3-Player Push META

Introduction

In this article we will talk about the 2-Player Push most effective tactic available (META) for Greater Rift (GR) pushing and placing high on the Leaderboards. It’s possible to clear the current Greater Rift cap of 150 in just a few minutes when fully optimized, even with only 3 players. Generally these fast clear times extreme dedication to fishing in order to get rank 1 on the in-game Leaderboards. Check our Greater Rift Post for more in-depth mechanics regarding Greater Rifts.


General Strategy

In an effective 3-Player group every party member usually has a defined role with different tasks. Here is an overview of the 3 roles usually played and tasks each roll is best at:

    Position          Builds         Task
Damage DealerBone Spear Necro, Spirit Barrage WD AoV CrusaderThis position usually requires a build with good Area of Effect (AoE) damage like Death Nova and huge temporary buffs like Arcane Attunement, Spellsteal, Assimilation etc. The main task is executing the damage rotation properly in order to kill trash monsters (and maybe even Elites) for progression during the Rift. Nowadays these builds are so powerful that they can kill the Rift Guardian as well by just equipping Bane of the Stricken.
SupportzBarb, zNec, zDH, zMonkThe main Support role requires good pull abilities, good overall damage & toughness boost. The main task here is to pull monsters tightly together for the Trash Killer, drag Elite packs along, scout the map and keep up damage & toughness buffs.
Support#2zMonk, zNec, zDHThe second Support usually provides even more toughness and damage buffs to the group. The main task here is often very simple: Keep up all buffs, while sticking close to damage dealer. Sometimes second support also helps to scout the map and engage enemies.


The most played Supports used to be a zBarb and a zMonk because combined they had the strongest buffs in terms of damage increase and reduction. With the addition of Odyssey's End however, the zDH has risen above the zMonk with tremendous damage buffs!
In the past we also had METAs with double Support setups when the Trash Killer was so strong that he could also kill the Rift Guardian just by equipping a Bane of the Stricken or with environmental damage effects. This was the case in Season 19 with the 500 kill proc Angels and Season 21 with the Snowball or Twisters. Examples of past triple Support META include Archon Twister Wizard, the famous Bazooka Wizard and the AoV Heaven's Fury Crusader. All these builds have since been heavily nerfed, but one remains strong even though it's been nerfed every patch except the recent one: AoV Heaven's Fury Crusader!
With the loss of the Reilena’s Shadowhook in the 4th Kanai's Cube slot, the Bone Spear Necromancer has lost around 10 Greater Rift Tiers in term of damage. The same goes for the Mundunugu Spirit Barrage Witch Doctor with the recent nerf to Gazing Demise, causing about 5 Greater Rift Tiers damage loss. Overall there have been a lot of nerfs so let's see which build comes out on top in 2.7.0!


The Current META (2.7.0) - AoV Heaven's Fury Crusader

The new Follower changes have almost no impact on the current META as these are mostly for solo gameplay (Asheara's Vestments exception for zDh). With the two strongest META builds of 2.6.10 it's time for the Aegis of Valor Heaven's Fury Crusader to shine yet again!

Concept
Here the AoV Crusader functions both as the Trash Killer and the Rift Guardian Killer by equipping Bane of the Stricken. Trash monsters that are pulled and controlled by the zBarb are destroyed by Heaven's Fury within a few hits. In this variant the Crusaders drop Shield of Fury for the Norvald's Fervor set to get the full Area Damage benefit. Combining this and the 32s Akarat's Champion rotation with minimum 64.5% CDR the Crusader can deal significant damage on every Holy cycle of Convention of Elements.

Gameplay Supports
The zBarb pulls as many monsters as possible together while providing damage and toughness buffs to the Crusader. More offensive and defensive buffs are provided constantly by the zDH's Odyssey's End, Wolf Companion and Numbing Traps. The zDH also provides buffs from all 3 Followers summoned with Asheara's Vestments and can help the zBarb scout and pull enemies.

AoV
AoV Crusader
zBarb
Support#1 zBarb
zDH
Support#2 zDH

Gameplay Crusader
You must follow the rotation tied to your Convention of Elements. Activate Akarat's Champion exactly at the start of every other Holy cycle, so that you have the buff on every DPS rotation. Stand in the middle of the pull to maximize Pain Enhancer stacks and cast Fist of the Heavens for Wrath. Be careful not to put it on top of too many enemies, as this skill can be very laggy with Area Damage! At the beginning of your Physical cycle use Steed Charge and start attacking with Heaven's Fury to spawn an Oculus Ring. After it spawns cast Fist of the Heavens again to refresh your Aegis of Valor (2) Bonus. One second before your Holy cycle, use Steed Charge to move into an Oculus Ring and start blasting. At the same time your zBarb needs to Ground Stomp to pull monsters together and stun them for your Bracer of Fury. It's very important that noone else in the group applys any hard Crowd Control to monsters, as that will make the stun very short.
On the Rift Guardian, the gameplay is exactly the same as 2h RGK, except you must also use Steed Charge one second before your Holy cycle. The zBarb stuns for every Holy Convention of Elements rotation to optimize the Bracer of Fury damage buff uptime.


Alternative - Firebird Wizard

Concept
Just a bit weaker than a Crusader the new Firebird's Finery Mirror Image Wizard is also a valid option. This Wizard does not scale with Area Damage but still have very high base damage. It can shred trough Monster and Elites alike and kill the Rift Guardian with ease.

Gameplay
The zBarb pulls as many monsters as possible together while providing damage and toughness buffs to the Wizard. The biggest buff here is Ignore Pain making the Wizard completely immune to crowd control impairing effects. Communicate and synchronize Ground Stomp Wrenching Smash with the Wizard's Fire Convention of Elements rotation. The Wizard does not benefit from Area Damage but Spectral Blade Flame Blades as a very small area of effect so the pixelpull still helps a lot! More offensive and defensive buffs are provided constantly by the zDH's Odyssey's End, Wolf Companion and Numbing Traps. The zDH also provides buffs from all 3 Followers summoned with Asheara's Vestments and can help the zBarb scout and pull enemies.

Wizard
Firebirds Wizard
zBarb
Support#1 zBarb
zDH
Support#2 zDH

Conclusion

Overall the current season theme has no real impact on the group META. This current push META still feels very similar to what we played in previous patches. It is refreshing to see Firebird's Finery being a decent alternative and an actual a top tier build overall. The AoV Heaven's Fury Crusader however still dominates the Leaderboards while the Bones of Rathma sets has no impact after the latest adjustments.
We look forward to future season themes while still making the best out of the current one! Enjoy S23 and good luck on your Leaderboard rank, May RNGesus be with you!
META report by Rob