Learn how to scale your Damage and Defense with the Flame Reave Spellblade Build to reach the different Endgame Activities like the Monolith, Dungeons and Arena.
The build uses Firebrand to enhance Flame Reave's DPS. The setup takes full advantage of Blade Weaver and Rhythm of Fire to deal massive burst Damage. This Spellblade also has great survivability thanks to its multiple defensive layers and the Unique Items it can take advantage of.
- Sunwreath: This Unique completely empowers Flame Reave by changing its default cone shape into a giant circle that expands around you.
- Flat Melee Damage: With the amount of Multipliers this build has access to, you want to stack as much Flat Damage as possible. Grab all the Flat Fire Melee Damage from Infused Weapon, Fire Blood and Prismatic Blade. Enchant Weapon also adds to the pool of Flat Melee Damage with Nodes like Molten Steel.
- Blade Weaver: is a crucial offensive component for the build. Stack it by spamming Firebrand and consume it with Flame Reave.
- Melee Attack Speed: The faster you attack the faster you stack Illuminating Fire, Incineration, Rhythm of Fire and Blade Weaver. Enchant Weapon grants a whopping 50% Melee Attack Speed while it's active thanks to the Celerity Node.
- Cooldown Reduction: You can have permanent Enchant Weapon uptime with enough Cooldown Reduction.
- Crystal Sword: Its Implicits are insane for the build. Get a good rolled one!
- Intelligence: Flame Reave gains 4% Damage per point of Intelligence. Additionally it grants 4% Ward Retention per point, which adds a nice defensive layer for the build.
- Dexterity: Flame Reave gains 4% Damage per point of Dexterity.
- Throne of Ambition: Provides an insane DPS boost against Bosses.
- % Increased Damage: Any extra source of % Increased Fire Damage is welcomed.
- Critical Strike Chance: Attacking with Firebrand stacks the Illuminating Fire and Accelerando Nodes and greatly boosts your next Flame Reave Critical Strike Chance.
- Critical Strike Multiplier: Increases the Damage your Crits deal. Build as much as you can on your gear.
- Chance To Shred Armour on Hit: Each stack of this Ailment reduces enemy Armour by 100 for 4 seconds and stacks infinitely. Enemies have 0 Armour by default and it can go into the negatives. At -1000 Armour a target takes 16.5% increased Fire Damage, while at -4000 Armour it takes 40%. With the amount of hits the build has, the stacks ramp up quickly.
- Omnis: This build can greatly benefit from the +1 To All Skills that this Unique provides.
- Grand Breath of Cinders: Flame Reave does not need it to deal good Damage, but if you wish to go fully offensive, the build can easily apply the maximum 10 stacks to your targets, increasing the Fire Damage enemies take by 50% (20% for Bosses).
- Cooldown Reduction: Cast Flame Ward and Teleport more often.
- Flame Ward: The Damage Reduction is insane. While this Skill is active you are almost immortal! Get all the charges you can (3 max) and lower its Cooldown as much as possible.
- Arcane Shielding: Combined with Shattered Aegis it provides 12% Damage Reduction and 80% increased Armour at 4 stacks.
- Armour Mitigation: This build can get tons of Armour. Just with the implicit Armour from your gear, Grand Body of Obsidian Blessing, Flat Armour from Teleport and Shattered Aegis you reach 50%+ Mitigation. Throne of Ambition boosts this Mitigation to 60%+ while Bossing. This is huge on top of all the other defensive layers the build has.
- Ward: A shield above your Health that is generated by certain effects, rapidly decays over time and is protected by Armour Mitigation. Most of your Ward is generated with Flame Ward, Arcane Warden and Pyroshielding while fighting enemies. The build can easily reach more than 2k+ Ward without further investment.
- Block: Block is a defensive mechanic that reduces a percentage of the Damage taken from Hits. This percentage depends on how much Block Effectiveness you have. Reach 50% Block Chance and 40%+ Block Mitigation by combining an Exalted Ironglass Shield with the Grand Bones of Eternity Empowered Blessing. Bastion of Honour gives 100% Block Chance (against enemies in a 4 metre radius) and it's best in slot for the build.
