Learn how to scale your Damage and Defense in the Multishot Marksman to reach the different Endgame Activities like the Monolith, Dungeons and Arena.
This entire build is designed around turning into a turret that procs Multishot with channelled Flurry. For that reason this Marksman focuses on enhancing this identity and playstyle, turning the obvious downside of having to stand still while attacking into something advantageous with a Damage output not possible with traditional self-casted Multishot.
- Flat Bow Damage: With the amount of Multipliers this build has access to, you want to stack as much Flat Damage as possible. Nodes like Sniper's Gambit grant raw Flat Bow Damage and are extremely valuable for DPS early on.
- Xithara's Conundrum: Is one of the rare cases where an Item provides a source of Multiplicative Damage. 30% is no joke and the downsides from this Unique Amulet don't affect the build at all.
- Bow Attack Speed: Channelled Flurry procs a Multishot every 4 arrows thanks to Fusillade while Sap Willpower recovers flat Mana when you hit an enemy. The faster you attack the more arrows, the more Multishots and the more mana recovered!
- Ethereal Arrows: Since the mana cost of Multishot is bypassed when procced with Flurry, we are able to take all the Nodes that increase its Mana cost without having to worry about sustain while gaining Damage in doing so.
- Increased damage per arrow with Multishot: This powerful Prefix has insane numerical values; an Exalted T7 of it on a Body Armour grants up to 450% Damage on its own. This is a priority when it comes to scaling the Damage of this build and one of the main reasons we want Drelkor's Compass as our main weapon. Remember that a source of Slow is necessary to benefit from Pinning Shots.
- Dexterity: Multishot gains 4% Damage per point or Dexterity. Additionally it grants 4 flat Dodge per point, which adds a nice defensive layer for the build.
- Grand Fury of the North: Since the build attacks so fast and has so many hits, it is extremely easy to apply 10 stacks of Physical Resistance Shred to your targets. 10 stacks increase the Damage enemies take by 50% (20% for Bosses). This Blessing plays a big part on your Damage output, so make sure you roll it nicely (45%+) and as early as possible.
- Chance To Shred Armour on Hit: Each stack of this Ailment reduces enemy Armour by 100 for 4 seconds and stacks infinitely. Enemies have 0 Armour by default and it can go into the negatives. At -1000 Armour a target takes 23.7% increased Physical Damage, while at -4000 Armour it takes 57.2%. With the amount of hits the build has, the stacks ramp up quickly.
- Critical Vulnerability: Unique to the Rogue this Ailment adds 2% flat Critical Strike Chance to your targets per stack (max 10 stacks). Get it from Wound Maker.
- Critical Strike Multiplier: Increases the Damage your Crits deal. Fully stacked Perfect Aim provides 75% on its own. Build as much as you can on your gear.
- Stun: Its effectiveness is linked to your Damage output. This build is able to perma Stun most enemies, even pinnacle Bosses. Paired with the Knockback chance from Keep Pushing 'em Around it's really hard for enemies to reach you.
- Glancing Blows: Thanks to Arrowguard and the Marksman Passive Tree, you can easily get 80% permanent Glancing Blow chance, and reach 100% chance when using Smoke Bomb thanks to the Dusk Shrouds it provides. You take 35% less damage from Hits with Glancing Blows.
- Dusk Shrouds: Each grants 5% Glancing Blow Chance and 50 flat Dodge.
- Smoke Bomb: Provides Dusk Shrouds while standing on the fog. Additionally it has a Cleanse and gives Silver Shrouds on use.
- Silver Shrouds: As long as you have one up, the next hit you take is Dodged instead. You also gain 100 Ward per Silver Shroud once they proc to Dodge the incoming attack. They last 10 seconds each, time Smoke Bomb and Covering Fire apart to make sure you always have one Silver Shroud active, or quickly recover them if they proc. If you do this properly you can always have this protection against hits that can be Dodged, including some major Boss mechanics!
- Ward: A shield above your Health that is generated by certain effects, rapidly decays over time and is protected by Armour Mitigation. This build can have up to 13 Silver Shrouds active at once, providing a burst of 1300 Ward when they proc. On top of that Xithara's Conundrum converts all Health gain on Potion to Ward, allowing you to spam Potions to gain huge amounts of Ward at will.
