Vessel of Hatred exmpansion and Season 6 are live for a month now, Mid-Season 6 Patch is coming and a Campfire Chat just happened on November 12th. Blizzard just released the 2.0.5 Mid-Season Update 2.0.5 Patch Notes! Also don't forget the November 21th 2.1 PTR Campfire Chat!
2.0.5 Patch Vessel of Hatred
VoH Game Updates
Balance Updates
Runes
Ritual Runes
Neo
Is no longer blocked by invulnerability.
The Tooltip now specifically states that you must take health damage to stop this effect.
Moni
Offering increased from 25 to 35.
Invocation Runes
Ton
Reduced the spread of Meteorites when they fall.
Meteorites have less delay between volleys.
Ceh
Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don't normally run into things.
Tal
Now spawns 3 Pestilent Swarms at a time.
Damage reduced from 300% to 150%.
Vex
Duration increased from 5 to 8 seconds.
Duration now properly refreshes.
Lum
Increased from 1% to 2.5%.
Thul
Offering cost reduced from 400 to 300.
Mercenaries
Raheir
Shield Throw
Increased Taunt duration from 3 to 5 seconds.
Increased number of bounces from 3 to 9 targets.
Increased damage from 225% to 450% damage.
Iron Wolf’s Ward
Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Virtue
Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Arrival
Increased Valiance Cooldown Reduction from 25% to 35%.
Sundering Shield
Increased the burst damage of Crater by 200%.
Draw Fire
Removed the ability to use a Potion while at Maximum Life.
Varyana
Ancient Harpoon
Increased Stun duration from 2 to 4 seconds, damage from 140% to 200%.
Whirlwind
Increased Physical Damage from 65% to 85%.
Annihilator
Increased Slow duration from 3 to 5 seconds.
Intimidated
Increased Damage Reduction from 10% to 15%.
Taste of Flesh
Increased Heal amount from 1% to 2%.
Subo
Bargaining Chips
Increased Overpower damage from 2% to 5%.
Thrillseeker
Reduced detonation timer from 3 to 1.5 seconds.
Mastermind
Increased Crowd Control duration from 15%[+] to 25%[+].
Pin Cushion
Increased Immobilize duration from 2 to 3 seconds.
Snipe
Increased damage from 300% to 450%.
Haldkin
Exhaustion
Increased Daze chance from 5% to 10%.
Wave of Flame
Increased damage from 300% to 550%.
Curse of Flame
Reduced Resource drain from 10% to 8%.
Fire Shot
Increase damage from 40% to 90%.
Spiritborn
Skills
Withering Fist
Poisoning damage increased from 30% to 36%.
Slow increased from 30% to 40%.
Sharp Withering Fist
Increased target spread from 3 to 5 enemies.
Toxic Skin
Passive damage increased from 30% to 36%.
Enhanced Toxic Skin
Bonus Toxic Skin damage increased from 100% to 130%.
Measured Toxic Skin
Damage increased from 15% to 36%.
Soar
Updated Soar's targeting on controller to land at targeted enemies instead of at max distance.
Razor Wings
Damage increased from 50% to 75%.
No longer has a short cooldown between casts.
Enhanced Rushing Claw
Bonus damage per hit increased from 10% to 20%, maximum bonus increased from 80% to 100%.
Poised Rushing Claw
Bonus Dodge duration increased from 3 to 6 seconds.
Harmonious Devourer
Toxic Globs's damage now scales with The Devourer's Skill Ranks.
Exalted Devourer
Pestilence Swarm's damage now scales with The Devourer's Skill Ranks.
Passives
Intricacy
Bonus duration increased from 5 to 7 seconds.
Nourishment
Bonus Poisoning damage increased from 3/6/9%[x] to 4/8/12%[x] per rank.
Adaptive Stances
Bonus duration increased from 5 to 7 seconds.
Legendary Aspects and Unique Items
Invigorating Will
Chance to Heal increased from 10% to 25%.
Bruiser's
Armor increased from 1% to 2% per 1% missing Maximum Life.
Avoidance
Dodge Chance increased from 4-8% to 6%-10%.
Starving Ravager's
Vigor drain reduced from 25-5 to 14-4.
Deflection
Damage increased from 25-32% to 26%-54%.
Soil Power
Damage increased from 45%-60% to 180%-250%.
Nesekem, the Herald
Duration between marks reduced from 5 to 2 seconds.
VoH Bug Fixes
Dark Citadel
Fixed an issue where the Elixir of Tailwind had improper text in its description.
Fixed multiple issues where quest objectives, icons, and other UI elements did not display properly.
