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2.1 Patch Notes – Season of Witchcraft

Last Updated:January 16, 2025

Blizzard just released the 2.1 Patch Notes for the upcoming Season 7: Season of Witchcraft on Diablo 4 Vessel of Hatred! Many game changes and updates are expected! Discover the Patch Notes here on Maxroll and get ready for Season of Witchcraft!

2.1 Patch Vessel of Hatred

Updates from PTR

Vessel of Hatred

Spiritborn

The Seeker

  • Rank 5 Bonus: Scaling increased from 30% to 40%.

Harmonious Seeker

  • Previous – The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.
  • Now – The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike.

Base Game

Balance Changes

Witch Powers

Firebat Servants

  • Damage increased from 15% to 20%.
  • Frequency increased from 3 to 2 seconds.

Abyssal Resonance

  • Damage increased from 300% to 400%.
  • Frequency is now limited to a maximum of every 2 seconds.

Hex of Flames

  • Damage increased from 10% to 40%.
  • Frequency per target is now limited to a maximum of 5 per second.

Aura of Lament

  • Resource gain increased from 2 to 3.

Poison Frog Servant

  • Attack Damage increased from 150% to 400%.

Hex of Whispers

  • Fortify gained reduced from 60% to 15% of the player's maximum Health.

Aura of Siphoning

  • Damage increased from 50% to 80%.

Doom Orb

  • Damage increased from 300% to 400%.

Vengeful Spirit Servant

  • Damage increased from 500% to 750%.

The Cycle

  • Frequency limit per target increased from 5 to 2 seconds.
  • Frequency is now limited to a maximum of 3 a second.

Occult Gems

Elder Sigil

  • Incarnate tag changed to Potency.

Phantom Sting

  • Overpower damage reduced from 40% to 15%.

Pointed Finger

  • Bonus reduced from 25% to 15%.

Toadling's Wish

  • Bonus increased from 25% to 35%.

Vulture Talon

  • DoT tick speed increased from 35% to 50%.

Dust Stone

  • Damage bonus reduced from 4% to 2.5%.

Moonlight Ward

  • Max resist reduced from 1% to 0.5%.

Witching Hour

  • Timer reduced from 5 to 1 second.

General

Aspect of Apogeic Furor

  • Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.
  • Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.

Vehement Brawler’s Aspect

  • Ultimate Skill Ranks reduced from 4 to 2.

Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.

Barbarian

Skills

Hammer of the Ancients

  • Damage increased from 80% to 90%.

Furious Hammer of the Ancients

  • Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.

Whirlwind

  • Damage increased from 18% to 22%.

Iron Maelstrom

  • Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.

Prime Iron Maelstrom

  • Critical Strike Damage increased from 40% to 50%.

Supreme Iron Maelstrom

  • Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
  • Now – Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.

Passives

Belligerence

  • Damage bonus after damaging with a Basic Skill increased from 3% to 4%.

Tempered Fury

  • Maximum Fury increased from 3 to 5.

Walking Arsenal

  • Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.
  • Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.

Gushing Wounds

  • Bleed explosion damage increased from 120% over 5 seconds to 150%.

Legendary Aspects

Aspect Of Incendiary Fissures

  • Earthquake damage bonus increased from 35-55% to 40-60%.

Executioner's

  • Earthquake scaling reduced from 25% for every 100 Strength to 15%.

Of Earthquakes

  • Earthquake damage bonus increased from 10-30% to 20-60%.

Bul-Kathos

  • Earthquake damage bonus increased from 10-30% to 20-60%.

Unique Items

Mantle of Mountain's Fury

  • Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%.

Fields of Crimson

  • Blood pool damage bonus increased from 50% to 70%.

Paragon

Force of Nature

  • Damage vs Close scaling amount increased from 30% to 40%.
  • Maximum bonus increased from 150% to 200%.

Druid

Skills

Lacerate

  • Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
  • Can now be cancelled when using the skill again.

Raging Shred

  • Poisoning damage increased from 30[x] to 150%[x].

Passives

Toxic Claws

  • No longer requires critical strikes, now triggers off any damage from Lacerate or Shred.
  • Bonus damage per rank increased from 16% to 24%.

Bad Omen

  • Lightning Bolt damage increased from 55% to 70%.

Legendary Aspects

Runeworker's Conduit

  • Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%.

Aspect of the Blurred Beast

  • Previous – Shred deals 55-70% more damage, and Shred's first dash lands up to 4 additional strikes based on distance travelled.
  • Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.

