Introduction
With the release of the new Ranked PvP Season, it can be quite daunting to jump straight into the matches. Before even being allowed to play in the Ranked playlist, you'll have to be eligible for Ranked (Tier 1 PvP Rating). Even after reaching Tier 1 Rating, PvP can still be quite challenging. Knowledge is half the battle, so please consider researching and getting comfortable with not only your class but others as well.
Below is a reference sheet of all the important Immunity/Crowd Control skills the current roster of classes possesses. It'll be mainly focused on 3v3 meta builds with some slight variations. The list also includes the type of CC the skill induces if you are hit by it. Once you get comfortable, go ahead and test your mettle in Ranked!
Note: This is not an exhaustive list of everything to look out for, just some general skills that deal with Immunity and what type of CC they apply.
How to Read the List
Tier 2 will include Tier 1 Immunity, etc.
Paralysis = Stagger/Lock Up/ "Why can't I move"/etc.
3 Sections in the list are Paralysis Immunity, Push Immunity and Hard Crowd Control (CC).
Tier 1
Paralysis Immunity = Hard Paralysis protected skills. If you look at a PvP tooltip of a skill (hover of the skill and hold L-ALT) and it has the term "Super Armor: Paralysis Immunity" it means it protects you against skills that apply Hard Paralysis in this list.
Note: Skills that induce Soft Paralysis in this list such as Gatling Gun can be countered by doing any "action" (Basic Attacking, casting any skills). While skills that induce Hard Paralysis in this list will require "Super Armor: Paralysis Immunity".
Note: All skills have Soft Paralysis Immunity, but not every skill has Hard Paralysis Immunity.
Note: Not every skill induces the same type of Paralysis when hitting opponents. Getting caught by any Paralysis inducing skill will result in the same state, but knowing the difference between them will allow you to counter it with the appropriate skill.
Tier 2
Push Immunity = Knock Up and Knock Down protection.
Tier 3
Full Immunity = Protected against everything except damage, even Hard Crowd Controls (CC).
Note: Hard Crowd Controls include Stuns, Fears, Freeze, etc.
If you want more info on the PvP systems please refer to General PvP Guide. Please refer to the PvP Builds for more info on the playstyle and meta builds of each class. Check out the PvP Tierlist as well, it gets constantly updated!
Warrior
Paralysis Immunity
Shoulder Charge
- Main engage/mobility skill.
- Has two dashes attached to it.
- Applies Hard Paralysis.
Diving Slash
- Another engage/mobility skill.
- Has a quick animation.
- Will Knock Down when connected.
Wind Blade
- Another engage/mobility skill.
- Slow startup animation without attack speed buffs.
- Applies Hard Paralysis.
Push Immunity
Sword Storm
- One of their main CC and Push Immunity skill.
- Susceptible to Hard Crowd Control during animation.
Finish Strike
- This skill has long Push Immunity frames if the Berserker decides to delay the combo inputs.
- One of their main DPS skills.
- Will Knock Down on both parts.
- Berserker will be highly susceptible to Hard Crowd Control when using this skill.
Maelstrom
- Two part skill that does a Hard Paralysis effect then pulls you in at the end of animation, then Knock Up.
- Animation of this skill can be delayed by the Berserker for a longer Push Immunity frame.
Full Immunity
Burst Mode
- Start up animation on transformation will grant Full Immunity and Knock Up around the Berserker.
- Bloody Rush skill grants Push Immunity (the stab animation). This will apply Hard Paralysis then Knock Down.
Hard Crowd Control
Mountain Crash
- Close range CC ability.
- Leaves behind a slowing field if it has Earth Impact.
- Will usually be used on wakeup or after engaging if you are close enough.
Sword Storm
- Has Push Immunity.
- CC in a cone in front of the Berserker.
Paralysis Immunity
Charge
- Knock Up at end of skill. It can be ended early by the Paladin.
Dash Slash
- Knock Up at end of skill.
- Paladin can end it early.
Godsent Law
- Main team Damage Reduction skill.
- Applies Hard Paralysis in the circle.
Push Immunity
Execution of Justice
- Can be specced with Forward Attack so becareful.
- Applies Hard Paralysis during spin.
- Has Knock Up explosion after finishing skill.
Identity Z/X
- When buffing, they will have a small window of Push Immunity.
Hard Crowd Control
Wrath of God
- CC AoE.
- Has a Knock Down effect at the end of the skill.
Paralysis Immunity
Shield Charge
- Mobility skill.
- Applies Hard Paralysis during charge into a Knock Up.
Push Immunity
Charged Stinger
- Charging skill that Knock Down on contact.
Gunlance Shot
- Knock Down skill with moderate damage.
Guardian's Thunderbolt
- Spawns lighting in a cross pattern that CC.
