Paralysis behaves differently for skills with an inherent speed coefficient = 1.0 (damage hit skills) and speed coefficient > 1.0 (channeling skills).
- Inherent speed coefficient = 1.0: These skills have a flat 15.0% chance per attack to proc Paralysis on the target. If Paralysis is procced by a damage instance, that instance will additionally apply a Manald Heal damage instance. For instance Spectral Blade Thrown Blade applies three hits per animation - each hit will apply a Manald Heal damage instance if Paralysis is procced for that attack.
- Speed coefficient > 1.0: These skills have a different chance per damage instance to proc Paralysis for your character. The proc-chance for Electrocute is 7.804555427071125%; the proc chance for Arcane Torrent Static Discharge is 5.086232538105606%. If Paralysis is procced by a damage instance, it opens a 67 frame window on your character. Each damage instance within that specific window from the same skill will additionally apply a Manald Heal damage instance to all targets hit.
In short: "Hit" skills proc Paralysis on a target. "Channeling" skills proc Paralysis for your character and open a frame window (this also means you can proc it without hitting a target, e.g. in town). At this point it is also worthwhile noting that while a Paralysis window is open, each damage instance within that window can reproc a new window (there is no ICD) giving you the possibility to chain Paralysis procs. Additionally, there is an anomaly, where, while there is window open that one created with a channeling skill (speed coefficient > 1.0), any damage hit skill (speed coefficient = 1.0) will immediately close said window. This effect can drastically decrease one's damage when attempting to damage with channeling abilities while also incorporating any non-channeling Lightning abilities.
Only use this in conjunction with Manald Heal; unfortunately these type of builds are not viable nowadays.