Playing Lost Ark since the Korean release back in 2018.
Experienced all the new contents and features leading up to today.
Found my liking in the Scrapper class and never looked back. Bard and Deathblade are enjoyable too!
I'm mostly focused on PvE and the Collectible side of things, with the occasional PvP session once in a while.
Published on December 10th, 2022
Last updated on January 7th, 2023
Brelshaza Gate 5 puts heavy focus on team play and proper positioning while keeping track of the surroundings. It's crucial to not get greedy and make sure everyone is ready to proceed when necessary.
The recommended Combat Items include, but are not limited to:
HP Potion of your choice
Swiftness Robe or Marching Flag (If low movement speed)
Whirlwind Grenade for classes with low stagger damage
Dark Grenade on supports or dps with high stagger
Time Stop Potion
Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss. Basic attacks of Gate 5 which are easy to predict or deal low damage, won't be explained in detail.
This guide assumes that you are familiar with the recommended Raid Build for your class.
Black & White orbs spawn on the playfield. Picking these up will generate stacks to your character. At certain stacks: 2,4,6 & 8 they transform into specific shapes. By the time the HP reaches 140, players need to have obtained one of each shape and be ready for the gimmick. To know the amount of orbs you require, simply multiply your party number by two. Each orb grants +1 stack to that color, while each opposite color orb gives -1.
Occurs at or near x180 HP.
The Boss emits a golden wave outwards, with a text guide popping up on the screen.
Check your party and your number to know what your assignment is.
Black & White orbs will be generated across the playfield.
Every x5 HP, a new set of orbs will be generated. 180, 175, 170, 165, 160, 155, 150, 145.
What To Do
Based on your party number, pickup the corresponding amount of White or Black orbs.
If you gather too many orbs, make sure to pick up the opposite color to reduce your stacks.
Slow down your damage when approaching 150 & 145 HP and make sure you have the correct shape.
Orbs will stop spawning after 145 HP!
Make sure all players are ready and push the boss to x140 HP to initiate the Shape Mechanic.
Occurs at or near x140 HP.
The Boss gains crazy damage reduction and marks the black shape players with a blue circle.
Players in party1&2 should know their position assignments: 140 HP (x3) and 50 HP (x3+1).
Run to the outer tile and place the blue circle within it, don't cross the borders of other tiles.
Both party members need to be close with each other to form a tether.
Without this tether, the shape won't be created!
Once successful, gather in the center and look for white beams of light coming out of player characters.
These beams have a shape attached to them at the top.
Check this shape and bring it to the correct hole in the arena.
Other players should avoid getting hit, as well as trying to go close to the current shape.
If a player was chosen, he cannot receive another shape, and can avoid going near future shapes.
If one shape is not destroyed, Support players can apply damage reduction/shields to survive or use a Time Stop Potion with the correct timing.
The Boss disappears and reappears in the center of the map. Lighting up circles on the ground in a random sequence.
Pay attention to which of the circles on the ground lights up first and which second.
This decides the upcoming stagger check order.
2 Orbs will spawn from the sky, whichever side lighted up first has to stagger first.
Once completed, the other side has to stagger their ball as well.
After completing both sides, you have 3 seconds to stagger the boss in the center.
Additionally, illusions of Brelshaza will spawn at 12 & 6 o'clock. These need to be countered when their hand shines brightly. Otherwise, large raid wipe damage will occur. One person per party should be assigned this job.
Alternatively, you can use a Time Stop Potion after knocking Brelshaza and avoid performing counters to immune the damage you would otherwise take.
Completing this initiates the next part of this gimmick: The Cube Minigame.
Everyone except 1 player! Needs to enter the Portal which has formed in the place of the staggered orbs.
This should be a DPS player from the right cube party. He needs to remain on the main arena floor.
If nobody is on the main arena when others enter the portal, then the raid wipes.
Each cube spawns with x20 HP and has a stagger check at x10 HP.
Periodically, ether buffs will be spawning on the floor.
Based on which cube you've entered, you will have to collect a different amount of these buffs.
Each player needs to gather x3 of the special ether buff.
Buffs last for 1minute and only around 15 ethers spawn.
It is crucial to not grab these too quickly if your DPS is low, and refresh the 1-min uptime periodically.
Stagger Check at x10 HP is incredibly important! Failing it will not spawn enough ether buffs for you to complete your stacks, resulting in a wipe.
Make sure everyone has x3 of the ether buff, kill the cube and leave the area immediately, otherwise you'll die!
On this side, only 1 player has to gather the ether buffs.
Unlike the left cube, you need to gather x12 of this buff to complete it.
The support should do this job, as each ether inflicts a bleed to the player, and it can stack up very quickly.
Don't forget the Stagger Check at x10 HP!
When your player has x12 ether buffs, kill the cube and leave the area instantly.
If everyone did the cube correctly, they will be greeted by a long cinematic channel from Brelshaza.
Once it completes, she will initiate a stagger check, while shooting 5 light beams in 5 directions.
Players must stand on the light beams she is emitting from her body and stagger her.
Standing on these lights will give you increased stagger damage as well as protect you from being silenced.
Remember the pattern the light beams create!
Once the stagger is complete, she will show 4 safe spot locations with different light beam patterns.
Recall the pattern that you saw during the stagger check and find the correct spot.