Unique Items

Dolmen Stone

  • Number of active Boulders now displays on the skill bar.
  • Can now move while casting Boulder.

Malefic Crescent

  • Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%.

Necromancer

Skills

Enhanced Bone Spear

  • Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.
  • Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.

Supernatural Bone Spear

  • Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.
  • Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.

Army of the Dead

  • Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.

Blood Wave

  • Rank 5 Bonus: Damage scaling reduced from 60% to 30%.

Bone Storm

  • Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.

Supreme Bone Storm

  • Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active.
  • Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.

Legendary Aspects

Bone Duster's Aspect

  • Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.
  • Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.

Unique Items

Deathless Visage

  • Critical Strike Damage increased from 30-50% to 40-60%.
  • Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%.

Lidless Wall

  • Additional Bone Storms now spawn closer together.
  • Critical Strike Damage per active Bone Storm increased from 10% to 20%.

Rogue

Skills

Disciplined Dance of Knives

  • Pierce chance increased from 20% to 35%.

Supreme Death Trap

  • Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.

Shadow Step

  • Cleave area increased when using Shadow Step Cleaves Tempering affix.
  • Radius increased by 15%.
  • Angle increased by 33%.

Rain of Arrows

  • Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.

Passives

Exposure

  • Active Cooldown reduction for Trap Skills increased from 20% to 30%.

Legendary Aspects

Aspect of Star Shards

  • Damage increased from 100-120% to 100-200%.

Aspect of Bitter Infection

  • Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement's damage.
  • Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x].

Slice and Dice Aspect

  • Twisting Blades' cleave area increased.
  • Radius increased by 15%.
  • Angle increased by 33%.

Unique Items

Assassin's Stride

  • Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.
  • Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks.

Sorcerer

Skills

Ice Shards

  • Damage to Frozen enemies increased from 25% to 50%.

Mystical Frost Nova

  • Previous - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
  • Now - Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.

Shimmering Frost Nova

  • Previous - Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.
  • Now - Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.

Invoked Ice Blades

  • Previous - Your Ice Blades gain 10% Attack Speed per active Ice Blade.
  • Now - You and your Ice Blades gain 10% Attack Speed per active Ice Blade.

Deep Freeze

  • Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.
  • Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.
  • Additionally, the final explosion will now happen no matter how Deep Freeze ends.
  • Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.

Supreme Deep Freeze

  • Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
  • Now – Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.

Inferno

  • Rank 5 Bonus
    • Previous – Enemies within Inferno are Vulnerable.
    • Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.

Passives

Permafrost

  • Previous - Frost skills deal 5% increased damage to Elites.
  • Now - You deal 6% increased damage while a Frost skill is on your Action Bar.
  • Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills.

Elemental Synergies

  • The bonus is now doubled if all of your Skills are the same element.

Inner Flames

  • Damage increased from 4/8/12% to 6/12/18%.

Esu's Ferocity

  • Critical Damage above 50% life increased from 25% to 50%.

Enlightenment

  • Charges gained per cast reduced from 15 to 8.

Enchantments

Fire Bolt Enchantment

  • Previous - Dealing damage has a 10% chance to heal you for 4% of your Maximum Life.
  • Now - Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.

Spark Enchantment

  • Chance to form Crackling Energy increased from 14% to 20%.

Legendary Aspects

Aspect of Splintering Energy

  • The damage from Critical Strike Damage bonus now scales from 60-100%.

Aspect of Frozen Memories

  • Previous - The Avalanche Key Passive now applies to 2 additional casts.
  • Now - The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%.

Aspect of Engulfing Flames

  • Damage increased for each second burning from 6% (30% max) to 9% (45% max).

Encased Aspect

  • Life and Mana gained per second increased from 15-35% to 25-45%.

Unique Items

Strike of Stormhorn

  • Bonus damage from Super Ball Lightnings increased from 100% to 125%.

Paragon

Tactician Glyph

  • Damage increased from 10% to 15%.

Adept Glyph

  • Mastery skill area increased from 20 to 30%.
  • Damage increased from 2%[+] to 3%[+].
  • Scaling increased to match similar glyph's that start at 3%.

Electrocute Glyph

  • Critical hit chance increased from 5% to 15%.

Static Surge

  • Damage increased from 40% to 50%.

Fundamental Release

  • Maximum Damage enemies take from you increased from 30% to 50%.

Enchantment Master

  • Bonus increased from 20% to 30%.

Searing Heat

  • Previous - Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%
  • Now - Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%

Icefall

  • Previous - Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
  • Now - Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.