Identity Z/X
- Toggleable personal shield that grants Push Immunity when in the stance, uses meter. (Z)
- (X) skill jumps to a destination to create a protection dome. Has Push Immunity during the duration. Knock Down opponents on direct impact.
Full Immunity
Counter Gunlance
- Full Immunity skill during the counter and stun anmiation.
- On successful counter, imposes a CC effect in front of the Gunlancer or Knock Down depending on the spec.
Hard Crowd Control
Counter Gunlance
- CC or Knock Down effect on successful counter.
Guardian's Thunderbolt
- CC in a cross shaped pattern.
Bash
- Close ranged CC.
Martial Artist
Paralysis Immunity
Lightning Kick
- Mobility/Engage skill.
- Applies Hard Paralysis.
Storm Dragon Awakening
- Mobility/Engage skill.
- Immunity on 3rd kick that also applies Knock Up.
Sleeping Ascent Celebration
- Another mobility/engage skill.
- Applies Hard Paralysis during slide.
- Has a quick Knock Up at the end.
Swift Wind Kick
- Main combo extender ability with a Knock Up.
Phoenix Advent
- One of their main engages/movement ability
- Can have a Freeze Effect or Knock Up effect.
Push Immunity
Esoteric Skill: Lightning Tiger Strike
- One of their main engages/mobility skill.
- Has 2 parts, Knock Down on contact.
Hard Crowd Control
Phoenix Advent
- If taken with Freeze Effect.
Berserk Circle
- Short ranged CC.
Paralysis Immunity
Lightning Kick
- Mobility/Engage skill.
- Applies Hard Paralysis.
Sleeping Ascent Celebration
- Another mobility/engage skill.
- Applies Hard Paralysis during slide.
- Knock Up at end of skill.
Phoenix Advent
- Main engage skill.
- Can have Freeze CC or Knock Up.
Esoteric Skill: Call of the Wind God
- Combo skill/DPS.
- Drags opponents around when caught in it.
Swift Wind Kick
- Combo skill with a Slow attached.
- Knock Up opponents.
Hard Crowd Control
Phoenix Advent
- If specced with Freeze Effect.
Esoteric Skill: Lightning Strike
- Quick short ranged CC that dashes forward.
Paralysis Immunity
Charging Blow
- Low cooldown engage/mobility skill.
- Can be specced with a Knock Down.
True Rising Fist
- Combo skill that Knock Up.
Push Immunity
Dragon Advent
- Another mobility/engage skill that Knock Up.
Death Rattle
- Main DPS skill.
- Knock Down on hit.
Chain Destruction Fist
- Applies Hard Paralysis during punches.
- Second part of skill slams the ground, applies Knock Up
Hard Crowd Control
Instant Hit
- Quick CC that dashes forward.
Paralysis Immunity
Flash Step
- Main mobility/engage skill.
- Applies Hard Paralysis.
Energy Blast
- Long range catch skill.
- Can be specced with Tenacity for Push Immunity.
- Applies Soft Paralysis then Knock Up.
Push Immunity
Magnetic Palm
- Applies Hard Paralysis during start.
- Applies Knock Up at end.
Crippling Barrier
- Knock Up at end of skill.
Energy Blast
- Can be specced with Push Immunity.
Full Immunity
Identity (Z) Hype1,2,3
- Grants a small window of Full Immunity during stage change.
- Can be done up to 3 times.
Hard Crowd Control
Tempest Blast
- Main CC ability.
Gunner
Paralysis Immunity
Bullet Rain
- Soft Paralysis
- A mobility/catch/combo extender.
Shotgun Rapid Fire
- A quick shotgun DPS skill, mainly used for combo extenders.
- Applies Hard Paralysis.
- Dual Buckshot and Sharpshooter are other shotgun options that fill the same role.
Perfect Shot
- Immunity on channel, can be fake casted.
- Knock Up on hit.
Push Immunity
Quick Step
- Main engage skill.
- Can be specced for an additional frame Phantom Shot.
- Applies Hard Paralysis.
Somersault Shot
- Mobility/Catch/Combo extender skill.
- Applies Hard Paralysis.
Death Fire
- Catch/Mobility skill.
- Only Push Immunity during spin, Paralysis Immunity during the flip.
- Applies Soft Paralysis on bullets.
- Leaves behind a Knock Up field on flip.
Catastrophe
- DPS skill.
- Knock Up.
Hard Crowd Control
AT02 Grenade
- Quick CC nade.
Focused Shot
- Can be specced with a Stun Flash.
Paralysis Immunity
Flamethrower
- DPS/Combo extender skill.
- Applies Soft Paralysis.
Air Raid
- DPS skill.
- Knock Up.
Jump Barrage
- Mobility/Catch skill.
- Applies Knock Up around.
Push Immunity
Gatling Gun
- Use Basic Attacks or any skill to avoid getting caught.
- Applies Soft Paralysis.
Energy Field
- Immunity during shield uptime.
