Gear & Crafting

Last Updated: September 11th 2023

Crucible 3.21

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Venom Gyre Deadeye Endgame Gear Progression, Important Milestones, Budget Items, Jewels & Crafting.

Core Items

The equipment shown is core to the build. Great care must be placed to make sure all defensive/offensive thresholds are met in order for the build to operate at it's best. If you wish to learn about how to craft your own gear like this please refer to our crafting guides to understand the way items like these are created with current means.

Main Hand

Item: Loath Skewer

As we use an Elemental Attack/Critical Strike build, the weapon is the most important slot. It is going to provide us with most of our flat damage and Critical Strike Chance necessary to deal with the most challenging content in the game. A great Claw will have high Elemental Damage and Critical Strike Chance rolls on a favorable base such as the Imperial Claw or Gemini Claw.

Claw Crafing Guide


Item: Brimstone Mark

The shield slot serves to fill all of the remaining Spell Suppression that we may be missing. It is advisable to buy a tier two Fractured Chance to Suppress Spell Damage roll here otherwise refer to Path of Building or the Character Defense tab to make sure that you have enough of these stats to cap out at 100%. The Cardinal Round Shield base provides the largest amount of flat Armour and Evasion, so try prioritising it if possible.

Shield Crafing Guide


Item: Oblivion Veil

The Helmet is the easiest place to gain the most amount of % increased Mana Reservation Efficiency of Skills. Thanks to the Helmet we meet the reservation requirements to fit our Auras. The Deafening Essence of Loathing grants (9–10)% increased Mana Reservation Efficiency of Skills as a suffix. Therefore, it is important to start from an enchanted & non-influenced or fractured base and work first on perfecting your suffixes before finishing your prefixes.

The Labyrinth enchant you need for this build is: Berserk has 30% increased Buff Effect for more burst damage and speed or Venom Gyre has a 25% chance to keep caught Projectiles fired by using Whirling Blades to have better projectile sustain.

Body Armour

Item: Apocalypse Veil

Body Armours grant the highest amount of Spell Suppression out of any other item slot. It is advisable to get a Fractured tier two roll here so that less stress is put on other gear slots to reach Spell Suppression Cap. Luckily, we can get Spell Suppression on our Boots as well. However, make sure that you are keeping track of how much you need so that you do not fall short on reaching 100%.

Body Armour Crafting Guide


Item: Kaom's Spirit

These Kaom's Spirit gloves alters the way your build is itemised. They convert the Life Regeneration stat into Rage Generation, allowing you to achieve a high uptime of the Berserk buff. Make sure to buy a pair with the following corruption implicit so that your level 4 Enlighten Support is granted an additional level in order to fit all of your auras: +1 to Level of Socketed Gems


Item: Foe Pace

Thanks to Eldritch implicits and the Deafening Essence of Loathing we can craft up to 60% chance to Avoid Elemental Ailments on our Boots. This enables us to be fully ailment immune with the 20% granted on the passive skill tree, and a craft for 25% on Body Armour. It is advisable to buy a fractured tier one Increased Life Regeneration Rate roll and use Deafening Essence of Loathing in combination with Eldritch Exalted Orbs to roll for any tier of spell suppression. Make sure that you are keeping track of how much you need so that you do not fall short on reaching 100%.


Item: Crystallised Omniscience

Changes the way characters are itemised. Instead of Elemental Resistances or other Suffixes, we now favour Attributes. You must anoint Sovereignty to fit all your auras.


Item: Eagle Knot & Miracle Eye

Rings are a great source of Attributes Or Resistances. These are stats interchangeable with the belt. The Expedition vendor, Rog, can reliably make triple Attribute suffix rings. So it shouldn't be too expensive to craft or buy a good triple Attribute suffix base. Once you have a triple Attribute suffix Amethyst Ring or Two-Stone Ring base, you can craft: "Suffixes Cannot be Changed" on the crafting bench or by using a Wild Bristle Matron beast and proceed to using a Veiled Chaos Orb to gain a veiled prefix. Before unveiling, block Mana with the Crafting Bench and look for Life as your unveil. To finish the ring, you can craft Non-Channeling Skills Have -7 to Total Mana Cost and finally augment with a Redeemer's Exalted Orb with hopes of getting a good prefix.


