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Reaper PvP Build Guide


Introduction

The Reaper is Lost Ark's Assassin class that specializes in creating death and chaos behind the scenes. Using their wits and agile movement, the Reaper offers a fast paced combat that hits hard and fast.

Although quick, the class is highly susceptible to AoE damage with their fragile body. However, once mastered, the class offers so much in terms of carrying potential. Knowing when to go in and out is the key to being a good Reaper. Pick off targets in the shadows and orchestrate your plan with the Reaper.

This article assumes you have a Character with a minimum level of 26 before transitioning to it. Check out the Reaper Leveling and 1-50 Leveling guides to reach Level 26.

Check out the General PvP Guide for a better understanding of the arena systems in place.

Difficulty
intermediate
Mobility
High
Survivability
Low
Damage
Average

Core Skills

  • Nightmare one of your main initiation/CC tools. Reactivating the skill after it connects allows you to teleport behind the enemy. A very important skill to hit that allows you to really flourish on the class. You don't always have to reactivate the skill right away to take advantage of the dagger hit.
  • Reaper's Call is a flexible combo/protection skill. Generates a decent amount of identity gauge when hit. Grants Push Immunity when used.
  • Distortion is a great mobility skill that also staggers enemies on hit. Grants Paralysis Immunity when used.
  • Shadow Storm is mainly a combo skill after connecting a CC, but can also be used for movement/checking enemies.
  • Shadow Double a two part skill that is mainly used for the Knockdown dash. Use it alongside your mobility skills to catch enemies or simply move around the map. The skill is quite flexible.
  • Shadow Trap is a great skill for catching opponents after dashing around them. It's also one of your main panic/escape skills if you need to get out of the fight.
  • Glowing Brand your damaging skill usually used after a CC combo.
  • Silent Rage another great damaging skill that also offers mobility/catch. Very powerful to use it coming out of your stealth.
  • Solar Eclipse: Requiem is your main Awakening skill that can be used to get out of bad situations or to get that last kill in overtime. The staggers in between the slashes can be followed up with an additional skill like Iblisto or whatever if needed for additional CC/damage.

Persona (stealth)

  • When your Identity meter is filled, you'll be able to enter stealth, flipping backward and spawning a clone.
  • Any of your initiation skills/CC skills are great to be used out of stealth. Silent Rage, Shadow Trap, Nightmare. Glowing Brand can also be used for massive damage.
  • You can use (left shift) to make the clone "attack" an opponent. Try getting into the habit of doing this to maybe bait a skill out.
  • Coming out of stealth, you'll be granted additional damage on skill hit. So try to use it when you have some Red Skills available (if you can help it).

PvP Builds

Team Deathmatch (3v3)

Combat Stats

750 Swiftness, 1 Critical and 249 Specialization

Standard

Black Mist

Alternatives

  • Distortion can be used, take Blink down to 7.
  • Black Mist for additional mobility/protection. It will CC someone that stays in it for a while, but you can be CC'd in it. You can also use this Black Mist for a tossing version of the skill.
  • Quick Prep on Silent Rage is an option.

Basic Combo #1

  1. Catch with Nightmare or Shadow Trap.
  2. Follow with Reaper's Call into Shadow Storm. (This step isn't really needed if you want to skip straight to your burst after the CC).
  3. Finish with Glowing Brand or Silent Rage.

Basic Combo #2

  1. If they have no Stand Up, you can try to Knockdown with Silent Rage into Reaper's Call (or simply catch them with Reaper's Call).
  2. Follow with Shadow Storm into Nightmare (CCing them before they hit the floor).
  3. Finish with Glowing Brand.

Gameplay

  • Look for picks/engages with Nightmare, Shadow Double and Silent Rage.
  • You can create a lot of space and pressure with skills like Distortion and Shadow Double. It's also quite easy to make it out with Shadow Trap or your identity.
  • Try to pressure backline targets and high priority targets when dashing across the map.
  • Be sure to hit your Nightmare, it's a very important skill to land.
  • Solar Eclipse: Requiem is best used in overtime mode for a quick kill.
Team Elimination (1v1)

Combat Stats

750 Swiftness, 1 Critical and 249 Domination

Standard

Black Mist

Alternatives

  • Distortion can be used, take Blink down to 7.
  • Black Mist for additional mobility/protection. It will CC someone that stays in it for a while, but you can be CC'd in it. You can also use this Black Mist for a tossing version of the skill.

Basic Combo #1

  1. Catch with Nightmare or Shadow Trap.
  2. Follow with Reaper's Call into Shadow Storm. (This step isn't really needed if you want to skip straight to your burst after the CC).
  3. Finish with Glowing Brand or Silent Rage.

Basic Combo #2

  1. If they have no Stand Up, you can try to Knockdown with Silent Rage into Reaper's Call (or simply catch them with Reaper's Call).
  2. Follow with Shadow Storm into Nightmare (CCing them before they hit the floor).
  3. Finish with Glowing Brand.
GvG
Heavy Armor
Keen Blunt Weapon
Spirit Absorption
Raid Captain
Lunar Voice
Crisis Evasion

Gameplay

GvG is more chaotic than Arena battles, so you rarely have the opportunity to do long combos. This mode is more about zoning/interrupting objectives and assisting allies. Do your best to coordinate with your team and stick together. Refer to 3v3 section for more gameplay tips.

Please refer to the GvG Islands and GvG Builds Guide for more information!

Heavy Armor Equipment
Spirit Absorption
Judgment

There are no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Since there will be more than 8 enemies on the field, it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field.

Basically, use the skills base on the situations. Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill.

GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight, Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds.

GvG Engraving

Priority

  • Heavy Armor Equipment-engraving] level 3 increases all defense for higher survivability. Moreover, armor shredding debuffs doesn't affect the bonus defense increase effect from the engraving.
  • Spirit Absorption increases attack speed and movement speed by a significant amount at level3 engraving effect which will help with positioning and getting skills cast out quicker.
  • Judgment level 1 increases duration of Sacred Executioner by 100% to 40 seconds. Additionally increases sword skills damage and identity gauge gain rate.

Additional Choices

  • Cursed Doll since Cursed Doll doesn't affect a player character, this is the next best engraving for damage increase in general. Furthermore, Island PvP disables consumables so the penalty isn't too penalizing and GvGs consumables are very limited as well which eventually player will run out consumables quick as well.
  • Divine Protection, Fortitude and Strong Will these are the engravings to stack for maximum defenses.
  • Raid Captain is also another good damage engraving option for Island PvP and GvGs since players will be stacking high Swiftness stats for having fast animation casting speed and general movespeed as well as more cooldown reductions then stacking with Spirit Absorption will max out 140% movesment speed cap which will grant the max 18% damage increase from Raid Captain.
  • Champion's Tenacity Island PvP with disabled consumables and the very limited amount of consumables in GvGs means a lot of the time the player spent being damaged and unable to heal up, so this engraving will help give some boost to damage while the player is below 50% health pool.
  • Shield Piercing self-explanatory; usually well coordinated guilds will stack lots of classes that has team shield or personal shields, this engraving will help a little from shield stack pushes.

Placeholder GvGs
  • Basic Game Plan;
    • there's no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Since there will be more than 8 enemies on the field , it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field. Basically , use the skills base on the situations.
    • Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill.
    • GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight , Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds.
  • Basic Combo;
  • Basic Combo;
  • Basic Combo;
  • Basic Combo;


Summary

  • Hit your Nightmare.
  • Try to focus on high priority targets in the backline.
  • Be careful when taking bad fights/trades, you are quite squishy.

Credits

Written by Starlast


Changelog

Nov 12th 2022
Article published.