Miscellaneous

  • Tooltips on various items have been updated for clarity.

Bug Fixes

Vessel of Hatred

  • Fixed an issue where the Nagu rune would gain offering with a mercenary equipped.
  • Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm's duration by longer than expected.
  • Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus.

Season of Witchcraft

  • Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.
  • Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo).
  • Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.
  • Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.
  • Fixed multiple instances where Whispers in Headhunts did not properly progress.
  • Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.
  • Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.
  • Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.

Accessibility

  • Fixed an issue where the screen reader did not read out Loadout names in the Armory.

Gameplay

General

  • Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game.
  • Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity.

Druid

  • Fixed an issue where Druid's Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.
  • Fixed an issue where Poison Creeper's Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.
  • Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.
  • Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.
  • Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.
  • Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf's Glee.
  • Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.

Necromancer

  • Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers.
  • Fixed an issue where Summoning Damage Affixes always displayed 0%.
  • Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills.
  • Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier.

Rogue

  • Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.
  • Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.
  • Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.
  • Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.
  • Fixed an issue where Scoundrel's Leathers did not properly treat all Trap and Grenade Skills as Core skills.
  • Fixed an issue where Scoundrel's Leathers did not properly grant bonus core skill damage.

Sorcerer

  • Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.
  • Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.
  • Fixed an issue where Flame Shield Enchantment was activating too late.
  • Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.
  • Fixed an issue where Firebolt Enchantment was not overhealing.
  • Fixed an issue with Okun's Catalyst that would cause it to not increase attack speed when casting a defensive skill.
  • Fixed an issue causing the damage from Okun's Catalyst to deal half of its intended damage.
  • Fixed an issue where aspect of Mind's Awakening was giving lower barrier than intended on its first hit.
  • Fixed an issue where Inferno was not gaining its chance to deal double damage effect.
  • Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.
  • Fixed an issue where Avalanche's bonus damage to Vulnerable targets would only work on the initial target.
  • Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.
  • Fixed an issue with Strike of Stormhorn where it wasn't applying its bonuses at max range.
  • Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.

Miscellaneous

  • Various visual, UI, performance, and stability improvements.

VoH Game Updates

New Items

Aspect of Endless Talons

  • Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks.

Sunstained War-Crozier - Unique Quarterstaff

Affixes

  • Inherent: 45% Block Chance
  • 160-188 Dexterity
  • 1060-1142 Maximum Life
  • 2-4 Focus Skill Ranks
  • 26-35% Chance for Potency Skills to deal Double Damage

Unique Power

  • Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20% for 8 seconds, up to 100-200%.

New Runes

Ritual Runes

Nagu, Legendary (Tyrannical)

  • 100 Offering generated.
  • Maintain at least 1 summon for 6 seconds gaining 100 offering per Summon, up to 600 max.

Igni, Legendary (Bomber)

  • 25 Offering generated.
  • Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).

Invocation Runes

Chac, Rare (Cloudburst)

  • 220% weapon damage.
  • Costs 20 Offering.
  • Invoke Druid Lightning Bolts striking a nearby enemy.
  • Overflow: Spawn more.

VoH Balance Updates

Spiritborn

Skills

Spirit Hall

Tempering Recipes

Legendary Aspects

Unique Items

Paragon

Mercenaries

Bartering Caches

Rapport Track Caches

Runes

Ritual Runes

Invocation Runes

Miscellaneous

  • Rune rarity has been adjusted on Tormented Bosses.
  • There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether.

VoH Bug Fixes

Spiritborn

  • Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power.
  • Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback.
  • Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.
  • Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings.
  • Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex.
  • Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord's Talisman without costing anything.
  • Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended.
  • Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended.
  • Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.
  • Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect.
  • Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses.

Kurast Undercity

  • Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios.
  • Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios.
  • Fixed an issue where Torment only tributes could be accessed in lower difficulties.
  • Fixed an issue where large Gold values did not display properly in the Bargains UI.

Dark Citadel

  • Fixed an issue where Rare and Magic items weren't always auto-salvaged as expected.
  • Fixed an issue where Dark Citadel did not function for the Party Finder Quick List.

Runes

  • Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable.
  • Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%.

Mercenaries

  • Fixed an issue where each attack from Iron Maelstrom triggered reinforcements.
  • Fixed an issue where Raheir's reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly.

Miscellaneous

  • Fixed an issue where the Field of Giants Delver Challenge couldn't be unlocked.
  • Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life.
  • Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip.
  • Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered.
  • Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder.
  • Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started.

