UE Multishot Demon Hunter Guide

UE Multishot Bounties


The Unhallowed Essence Set is a staple of the Demon Hunter class and has been one of the best speedfarming setups in the game for years. It's simple, fast and embodies the core of what DH gameplay is about: incredibly mobile, long-range, heavy damage burst, stutter-stepping and a high mechanical skill ceiling.

This build is very easy to get running and has perks that make it accessible to less experienced players. As one of the top dogs in T16 Rifts, and virtually the Bounty build due to its versatility, damage and high speed, it will always find a place somewhere in the META. It's not the best for pushing the highest tiers, but it can hold up decently against other midrange builds. This makes UE a classic for Demon Hunter enthusiasts.

Multishot is the main skill in the setup. It hits everything on your screen at once and you can fire it multiple times per second. In Nephalem Rifts up to Torment 16 you can even oneshot everything, instantly clearing the entire room as well as a couple of unlucky mobs outside of it.

Many enjoy the build for being easy to play and an effective midrange farmer. For Bounties, there is very little competition and many efficiency-focused players actually build an UE Demon Hunter specifically for that purpose. If you are playing anything except Monk it will cost you approximately 30 minutes and 2,000 Death's Breaths to create it from scratch and you will be able to run Bounties faster than any build your class has to offer.

Beginner Friendly ✔
Top Farming Build ✔
Very High Skill Ceiling ✔

Clears Entire Screens at Once ✔

❌ Low Synergy in Groups
❌ Pushing needs Practice
❌ Weaker than other Push Builds
❌ Requires Resource Management

Core Setup

Core Item Build


  • Unhallowed Essence provides roughly x500 Multishot damage increase, 60% damage reduction and also allows you to restore your Discipline with your Primary skills.
  • Yang's Recurve is one of two key legendary items, on top of the 200% damage bonus and 50% Attack Speed, it also adds up to 50% Resource Cost Reduction as a free fifth primary roll.
  • Dead Man's Legacy is another huge damage buff of 200% and the double-hit effect, which translates to approximately 43% increased DPS.
  • Dawn will be your cubed weapon slot for permanent Vengeance uptime.
  • Squirt's Necklace can give you up to 100% damage bonus when you don't take damage.
  • Captain Crimon's Trimmings set is used to fit the Cooldown requirements for Vengeance and for great defensive synergy with Yang's Recurve
  • Ring of Royal Grandeur is necessary to get full benefits from both sets. It's placed in the cube in every variant, because of bad guaranteed primary rolls.

Season 24 Ethereals

Ethereals are powerful rare weapons that can only be found during Season 24. They have incredible stats, a random Legendary power, and a free passive for your class. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them. What you should prioritize on them is the following:

  1. The Legendary Power
    This build requires Yang's Recurve and Dawn to be functional. We need our Ethereal to roll one of these powers so we can cube the other. We also want a good roll on our Legendary power if it has a range. For speed content it is always helpful to have Ethereals with Echoing Fury, In-geom or Messerschmidt's Reaver powers, so keep those if you find them.
  2. The Ethereal Itself
    There are 3 different weapons available to us, each with its own benefits:
    • Windforce - This is essentially Yang's Recurve with a massive 200% multiplicative damage boost to Archery Skills. It has a knockback effect, which can make pushing a bit difficult, but it's still massive for every variation of the build.
    • Buriza-Do Kyanon - This is the next best Ethereal if you can't find a suitable Bow. It lacks the Resource Cost Reduction and will make the build clunky to play.
    • Doomslinger - This is only a back-up option you should try to avoid.
  3. The Ethereal Stat Rolls
    Each Ethereal comes with its own fixed set of powerful affixes. While some have a static value, many have a wide stat range. This means the difference between good and bad rolls is significant and something you should look for.
  4. A Useful Passive
    This is just icing on the cake because a fifth passive is not going to make or break your build. You're better off hunting for the things above. Check out the Passives section down below to see which ones you're looking for.

Global Stat Priorities

Especially important for almost any DH build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn (Cubed) and having 37% Cooldown Reduction on your character. What you will usually use is the Flawless Royal Diamond in Helmet, 10% from Paragon Points and Captain Crimson's Trimmings (2) Bonus.

Aside from that, Maximum Discipline is the best stat you can have, which is a secondary roll on Bows, Quivers and Cloaks. Make sure you get as much as possible, but don't worry too much about one or two missing points (1 Discipline is worth roughly 1.2% DPS when you are near the maximum, more if not). For Attack Speed you want either 0 or 1 roll, going for more is not worth it. Other than that, you want to stack damage stats wherever possible, especially Crit stats, Fire Damage, Multishot Damage, and lastly Area Damage (only for pushing). The rest goes to defense - especially All Resistance on Pants, Boots, Shoulders is important - mixed in with some Vitality rolls and perhaps Elite Damage Reduction on your chest piece. In addition to its regular benefits, Resource Cost Reduction is also a decent defensive option due to the set synergy.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Unhallowed Essence set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Unhallowed Essence set
  2. Dead Man's Legacy
  3. Nemesis Bracers, Warzechian Armguards and Wraps of Clarity
  4. Goldwrap and Krelm's Buff Belt
  5. Stone of Jordan, Focus and Restraint
  6. Hexing Pants of Mr. Yan and Visage of Gunes

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Bows to get Yang's Recurve
  2. Hand Crossbows to get Dawn
  3. Amulets to get Squirt's Necklace and The Flavor of Time
  4. Create a level 1 Witch Doctor and upgrade Maces to get Echoing Fury
  5. Swords to get In-Geom
  6. Anything from the Gamble list in Step 3 that you haven't already acquired

