4-Player Push META


In this article we will talk about the 4-Player Push most effective tactic available (META) to place high on the Leaderboards. It’s possible to clear the current Greater Rift cap of 150 in just a few minutes when fully optimized. Generally, these fast clear times require extreme dedication to fishing in order to get Rank 1. Check our Greater Rift Post for more in-depth mechanics and the current top clears with all the individual character compositions for every Season on our rankings page.

General Strategy

In an effective 4-Player group META, every party member has a defined role with different tasks. Here is an overview of the 4 roles usually played and tasks each role is best at:

PositionBuilds  Task
Trash KillerSpirit Barrage WD, LoD Grim Scythe Necromancer,
Twister Wiz
This position usually requires a build with good Area of Effect (AoE) damage like Bone Spear, Spirit Barrage or Energy Twister and huge temporary buffs like Arcane Attunement, Spellsteal, Assimilation etc. The main task is executing the damage rotation properly in order to kill trash monsters (and maybe even Elites) to progress through the Rift.
Rift Guardian KillerFirebird Wizard, Heaven's Fury SaderThe RGK requires a build that revolves around high single-target damage often combined with fast attack speed skills such as Frenzy to stack Bane of the Stricken. The main task is to finish the Greater Rift by killing the Rift Guardian. Furthermore, most builds in this category can also help with pulling during the Rift and can finish off individual Elites or high progression monsters.
Support#1zBarb, zNec, zDH, zMonkThe main Support role requires good pull abilities, good overall damage & toughness boost. The main task here is to pull monsters tightly together (Area Damage value) for the Trash Killer, drag Elite packs along, scout the map and keep up damage & toughness buffs.
Support#2zMonk, zNec, zDHThe second Support usually provides even more toughness and damage buffs to the group. The main task here is simple: Keep up all buffs while sticking close to the damage dealer. Sometimes the second Support also helps scout the map and engage enemies.

The most played Supports used to be a zBarb and a zMonk because combined they had the strongest buffs in terms of damage increase and reduction. With the addition of Odyssey's End however, the zDH has risen above the zMonk with tremendous damage buffs!
In the past we also had METAs with triple Support setups when the Trash Killer was so strong that he could also kill the Rift Guardian just by equipping a Bane of the Stricken or with environmental damage effects. This was the case in Season 19 with the 500 kill proc Angels and Season 21 with the Snowball or Twisters. Examples of past triple Support META include Archon Twister Wizard, the famous Bazooka Wizard and the AoV Heaven's Fury Crusader. All these builds have since been heavily nerfed.
With the significant nerf to Masquerade of the Burning Carnival, the Bone Spear Necromancer has lost around 10 Greater Rift Tiers in terms of damage. But with the introduction of Ethereal Items in Season 24 a build makes a return: the Mundunugu Spirit Barrage Witch Doctor. On top of the crazy scaling of The Barber, this build gains a tremendous power boost from Arioc's Needle. So let's get into the full group setup:

The Current META (2.7.1) - Mundunugu Spirit Barrage & Firebird Wizard

Ethereal Items are insanely powerful and impact almost every build in the game. The already strong Mundunugu's Regalia Spirit Barrage Witch Doctor gets one of the strongest buffs with a 200% damage bonus to all Decay Skills from the Arioc's Needle. The Firebird's Finery Mirror Image Wizard is already the strongest RGK in the game, and it gets even stronger with the new Wizardspike.

At a decent Paragon Level (2,000+), there is no build that beats the Mundunugu's Regalia Spirit Barrage Witch Doctor! With an extremely well executed Pixelpull by the zBarb, the Witch Doctor will be able to one-shot Elites even on Greater Rift 150, which is something the other contenders cannot do. For example, the first Grim Scythe of a LoD Necromancer will kill all the small mobs, and the remaining Elites will receive way less damage from the loss of Area Damage.
We add a zBarb and a zDH to the Witch Doctor setup for a massive damage increase to make these one-shots possible!
The Rift Guardian will be killed by a Firebird's Finery Wizard that also gets an insane buff from the new Wizardspike.
At very high Paragon (5,000+) it will be even possible to one-shot the Rift Guardian (RG) again. That is done with a Power Pylon together with a dense pull to accumulate enough damage with The Barber in combination with all Support buffs to finish the Guardian instantly with the last 2 Spirit Barrage explosions from the final trash pop. This is very hard to do and requires an insane pull to work in Greater Rift 150 during Season 24.

