In this article we will talk about the 4-Player Push most effective tactic available (META) for Greater Rift (GR) pushing and placing high on the Leaderboards. It’s possible to clear the current Greater Rift cap of 150 in just a few minutes when fully optimized. Generally these fast clear times extreme dedication to fishing in order to get rank 1 on the in-game Leaderboards. Check our Greater Rift Post for more in-depth mechanics regarding Greater Rifts.
In an effective 4-Player group META every party member usually has a defined role with different tasks. Here is an overview of the 4 roles usually played and tasks each roll is best at:
|Trash Killer||Bone Spear Necro, Spirit Barrage WD, Twister Wiz||This position usually requires a build with good Area of Effect (AoE) damage like Bone Spear, Spirit Barrage or Twister Wiz and huge temporary buffs like Arcane Attunement, Spellsteal, Assimilation etc. The main task is executing the damage rotation properly in order to kill trash monsters (and maybe even Elites) for progression during the Rift.|
|Rift Guardian Killer||Heaven's Fury Sader, Impale DH, Hydra Wizard||The RGK requires a build that revolves around high single-target damage often combined with fast attack speed skills such as Frenzy or Whirlwind to stack Bane of the Stricken. The main task is to finish the Greater Rift by killing the Rift Guardian. Furthermore most builds in this category can even help with pulling during the Rift and can finish off individual Elites or high progression monsters.|
|Support#1||zBarb, zNec, zDH, zMonk||The main Support role requires good pull abilities, good overall damage & toughness boost. The main task here is to pull monsters tightly together for the Trash Killer, drag Elite packs along, scout the map and keep up damage & toughness buffs.|
|Support#2||zMonk, zNec, zDH||The second Support usually provides even more toughness and damage buffs to the group. The main task here is often very simple: Keep up all buffs while sticking close to the damage dealer. Sometimes second Support also helps to scout the map and engage enemies.|
The most played Supports used to be a zBarb and a zMonk because combined they had the strongest buffs in terms of damage increase and reduction. With the addition of Odyssey's End however, the zDH has risen above the zMonk with tremendous damage buffs!
In the past we also had METAs with triple Support setups when the Trash Killer was so strong that he could also kill the Rift Guardian just by equipping a Bane of the Stricken or with environmental damage effects. This was the case in Season 19 with the 500 kill proc Angels and Season 21 with the Snowball or Twisters. Examples of past triple Support META include Archon Twister Wizard, the famous Bazooka Wizard and the AoV Heaven's Fury Crusader. All these builds have since been heavily nerfed, but one remains strong even though it's been nerfed every patch except the recent one: AoV Heaven's Fury Crusader!
With the loss of the Reilena’s Shadowhook in the 4th Kanai's Cube slot, the Bone Spear Necromancer has lost around 10 Greater Rift Tiers in term of damage. The same goes for the Mundunugu Spirit Barrage Witch Doctor with the recent nerf to Gazing Demise, causing about 5 Greater Rift Tiers damage loss. Overall there have been a lot of nerfs so let's see which build comes out on top in 2.7.0!
You can always check out the current top clears with all the individual character compositions for every Season on our rankings page.
The Current META (2.7.0) - AoV Heaven's Fury Crusader
The new Follower changes have almost no impact on the current META as these are mostly for solo gameplay (Asheara's Vestments exception for zDh). With the two strongest META builds of 2.6.10 having been nerfed it's time for the Aegis of Valor Heaven's Fury Crusader to shine yet again! It is even so strong that we current META is double AoV Crusader!
Here we play 2 AoV Crusaders, one as a Trash Killer and one as RGK. These two almost identical crusaders work exceptionally well together because they have the same rotation and with synced Convention of Elements they can both deal damage in the rift and on the boss. In the rift the RGK's contribution amounts to about 60% extra damage, while on the Rift Guardian the TK can shave off 15-20% of the HP bar. On top of that they share the effect of Laws of Valor Unstoppable Force (which is mandatory for the build to function), so the second crusader can bring a different law (Laws of Justice Decaying Strength for defense or Laws of Hope Wings of Angels for mobility). It is very important to keep the Convention of Elements synced for proper Holy damage rotations! At very high Paragon (5,000+), both Crusaders can switch to Akarat's Champion Hasteful for more Attack Speed.
Follow the rotation tied to your Convention of Elements. Activate Akarat's Champion exactly at the start of every other Holy cycle, so that you have the buff on every DPS rotation. Stand in the middle of the pull to maximize Pain Enhancer stacks and cast Fist of the Heavens for Wrath. Be careful not to put it on top of too many enemies, as this skill can be very laggy with Area Damage! At the beginning of your Physical cycle use Steed Charge and start attacking with Heaven's Fury to spawn an Oculus Ring. After it spawns cast Fist of the Heavens again to refresh your Aegis of Valor (2) Bonus. One second before your Holy cycle, use Steed Charge to move into an Oculus Ring and start blasting. At the same time your zBarb needs to Ground Stomp to pull monsters together and stun them for your Bracer of Fury. It's very important that no-one else in the group applies any hard Crowd Control to monsters, as that will make the stun very short.
On the Rift Guardian, the gameplay is exactly the same as 2h RGK, except you must also use Steed Charge one second before your Holy cycle. The zBarb stuns for every Holy Convention of Elements rotation to optimize the Bracer of Fury damage buff uptime.
The zBarb pulls as many monsters as possible together while providing damage and toughness buffs to the Crusader. More offensive and defensive buffs are provided constantly by the zDH's Odyssey's End, Wolf Companion and Numbing Traps. The zDH also provides buffs from all 3 Followers summoned with Asheara's Vestments and can help the zBarb scout and pull enemies.
Tripple Support zMonk Alternative
This setup is played in triple support team, with the Crusader taking on both Trash Killer (TK) and Rift Guardian Killer (RGK) roles. Two of the supports will always be zBarb and zDH and the third one can be either zMonk or zNec. In this variant the Crusaders drop Shield of Fury for the Norvald's Fervor set to get the full Area Damage benefit. Combining this and the 32s Akarat's Champion rotation with minimum 64.5% CDR the Crusader can deal significant damage on every Holy cycle of Convention of Elements.
The zMonk usually stays with the Crusader to keep him alive with Inner Sanctuary and healing from Epiphany Soothing Mist.
Wizard RGK Alternative
The new Firebird's Finery Mirror Image Wizard is also a valid option to hunt Elites during the Rift and finish the Rift Guardian at the end of it! While it is not quite as strong in endgame push as the double Crusader setup is it still a decent alternative, especially for the start of the Season as Wizard are part of the Speed META.
Overall the current season theme has no real impact on the group META. This current push META still feels very similar to what we played in previous patches. It is refreshing to see Firebird's Finery being a decent alternative and an actual a top tier build overall. The AoV Heaven's Fury Crusader however still dominates the Leaderboards while the Bones of Rathma sets has no impact after the latest adjustments.
We look forward to future season themes while still making the best out of the current one! Enjoy S23 and good luck on your Leaderboard rank, May RNGesus be with you!
META report by Rob