Powered By

Archnemesis League Guide

Last Updated: August 14th 2022

Share on Social

Introduction

Archnemesis Modifiers were introduced in Path of Exile with the Siege of the Atlas 3.17 expansion and the Archnemesis League, launched on February 4th, 2022. In this league, Exiles could build their own rare boss fights by applying Archnemesis Modifiers to Petrified Monsters found throughout every area. These modifiers add dangerous behaviors and abilities to their targets but also imbue them with valuable rewards.

An enemy with Archnemesis modifiers

However, the Petrified Rare Monsters did not make it into the core game with the 3.18 Sentinel League. Archnemesis Modifiers were used as a rework and replacement for all Rare & Magic Monster Modifiers, including Nemesis and Bloodlines Modifiers. Rare Monsters are found with one Archnemesis modifier by default. From Act 6 and onwards, there is a chance to find monsters with 2 modifiers. Since 3.19, monsters in Maps can have 2, 3 or more rarely 4 modifiers. Magic monsters always have one Archnemesis modifier by default. Each Archnemesis modifier on a monster increases its HP pool as well as its rewards (Increased Quantity and Rarity).

Archnemesis Rewards

Since 3.19 Lake of Kalandra patch, some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become Corrupted. The Solaris-Touched mod converts all of its item drops to maps. The Kitava-Touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc).

You can even find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a 4 Modifier Rare monster with both the Entangler and Kitava-Touched modifiers on it, its heavily juiced drops will also be converted to Jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that monsters with 4 modifiers have, this may result in several Unique Jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other Archnemesis Modifiers.

Archnemesis Modifiers

Shared Modifiers
Rare Modifiers
Magic Modifiers

Below you can find the list of all Archnemesis Modifiers shared between Rare & Magic Monsters:

Steel-Infused

Flameweaver

Stormweaver

Frostweaver

Gargantuan

Chaosweaver

Echoist

Sentinel

Splinterer

Electrocuting

Vampiric

Overcharged

Entangler

Juggernaut

Consecrator

Frenzied

Assassin

Hexer

Bombardier

Malediction

Rejuvenating

Executioner

Incendiary

Berserker

Corrupter

These Modifiers can only spawn on Rare Monsters.

Flame Strider

Frost Strider

Storm Strider

Ice Prison

Treant Horde

Mirror Image

Soul Conduit

Necromancer

Storm Herald

Temporal Bubble

Soul Eater

Magma Barrier

Crystal-Skinned

Mana Siphoner

Heralding Minions

Benevolent Guardian

Corpse Detonator

Final Gasp

Drought Bringer

Empowered Elements

Effigy

Empowering Minions

Permafrost

Trickster

Opulent

Lunaris-Touched

Solaris-Touched

Arakaali-Touched

Brine King-Touched

Tukohama-Touched

Abberath-Touched

Shakari-Touched

Innocence-Touched

Kitava-Touched

These Modifiers can spawn on Magic Monster Packs but with some different stats and perks:

Arcane Buffer

Hasted

Deadeye

Toxic

Bloodletter

Bonebreaker

Prismatic

These Modifiers can only spawn on Magic Monster Packs:

Spirit Walkers

Union of Souls

Heralds of the Obelisk

These Modifiers can also spawn on Rare Monsters but with some different stats and perks:

Arcane Buffer

Hasted

Deadeye

Toxic

Bloodletter

Bonebreaker

Prismatic

Summary

Archnemesis is simply an up-to-date take on Path of Exile Monster Modifiers, with most of them having clear visual cues and being more engaging for the players.

Credits

Written by Chewingnom.
Reviewed by Lexyu.

© 2024 Maxroll Media Group, All Rights Reserved