The zBarb pulls as many monsters as possible together while providing damage and toughness buffs to the Witch Doctor. More offensive and defensive buffs are provided by the zDH.
The Spirit Barrage Witch Doctor kills the pulls created by the zBarb with insane accumulated damage from The Barber.
The Firebird Wizard can help pull and snipe some elites in the Rift and finishes the RG in at the end. An Archon variant can also be played at decent Paragon to melt the RG in seconds!

Trash Killer Alternative Necromancer
The LoD Grim Scythe Necromancer can destroy Trash that is pulled and controlled by the zBarb with just one swing. Even Elites can die instantly in very dense Pixelpulls. On top of that, the Necromancer has good toughness, which makes it relatively easy to survive without a zMonk and provides all 3 curses. During Season 24 this Necromancer also gets a very nice buff with Soul Harvest further buffing its damage.
The Necromancer curses the monsters to gain the Spreading Malediction damage buff. Once every monster is grouped up (preferably on top of Elites) the Necromancer refreshes all his Poison skills for Nayr's Black Death. He then attacks with Grim Scythe on the edge of the pull to create an Oculus Ring. After moving into the damage circle, he swings into the center of the pull, together with his Simulacrum Blood and Bone to deal devastating damage. Ideally this is timed with the Convention of Elements Poison rotation for an insane burst.
The team members communicate with each other to pixel and stun the enemies on Poison with Ground Stomp Wrenching Smash to gain the full Krysbin's Sentence damage multiplier.

Triple Support zNec Alternative
This setup is played in a triple support team, with the Witch Doctor taking on both Trash Killer (TK) and Rift Guardian Killer (RGK) roles. With all the new damage buffs and Frailty provided by the zNec and a Power Pylon the Witch Doctor can one-shot the Rift Guardian.

zMonk instead of zDh Alternative
This is a more tanky set up with less damage. The zMonk usually stays with the Witch Doctor to keep him alive with Inner Sanctuary and healing from Epiphany Soothing Mist. This setup is recommended for players with lower Paragon (under 1,500).

Spirit Barrage Witch Doctor
Support#1 zBarb
Support#2 zDH
Firebird RGK
Firebird RGK




TK Nec
Trash Killer Necromancer
zNec Alternative
zMonk Alternative
Monk RGK
Mystic Ally Monk RGK

Monk Rift Guardian Killer Alternative
Empowered by the reworked Inna's Mantra and buffed The Crudest boots and Bindings of the Lesser Gods, the Inna Mystic Ally build enters the scene as a decent Rift Guardian Killer! While it doesn’t kill the Rift Guardian as fast as Firebird Wizard, this Monk is both an RGK and a "discount-zMonk" at the same time, being able to bring defensive buffs such as Mantra of Salvation Agility, Resolve and even Inner Sanctuary. This can help the pretty squishy Mundunugu Witch Doctor survive without sacrificing as much damage.

Alternative META - Pure Firebird Wizard DPS

The Firebird's Finery Mirror Image Wizard does not scale with Area Damage, but has the highest base damage in the entire game. It can shred through Trash Monsters and Elites alike and kill the Rift Guardian with ease. During Season 24 this build's damage is further enhanced by the incredible 300% multiplier on Mang Song's Lesson. As the Firebird's Finery (6) Bonus does not scale with Attack Speed, the high base damage on this weapon is an insane boost to the Ignite procs. Additionally, the up to +50% damage increased damage against Undead helps out on a lot of monster-sets and Elites, as well as Crusader King and Bone Warlock.
The Wizard is supported by a zBarb pulling Elites and grouping monsters together so that the images can hit many targets at once. On top of that, the Barb provides Ignore Pain Mob Rule, so the Wizard won't have to care about Crowd Control Effects interrupting their Disintegrate channel.
Additional offensive and defensive buffs are provided by the zDH.
The zMonk provides a lot of additional toughness for the Mirror Images and gives incredible shield bonuses for the Wizard to keep up Squirt's Necklace and deal a tremendous amount of damage!

At higher Paragons (4.000+) the zMonk can be replaced by a second Firebird Wizard. The Wizards both take Magic Weapon Deflection to maintain shields on their own for Squirt's Necklace! One Wizard plays with Bane of the Powerful and Conflagration the other equips Bane of the Stricken and Astral Presence.

Firebird DPS
Firebird DPS
Support#1 zBarb
Support#2 zDH
Support#3 zMonk



Overall, the current Season Theme has a very big impact on the group META. Ethereals are an awesome, super nostalgic feature that shakes up the endgame for both solo- and group play. Enjoy S24 and good luck on your Leaderboard rank, May RNGesus be with you!
META report by Rob