Chewingnom has been playing games such as World of Warcraft, Diablo III or Path of Exile competitively for the longest time. As a theorycrafting and outside-the-box thinking enthusiast, Chewingnom is always looking deeply into game mechanics and gameplay optimization. Most known by the community for his zBarb gameplay shared on his Youtube channel, he is also the mastermind who introduced the idea of pixelpulling to Diablo III, a crucial aspect of the metagame nowadays. If you're looking for him, he's probably thinking about the next innovative build or playing with a highly coordinated team for new ranks!
Published on July 30th, 2022
Last updated on August 14th, 2022
Archnemesis Modifiers were introduced in Path of Exile with the Siege of the Atlas 3.17 expansion and the Archnemesis League, launched on February 4th, 2022. In this league, Exiles could build their own rare boss fights by applying Archnemesis Modifiers to Petrified Monsters found throughout every area. These modifiers add dangerous behaviors and abilities to their targets but also imbue them with valuable rewards.
However, the Petrified Rare Monsters did not make it into the core game with the 3.18 Sentinel League. Archnemesis Modifiers were used as a rework and replacement for all Rare & Magic Monster Modifiers, including Nemesis and Bloodlines Modifiers. Rare Monsters are found with one Archnemesis modifier by default. From Act 6 and onwards, there is a chance to find monsters with 2 modifiers. Since 3.19, monsters in Maps can have 2, 3 or more rarely 4 modifiers. Magic monsters always have one Archnemesis modifier by default. Each Archnemesis modifier on a monster increases its HP pool as well as its rewards (Increased Quantity and Rarity).
Since 3.19 Lake of Kalandra patch, some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become Corrupted. The Solaris-Touched mod converts all of its item drops to maps. The Kitava-Touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc).
You can even find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a 4 Modifier Rare monster with both the Entangler and Kitava-Touched modifiers on it, its heavily juiced drops will also be converted to Jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that monsters with 4 modifiers have, this may result in several Unique Jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other Archnemesis Modifiers.