Venom Gyre Deadeye Endgame Build Info & Playstyle.
Kaom's Spirit & Berserk
The Kaom's Spirit gloves convert Life Regeneration into Rage generation. Rage generation takes place after recovery rate and regeneration rate are accounted for. This allows the build to utilise gear suffixes to stack both flat and % increased Life Regen and achieve a high uptime with Berserk.
Launching Caught Projectiles
Projectiles thrown by Venom Gyre return to you and can be caught. Whirling Blades Launches caught projectiles in a spiraling fashion when used. The projectiles are released very quickly but sequentially. When released while traveling through a target, approximately 30% of the caught projectiles can hit a single target allowing you to burst down bosses and tougher enemies. To achieve this, Make sure to untick the Always Attack without moving option on Whirling Blades and mouse over the target you wish to name lock onto before pressing it.
Through itemisation you will be able to achieve 100% Ailment Avoidance. This will keep you safe from ailments such as shocks, chills, freezes and ignites as well as all alternative ailments. Eldritch Altars and certain rare monsters can reflect non-damaging ailments you inflict therefore It is important to itemise for this as they can drastically increase the damage you take from all sources or slow your character's action speed substantially.
Suppression halves the damage of all incoming spell damage, making it an extremely valuable defensive layer. Spell suppression cap is easy to achieve thanks to passive tree clusters granting a large sum of it. The rest will be itemised for in order to ensure you are at 100% or more.
Armour will mitigate incoming physical damage from hits. It is granted and increased by wearing Armour and Evasion item bases and a Granite Flask. Molten Shell grants a buff that is amplified by your base armour which absorbs incoming damage in a set duration when triggered by Cast when Damage Taken Support.
Elusive is a buff granted by Nightblade Support. It grants a large amount of movement speed and a chance to avoid damage from hits when it is first applied, and it's effectiveness decays over time. Once applied you must wait for it to expire before you can re-apply it at full strength.
Berserk grants a large damage reduction buff lasting until you run out of rage. Since you will be stacking a lot of Rage regen through Kaom's Spirit it will have an uptime of around 70%.
Progenesis causes 25% of incoming damage to be taken over a 4 second duration. An equal amount of leech, recoup, regen or life gained on hit can offset this damage over time, effectively functioning as damage reduction against hits.
Life Gained on Hit is the largest form of recovery available to you with this build. The Imperial Claw, our choice of weapon grants a substantial amount of it as an implicit. Thanks to this you can gain back any hit points lost very quickly thanks to the high hit rate you achieve with this build. When mapping this will ensure you are always topped up when hitting enemies.
Crystallised Omniscience converts all of our attributes into Omniscience which is used instead of attributes for satisfying gem and item requirements. This also means Dexterity won't grant Evasion or Accuracy so it is vital to pick these stats up in other places.
How much Omniscience you get from some mods can be deceptive, for example: +25 to Dexterity and Intelligence only grants 25 Omniscience and +12 to All Attributes grants 12 Omniscience.
Crystallised Omniscience provides a massive amount of Resistances and generic Elemental Penetration. The optimal amount of Omniscience is 1500, this almost caps our Resistances from Attribute stacking alone.
Pantheon & Bandits
|Bandits: Kill all|
For information about acquisition, alternatives and upgrading check out our Pantheon Guide!
Lunaris is our Major Pantheon of choice it provides additional damage reduction and movement speed.
Aberath is our choice of Minor Pantheon, fully upgraded it offers immunity to burning ground.
Ralakesh is also an option for Minor Pantheon if you need access to a way to mitigate Corrupted Blood.
While mapping ensure all your Aura's and Blood Rage are active. Attack with Venom Gyre until you have caught 30 projectiles. Use Whirling Blades to release your caught projectiles in a spiral around you. Once your Vaal Venom Gyre has charged up, press it to generate caught projectiles and proceed to cast Whirling Blades until the Vaal skill time has run out. Berserk can be placed on left click to automatically trigger it whenever it is available. If you place it on another key, make sure to press it as soon as you have enough rage generated to achieve as high of an uptime on the buff as possible.
Map Modifiers to Avoid
The following modifiers are to be avoided if possible:
- Players have #% reduced effect of Non-Curse Auras from Skills
- Monsters reflect #% of Elemental Damage
- Players have #% less Armour
- Players have #% less Accuracy Rating
When you encounter a boss place down your Ancestral Protector totem to grant you a massive buff to attack speed. Activate Blood Rage and attack with Venom Gyre until you have caught 30 projectiles. Mouse over the target until it is highlighted and press Whirling Blades to release your caught projectiles in a spiral around you while name-locked to shotgun. This should trigger the Cast On Critical Strike Support setup and burst down the target very quickly.
As a mapping focused character you should focus on the mechanics listed below depending on what level of content your character is currently capable of completing. Clicking the League Mechanics below takes you to either a full Explanation Guide or a detailed Currency Farming Guide based around maximizing your profits from that mechanic or content.