Archnemesis Modifiers were introduced in Path of Exile with the Siege of the Atlas 3.17 expansion and the Archnemesis League, launched on February 4th, 2022. In this league, Exiles could build their own rare boss fights by applying Archnemesis Modifiers to Petrified Monsters found throughout every area. These modifiers add dangerous behaviors and abilities to their targets but also imbue them with valuable rewards.
However, the Petrified Rare Monsters did not make it into the core game with the 3.18 Sentinel League. Archnemesis Modifiers were used as a rework and replacement for all Rare & Magic Monster Modifiers, including Nemesis and Bloodlines Modifiers. Rare Monsters are found with one Archnemesis modifier by default. From Act 6 and onwards, there is a chance to find monsters with 2 modifiers. Since 3.19, monsters in Maps can have 2, 3 or more rarely 4 modifiers. Magic monsters always have one Archnemesis modifier by default. Each Archnemesis modifier on a monster increases its HP pool as well as its rewards (Increased Quantity and Rarity).
Archnemesis Rewards
Since 3.19 Lake of Kalandra patch, some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become Corrupted. The Solaris-Touched mod converts all of its item drops to maps. The Kitava-Touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc).
You can even find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a 4 Modifier Rare monster with both the Entangler and Kitava-Touched modifiers on it, its heavily juiced drops will also be converted to Jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that monsters with 4 modifiers have, this may result in several Unique Jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other Archnemesis Modifiers.
Archnemesis Modifiers
Shared Modifiers
Rare Modifiers
Magic Modifiers
Below you can find the list of all Archnemesis Modifiers shared between Rare & Magic Monsters:
Steel-Infused
Level Requirement: 1
Overwhelm 10% Physical Damage Reduction
40% increased Physical Damage
50% additional Physical Damage Reduction
Cannot be Stunned
Flameweaver
Level Requirement: 1
25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage
50% increased Fire Damage
+50% to Fire Resistance
+10% to maximum Fire Resistance
80% reduced effect of Scorch
Inflicts Fire Exposure on Hit
Stormweaver
Level Requirement: 1
25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage
50% increased Lightning Damage
+50% to Lightning Resistance
+10% to maximum Lightning Resistance
80% reduced effect of Lightning Ailments
Inflicts Lightning Exposure on Hit
Frostweaver
Level Requirement: 1
25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage
50% increased Cold Damage
+50% to Cold Resistance
+10% to maximum Cold Resistance
80% reduced effect of Cold Ailments
Inflicts Cold Exposure on Hit
Gargantuan
Level Requirement: 1
20% increased Damage
40% increased maximum Life
80% increased Area of Effect
40% increased Character Size
Chaosweaver
Level Requirement: 6
25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as Extra Chaos Damage
+40% to Chaos Resistance
+10% to maximum Chaos Resistance
Immune to Wither
Echoist
Level Requirement: 6
Skills Repeat two additional times
200% increased Attack and Cast Speed
Stunned for 1.5 seconds after using a Skill
Travel skills repeat in the same direction
Sentinel
Level Requirement: 6
50% chance to Block Attack Damage
50% chance to Block Spell Damage
+10% to maximum Chance to Block Attack Damage
+10% to maximum Chance to Block Spell Damage
Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) - Only Rare Monsters
Takes 20% of Damage from Blocked Hits
Splinterer
Level Requirement: 6
Skills fire 4 additional Projectiles
30% increased Projectile Damage
50% chance to Avoid Projectiles
Electrocuting
Level Requirement: 13
Hits always Shock
All Damage can Shock
25% increased effect of Shock
50% increased Shock Duration on Enemies
80% reduced effect of Lightning Ailments
Vampiric
Level Requirement: 13
100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life
200% increased total Recovery per second from Life Leech
25% increased Damage while Leeching
Enemies Cannot Leech Life, Mana, or Energy Shield From you
Overcharged
Level Requirement: 13
+1 to Maximum Frenzy, Power and Endurance Charges
Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
Entangler
Level Requirement: 18
Poison on Hit
All damage from Hits can Poison
+30% to Chaos Resistance
Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving break the Vines over time
Travel Skills break all Vines instantly
Juggernaut
Level Requirement: 24
20% increased Damage
+2 to Maximum Endurance Charges
Gain 2 Endurance Charges every second if you've been Hit Recently
30% increased Area of Effect
15% increased Character Size
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Stunned
This Modifier cannot be found on Blight Monsters.
Consecrator
Level Requirement: 24
Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
Take 30% reduced Elemental Damage while on Consecrated Ground
Frenzied
Level Requirement: 24
Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied
Assassin
Level Requirement: 24
All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
70% reduced Extra Damage from Critical Strikes
Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) - Only Rare Monsters
Hexer
Level Requirement: 24
Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Bombardier
Level Requirement: 34
Skills fire 2 additional Projectiles
Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
Periodically Fires a Nova of Fire Mortars (6 second cooldown)
Malediction
Level Requirement: 34
Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
Rejuvenating
Level Requirement: 34
Regenerate 2% of Life per second
20% increased maximum Life
Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
Executioner
Level Requirement: 34
15% Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike
Nearby Enemies cannot Recover Life or Energy Shield to above 50%
Incendiary
Level Requirement: 34
Hits always Ignite
All Damage can Ignite
25% increased Ignite Duration
100% increased Ignite Damage
+50% to Fire Resistance
60% less Duration of Ignites on Self
Proc a Flaming Ground Effect on death.