Fixed an issue where the portal out of the Realm of Oblivion wouldn't function properly if the boss was defeated while Impending Doom was being channeled.
Mercenaries
Fixed an issue where Subo's Seeker skill didn't properly track when the player moved between zones while mounted.
Fixed an issue where the chat log would display that you were killed by your Hired Mercenary if you were killed by an already defeated enemy. (Turns out they weren't traitors after all!)
Kurast Undercity
Fixed an issue where the Barrier leading to Yoche could be passed through with Evade.
Fixed an issue where certain layouts had less monster density, which made achieving Max Attunement difficult.
Fixed an issue where the end portal could fail to send the player back to town if you interacted with it just as the timer expired.
Fixed an issue where non-tribute runs had a starting timer of 100 instead of 120.
Runes
Fixed an issue where the effect of the Lith Rune could activate when using an ability outside of combat.
Spiritborn
Fixed an issue where Nesekem, the Herald was marking enemies slower than intended.
Quests and Events
Fixed an issue where progression could be blocked during the New Again quest if a town portal was used during the Confront Beleth objective.
Fixed an issue where the Coiling Fate achievement did not properly track progress after completing the Everything Old quest.
Fixed an issue where progression could be blocked for the Thrust Into Dark quest if required enemies were defeated before progressing to the proper step.
Fixed an issue where certain Vessel of Hatred Campaign quests did not grant proper rewards upon completion.
Fixed an issue where health bars were missing for hostages during the Hostage event.
Strongholds
Fixed an issue where Kirma in the Kichuk Stronghold could teleport outside of the boss arena and block progression.
Fixed an issue where other party members could be unable to join an in-progress boss fight in Kichuk.
Fixed an issue where the Healing Well in Kichuk didn't function.
Miscellaneous
Fixed an issue where certain Polearms were not usable by Barbarians and Druids.
Fixed an issue where some Tenets of Akarat could not be interacted with.
Various visual improvements.
2.0.5 Patch Base Game
Base Game Balance Updates
General
Mythic Unique Items
Shattered Vow
+400% Damage to Healthy Enemies replaced with +44% damage over time duration.
Andariel's Visage
Damage increased from 3000% to 4000%.
Unique Items
Penitent Greaves
Chill per second is now 3 times higher.
Endurant Faith
Damage distribution time increased from 2 to 3 seconds.
Legendary Aspects
Bold Chieftain's
Maximum active Cooldown Reduction increased from 50% to 70%.
Adaptability
Both effects now apply to Basic Skills even when they are not Cast, such as the free Storm Strike triggered from Greatstaff of the Crone.
Barbarian
Skills
Ground Stomp
Damage increased from 35% to 80%.
Strategic Ground Stomp
Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.
Hammer of the Ancients
Damage increased from 55% to 70%.
Upheaval
Damage increased from 100% to 120%.
Lucky Hit Chance increased from 25% to 30%.
Enhanced Upheaval
Stun chance increased from 35% to 45%.
Furious Upheaval
Damage bonus stacks increased from 8 to 10.
Damage per stack increased from 15% to 20%.
Double Swing
Damage increased from 50% to 60%.
Rend
Damage increased from 12% to 25%.
Bleeding damage increased from 105% to 120%.
Leap
Damage increased from 42% to 55%.
Kick
Damage increased from 18% to 60%.
Iron Skin
Cooldown reduced from 14 to 12 seconds.
Enhanced Iron Skin
Previous: Iron Skin's Barrier absorbs 25% more of your Maximum Life.
Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
Tactical Iron Skin
Healing per second based on Barrier increased from 10% to 20%.
Strategic Iron Skin
Fortify amount increased from 20% Maximum Life to 30%.
Death Blow
Damage increased from 120% to 140%.
Enhanced Death Blow
Death Blow Boss damage bonus increased from 150% to 200%.
Rupture
Damage increased from 13% to 25%.
Enhanced Rupture
Damage bonus per 50 Strength increased from 20% to 35%.
Steel Grasp
Damage increased from 23% to 35%.
Mighty Throw
Base damage increased from 80% to 120%.
Pulse damage increased from 35% to 55%.
Developer’s Note: This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.
Passives
Heavy Handed
Critical Strike Damage increased from 5/10/15% to 6/12/18%.
Pit Fighter
Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
Now: You deal 3% increased damage and gain 2% Damage Reduction.
No Mercy
Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
Now: You gain 3/6/9% increased Critical Strike Chance.
Legendary Aspects
Battle-Mad
Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Sundered Ground
Damage bonus increased from 30-50% to 50-70%.