- Armour Mitigation: This build can get a ton of Armour. Just with the implicit Armour from your gear, Grand Patience of Herkir Blessing and Shurikens your Armour easily reaches 50%+ Mitigation while channelling Flurry.
- Channelling: This mechanic provides quite a few defensive advantages. The most important one is gaining Stun immunity while channelling, meaning we can't get interrupted this way while using Flurry. On top of that, the build gets a ton of resistances thanks to the All Resistances While Channelling Suffix and Pavise Node. Combined with the Armour gained from Grand Patience of Herkir the build is quite tanky.
- Dodge: Dexterity, Dodge, %Dodge and the extra Dodge provided by Dusk Shrouds, allow you to reasonably reach between 20% and 40% permanent Dodge, on top of Silver Shrouds. The Elusive Node on Shift provides a massive Dodge boost for 1 second and can provide up to 70%+ Dodge for the duration.
- Shift: This dash gives immunity frames while it's used thanks to the Shadowslip node. Time this Skill properly to avoid incoming damage or potential 1 shots. It also provides a massive boost of Dodge on use.
- Decoy: Crazy support skill that Taunts. While Taunted, enemies focus the Decoy instead of attacking you. Can be used unspecced.
- Health: This build can stack a decent health pool for a ranged build. It's very effective when combined with all the other defensive layers this Marksman has access to.
- Health on Hit and Crit: Draining Arrows and Perfect Aim provide the build with insane sustain. With the amount of hits and how easy it is to Crit thanks to Critical Vulnerability, the build can recover all of its HP instantly.
- Evasion: The Damage Reduction while moving is great while escaping from threats.
- Chill and Slow: Are Ailments that greatly reduce the Action and Movement Speed of your enemies. They are must haves on most builds, especially once you reach hard content with insane speed modifiers.
- Frailty: This Ailment reduces the Damage dealt by enemies by 6% for 4 seconds. Stacks 3 times.
- Ward and Ailment Cleansing on Potion Use: Cleanse all Ailments on Potion use.
Our Damage Explained Article covers all you need to know to scale Damage.
Learn all you need to know to scale Defense with our Defense Explained Article.
Recommended End Game Activities
Last Epoch has multiple end game activities with completely different roles and rewards. All the builds in Maxroll.gg have been tested and are designed to complete all available content. However, not all builds excel at doing the same activities. Make sure you are familiar with the end game strengths and weaknesses of your character.
The Monolith of Fate is the main end game system. Most of your character gear upgrades are found here. Once you get all of your desired Empowered Blessings, you can start pushing Corruption to increase your chances at finding incredible Exalted Items. The Monolith of Fate rewards speedy builds that are able to target farm Echo Reward Nodes or stack Timeline Stability as fast as possible.
This Marksman is a great Monolith of Faith farmer. It's very safe and has great AoE, perfect for rushing objectives. Its single target makes it great for defeating Bosses and earning their Unique drops and Blessings.
Your goals in the Monolith of Fate will differ greatly depending on what build you play and what stage your character progression is at. Here are the objectives you should aim at when playing this build:
- Reach Empowered Monolith as fast as possible.
- Farm your Combat Empowered Blessings. Prioritize gaining Timeline Stability and fight the Timeline Bosses as often as possible. Once you are done with one Timeline, move to the next one. Reach 200 Corruption to farm your desired Blessings faster, as it unlocks a 5th option to choose from after you defeat a Timeline Boss. Defeat the Shade of Orobyss to gain and transfer Corruption between Timelines.
- Get your Drop Rate Empowered Blessings.
- Farm for key Uniques.
- As you farm for Uniques, stack Corruption as high as your gear can handle. The higher Corruption you do, the more Items you find. Get your character ready for the other end game activities.
Every time you choose an Echo a Modifier comes attached with it, adding difficulty and changing how enemies behave. These Modifiers stay active for a maximum of 6 Echoes and stack with each other. Some Modifiers can handicap your build immensely while others can almost be ignored. Monolith Modifiers scale with Corruption and increase the Item Rarity of Echoes. Ideally you want to do the hardest content possible, without delaying your clear times. Keep up Item Rarity as high as you can without it slowing you down.
- Enemy Critical Strike Avoidance (Ignored thanks to Critical Strike Vulnerability).