Berserker
Level Requirement: 39
Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Immune to Culling Strike
Corrupter
Level Requirement: 46
Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corruped Blood lasts for 4 seconds
These Modifiers can only spawn on Rare Monsters.
Flame Strider
Level Requirement: 13
50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
80% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Trigger Inferno Bolt when Hit (0.5s global cooldown)
Rare Minions create Flame Beacons on Death
Frost Strider
Level Requirement: 13
50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
80% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Trigger Snow Bolt when Hit (1s cooldown, 0.75s global cooldown)
Rare Minions create Frost Beacons on Death
Storm Strider
Level Requirement: 13
50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
80% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
Rare Minions create Lightning Beacons on Death
Ice Prison
Level Requirement: 18
50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
50% reduced effect of Cold Ailments
25% additional Physical Damage Reduction
Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)
Treant Horde
Level Requirement: 18
Rare Pack Minions are replaced with Ghastly Spriggans
50% of Damage from Hits is taken from Rare Pack Minions' Life before the Rare Monster
Mirror Image
Level Requirement: 24
Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
Spawns Apparitions of Lunaris which use its skills
Solaris-Touched
Level Requirement: 73
50% increased Damage
+60% to Fire Resistance
10% additional Physical Damage Reduction
Spawns Apparitions of Solaris which use its skills
Arakaali-Touched
Level Requirement: 73
50% increased Damage
+50% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns Apparitions of Arakaali which use its skills
Brine King-Touched
Level Requirement: 73
50% increased Damage
+60% to Cold Resistance
20% additional Physical Damage Reduction
Spawns Apparitions of The Brine King which use its skills
Tukohama-Touched
Level Requirement: 73
50% increased Damage
+60% to Fire Resistance
20% additional Physical Damage Reduction
Spawns Apparitions of Tukohama which use its skills
Abberath-Touched
Level Requirement: 73
50% increased Damage
+60% to Fire Resistance
15% additional Physical Damage Reduction
Spawns Apparitions of Abberath which use its skills
Shakari-Touched
Level Requirement: 73
50% increased Damage
+50% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns Apparitions of Shakari which use its skills
Innocence-Touched
Level Requirement: 77
50% increased Damage
+40% to all Elemental Resistances
15% additional Physical Damage Reduction
Spawns Apparitions of Innocence which use its skills
Kitava-Touched
Level Requirement: 77
50% increased Damage
+30% to all Elemental Resistances
25% additional Physical Damage Reduction
Spawns Apparitions of Kitava which use its skills
These Modifiers can spawn on Magic Monster Packs but with some different stats and perks:
Arcane Buffer
Level Requirement: 6
150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
Hasted
Level Requirement: 6
40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Nearby Allies have 30% increased Attack and Cast Speed
Nearby Allies have 40% increased Movement Speed
Deadeye
Level Requirement: 13
Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage
60% less Damage taken if you have not been Hit Recently
200% increased Evasion Rating if you have been Hit Recently
100% increased Accuracy Rating
100% increased Critical Strike Chance
Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance
Toxic
Level Requirement: 18
Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+40% to Chaos Resistance against Damage over Time
Creates Toxic Volatiles on death that chases the player, accelerating over time
Toxic Volatiles create Caustic Ground after exploding
Bloodletter
Level Requirement: 24
Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Nearby Enemies are Maimed with 30% reduced Movement Speed
Bonebreaker
Level Requirement: 24
Always Stuns Enemies on Hit
25% chance to Double Stun Duration
30% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
Cannot be Stunned
40% increased Global Physical Damage
Nearby Allies have 40% increased Global Physical Damage
Extra gore
Prismatic
Level Requirement: 46
Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a Random Element
Nearby allies have +50% to all Elemental Resistances
These Modifiers can only spawn on Magic Monster Packs:
Spirit Walkers
Level Requirement: 24
Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death
350% reduced Quantity of Items dropped by this Monster
Union of Souls
Level Requirement: 24
30% increased maximum Life
20% increased Area of Effect
15% increased Character Size
Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death
Heralds of the Obelisk
Level Requirement: 34
Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death
These Modifiers can also spawn on Rare Monsters but with some different stats and perks:
Arcane Buffer
Level Requirement: 6
50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
Hasted
Level Requirement: 6
40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Deadeye
Level Requirement: 13
Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage
60% less Damage taken if you have not been Hit Recently
200% increased Evasion Rating if you have been Hit Recently
100% increased Accuracy Rating
Toxic
Level Requirement: 18
Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+40% to Chaos Resistance against Damage over Time
50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
Toxic Volatiles create Caustic Ground after exploding
Bloodletter
Level Requirement: 18
Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Bonebreaker
Level Requirement: 24
50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration
40% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
Cannot be Stunned
60% increased Global Physical Damage
Extra gore
Prismatic
Level Requirement: 24
Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a Random Element
Summary
Archnemesis is simply an up-to-date take on Path of Exile Monster Modifiers, with most of them having clear visual cues and being more engaging for the players.