- Lighting Aegis: Procced thanks to the Adorned Arcane Idol with Chance To Gain Lightning Aegis When Hit. You gain 25% Damage Reduction while Lighting Aegis is up.
- Health: This build can stack a decent Health pool that is very effective when combined with all the other defensive layers the Spellblade has access to.
- Melee Leech: Get Melee Damage Leeched as Health to sustain after taking Damage.
- Aurora's Time Glass: This optional Unique can save you from dangerous situations.
- Chill and Slow: Are Ailments that greatly reduce the Action and Movement Speed of your enemies. They are must haves on most builds, especially once you reach hard content with insane speed modifiers.
- Frailty: This Ailment reduces the Damage dealt by enemies by 6% for 4 seconds. Stacks 3 times.
- Ward and Ailment Cleansing on Potion Use: Cleanse all Ailments on Potion use.
- Stun: Thanks to its Damage output the build is able to Stun most enemies.
- Stun Immunity: Provided by the Rock Phase Node from Teleport. The buff is sustainable thanks to Tunnel Finder and Time Dilation. This is recommended while doing hard content.
Our Damage Explained Article covers all you need to know to scale Damage.
Learn all you need to know to scale Defense with our Defense Explained Article.
Recommended End Game Activities
Last Epoch has multiple end game activities with completely different roles and rewards. All the builds in Maxroll.gg have been tested and are designed to complete all available content. However, not all builds excel at doing the same activities. Make sure you are familiar with the end game strengths and weaknesses of your character.
The Monolith of Fate is the main end game system. Most of your character gear upgrades are found here. Once you get all of your desired Empowered Blessings, you can start pushing Corruption to increase your chances at finding incredible Exalted Items. The Monolith of Fate rewards speedy builds that are able to target farm Echo Reward Nodes or stack Timeline Stability as fast as possible.
This Spellblade is an amazing Monolith of Faith farmer. The playstyle fits perfectly and its AoE is great for clearing echoes. It's a balanced setup that thrives while rushing objectives and blowing up entire screens of enemies.
Your goals in the Monolith of Fate will differ greatly depending on what build you play and what stage your character progression is at. Here are the objectives you should aim at when playing this build:
- Reach Empowered Monolith as fast as possible.
- Farm your Combat Empowered Blessings. Prioritize gaining Timeline Stability and fight the Timeline Bosses as often as possible. Once you are done with one Timeline, move to the next one. Reach 200 Corruption to farm your desired Blessings faster, as it unlocks a 5th option to choose from after you defeat a Timeline Boss. Defeat the Shade of Orobyss to gain and transfer Corruption between Timelines.
- Farm your first Drop Rate Empowered Blessing in The Stolen Lance Empowered Monolith Timeline. Here you should also farm Throne of Ambition until you get it.
- Finish up the rest of your Drop Rate Empowered Blessings.
- Farm for key Uniques.
- As you farm for Uniques, stack Corruption as high as your gear can handle. The higher Corruption you do, the more Items you find. Get your character ready for the other end game activities.
Every time you choose an Echo a Modifier comes attached with it, adding difficulty and changing how enemies behave. These Modifiers stay active for a maximum of 6 Echoes and stack with each other. Some Modifiers can handicap your build immensely while others can almost be ignored. Monolith Modifiers scale with Corruption and increase the Item Rarity of Echoes. Ideally you want to do the hardest content possible, without delaying your clear times. Keep up Item Rarity as high as you can without it slowing you down.
- Enemy Critical Strike Chance (Once you have 100% Critical Strike Avoidance).
- Enemies heal if they have not been damaged recently.
- Rare enemies have high speed and crit chance until approached.
- Rare enemies regenerate health.
Avoid these Modifiers
- Enemy chance to receive a Glancing Blow.
- Enemy Critical Strike Avoidance.
- Enemy chance to Dodge.
- High health enemies take less damage.
- High health enemies deal increased damage.
