Uliana Exploding Palm Monk Guide

Introduction

Disclaimer: Right now this build is outclassed by the Patterns of Justice Tempest Rush Monk.

Welcome to the Uliana's Stratagem Exploding Palm Monk! This classic build can still be effective and boasts a unique and exciting play style. If bringing monsters to a catastrophic demise with teleporting Exploding Palm sounds fun to you, you're in the right place. Let's dive in and put this together!

Highly Mobile ✔
Massive Explosions ✔
Great for Speed Content ✔
The Coolest Build in the Game ✔

❌ Struggles in High GR's
❌ Very Cooldown Dependant
Poor Single Target Damage
Requires Strategic Play for Pushing


Core Setup

Core Item Build

Items

  • Uliana's Stratagem grants our Exploding Palm 9000% damage as well as making our Way of the Hundred Fists apply Exploding Palm and our Seven-Sided Strike will detonate it on hit. The new 4 piece added during Season 22 gives us 77% damage reduction for 7 seconds after applying Exploding Palm.
  • Captain Crimson's Trimmings gives us Cooldown Reduction as well as a massive damage increase.
  • Endless Walk, aka The Traveler's Pledge and The Compass Rose are a great addition to this build as we spend as much time as possible using our force stand still and Dashing Strike to keep this 100% damage buff.
  • The Fist of Az'Turrasq increases our Exploding Palm damage by 500%.
  • Lion's Claw allows Seven-Sided Strike to attack seven more times, effectively doubling our damage output and giving more damage reduction from our belt.
  • Gungdo Gear causes Exploding Palm to spread it's effect to surrounding enemies during it's explosion and increases its damage by 100%.
  • The Flow of Eternity increases our Seven-Sided Strike damage by 100% and its cooldown is reduced by 60%.
  • Binding of the Lost gives us tremendous damage reduction, 5% increase per hit from Seven-Sided Strike, granting up to 70% damage reduction while using Lion's Claw.
  • Madstone Seven-Sided Strike now applies Exploding Palm.
  • Convention of Elements for 200% damage during our Cold cycle.
  • Ring of Royal Grandeur allows us to utilize both Uliana's Stratagem and Captain Crimson's Trimmings.

Global Stat Priorities
Our offensive priorities are: Cooldown Reduction > Area Damage > Cold Damage > Critical Hit Chance/Critical Hit Damage, along with as much Exploding Palm damage as possible. The vast majority of our damage comes from Exploding Palm; Seven-Sided Strike is just here to make them trigger.

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandThe Fist of Az'Turrasq
Shenlong's Fist of Legend
The Flow of Eternity (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Damage %
Off-HandShenlong's Relentless Assault
Lion's Claw (Cubed)
In-geom
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Damage%
HelmUliana's Spirit
Madstone (Cubed)
The Laws of Seph (Cubed)
1. Exploding Palm Damage
2. Critical Hit Chance
3. Socket Flawless Royal Diamond
4. Dexterity
5. All Resistance
GlovesUliana's Fury
1. Cooldown Reduction
2. Area Damage
3. Critical Hit Chance
4. Critical Hit Damage
ShouldersUliana's Strength1. Cooldown Reduction
2. Area Damage
3. Dexterity
4. All Resistance
Chest Uliana's Heart1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Reduced Elite Damage
PantsCaptain Crimson's Thrust (Crafted)
Uliana's Burden
1. Dexterity
2. All Resistance
3. Sockets Flawless Royal Diamond
4. Vitality
BootsUliana's Destiny
Captain Crimson's Waders (Crafted)
1. Exploding Palm Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1The Compass Rose
Ring of Royal Grandeur (A1 Bounties) (Cubed)
1. Socket
2. Cooldown Reduction
3. Area Damage
4. Critical Hit Chance
5. Critical Hit Damage
Ring 2Convention of Elements
Avarice Band (A3 Bounties)
1. Socket
2. Cooldown Reduction
3. Area Damage
4. Critical Hit Chance
5. Critical Hit Damage
BracersGungdo Gear
Nemesis Bracers
Spirit Guards
1. Cold Damage
2. Critical Hit Chance
3. Dexterity
4. All Resistance
AmuletThe Traveler's Pledge
The Flavor of Time
Squirt's Necklace
1. Socket
2. Cold Damage
3. Critical Hit Damage
4. Critical Hit Chance
5. Area Damage
BeltGoldwrap
Captain Crimson's Silk girdle (Crafted)
Binding of the Lost (Cubed)
1. Dexterity
2. All Resistance
3. Vitality
4. Life %