- Can be broken to get rid of immunity.
- Applies Hard Paralysis on cast around Artillerist.
Identity (Z)
- Grants Push Immunity during duration.
Hard Crowd Control
Swing
- Quick CC with a dash.
Plasma Storm
- A cloud that follows a player around and CC after 10 ticks.
Paralysis Immunity
Shotgun Rapid Fire
- Combo extender.
- Applies Hard Paralysis.
Perfect Shot
- Same as Gunslinger.
- Can be fake casted.
- Knock Down on hit.
Push Immunity
Enforce Execution
- Knock Up on contact.
- Combo starter/Engage.
Somersault Shot
- Mobility/Engage/Combo skill.
- Hard Paralysis.
Death Fire
- Mobility/Catch skill.
- Only Push Immunity during spin, Paralysis Immunity during the flip.
- Soft Paralysis on bullets.
- Leaves behind a Knock Up AoE.
Catastrophe
- DPS skill.
- Knock Up.
Hard Crowd Control
AT02 Grenade
- Quick CC nade.
Aimed Shot
- Applies Soft Paralysis on first 3 shots.
- Stuns on 4th shots.
Paralysis Immunity
Moving Slash
- Mobility/Engage skill.
- Applies Hard Paralysis.
Claymore Mine
- CC/catch skill.
- Can be specced for Tenacity but will only Knock Down.
Push Immunity
Stalker
- Mobility skill.
- Knock Down on contact.
Evasive Fire
- Disengage skill, Knock Down opponents.
Identity (X)
- Knock Down on hit.
Hard Crowd Control
Atomic Arrow
- Can be specced with Lightning Arrow.
Claymore Mine
- Frontal cone CC.
Shadow Arrow
- On 3rd stack, imposes a CC.
Electric Nova
- AoE CC.
Mage
Paralysis Immunity
Soundholic
- Main DPS skill
- Applies Soft Paralysis.
March
- Mobility skill that slows opponents.
Push Immunity
Rhapsody of Light
- Protection skill for teammates.
- Applies Hard Paralysis in intervals.
Sonic Vibration
- AoE Knock Up and Knock Down on 2nd part.
Rhythm Buckshot
- Knock Down skill.
Guardian Tune
- Team buff skill that provides a Hard Crowd Control Immunity buff (1 time).
Identity (Z/X)
- On cast of either one, grants a frame of Push Immunity.
Hard Crowd Control
Prelude of Storm
- Line CC.
Paralysis Immunity
Seraphic Hail
- Summons a AoE Knock Down in front.
Reverse Gravity
- Knock Up opponeents around the AoE
Push Immunity
Ice Shower
- Creates an cone CC.
- First part applies Hard Paralysis.
- Second part applies the CC.
Rime Arrow
- AoE slow.
- Applies Hard Paralysis on icicle hit.
Full Immunity
Identity (Z/X)
- Buff/Teleport.
- Mainly used for the teleport.
Hard Crowd Control
Lightning Vortex
- 10% chance to CC off the ticks.
- Applies Hard Paralysis.
Squall
- Quick line CC.
Ice Shower
- Cone slow field that will CC after 1 second.
Assassin
Paralysis Immunity
Demonic Slash
- Mobility skill.
- Has 2 dashes.
- Applies Hard Paralysis.
Sharpened Cut
- Mobility/Engage skill.
- Applies Hard Paralysis.
Demonic Clone
- DPS Skill.
- Applies Hard Paralysis on slams into Knock Up
Rising Claw
- Knock Up.
Demon Form
- Full Paralysis Immunity in the duration.
Full Immunity
Identity (Z)
- During transformation animation, gain immunity for a split second (similar to Berserker).
- Unlike Bersekers however, they have another frame of immunity during detransformation.
Hard Crowd Control
Demon Vision
- Line CC.
Paralysis Immunity
Moonlight Sonic
- DPS skill.
- Can be Knocked down during animation.
Maelstrom
- Immunity during the buff duration if they take Stabilized Energy.
Death Sentence
- Knock Up skill.
Push Immunity
Upper Slash
- Knock Up skill.
- Combo/Engage.
Dark Axel
- Engage/Mobility skill.
- Applies Hard Paralysis.
Polestar
- Another Knock Up, Knock Down skill.
- Only Immunity on the rising portion.
Turning Slash
- Mobility spamming skill.
- Applies Hard Paralysis.
Identity (Z)
- During transformation, gain immunity for a split second.
- Applies a Hard Paralysis on transform close to the Deathblade.
- The 2nd part (finisher slash) grants Push Immunity and Knocks Up opponents.
Hard Crowd Control
Head Hunt
- Quick CC skill.
Summary
- Knowledge is half the battle, get comfortable with every meta builds.
- Please refer to the guides presented in the Introduction for more info.
Credits
Written by Starlast
Reviewed by Perciculum