Unique Items
Twin Strikes
Damage increased from 30-60% to 50-80%.
Tuskhelm of Joritz the Mighty
Berserking damage bonus increased from 15% to 25%.
Gohr's Devastating Grips
Damage increased from 40-70% to 50-80%.
Ring of Red Furor
Critical Strike Damage increased from 30-60% to 50-80%.
100,000 Steps
Effect can occur every 5 seconds instead of every 10.
Fields of Crimson
Blood pool damage bonus increased from 30% to 50%.
Overkill
Shockwave damage increased from 40-60% to 60-80%.
Paragon
Blood Rage Legendary Node
Maximum damage bonus increased from 30% to 45%.
Decimator Legendary Node
Vulnerable damage bonus increased from 10% to 20%.
Overpower damage bonus increased from 10% to 20%.
Druid
Skills
Tornado
Spirit Cost reduced from 40 to 35.
Storm Strike
Removed the 20% reduced damage when Storm Strike chains to surrounding enemies.
Rabies
Poisoning damage increased from 175% to 275%.
Grizzly Rage
Damage bonus increased from 30%[x] to 50%[x].
Passives
One With Nature
Companion bonus damage increased from 60% to 80%[x].
Ursine Strength
Overpower damage increased from 45% to 70%[x].
Bestial Rampage
Werebear damage increased from 30%[x] to 40%[x].
Werewolf attack speed increased from 20%[+] to 30%[+].
Lupine Ferocity
Critical Strike Damage increased from 70%[x] to 100%[x], and from 140%[x] to 200%[x] against Injured enemies.
Earthen Might
Base chance increased from 10% to 15%.
Bonus chance for Critical Strikes increased from 10% to 15%.
Bonus chance for hitting a Stunned, Immobilized, or Knocked Back enemy increased from 10% to 15%.
Nature's Fury
Chance increased from 35% to 40%.
Perfect Storm
Spirit Gain increased from 1 to 2.
Damage increased from 45%[x] to 60%[x].
Spirit Boons
Pack Leader
Chance to reset Companion Skills increased from 25% to 30%.
Calamity
Ultimate Skill duration increased from 25% to 35%.
Scythe Talons
Critical Strike Chance increased from 10%[+] to 15%[+].
Swooping Attacks
Attack Speed increased from 15%[+] to 20%[+].
Avian Wrath
Critical Strike Damage increased from 30%[x] to 40%[x].
Iron Feather
Maximum Life increased from 20%[x] to 30%[x].
Overload
Damage increased from 100% to 250%.
Masochistic
Healing increased from 5% to 10% of Maximum Life.
Legendary Aspects
Ursine Horror
Tectonic Spike damage increased from 120-200% to 200-300%.
Stormchaser's
Previous: Tornado will seek up to 1-5 targets.
Now: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
Stormclaw's
Damage increased from 40-60% to 60-80%.
Natural Balance
Earth Critical Strike damage increased from 30-50%[x] to 50-70%[x].
Storm Skill Critical Strike Chance increased from 8-13.3%[+] to 10-15%[+].
Trampled Earth
Landslide damage increased from 70-110% to 100-140% of normal damage.
Tempest
Hurricane damage per second active increased from 10.5-20.5% to 15-25%.
Rabid Bear
Poison damage increased from 30-90%[x] to 60-120%[x].
Unique Items
Airidah's Inexorable Will
Damage scaling increased from 2.0% to 10.0% per 1 point of Willpower.
Dolmen Stone
Boulder damage per rotating Boulder increased from 10-30% to 20-40%.
Stone of Vehemen
Stone Burst final explosion damage increased from 10-15% to 15-20%.
Stone Burst damage per size increased from 10-15% to 15-20%.
The Basilisk
Damage increased from 100-600% to 300-900%.
Now always works against Healthy enemies instead of on the first hit. It can trigger against bosses once every 5 seconds.
Paragon
Constricting Tendrils Legendary Paragon Node
Lucky Hit Chance increased from 15% to 40%.
Damage increased from 150% to 300% of the Skill's Base damage.
Necromancer
Skills
Decompose
Damage increased from 33% to 60% per second.
Essence gain per second increased from 10 to 13 and now increases with your Attack Speed bonuses.
Hemorrhage
Damage increased from 27% to 40%.
Essence generated increased from 9 to 13.
Bone Splinters
Damage increased from 9% to 15%.
Essence generated increased from 7 to 10.
Reap
Damage increased from 13% to 20%.
Now generates 15 Essence when hitting a boss.
Bone Storm
Damage increased from 180% to 300%.
