Challenge Rifts are weekly activities that refresh on Monday at 1 pm Pacific Standard Time for NA and Tuesday at 4 am Central European Time for EU. They place the player into a pre-set dungeon with pre-determined skills and items that cannot be changed. You can move skills around to accommodate keybindings but other than that you're at the mercy of the Challenge. The first thing you might wonder is, "Who is deciding these Challenge Rifts?!" These are based off actual Greater Rift Clears that players have done, the Greater Rift as well as the character are mirrored exactly, you feel the pain they must have felt! The difficulty of a Challenge rift will vary widely from across regions and from week to week, if you run into trouble and need assistance check out the guides below that will be updated weekly for North America and Europe!
Challenge Rift 186 Guide - North America
This week you have The Typhon's Veil which doubles the duration of your Hydra as well as increases the number of heads on a multi-headed Hydra by Two. It also gives you 8% Damage Reduction for every Hydra head, but your Hydra's will lose a head every time you take damage. It also grants you 2000% Damage for each Hydra head alive. With this set it's all about casting your Hydra's ahead of you and trying your best to not take any Damage.
Serpent's Sparker is in Kanai's Cube as well allowing you to cast an extra Hydra as well as granting it 300% increased Damage. The final item worth mentioning is Squirt's Necklace, this is going to give you a massive damage boost at the cost of you having less Toughness, this makes it even more important to play defensively as you'll take tremendous damage if you get hit.
Really you just need to use Storm Armor, Teleport and Hydra during this Challenge Rift. You can also use Arcane Orb or Explosive Blast for a bit of extra damage but it really isn't needed. Cast your Storm Armor right away and lead your way through the Rift with your Hydra, get multiple down in each room and they'll take out the enemies very quickly. Teleport Wormhole allows you to cast it twice in quick succession so use it wisely and evading enemies should be a breeze.
Your Arcane Power shouldn't be running out at all but you can use Spectral Blade to replenish quickly if needed, but be careful when getting close to the enemies!
The 1st floor has a Shield Pylon on the left side.
The 2nd floor has a Conduit Pylon which will help you dominate the Elite filled 2nd floor.
This week you have The Typhon's Veil which doubles the duration of your Hydra as well as increases the number of heads on a multi-headed Hydra by Two. It also gives you 8% Damage Reduction for every Hydra head, but your Hydra's will lose a head every time you take damage. It also grants you 2000% Damage for each Hydra head alive.
Serpent's Sparker, The Magistrate, Tasker and Theo and The Furnace all give this build tremendous damage, you'll have no issues destroying everything in your path.
You also have The Flavor of Time which makes Pylons last twice as long and Aquilla Curiass which gives you even more Damage Reduction.
At the start activate your Magic Weapon and Storm Armor then simply Teleport your way through and destroy everything in one shot with your Hydra. This character is built very well for Challenge Rift standards so you shouldn't have much of an issue at any point.
The 1st floor has a Channeling Pylon on the left side.
The 3rd floor has a Shield Pylon half way through.
In order to participate in the Challenge Rift the player must have reached level 70 as well as have completed a Greater Rift, once this has been accomplished the Challenge Rift area can be accessed through the Game Settings Menu. The Challenge Rift comes with it's own clear speed based Leaderboard that you'll compete on server wide until the following week when the next one begins. These are regional with one on North America, Europe as well as the Asia server. They can be done Solo, 2-Player, 3-Player or 4-Player, all with their own Leaderboard and with everyone playing the same exact character regardless of group size. Every week the Class will change completing a full rotation of them all before repeating.
Challenge Rift Cache
Aside from having a weekly Leaderboard to compete on a Challenge Rift also comes with a weekly reward in the form of a Challenge Rift Cache, this is rewarded at the end of the Challenge Rift if you complete it in the required time limit. This Cache has quite the assortment of materials and a decent amount of them, so doing this weekly throughout the Season is well worth the time it takes to complete. This Cache is also pivotal for a Season start as it can provide your level 1 character with a tremendous starting advantage. NEVER complete a Challenge Rift the week a Season is about to begin, if you wait until the season starts you can open the Cache on your brand new seasonal Character! Below are the materials you'll receive when opening up your Cache:
Blood Shard (475)
Westmarch Holy Water(15)
Corrupted Angel Flesh(15)
Arreat War Tapestry(15)
What About Next Week?
Come back next week and we'll have the guides for North America and Europe updated shortly after the Challenge Rift going live!