2.1 PTR Patch Base Game

Base Game Updates

New Items and Tempering Recipes

General

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Base Game Balance Updates

Classes

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Nightmare Dungeons

A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn.

Cold Totem

  • Affected monsters slow players and apply vulnerable on hit.

Demonic Totem

  • Affected monsters move and attack faster.

Spirit Totem

  • Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated.
  • Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds.

Seasonal Nightmare Dungeon Rotation

Vessel of Hatred Dungeons

Base Game Dungeons

Incense Updates

Storm of the Wilds

  • Maximum Resistances increased from 2% to 4%.

Desert Escape

  • Maximum Resistances increased from 2% to 4%.

Song of the Mountain

  • Armor increased from 200 to 300.

Sage's Whisper

  • Core Stats increased from 25 to 100.

Queen's Supreme

  • Core Stats increased from 25 to 100.

Blessed Guide

  • Core Stats increased from 25 to 100.

Ancient Times

  • Core Stats increased from 25 to 100.

Spiral Morning

  • All Stats increased from 15 to 60.

Soothing Spices

  • Maximum Resistances increased from 1% to 2%.

Scents of the Desert Afternoon

  • Thorns increased from 250 to 400.

Reddamine Buzz

  • Maximum Life increased from 500 to 750.

Loot Updates

  • The general chance for an Ancestral item to drop has been increased.
  • The general chance for an Elixir to drop from Elite monsters has been reduced.
  • The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item.
  • The acquisition rate of Infernal Compasses has been adjusted. The chance to acquire one from Greater Helltide Chests has been increased.
  • The chance for an Infernal Compass to drop from the following sources have been decreased:
    • Whispers
    • Nightmare Dungeons
    • Lesser Helltide Chests
    • The Pit
  • A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils.
  • The overall drop chance of Gem Fragments has been reduced.
  • The variance on the roll of a Unique Item's power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present.

Developer’s Note: It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.

  • The Greater Crafting Whisper Cache has been adjusted.
    • It’s now a normal cache, so it will appear more often.
    • Now contains 4 times as many crafting materials than other caches would drop.
    • No longer contains non-crafting items.

Affix Updates

  • Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes.
  • Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted.

Developer’s Note: Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.

  • Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography.
  • The following list details what affixes are now class restricted or have had the class they are restricted to updated.

Developer’s Note: The majority of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.

Restricted to Barbarians

  • Damage to Injured
  • Damage with Dual-Wielded Weapons
  • Damage after Swapping Weapons

Restricted to Necromancers

  • Ultimate Cooldown Reduction
  • Damage While Fortified
  • Blood Orbs restore essence

Restricted to Rogue

  • Damage to Poisoned Enemies
  • Lucky Hit: Chance to Daze
  • Bonus Maximum Life while Dark Shroud is Active

Restricted to Sorcerer

  • Bonus Fire Damage
  • Bonus Cold Damage
  • Bonus Lightning Damage
  • Damage to Froze n enemies
  • Increased Freeze Duration
  • Damage to Immobilized Enemies
  • Lucky Hit: Chance to Heal

Restricted to Barbarians and Necromancers

  • Thorns while Fortified

Restricted to Barbarians and Sorcerers

  • Bonus Crowd Control Duration

Restricted to Barbarians, Necromancers, Druids, and Sorcerers

  • Casting Ultimate Restores Resource

Summons and Minions Update

All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.

  • Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
  • Units created by these Skills are now collectively referred to as Summons.
  • All damage from Summons is attributed to the player's character, rather than the Summoned unit.
  • Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
  • Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.

Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.

Infernal Hordes

  • Infernal Compasses have been updated.
  • Compasses now stack, based on tier. Maximum stack count is 99.
  • Old compasses from previous seasons will now become "Broken Compasses." These Compasses can be consumed to generate random Compasses.

User Interface and User Experience

  • The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability.
  • Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power.
  • All nearby crafting materials will now be collected when picking up a stack from the ground.
  • The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses.
  • The tooltip for Yen's Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player casted the skill, which implied other effects should also trigger in this cases.
  • The Key Item Details button is now a toggle instead of requiring you to hold the button down.

Miscellaneous

  • Mounts can now be customized anywhere.
  • There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop.
  • A new option in the Training Yard has been added to toggle damage variance on and off.
  • Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them.
  • Gems can now be transmuted into random Legendary and Unique Jewelry.
  • The Quest to unlock the class mechanic now only needs to be completed once on account wide.
  • Monster Density has been increased in the following Strongholds:
    • Nostrava
    • Malnok
    • Vyeresz
    • Altar of Ruin
    • Moordaine Lodge
    • Hope's Light
  • The Infernal Hordes Gold Chest now rewards more Gold.
  • Completion of a class quest now rewards a cache of Legendary loot tailored to the class.
  • Scrolls of Escape can now drop in Infernal Hordes and The Pit.
  • Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu.