Item: Foe Bond

The belt is a great source of Attributes or Resistances. Note that the belt must have a t1 +to Life Regeneration modifier. These are stats interchangeable with the ring. The best base to craft on is a Stygian Vise as this build scales really well with stats granted by Searching Eye Jewel & Murderous Eye Jewels. Alternatively you could also buy a belt with any of the following implicits as they grant a lot of omniscience:

  • 13–15% increased Dexterity
  • 13–15% increased Intelligence
  • 13–15% increased Strength


Flasks provide a massive amount of defense and damage. Roll, use and enchant all your flasks following these combinations:

  • Diamond Flask
  • Granite Flask
  • Silver Flask
  • Dying Sun
  • Progenesis

Enchant your flasks with Instilling Orbs:

  • Used when Charges Reach Full

Ensure your flasks have 1 of these prefixes:

  • +(32–35) to Maximum Charges
  • (31–35)% chance to gain a Flask Charge when you deal a Critical Strike
  • Gain 3 Charges when you are Hit by an Enemy
  • (36–40)% increased Duration

Have 1 of each of these suffixes:

  • % increased Movement Speed during Flask effect
  • % increased Armour during Flask effect
  • % increased Critical Strike Chance during Flask Effect


Watcher's Eye

Item: Watcher's Eye

The Watcher's Eye can grant a boost to both your defences and offences. Since this build utilizes a defensive offensive Aura there is a wide range of mods we can look for on it. It is recommended to look for at least 1 damage stat and 1 defensive/utility stat listed below:

  • % additional Physical Damage Reduction while affected by Determination
  • +# to Armour while affected by Determination
  • % increased Life Recovery Rate while affected by Vitality
  • % increased Critical Strike Chance while affected by Wrath
  • % to Critical Strike Multiplier while affected by Anger

Thread of hope

The Thread of Hope affecting passives in Massive Ring will allow you to allocate the following passives whilst not being connected to your tree:

  • Finesse
  • Quickstep
  • Weapon Artistry
  • Aspect of the Lynx
  • Forces of Nature
  • Sleight of Hand
  • Will of Blades
  • Blood Siphon
  • Reservation Efficiency
  • Harrier
  • Hired Killer
  • Path of the Hunter

Make sure to try and get one with a good roll of -% to all Elemental Resistances as it will put less stress on other pieces of gear to cap your Elemental Resistances.

Cluster Jewel

The Large Cluster Jewel and Medium Cluster Jewel grants utility and damage as well as an extra jewel socket to place your Medium Cluster Jewel and rare jewels Flesh. The best cluster jewel type for the build grants Claw Attacks deal 12% increased Damage with Hits and Ailments.

One of your Vivid Desire must have these exact notables on an 8 passive base:



Choose any of the following suffixes (you will not be allocating it).

Your second Foe Glisten must have these exact notables on an 8 passive base:



Choose any of the following suffixes (you will not be allocating it).

You will need two Pandemonium Vessel granting 15% increased Critical Strike Chance with the following notables:

You will need One Plague Stone granting 10% increased Projectile Damage with the following notables:

You will need One Reservation Efficiency granting 6% increased Mana Reservation Efficiency of Skills with any of the following notables:

Brutal Restraint

The Brutal Restraint is slotted at the Ranger jewel socket next to the Frenzy Charge. Near this socket is a good concentration of passives the build already paths to for its damage and utility. This makes it the favorable location for it to be slotted. The jewel grants additional powerful bonuses to passives allocated within the radius of it's ring. You can use this web tool to create a search for a timeless jewel with your desirable stats by selecting notables you have allocated. The bonuses we are looking for on these passives are any combination of the following:

  • 5% increased Dexterity
  • +20 to Dexterity
  • 8% increased effect of Non-Curse Auras from your Skills
  • 25% chance to gain Alchemist's Genius when you use a Flask
  • 4% increased maximum Life
  • 20% increased Projectile Damage
  • 5% increased Attack and Cast Speed
  • 25% increased Critical Strike Chance
  • 20% increased Elemental Damage
  • 10% chance to Intimidate Enemies for 4 seconds on hit.
  • 5% chance to gain an Endurance Charge on kill.

Rare Jewels

Rare jewels are a great way to gain additional damage as well as some life and any other resistances you might need to cap. You can use the search function in Path of Building to seek out the best jewels for the build after you've imported your character. Both Viridian Jewel, Searching Eye Jewel & Murderous Eye Jewels are great for the build as they can provide a variety of very useful stats for this build:

Viridian Jewel

  • % increased Damage with Claws
  • % increased Attack Speed with Claws
  • % increased maximum Life
  • % increased Damage
  • % increased Projectile Damage
  • to Strength/Dexterity/Intelligence.
  • % increased Projectile Speed
  • % increased Attack Speed
  • % to Global Critical Strike Multiplier
  • % increased Resistances

Searching Eye Jewel & Murderous Eye Jewel

  • + to maximum Life
  • Adds # Fire/Cold/Lightning Damage to Attacks
  • Adds # Fire/Cold/Lightning Damage to Claw Attacks
  • % to Critical Strike Multiplier if you've Killed Recently
  • Damage Penetrates 2% Elemental Resistances if you haven't Killed Recently
  • % increased Attack Speed if you've dealt a Critical Strike Recently
  • % increased Attack Speed
  • Regenerate % of Life per second while moving
  • Regenerate # Life per second
  • % chance to gain Phasing for 4 seconds on Kill
  • % to Resistances

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