Skills & Passives

Learn about the Skills, Gameplay and Passives for the Fireball Sorcerer Build.



Fireball is your main Damage Skill. The combination between Embers, Seeker's Ash and Piercing Heat completely transforms how this Spell behaves. It has the Fire Resistance Shred Ailment built in thanks to the Flammability Node. Invest extra points in Mana Sphere or Immolated Core.

Click the Nodes at the bottom to see Skill Tree Progression


Meteor's main function in this setup is to enhance your Fireballs. The Fire Damage and Cast Speed buffs from Craterborn are great for DPS. Cycle of Fire and Aftermath ensure the Mana sustain necessary to play the build smoothly is minimal.

Click the Nodes at the bottom to see Skill Tree Progression


Teleport is your Movement Skill. This setup also grants Elemental Resistances, Flat Armour and Stun Immunity for a duration on use. If you want more mobility, don't spec into Mana Tunnel and invest into Elemental Affinity or Mirror Images instead.

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Flame Ward

Flame Ward is a powerful Defensive Skill. The Damage Reduction it provides is just insane. You are extremely tanky while it's active but its duration is short! Dual Aegis is a crucial Node, as it provides a second charge for the ability.

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Use Focus to regain Mana. Null Profusion and Null Infusion are great for gaining a big burst of Mana when you reach negative values, but are not mandatory. The Haste granted by Energy Infusion is great to reposition or kite after you use it.

Click the Nodes at the bottom to see Skill Tree Progression

Alternative Skills & Tips

  • With enough Mana and Mana Regeneration the build doesn't need Focus to sustain Mana. If you reach that point, spec into any Support Skill of your choice instead. We recommend Black Hole for its CC.
  • Adapt your Fireball's Skill Tree based on your gear. Exalted Level of Fireball opens up a top of options, but you might not have it early on. The points needed for Piercing Heat to reach the desired 100% pierce chance depends on how high the tier of your Fireball Pierce Chance is on your Helmet.
  • Get Comet Rush instead of Mana Tunnel and Rock Phase for Teleport while mapping for the Cooldown it provides for it.


Passives provide powerful effects that dictate the playstyle of a Class and its Masteries. Remember that you can allocate Passives on the first half of all Masteries regardless of the one you chose.

  1. Take all the Intelligence, Cast Speed, Spell Critical Strike Chance and Critical Strike Multiplier Nodes.
  2. Lavamancer provides a bit of Leech and is crucial for sustain early on.
  3. Investing points into Elemental Affinity and Elemental Ascendance helps cap Elemental Resistances.
  4. Calculated Destruction is crucial to raise your Spell Critical Strike Chance.
  5. Arcane Flames grants a Fire Damage Multiplier that boosts your DPS substantially.
  6. Recollection and Archmage are a must have for most Sorcerers.
  7. The Spark Novas from Distant Spark are great for applying Ailments.
Click the Nodes at the bottom to see Passive Tree Progression

Make sure to complete the Campaign to get all your Passive Points.


This Sorcerer wants to position itself far away from the enemies while casting deadly Spells. Make sure you are familiar with enemy mechanics to know when to use your Support Skills to stay alive. Pay attention to the telegraphed attacks of your enemies and stay out of their range.

Skill Usage/Rotation

  • Buff yourself by casting Teleport.
  • Cast Meteor for the Craterborn buff.
  • Kite while spamming Fireball at your enemies.
  • Use Flame Ward defensively before you take Damage.
  • Refresh your Teleport defensive buffs by casting it before they expire.
  • Use Focus to generate Mana.


  • This Fireball setup has 100% pierce chance. Line up enemy packs!
  • Use Focus efficiently to gain Haste for the maximum duration possible.
  • Get the Comet Rush Node for Teleport while mapping for the Cooldown it provides for it.
  • Use Teleport to leave dangerous enemies behind and traverse terrain gaps.


  • Take advantage of all your defensive buffs and keep them active.
  • Flame Ward can save you from incoming Damage. Time it against dangerous telegraphed Boss attacks.

Advanced Skill Tips

  • Always refresh the buffs provided by Teleport before they expire.
  • Teleport is a blink and can be used to go over incoming attacks or terrain.
  • You can use Flame Ward preventively before you engage dangerous enemies.
  • Hold one charge of Flame Ward for emergency situations.
  • When you are close to being out of Mana, use Meteor, Fireball or Teleport to intentionally reach negative values to then proc Null Infusion with Focus for a quick burst of Mana.

Learn more about how to maximize your gameplay in the Build Scaling section of this guide.