Archnemesis League Guide


Archnemesis Modifiers were introduced in Path of Exile with the Siege of the Atlas 3.17 expansion and the Archnemesis League, launched on February 4th, 2022. In this league, Exiles could build their own rare boss fights by applying Archnemesis Modifiers to Petrified Monsters found throughout every area. These modifiers add dangerous behaviors and abilities to their targets but also imbue them with valuable rewards.

An enemy with Archnemesis modifiers

However, the Petrified Rare Monsters did not make it into the core game with the 3.18 Sentinel League. Archnemesis Modifiers were used as a rework and replacement for all Rare & Magic Monster Modifiers, including Nemesis and Bloodlines Modifiers. Rare Monsters are found with one Archnemesis modifier by default. From Act 6 and onwards, there is a chance to find monsters with 2 modifiers. Since 3.19, monsters in Maps can have 2, 3 or more rarely 4 modifiers. Magic monsters always have one Archnemesis modifier by default. Each Archnemesis modifier on a monster increases its HP pool as well as its rewards (Increased Quantity and Rarity).

Archnemesis Rewards

Since 3.19 Lake of Kalandra patch, some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become Corrupted. The Solaris-Touched mod converts all of its item drops to maps. The Kitava-Touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc).

You can even find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a 4 Modifier Rare monster with both the Entangler and Kitava-Touched modifiers on it, its heavily juiced drops will also be converted to Jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that monsters with 4 modifiers have, this may result in several Unique Jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other Archnemesis Modifiers.

Archnemesis Modifiers

Below you can find the list of all Archnemesis Modifiers shared between Rare & Magic Monsters:


  • Level Requirement: 1
  • Overwhelm 10% Physical Damage Reduction
  • 40% increased Physical Damage
  • 50% additional Physical Damage Reduction
  • Cannot be Stunned


  • Level Requirement: 1
  • 25% of Physical Damage Converted to Fire Damage
  • 50% of Physical Damage as Extra Fire Damage
  • 50% increased Fire Damage
  • +50% to Fire Resistance
  • +10% to maximum Fire Resistance
  • 80% reduced effect of Scorch
  • Inflicts Fire Exposure on Hit


  • Level Requirement: 1
  • 25% of Physical Damage Converted to Lightning Damage
  • 50% of Physical Damage as Extra Lightning Damage
  • 50% increased Lightning Damage
  • +50% to Lightning Resistance
  • +10% to maximum Lightning Resistance
  • 80% reduced effect of Lightning Ailments
  • Inflicts Lightning Exposure on Hit


  • Level Requirement: 1
  • 25% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage as Extra Cold Damage
  • 50% increased Cold Damage
  • +50% to Cold Resistance
  • +10% to maximum Cold Resistance
  • 80% reduced effect of Cold Ailments
  • Inflicts Cold Exposure on Hit


  • Level Requirement: 1
  • 20% increased Damage
  • 40% increased maximum Life
  • 80% increased Area of Effect
  • 40% increased Character Size


  • Level Requirement: 6
  • 25% of Physical Damage Converted to Chaos Damage
  • 15% of Non-Chaos Damage as Extra Chaos Damage
  • +40% to Chaos Resistance
  • +10% to maximum Chaos Resistance
  • Immune to Wither


  • Level Requirement: 6
  • Skills Repeat two additional times
  • 200% increased Attack and Cast Speed
  • Stunned for 1.5 seconds after using a Skill
  • Travel skills repeat in the same direction


  • Level Requirement: 6
  • 50% chance to Block Attack Damage
  • 50% chance to Block Spell Damage
  • +10% to maximum Chance to Block Attack Damage
  • +10% to maximum Chance to Block Spell Damage
  • Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) - Only Rare Monsters
  • Takes 20% of Damage from Blocked Hits


  • Level Requirement: 6
  • Skills fire 4 additional Projectiles
  • 30% increased Projectile Damage
  • 50% chance to Avoid Projectiles


  • Level Requirement: 13
  • Hits always Shock
  • All Damage can Shock
  • 25% increased effect of Shock
  • 50% increased Shock Duration on Enemies
  • 80% reduced effect of Lightning Ailments


  • Level Requirement: 13
  • 100% of Damage Leeched as Life
  • Life Leech effects are not removed on Full Life
  • 200% increased total Recovery per second from Life Leech
  • 25% increased Damage while Leeching
  • Enemies Cannot Leech Life, Mana, or Energy Shield From you


  • Level Requirement: 13
  • +1 to Maximum Frenzy, Power and Endurance Charges
  • Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds


  • Level Requirement: 18
  • Poison on Hit
  • All damage from Hits can Poison
  • +30% to Chaos Resistance
  • Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
  • Moving break the Vines over time
  • Travel Skills break all Vines instantly


  • Level Requirement: 24
  • 20% increased Damage
  • +2 to Maximum Endurance Charges
  • Gain 2 Endurance Charges every second if you've been Hit Recently
  • 30% increased Area of Effect
  • 15% increased Character Size
  • Action Speed cannot be modified to below base value
  • Movement Speed cannot be modified to below base value
  • Cannot be Stunned

This Modifier cannot be found on Blight Monsters.


  • Level Requirement: 24
  • Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
  • Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
  • Take 30% reduced Elemental Damage while on Consecrated Ground


  • Level Requirement: 24
  • Every 9 seconds become Frenzied for 5 seconds
  • 40% increased Damage while Frenzied
  • 25% increased Action Speed while Frenzied
  • 50% reduced Damage Taken while Frenzied


  • Level Requirement: 24
  • All hits are Critical Strikes
  • Blind on Hit
  • 100% increased Blind Effect
  • 70% reduced Extra Damage from Critical Strikes
  • Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) - Only Rare Monsters


  • Level Requirement: 24
  • Hexproof
  • Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability


  • Level Requirement: 34
  • Skills fire 2 additional Projectiles
  • Skills Chain 2 additional times
  • Projectiles have 20% chance to be able to Chain when colliding with terrain
  • Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
  • Periodically Fires a Nova of Fire Mortars (6 second cooldown)


  • Level Requirement: 34
  • Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed


  • Level Requirement: 34
  • Regenerate 2% of Life per second
  • 20% increased maximum Life
  • Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
  • Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
  • Healing Nova does not affect itself
  • Healing Nova cannot be used if the Monster with this modifier is on full life


  • Level Requirement: 34
  • 15% Damage with Hits per 10% missing Enemy Life
  • Immune to Culling Strike
  • Nearby Enemies cannot Recover Life or Energy Shield to above 50%


  • Level Requirement: 34
  • Hits always Ignite
  • All Damage can Ignite
  • 25% increased Ignite Duration
  • 100% increased Ignite Damage
  • +50% to Fire Resistance
  • 60% less Duration of Ignites on Self
  • Proc a Flaming Ground Effect on death.


  • Level Requirement: 39
  • Gains Increased Damage with life lost up to 40% at zero life
  • Gains Increased Movement Speed with life lost up to 40% at zero life
  • Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
  • Gains reduced Damage Taken with life lost up to 30% at zero life
  • Gains increased Character Size with life lost up to 50% at zero life
  • Immune to Culling Strike


  • Level Requirement: 46
  • Inflicts Corrupted Blood on Hit
  • Inflicts Corrupted Blood when Hit
  • Corruped Blood lasts for 4 seconds


Archnemesis is simply an up-to-date take on Path of Exile Monster Modifiers, with most of them having clear visual cues and being more engaging for the players.


Written by Chewingnom.
Reviewed by Lexyu.


Jul 9th 2022
Article Created.

Aug 15th 2022
Updated for 3.19 Lake of Kalandra Patch.