All NewsLost Ark
Powered By

Important PvP Skills Guide

Last Updated: May 16th 2023

Share on Social

Introduction

With the release of the new Ranked PvP Season, it can be quite daunting to jump straight into the matches. Before even being allowed to play in the Ranked playlist, you'll have to be eligible for Ranked (Tier 1 PvP Rating). Even after reaching Tier 1 Rating, PvP can still be quite challenging. Knowledge is half the battle, so please consider researching and getting comfortable with not only your class but others as well.

Below is a reference sheet of all the important Immunity/Crowd Control skills the current roster of classes possesses. It'll be mainly focused on 3v3 meta builds with some slight variations. The list also includes the type of CC the skill induces if you are hit by it. Once you get comfortable, go ahead and test your mettle in Ranked!

Note: This is not an exhaustive list of everything to look out for, just some general skills that deal with Immunity and what type of CC they apply.

How to Read the List

Tier 2 will include Tier 1 Immunity, etc.
Paralysis = Stagger/Lock Up/ "Why can't I move"/etc.

3 Sections in the list are Paralysis Immunity, Push Immunity and Hard Crowd Control (CC).

Tier 1

Paralysis Immunity = Hard Paralysis protected skills. If you look at a PvP tooltip of a skill (hover of the skill and hold L-ALT) and it has the term "Super Armor: Paralysis Immunity" it means it protects you against skills that apply Hard Paralysis in this list.
Note: Skills that induce Soft Paralysis in this list such as Gatling Gun can be countered by doing any "action" (Basic Attacking, casting any skills). While skills that induce Hard Paralysis in this list will require "Super Armor: Paralysis Immunity".
Note: All skills have Soft Paralysis Immunity, but not every skill has Hard Paralysis Immunity.
Note: Not every skill induces the same type of Paralysis when hitting opponents. Getting caught by any Paralysis inducing skill will result in the same state, but knowing the difference between them will allow you to counter it with the appropriate skill.
Tier 2
Push Immunity = Knock Up and Knock Down protection.
Tier 3
Full Immunity = Protected against everything except damage, even Hard Crowd Controls (CC).
Note: Hard Crowd Controls include Stuns, Fears, Freeze, etc.

If you want more info on the PvP systems please refer to General PvP Guide. Please refer to the PvP Builds for more info on the playstyle and meta builds of each class. Check out the PvP Tierlist as well, it gets constantly updated!

Warrior

Paladin

Paralysis Immunity

Charge

  • Knock Up at end of skill. It can be ended early by the Paladin.

Dash Slash

  • Knock Up at end of skill.
  • Paladin can end it early.

Godsent Law

  • Main team Damage Reduction skill.
  • Applies Hard Paralysis in the circle.

Push Immunity

Execution of Justice

  • Can be specced with Forward Attack so becareful.
  • Applies Hard Paralysis during spin.
  • Has Knock Up explosion after finishing skill.

Identity Z/X

  • When buffing, they will have a small window of Push Immunity.

Hard Crowd Control

Wrath of God

  • CC AoE.
  • Has a Knock Down effect at the end of the skill.

Martial Artist

Striker

Paralysis Immunity

Lightning Kick

  • Mobility/Engage skill.
  • Applies Hard Paralysis.

Storm Dragon Awakening

  • Mobility/Engage skill.
  • Immunity on 3rd kick that also applies Knock Up.

Sleeping Ascent Celebration

  • Another mobility/engage skill.
  • Applies Hard Paralysis during slide.
  • Has a quick Knock Up at the end.

Swift Wind Kick

  • Main combo extender ability with a Knock Up.

Phoenix Advent

  • One of their main engages/movement ability
  • Can have a Freeze Effect or Knock Up effect.

Push Immunity

Esoteric Skill: Lightning Tiger Strike

  • One of their main engages/mobility skill.
  • Has 2 parts, Knock Down on contact.

Hard Crowd Control

Phoenix Advent

  • If taken with Freeze Effect.

Berserk Circle

  • Short ranged CC.

Gunner

Artillerist

Paralysis Immunity

Flamethrower

  • DPS/Combo extender skill.
  • Applies Soft Paralysis.

Air Raid

  • DPS skill.
  • Knock Up.

Jump Barrage

  • Mobility/Catch skill.
  • Applies Knock Up around.

Push Immunity

Gatling Gun

  • Use Basic Attacks or any skill to avoid getting caught.
  • Applies Soft Paralysis.

Energy Field

  • Immunity during shield uptime.
  • Can be broken to get rid of immunity.
  • Applies Hard Paralysis on cast around Artillerist.

Identity (Z)

  • Grants Push Immunity during duration.

Hard Crowd Control

Swing

  • Quick CC with a dash.

Plasma Storm

  • A cloud that follows a player around and CC after 10 ticks.

Mage

Bard

Paralysis Immunity

Soundholic

  • Main DPS skill
  • Applies Soft Paralysis.

March

  • Mobility skill that slows opponents.

Push Immunity

Rhapsody of Light

  • Protection skill for teammates.
  • Applies Hard Paralysis in intervals.

Sonic Vibration

  • AoE Knock Up and Knock Down on 2nd part.

Rhythm Buckshot

  • Knock Down skill.

Guardian Tune

  • Team buff skill that provides a Hard Crowd Control Immunity buff (1 time).

Identity (Z/X)

  • On cast of either one, grants a frame of Push Immunity.

Hard Crowd Control

Prelude of Storm

  • Line CC.

Assassin

Shadowhunter

Paralysis Immunity

Demonic Slash

  • Mobility skill.
  • Has 2 dashes.
  • Applies Hard Paralysis.

Sharpened Cut

  • Mobility/Engage skill.
  • Applies Hard Paralysis.

Demonic Clone

  • DPS Skill.
  • Applies Hard Paralysis on slams into Knock Up

Rising Claw

  • Knock Up.

Demon Form

  • Full Paralysis Immunity in the duration.

Full Immunity

Identity (Z)

  • During transformation animation, gain immunity for a split second (similar to Berserker).
  • Unlike Bersekers however, they have another frame of immunity during detransformation.

Hard Crowd Control

Demon Vision

  • Line CC.

Summary

  • Knowledge is half the battle, get comfortable with every meta builds.
  • Please refer to the guides presented in the Introduction for more info.

Credits

Written by Starlast
Reviewed by Perciculum

© 2024 Maxroll Media Group, All Rights Reserved