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Reaper PvP Build Guide

Last Updated: December 27th 2023

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Introduction

The Reaper is Lost Ark's Assassin class that specializes in creating death and chaos behind the scenes. Using their wits and agile movement, the Reaper offers a fast paced combat that hits hard and fast.

Although quick, the class is highly susceptible to AoE damage with their fragile body. However, once mastered, the class offers so much in terms of carrying potential. Knowing when to go in and out is the key to being a good Reaper. Pick off targets in the shadows and orchestrate your plan with the Reaper.

Difficultyintermediate
MobilityHigh
SurvivabilityLow
DamageAverage

This article assumes you have a Character with a minimum level of 26 before transitioning to it. Check out the Reaper Leveling and 1-50 Leveling guides to reach Level 26.

Check out the General PvP Guide for a better understanding of the arena systems in place.

Core Skills

  • Nightmare one of your main initiation/CC tools. Reactivating the skill after it connects allows you to teleport behind the enemy. A very important skill to hit that allows you to really flourish on the class. You don't always have to reactivate the skill right away to take advantage of the dagger hit.
  • Reaper's Call is a flexible combo/protection skill. Generates a decent amount of identity gauge when hit. Grants Push Immunity when used.
  • Distortion is a great mobility skill that also staggers enemies on hit. Grants Paralysis Immunity when used.
  • Shadow Storm is mainly a combo skill after connecting a CC, but can also be used for movement/checking enemies.
  • Shadow Double a two part skill that is mainly used for the Knockdown dash. Use it alongside your mobility skills to catch enemies or simply move around the map. The skill is quite flexible.
  • Shadow Trap is a great skill for catching opponents after dashing around them. It's also one of your main panic/escape skills if you need to get out of the fight.
  • Glowing Brand your damaging skill usually used after a CC combo.
  • Silent Rage another great damaging skill that also offers mobility/catch. Very powerful to use it coming out of your stealth.
  • Solar Eclipse: Requiem is your main Awakening skill that can be used to get out of bad situations or to get that last kill in overtime. The staggers in between the slashes can be followed up with an additional skill like Iblisto or whatever if needed for additional CC/damage.

Persona (stealth)

  • When your Identity meter is filled, you'll be able to enter stealth, flipping backward and spawning a clone.
  • Any of your initiation skills/CC skills are great to be used out of stealth. Silent Rage, Shadow Trap, Nightmare. Glowing Brand can also be used for massive damage.
  • You can use (left shift) to make the clone "attack" an opponent. Try getting into the habit of doing this to maybe bait a skill out.
  • Coming out of stealth, you'll be granted additional damage on skill hit. So try to use it when you have some Red Skills available (if you can help it).

PvP Builds

Team Deathmatch (3v3)
Team Elimination (1v1)
GvG

Combat Stats

750 Swiftness, 1 Critical and 249 Specialization

Standard

Black Mist

Alternatives

  • Distortion can be used, take Blink down to 7.
  • Black Mist for additional mobility/protection. It will CC someone that stays in it for a while, but you can be CC'd in it. You can also use this Black Mist for a tossing version of the skill.
  • Quick Prep on Silent Rage is an option.

Basic Combo #1

  1. Catch with Nightmare or Shadow Trap.
  2. Follow with Reaper's Call into Shadow Storm. (This step isn't really needed if you want to skip straight to your burst after the CC).
  3. Finish with Glowing Brand or Silent Rage.

Basic Combo #2

  1. If they have no Stand Up, you can try to Knockdown with Silent Rage into Reaper's Call (or simply catch them with Reaper's Call).
  2. Follow with Shadow Storm into Nightmare (CCing them before they hit the floor).
  3. Finish with Glowing Brand.

Gameplay

  • Look for picks/engages with Nightmare, Shadow Double and Silent Rage.
  • You can create a lot of space and pressure with skills like Distortion and Shadow Double. It's also quite easy to make it out with Shadow Trap or your identity.
  • Try to pressure backline targets and high priority targets when dashing across the map.
  • Be sure to hit your Nightmare, it's a very important skill to land.
  • Solar Eclipse: Requiem is best used in overtime mode for a quick kill.

Combat Stats

750 Swiftness, 1 Critical and 249 Domination

Standard

Black Mist

Alternatives

  • Distortion can be used, take Blink down to 7.
  • Black Mist for additional mobility/protection. It will CC someone that stays in it for a while, but you can be CC'd in it. You can also use this Black Mist for a tossing version of the skill.

Basic Combo #1

  1. Catch with Nightmare or Shadow Trap.
  2. Follow with Reaper's Call into Shadow Storm. (This step isn't really needed if you want to skip straight to your burst after the CC).
  3. Finish with Glowing Brand or Silent Rage.

Basic Combo #2

  1. If they have no Stand Up, you can try to Knockdown with Silent Rage into Reaper's Call (or simply catch them with Reaper's Call).
  2. Follow with Shadow Storm into Nightmare (CCing them before they hit the floor).
  3. Finish with Glowing Brand.
Heavy Armor
Keen Blunt Weapon
Spirit Absorption
Raid Captain
Lunar Voice
Crisis Evasion

Gameplay

GvG is more chaotic than Arena battles, so you rarely have the opportunity to do long combos. This mode is more about zoning/interrupting objectives and assisting allies. Do your best to coordinate with your team and stick together. Refer to 3v3 section for more gameplay tips.

Please refer to the GvG Islands and GvG Builds Guide for more information!

Summary

  • Hit your Nightmare.
  • Try to focus on high priority targets in the backline.
  • Be careful when taking bad fights/trades, you are quite squishy.

Credits

Written by Starlast

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