- Enemies are Deadly if not damaged recently.
- While bossing: enemies Enrage at half health and enemies gain Frenzy and Haste when hit.
Learn more about the Monolith of Fate with our Empowered Monolith Guide.
Dungeons are another important end game activity. All of them have an unique reward system attached that can only be accessed by defatting the Boss guarding it. They are divided by 4 Tiers of difficulty; it might take you some time to have a character strong enough to defeat Tier 4. Remember, Dungeons require specific Keys to enter them.
This Spellblade is a decent Dungeon farmer that requires basic Boss knowledge to know when to use Flame Ward and Teleport. Overall it has an easy time with all the Dungeons.
When it comes to Dungeons, each build has different needs and should focus on the ones that fulfill them. Remember, each Dungeon comes with an unique Dungeon Skill. Make sure you are familiar with the different Dungeon Skills, Boss fights and Rewards before you attempt them.
Recommended Dungeons for this build:
- Solarum Sanctum: Since its a Unique heavy build, it requires to interact with the Eternity Cache often in order to upgrade any desirable Uniques you find with Legendary Potential. The Boss fight against Chronomancer Julra is very easy for any Spellblade, as many of her telegraphed attacks can be tanked with Flame Ward or juked with Teleport.
- Lightless Arbour: While the gold sink in the Vault of Uncertain Faith is not necessary for this build to progress, it has a great time dealing with The Mountain Beneath and, thanks to Flame Ward, his most dangerous attacks can be trivialized. The Stone Titan's Heart is also easy, just make sure to use Teleport to go over its moving lasers. Run this Dungeon when you have some excess Gold, be careful as it gets expensive really fast!
- Soulfire Bastion: Make sure you pay attention to the Damage type on the floor while fighting Fire Lich Cremorus and save Flame Ward to tank the big telegraphed attacks. Overall this Dungeon and the Soul Gambler are low priority as nothing attached to them is relevant for the build.
Remember, if you struggle to do a particular Dungeon you can always dedicate a different character that shines against it to earn its reward. This is not possible if you play in any of the Solo Game Modes.
Check all of our Dungeon Guides if you want to learn more about their Bosses and rewards systems.
Use everything explained in the Gameplay and Build Scaling sections of this Build Guide to defeat them.
The Endless Arena is the main competitive game mode. It's all about the Ladder! While you might get some upgrades, the other end game activities are far superior for gearing up. The Endless Arena is not for everyone and only the best builds and players can reach the top. You need an Arena Key or an Arena Key of Memory to enter.
This Spellblade setup is pretty good in the Endless Arena but can struggle in high waves due to its Melee rotation based playstyle. It can push high but requires the player to play perfectly to do so.
Endless Arena Tips
Adjusting your playstyle to the build you are playing is mandatory to reach high waves. Use the easy early waves as a practice tool; learning about wave management, developing good habits and limit testing your build are very important things to become a better Endless Arena player.
Tips for playing this build in Arena:
- Make sure you always keep track of all 4 enemy packs. New waves do not spawn as long as there are two enemies of the current wave alive. Finish them up at the right time!
- Manipulate the enemy pathing with your positioning and fight on your terms.
- Target trash mobs first to stack Illuminating Fire, Incineration and Blade Weaver. Release a powerful Flame Reave once dangerous threats get in range.
- Blade Weaver doesn't need you to hit enemies to gain a stack. Spam Firebrand at the air while you wait for the next wave of enemies and fully stack it before they run at you.
- As a melee build it's crucial to know when to go in. Find the perfect window to engage!
- Don't ever stand still! Always kite melee enemies so you can hit them but they can't hit you.
- Target ranged threats first. Deal with the rest of enemies once the ranged ones are taken care of.
- Enemy homing projectiles are really dangerous if fired at you while your Teleport is down. Use Flame Ward or hide behind terrain.
- Make sure you use the big AoE from Flame Reave to full effect, line it up perfectly to hit everything that is a priority target.
- Hold one charge of Flame Ward for emergency situations.
Eager to get competitive? Check our Arena Guide!