- Enemy Critical Strike Chance (Once you have 100% Critical Strike Avoidance).
- Enemy chance to Dodge (Ignored thanks to Focus Fire).
Avoid these Modifiers
- Enemy chance to receive a Glancing Blow.
- High health enemies take less damage.
- High health enemies deal increased damage.
- Increased enemy Movement Speed.
- While bossing: enemies Enrage at half health and enemies gain Frenzy and Haste when hit.
Learn more about the Monolith of Fate with our Empowered Monolith Guide.
Dungeons are another important end game activity. All of them have an unique reward system attached that can only be accessed by defatting the Boss guarding it. They are divided by 4 Tiers of difficulty; it might take you some time to have a character strong enough to defeat Tier 4. Remember, Dungeons require specific Keys to enter them.
This Marksman is a great Dungeon farmer and an amazing Boss killer. Its ability to Stun Bosses allows it to trivialize some of the hardest encounters by simply perma Stunning them, to the point where they can barely attack. Overall it has an easy time with all the Dungeons.
When it comes to Dungeons, each build has different needs and should focus on the ones that fulfill them. Remember, each Dungeon comes with an unique Dungeon Skill. Make sure you are familiar with the different Dungeon Skills, Boss fights and Rewards before you attempt them.
Recommended Dungeons for this build:
- Temporal Sanctum: Since its a Unique heavy build, it requires to interact with the Eternity Cache often in order to upgrade any desirable Uniques you find with Legendary Potential. The Boss fight against Chronomancer Julra is very easy for any Marksman, as many of her telegraphed attacks can be dodged with Silver Shrouds. We recommend disabling Keep Pushing 'em Around for this encounter.
- Lightless Arbour: While the gold sink in the Vault of Uncertain Fate is not necessary for this build to progress, it has a great time dealing with The Mountain Beneath and, thanks to Silver Shrouds, his most dangerous attacks can be trivialized. The Stone Titan's Heart is also easy, just make sure to use Shift to go through its moving lasers. Run this Dungeon when you have some excess Gold, be careful as it gets expensive really fast!
- Soulfire Bastion: Make sure you pay attention to the Damage type on the floor while fighting Fire Lich Cremorus and save Shift to immune the big telegraphed attacks. We also recommend disabling Keep Pushing 'em Around for this encounter. Overall this Dungeon and the Soul Gambler are low priority as nothing attached to them is relevant for the build.
Remember, if you struggle to do a particular Dungeon you can always dedicate a different character that shines against it to earn its reward. This is not possible if you play in any of the Solo Game Modes.
Check all of our Dungeon Guides if you want to learn more about their Bosses and rewards systems.
Use everything explained in the Gameplay and Build Scaling sections of this Build Guide to defeat them.
The Endless Arena is the main competitive game mode. It's all about the Ladder! While you might get some upgrades, the other end game activities are far superior for gearing up. The Endless Arena is not for everyone and only the best builds and players can reach the top. You need an Arena Key or an Arena Key of Memory to enter.
This Marksman setups is decent for the Endless Arena. While it's one of the easiest builds to push with as a beginner, its channelled nature suffers the most in this game mode. When it comes to pushing the top ranks, it gets outclassed by other Marksman builds.
Endless Arena Tips
Adjusting your playstyle to the build you are playing is mandatory to reach high waves. Use the easy early waves as a practice tool; learning about wave management, developing good habits and limit testing your build are very important things to become a better Endless Arena player.
Tips for playing this build in Arena:
- Make sure you always keep track of all 4 enemy packs. New waves do not spawn as long as there are two enemies of the current wave alive. Finish them up at the right time!
- Fight 1 spawn at a time, manipulate the enemy pathing with your positioning and engage on your terms.
- As a ranged build it is crucial to be far away from the spawns and the enemies. Find a safe spot!
- Enemy homing projectiles are really dangerous for this build. Use Decoy or hide behind terrain before enemies fire at you. You can also time Shift for its Immunity Frames.
- Make sure you use all your channelled related buffs. you might die if you stop channelling Flurry at the wrong time.
- If the Bladed Armor buff expires, use Shift again.
- Hold your Decoy for emergency situations. You never know what enemy types are coming next.
- Time Smoke Bomb and Covering Fire to make sure you always have one Silver Shroud active.
Eager to get competitive? Check our Arena Guide!