Gems

  • Gogok of Swiftness gives tremendous cooldown, attack speed and dodge.
  • Bane of the Trapped gives 60% increased damage and is in essentially every DPS build.
  • Bane of the Stricken will be taken for solo pushing to kill the Rift Guardian.
  • Boon of the Hoarder is used for the T16/Speed build as it grants us a 30% movement speed bonus and sprays gold everywhere to activate our Goldwrap.
  • Molten Wildebeest's Gizzard provides us with a big shield to protect our Squirt's Necklace buff.

Skills

  • Exploding Palm Impending Doom is our main source of damage and explodes for 6305% damage to all surrounding targets.
  • Seven-Sided Strike Sustained Attack detonates our Exploding Palm thanks to the Uliana (6) Piece Bonus.
  • Way of the Hundred Fists Assimilation applies palms on the mobs thanks to the Uliana (2) Piece Bonus.
  • Dashing Strike Blinding Speed is used for mobility as well as it's defensive buff.
  • Cyclone Strike Implosion helps us to group all the enemies tightly to maximize our area damage.
  • Epiphany Desert Shroud allows us to teleport to monsters with Way of the Hundred Fists and provides us with 50% damage reduction.
  • Blinding Flash Faith In The Light is used in group play to add a 29% damage buff.
  • Mantra of Conviction Annihilation can be taken for mobility in T16 and speed group farming in place of Way of the Hundred Fists.

Passives

  • The Guardian's Path gives us a 35% increased chance to dodge.
  • Beacon of Ytar reduces all cooldowns by 20%, helping us spam Seven-Sided Strike.
  • Harmony gives us a bonus to our all resistance based of 40% of our single resistance's.
  • Near Death Experience allows us to cheat death.
  • Determination gives us 4% increased damage for every enemy within 12 yards, up to maximum of 20%.
  • Momentum gives us 20% increased damage for every 25 yards we travel.
  • For speed content you can drop Harmony for Hot Pursuit.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Vitality (to 750k health)2. Critical Hit Chance2. Life %2. Life per Hit
3. Dexterity3. Critical Hit Damage3. Armor3. Resource Cost Reduction
4. Maximum Spirit14. Attack Speed4. Life Regeneration4. Pickup Radius

1We do not need Maximum Spirit for this build.

Follower

The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heal. The Items are:

  • Enchanting Favor to make the Templar immortal.
  • Oculus Ring for 85% multiplicative damage boost.
  • Unity for 50% damage reduction.
  • The Ess of Johan to pull mobs together.
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow.
  • Freeze of Deflection for extra survivability.

Gameplay

The vast majority of our damage comes from our Exploding Palm and not Seven-Sided Strike. We want to apply Exploding Palm to as many enemies as possible and create very tight packs of enemies to create explosions that wipe out everything in sight.

1. Cast Epiphany to grant ourselves the defensive buff before we get into any trouble.

2. Start pulling enemies together to form a large packs with Cyclone Strike.

3. Use Way of the Hundred Fists to apply Exploding Palm to enemies along with Seven-Sided Strike to obliterate them with Area Damage. The Assimilation rune will provide you 5% extra damage for every enemy you hit with the 3rd strike. Once your elites are dead it's time to move on and get another big group of them onto another elite pack.

If your elites aren't dying and the lesser enemies are thinning out it's important to drag the elite along with you as you continue to gather more enemies. The bigger the pack you have the more damage you are going to do to ALL of them. Try to spend as little time as possible attacking singled out elites and always focus on gathering as much as you can.

Hardcore

This build can be very fun and successful in hardcore content. It's high mobility and immune state during Seven-Sided Strike make it very user friendly and easier than most builds to escape from danger when you need to. If you're needing more survivability, add more paragon points into Vitality. If you're still worried about dying you can drop Convention of Elements for Unity.