Passives
Evulsion
Previously: Your Bone Skills deal 5/10/15%[x] increased Critical Strike Damage to Vulnerable enemies.
Now: Your Bone Skills deal 6/12/18%[x] increased damage to Vulnerable enemies.
Compound Fracture
Damage increased from 5/10/15%[x] to 6/12/18%[x].
Gloom
The 2%[x] increased Shadow damage now stacks up to 4 times, up from 3.
Shadowblight
Damage increased from 44% to 60%.
Affliction
Damage increased from 80% to 100%.
Legendary Aspects
Empowering Reaper
Pool of Blight bonus damage increased from 60-140%[x] to 70-190%[x].
Reaping Lotus'
Sever damage increased from 110%-170% to 140-200% of normal damage.
Unique Items
Deathless Visage
Damage increased by 5% for every 20% of your Critical Strike Damage, down from every 30%.
The Mortacrux
Chance to spawn a Skeletal Simulacrum increased from 10-30% to 20-40%.
Howl from Below
Corpse Explosion damage increased from 30-50% to 50-90%.
Rogue
Skills
Invigorating Strike
Base damage increased from 35% to 45%.
Forceful Arrow
Base damage increased from 22% to 33%.
Twisting Blades
Base damage increased from 54% to 70%.
Penetrating Shot
Base damage increased from 70% to 95%.
Advanced Penetrating Shot
Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.
Developer’s Note: The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.
Flurry
Base damage increased from 130% to 150%.
Advanced Flurry
Energy cost reduction increased from 10% to 15%.
Rapid Fire
Base damage increased from 33% to 40%.
Enhanced Rapid Fire
Critical Strike Chance per shot increased from 5% to 7.5%.
Dash
Base damage increased from 40% to 65%.
Dance of Knives
Added that its damage is increased by Attack Speed in the tooltip.
Improved the distance tracking.
Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.
Smoke Grenade
Cooldown reduced from 13 to 10 seconds.
Base damage increased from 45% to 90%.
Countering Concealment
This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
Tooltip updated for clarity.
Shadow Imbuement
Damage to single enemies when the infection expires increased from 40% to 60%.
Passives
Deadly Venom
Damage increased from 3/6/9% to 6/12/18%.
Exploit
Damage increased from 6/12/18% to 8/16/24%.
Victimize
The explosion from Victimize can happen much more frequently than before.
Damage scaling increased from 120% to 150%.
Alchemical Admixture
Potency scaling increased from 20% to 40%.
Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.
Precision
Damage scaling increased from 15% to 20%.
Close Quarters Combat
Damage scaling increased from 15% to 25%.
Momentum
Damage per stack increased from 5% to 6%.
Exposure
Lucky Hit Chance increased from 25% to 40%.
Stun grenade damage increased from 40% to 80%.
Legendary Aspects
Bladedancer's
Damage increased from 40-60% to 60-80%.
Unique Items
Windforce
Damage bonus when activated increased from double to triple damage.
Condemnation
Core damage increased from 20-40% to 50-70%.
Pitfighter's Gull
Critical damage increased from 33% to 45%.
Asheara's Khanjar
Damage cap increased from 20-40% to 30-50%.
Scoundrel's Kiss
Damage increased from 15-35% to 35-55%.
Paragon
Leyrana's Instinct
Damage cap while Inner Sight is full increased from 35% to 60%.
Sorcerer
Skills
Meteor
Increased damage from 96% to 120%.
Enhanced Meteor
Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.
Enhanced Hydra
Previous: While Healthy, your casts of Hydra gain 1 additional head.
Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.
Familiar
Damage increased from 40% to 70%.
Incinerate
Damage per second increased from 101% to 120% up to 136% to 162%.
Passives
Vyr's Mastery
Increased damage from 250% to 500%.
Combustion
Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.
Avalanche
Increased Lucky Hit Chance from 10% to 30%.
Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.
Legendary Aspects
Charged Flash
Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.
Overheating
Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Piercing Cold
Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.
Unique Items
Starfall Coronet
Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.
Paragon
Stalagmite Glyph
Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].
Torch Glyph
Increased the additional bonus cap from 12.5%[x] to 25%[x].
Pyromaniac Glyph
Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].
Party Finder
The Echo of Hatred boss fight has been added as an activity for Party Finder.
Additional tooltips and icons have been added in various contexts to increase visibility of the Party Finder feature.
The default keyboard shortcut and emote wheel action for opening Party Finder will now open the last used tab. It will default to the Find tab the first time.
User Interface and User Experience
The description for changing difficulties now specifies that unlock conditions are character specific.
The icons for difficulties have been updated to be more visually distinctive.