Base Game Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu.

Infernal Hordes and Strongholds

  • Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated.
  • Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression.
  • Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play.

Gameplay

General

  • Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them.
  • Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field.
  • Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios.
  • Fixed an issue where Life Per Second Affixes had much lower values than intended.
  • Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended.
  • Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack.
  • Fixed an issue where Changing Difficulty would grant 2 stacks of Mother's Favor from Heir of Perdition.
  • Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters.
  • Fixed an issue where Legacy versions of Andariel's Visage on the Eternal Realm could not be equipped.
  • Fixed an issue where Stormbane's Wrath could hit players before they first moved in a Nightmare Dungeon.

Developer’s Note: Developer's Note: Stormbane's Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.

  • Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples:
    • Item Power 750
      • Previous - On a Weapon, the affix would always roll at 50%.
      • Now - Affix range is 42-50%
    • Item Power 800
      • Previous - On a weapon, the affix range was 64-70%
      • Now - Affix Range is 56-70%

Barbarian

  • Fixed an issue where Barbarian's Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.
  • Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain's Fury.
  • Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.
  • Fixed an issue where Tactical Iron Skin would Heal for more than intended.
  • Fixed an issue where the screen would jitter when casting Whirlwind.
  • Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster.

Druid

  • Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion's active effect.
  • Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark's duration.
  • Fixed an issue where Stone of Vehemen was not tradeable.
  • Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.
  • Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.
  • Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.
  • Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip.
  • Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked.
  • Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify's Cooldown when hitting boss monsters.
  • Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate.
  • Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike.

Necromancer

  • Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron Maiden when the Aspect of the Cursed Aura was equipped.
  • Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it.
  • Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln.
  • Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%.
  • Fixed an issue where the free cast from Blood Artisan's Cuirass scaled off both current and Maximum Life.
  • Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect.
  • Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn.
  • Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura.
  • Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets.
  • Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button.
  • Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses.
  • Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage.
  • Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly.

Rogue

  • Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone. Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone:
    • Additive damage per combo point
    • Effect Size increase
    • Effect duration increase
  • Fixed an issue where Pitfighter's Gull was Account bound on pickup.
  • Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life.
  • Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free.
  • Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time.
  • Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target.
  • Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight.
  • Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag.
  • Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration.
  • Fixed an issue that caused Dance of Knives to infinitely cast while using Yen's Blessing.
  • Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3.
  • Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs.
  • Fixed an issue where Rapid Fire projectiles with Scoundrel's Kiss equipped couldn't hit certain stationary enemies, such as Hollow Defilements.
  • Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill's Cooldown by the appropriate amount.
  • Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects.
  • Fixed a bug causing Ravager's Aspect to gain its bonuses multiplicatively with each stack of itself.
  • Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.
  • Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed.

Sorcerer

  • Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.
  • Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.
  • Fixed an issue where Incinerate visuals could occasionally be incorrectly sized when using Flamethrower's Aspect.
  • Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.
  • Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target.
  • Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment.
  • Fixed an issue where Sidhe's Bindings would be account-bound on pick up.
  • Fixed an issue where Familiar, Ice Blades, and Hydras' Lucky Hit tempers did not give their bonuses.

User Interface and User Experience

  • Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search.
  • Fixed an issue where Controller navigation in the Party Finder menu was inconsistent.
  • Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item.
  • Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed.
  • Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC.
  • Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25.
  • Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it.
  • Fixed an issue where Dodge Chance could display with values greater than 100%.
  • Fixed an issue where the Lock Cursor option in Gameplay Settings did not function.

Miscellaneous

  • Fixed an issue where Lord Zir did not drop a Khazra Horn as expected.
  • Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality.
  • Fixed an issue where Smoldering Ashes did not auto-claim as expected.
  • Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly.
  • Various stability, UI, audio, visual, and performance improvements.

What's Next?

We hope you enjoy the Season and the Vessel of Hatred expansion with the aid of our guides. Our focus is now on the upcoming Season 7 game update. We're also continuing to work on more updates for D4Planner!

With that said, head over to our Discord to stay up to date with our content development and to make the most of your Season 6 experience! Also don't forget to check out our Youtube channel!

Written by: Chewingnom

2.1 patch notes

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