Variants

T16
T16 Bounties and Key

Concept
This build dominates in speed content as it's mobile and can erase rooms of monsters instantly. We will be giving up damage and defense in place of cooldown and movement speed. To do this we'll be adding Mantra of Conviction Annihilation and Dashing Strike Quicksilver to really fly.

Gameplay
We now have Madstone on and don't have to worry about stopping to cast our Way of the Hundred Fists to apply Exploding Palm. Now we can simply fly from elite to elite using Seven-Sided Strike to annihilate them. Keep Epiphany and Mantra of Conviction Annihilation up at all times throughout the rift!

Setups
You can swap Nemesis Bracers for Goldwrap if you need additional survivability. At high Paragon levels you could swap Captain Crimson's Trimmings for Sage's Journey for more Deaths Breath.

Solo Push
Solo Push

Concept
Utilize Way of the Hundred Fists to apply Exploding Palm to the enemies in a pack around elites. Then use Seven-Sided Strike to detonate the room and hopefully take the elites down. If they survive, kite them forward and repeat.

Gameplay
In solo we have to pull everything, stay alive, and kill everything by ourselves but the style of play is the same as in the main gameplay section of this guide. Make sure to use your Cyclone Strike to group up the enemies onto elites to hit them with maximum area damage right before the Cold cycle on your Convention of Elements. With Shenlong's Spirit equipped in Season 22 we need to manage our spirit so it fills right before we hit with Seven-Sided Strike.

Setups
Picking up the passive Mythic Rhythm is another tricky yet viable option for pushing below it is explained in further detail in the Mechanics section. You can also trade Bindings of the Lost for Spirit Guards, which would be slightly less toughness for more convenience and reliability.

Another way to play this is to put The Laws of Seph in the armor slot and switch Cyclone Strike for Blinding Flash Faith in the Light. You'd gain the ability to proc Shenlong's Spirit on every Seven-Sided Strike, but would lose the pull and toughness.

For a speed setup swap out the Endless Walk set for Squirt's Necklace and Unity. We'll also swap Bane of the Stricken for Molten Wildebeest's Gizzard for the shields to protect our Squirt's Necklace buff. We can also cube The Laws of Seph instead of Binding of the Lost and drop Cyclone Strike for Blinding Flash Faith in the Light to proc it.


Video Guide

Coming soon.


Mechanics

Madstone

  • Applies Exploding Palm before Uliana's, meaning it will detonate enemies that didn't have palm applied to them.

Gungdo Gear

  • Re-applies Exploding Palm to all enemies within palm's radius, giving it a tremendous spreading effect.

Lion's Claw

  • Turns Seven-Sided Strike into Fourteen-Sided Strike!

Uliana's (6) Piece Bonus

  • The damage bonus is multiplicative with both the bleed and the explosion of Exploding Palm.

Mythic Rhythm

  • This is an option to gain +40% damage if you're willing to adjust your playstyle. After our 3rd hit from our generator, our next Exploding Palm (EP) will deal 40% damage multiplicatively. The problem is when we apply EPs with Uliana's (2) Piece Bonus, no monsters will get the 40% buff. To solve this, we will punch 3x on a monster to activate Mythic Rhythm on our next palm. Then we will go to a big pack of enemies that don't have any Exploding Palm debuff and manually apply EP (by casting the skill) so we know for sure this EP has +40% damage. Then we will use Seven-Sided Strike (SSS) to spread that EP so now everything in the pack will have the buff. Then simply kite a monster from that forward and do another SSS to spread it again. If you killed all of the monsters, simply repeat the steps from the beginning starting with 3 punches on a monster outside your next pack.

Summary

  • Keep your Epiphany up at all times, as well as your Mantra of Conviction in T16.
  • Use Way of the Hundred Fists to apply Exploding Palm to enemies, then use Seven-Sided Strike to detonate the explosions and spread them around with Gungdo Gear.
  • Cast Cyclone Strike to group up the enemies onto elites to hit them with maximum area damage right before the Cold Convention of Elements cycle.
  • Stay mobile, drag elite packs to more density, and detonate them back to hell!

Town Is Lava!

-Raxxanterax