No Change is now the default selected option when Enchanting an item.
Miscellaneous
Loot quality for Legion Event chests has been increased.
Artillery, Blast Wave, and Conduit shrines now deal increased damage, scaling with both Character level and Paragon level.
The Malignant Heart cost for crafting Mucus-Slicked Eggs has been decreased from 9 to 3.
Base Game Bug Fixes
Accessibility
Fixed an issue where the Screen Reader did not fully function in the Party Finder menu.
Party Finder
Fixed an issue where quick list icons did not display properly on the map for the Pit.
Fixed an issue where quick listing for the Pit automatically applied Dungeon and Nightmare Dungeon tags to the listing.
Fixed an issue where Advanced Search filters didn't reset when search presets were changed.
Fixed an issue where closing Party Finder did not return you to the previous window.
Fixed an issue where the level range for listing a party for the Pit only went up to 100.
Fixed an issue where Pit tier ranges in Party Finder could be set with a minimum value higher than the set maximum value.
Fixed an issue where the controller focus in party finder was initially set to the expansion field instead of the first activity field.
Gameplay
Barbarian
Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
Fixed an issue where Bold Chieftain's Aspect would occasionally stop working.
Druid
Fixed an issue where the Chance for Shred to Hit Twice Tempering affix was actually granting Shred a chance to Deal Double Damage. The affix has been updated to reflect this functionality, and is now listed as Chance for Shred to Deal Double Damage.
Fixed an issue where the 4th Shred Attack when using the Aspect of the Agile Wolf did not dash correctly.
Necromancer
Fixed an issue where the Blood Orbs Restore Essence affix on Blood Artisan's Cuirass did not increase when Masterworking.
Fixed an issue where the smaller Blight projectiles from Ebonpiercer would not benefit from the Chance for Blight Projectiles to Fire Twice affix.
Fixed an issue where Ring of Mendeln's attack counter would reset on all Minions when a new Minion was summoned.
Fixed an issue where Soulrift would sometimes fail to cast if you were targeting a location outside of your line of sight.
Rogue
Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.
Sorcerer
Fixed some issues where Familiar didn't properly interact with Enlightenment when combined with Sidhe Bindings.
Miscellaneous
Fixed an issue where enemies could spawn beyond the locked door inside the Fell Council chambers in Infernal Hordes.
Fixed an issue where swapping gems did not remove the stat granted by the removed gem.
Fixed an issue where Glyph Upgrade chance did not properly scale past Pit Tier 100.
Fixed an issue where the player could not immediately use the town portal after changing difficulty.
Fixed an issue where monster density in Sarkova Pass while Helltide was active was lower than intended.
Fixed an issue where completing pit Tier 150 in a party with someone who hadn't completed lower tiers would not unlock those lower tiers for that other player.
Quests and Events
Fixed an issue where the Izel of the Vizjerei quest could have progression blocked when interacting with the Discarded Vials earlier than intended.
Fixed an issue where enemies during the Rupture event had higher health than intended in higher difficulties, which made achieving mastery overly difficult.
Fixed an issue where the boss health bar could appear outside the boss room in the Pit.
User Interface and User Experience
Fixed an issue where the warning prompt when salvaging all sigils didn't also include information about salvaging Infernal Compasses, or Kurast Undercity Tributes.
Fixed an issue where the Urn of Aggression displayed incorrect bonus experience values in multiple difficulties.
Fixed an issue where the Transmutation tab for gems was missing at the Alchemist.
Fixed an issue where the tooltip for difficulties only referenced the statue in Kyovashad and not the other locations where the statues are present.
Fixed an issue where navigating to the Craft Sigils tab at the Occultist set the player's inventory to the Consumables tab instead of the Dungeon Keys tab.
Fixed multiple instances where certain Aspects didn't appear when using Keyword search in the Codex of Power.
Miscellaneous
Fixed an issue where Pets could fail to teleport with the player in various circumstances.
Fixed an issue where Torment difficulty achievements could be unlocked just by entering the required Pit Tier instead of needing to complete it.
Various visual, UI, stability, and performance improvements.
What's Next?
We hope you enjoy the Season of Hatred Rising and the Vessel of Hatred expansion with the aid of our Season 6 compendium update. Our focus for the start of Season 6 is to make sure our Build Guides are solid with all the new Item updates, new features and mechanic changes while following vrious Vessel of Hatred hotfixes. We're continuing to work on more updates for D4Planner!
With that said, head over to our Discord to stay up to date with our content development and to make the most of your Season 6 experience! Also don't forget to check out our Youtube channel!