucky Hit: Up to a +44.4% Chance to Become Berserking
  • Power
    • Enemies afflicted by more Damage over Time than remaining Life are Executed.

Assistance - Generic Utility Aspect

  • Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.

Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.

Tempering

New Recipe Sharpened Finesse

  • +X% Basic Skill Damage
  • +X% Core Skill Damage
  • +X% Ultimate Skill Damage (Moved from Worldly Finesse)

Elemental Surge Tempering Recipe has been split into two recipes

  • Elemental Surge - Night
    • Lucky Hit: Chance to Deal Cold Damage
    • Lucky Hit: Chance to Deal Poison Damage
    • Lucky Hit: Chance to Deal Shadow Damage
  • Elemental Surge - Day
    • Lucky Hit: Chance to Deal Physical Damage
    • Lucky Hit: Chance to Deal Fire Damage
    • Lucky Hit: Chance to Deal Lightning Damage

Skill Tree

All class's Skill Trees have been updated to create new connections between nodes.

Class Specific

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Balance Updates

Game Difficulties

  • Monster HP was increased by 25%.
  • Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.
  • Max level Super Elite Health was increased by 50%.
  • Max level Elite Health was increased by 20%.
  • Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.
    • This change was made to afford more predictability in damage received from Elite affixes.

Class Updates

All Classes

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Paragon Updates

  • Glyphs can now be upgraded up to level 100.
  • At level 46, they become Legendary and gain several additional benefits.
    • One additional major affix.
    • A radius size increase.
  • Upgrading to Legendary requires Gem Fragments.
  • Magic Glyphs have been removed.
  • Glyph Experience has moved from Nightmare Dungeons to the Pit.
  • The Paragon board cap has been reduced to 4, plus the starting board.
  • Max Paragon Level is now 300.

Shrine Updates

  • The following Shrines now scale off Weapon Damage, like Skills.
    • Artillery Shrine
    • Blast Wave Shrine
    • Conduit Shrine

Boss Ladder

All Unique items now have a single boss for target farming:

Boss Ladder

User Interface and User Experience

  • The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.
  • The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
  • New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as "You need more mana".
  • The sound that plays when arriving at a pinned destination has been made more prominent.
  • Druid's Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
  • Up to 3 currencies can be pinned in the player's inventory, with Obols and Gold being pinned by default.
  • The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.

Miscellaneous

  • The number of available character slots has been increased from 12 to 14 13.
  • Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
  • The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
  • Common items now stop dropping after Level 10.
  • The allowance cache that contained items helpful for leveling has been updated.
    • No longer has a level restriction.
    • Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.
    • Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.
    • The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.
    • Is now crafted at the Blacksmith instead of the Alchemist.

Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.

  • Ancestral Items are now guaranteed to have at least one greater affix.
  • Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.
  • All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.
  • How Smoldering Ashes are acquired has been updated
    • We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.
    • Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.
      • It does not include Favor awarded for anything outside of playing the game (tier skips).

Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.

Patch 2.0 Bug Fixes

Gameplay

Barbarian

Druid

Necromancer

Rogue

Sorcerer

General

  • Fixed an issue where Mythic Unique Items could not drop for lower-level players.
  • Fixed an issue where the damage over time from Andariel's Visage didn't trigger if an affected monster was far away from the player.
  • Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
  • Fixed an issue where Yen's Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
  • Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
  • Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn't complete properly if Baelgemoth was killed too quickly.
  • Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
  • Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
  • Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
  • The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.
  • Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
  • Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
    • Sly Steps
    • Prudent Heart
    • Assimilation
    • Concussive Strikes
  • Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
  • Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.
  • Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.
  • Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:
    • Vyr's Mastery
    • Gohr's Devastating Grips
    • Skullbreaker's Aspect
    • Stormclaw's Aspect
  • Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.
  • Fixed an issue where Tyrael's Might could be spammed more quickly than intended when being used with channeled skills.
  • Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.

User Interface and User Experience

  • Fixed an issue where Item names in the Transmutation tab were inconsistent.
  • Fixed an issue where the tooltip for Ground Stomp didn't display the modifiers for the Enhanced and Tactical upgrades.
  • Fixed an issue where the Blast-Trapper's and Infiltrator's Aspects weren't associated with the Trap keyword when searching the Codex of Power.
  • Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren't associated with the Poison keyword when searching the Codex of Power.
  • Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
  • Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
  • Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
  • Fixed an issue where Frostburn's Lucky Hit to Freeze was not displayed in Character Stats.
  • Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
  • Fixed an issue where there wasn't a quest marker over the Medical notes dropped by the witch in Alcarnus.
  • Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
  • Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
  • Fixed an issue where Temerity was not gaining the proper amount of barrier based on healing.
  • Fixed an issue where hero details was not displaying healing received from Willpower.
  • Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.
  • Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.
  • Fixed an issue where the icon for Rogue's Inner Sight could remain on slain enemies.

Miscellaneous

  • Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.
  • Various performance, stability, and visual improvements.

What's next?

Our focus is now on the Season 6 and Vessel of Hatred’s Launch. As usual, the Maxroll Team will provide you with the most accurate resources and guides out there! We're continuing to work on more updates and bug fixes for D4Planner! Stay awhile and learn!

With that said, head over to our Discord to stay up to date with our content development and to make the most of your Season 5 experience! Also don't forget to check out our Youtube channel!

Written by: Chewingnom

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