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship
  • Act 3: Avarice Band and Pride's Fall
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Sage's Journey and Cain's Destiny

Item Stat Priorities

Buriza-Do Kyanon
Yang's Recurve
Dawn (Cubed)
Odyssey's End (Cubed)
Echoing Fury (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Maximum Discipline (Secondary)
4. Damage %
5. Attack Speed
6. Area Damage
7. Dexterity
Off-HandDead Man's Legacy1. Maximum Discipline (Secondary)
2. Critical Hit Chance
3. Multishot Damage
4. Area Damage
5. Dexterity
Maximum Discipline as Secondary is needed on Weapon and Off-Hand for Unhallowed Essence (6) Bonus.
HelmAccursed Visage
Pride's Fall (A3 Bounties)
1. Multishot Damage
2. Socket Flawless Royal Diamond
3. Critical Hit Chance
4. Dexterity
GlovesFiendish Grips1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Dexterity
5. Attack Speed
ShouldersUnsanctified Shoulders1. Dexterity
2. Area Damage
3. Resource Cost Reduction
4. Cooldown Reduction
5. All Resistance
6. Vitality
Chest Cage of the Hellborn1. Maximum Discipline (Secondary)
2. Sockets Flawless Royal Diamond
3. Dexterity
4. Vitality
5. Elite Damage Reduction
6. All Resistance
Maximum Discipline as Secondary is needed on Cloak for Unhallowed Essence (6) Bonus.
PantsUnholy Plates
Captain Crimson's Thrust (Crafted)
Hexing Pants of Mr. Yan (Cubed)
1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Vitality
BootsHell Walkers
Captain Crimson's Waders (Crafted)
Sage's Passage (Crafted)
1. Multishot Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Focus
Avarice Band (A3 Bounties)
Stone of Jordan
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Area Damage
6. Attack Speed
Ring 2Restraint
Pandemonium Loop (A5 Bounties)
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Area Damage
6. Attack Speed
BracersWraps of Clarity
Nemesis Bracers
Warzechian Armguards
1. Fire Damage
2. Critical Hit Chance
3. Dexterity
4. Vitality
5. All Resistance
AmuletSquirt's Necklace
The Flavor of Time
1. Socket
2. Critical Hit Damage
3. Fire Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)
Sage's Ribbon (Crafted)
1. Dexterity
2. All Resistance
3. Vitality
4. Life %
PotionBottomless Potion of Kulle-Aid For breaking walls to pull enemies and increase DPS


  • Zei's Stone of Vengeance - Simply the best DPS gem for ranged builds.
  • Bane of the Trapped - Overall a very strong DPS gem when you can apply Crowd Control, which we do with Thrill of the Hunt.
  • Other popular choices are Bane of the Stricken for solo pushing, Boon of the Hoarder for Torment farming and Bane of the Powerful for a good mix of extra DPS and defense in farming, Molten Wildebeest's Gizzard to protect your Squirt's Necklace and Pride's Fall buffs, and Wreath of Lightning for Movement Speed in Bounties.


  • Multishot as our main damage dealer. Arsenal is used for most activities because of its superior single target damage and convenience added by heat-seeking missiles. However, in solo push variant Full Broadside is used for its higher AoE damage.
  • Preparation Invigoration is a must have for +20 Maximum Discipline, which translates to 25% DPS increase, thanks to Unhallowed Essence (6) Bonus.
  • Vengeance provides 40% extra damage and either 10 Hatred per second or 50% damage reduction, depending on which rune is used.
  • Vault Tumble for mobility, which costs almost nothing with the high Resource Cost Reduction of the build.
  • The last two skill slots are mostly free. Evasive Fire Focus is used in versions that run Bastions of Will set. Otherwise, popular skills are: Smoke Screen Displacement, Wolf Companion or Boar Companion, Shadow Power Shadow Glide.


  • Ambush is used in nearly every variant due to its synergy with Dead Man's Legacy.
  • Tactical Advantage is the best mobility passive for Demon Hunters and has a place in every variant except solo push.
  • Ballistics is 100% multiplicative bonus for Arsenal's rockets and is used in every variation featuring that rune.
  • Other options include Steady Aim, Thrill of The Hunt, Hot Pursuit, Blood Vengeance, Awareness and Cull the Weak.

Paragon Points

1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Dexterity2. Critical Hit Damage2. Armor2. Resource Cost Reduction
3. Vitality13. Critical Hit Chance 3. Life %3. Life per Hit
4. Maximum Hatred4. Attack Speed4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended for Solo Push).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.
Speed GR Enchantress

Speed GR Enchantress

For speed Greater Rifts we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this crowd control Scoundrel setup for the stun from Powered Shot, Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil. Since we take the immortality token, we do not need any survivability stats.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Blind Faith: For the 40% chance to Blind.
  • Cluckeye: For the crowd control from the chickens.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Cain's Destiny: For more Experience and Attack Speed.


  • Multishot is a very straightforward build. Hold down right-click, kill things. Especially for Torment Rifts and bounties the simplicity and effectiveness is unsurpassed.
  • Make sure to keep your Discipline high, as your set's damage bonus scales with current Discipline, not with Maximum Discipline.
  • Keep up Vengeance at all times (use once every 20 sec) and activate Preparation to refill your Discipline when you run low.
  • Make sure to use Evasive Fire at least once every 5 seconds to keep up the buffs from Wraps of Clarity and Bastions of Will.
  • When fighting enemies, try to stay at a distance to maximize your Zei's Stone of Vengeance and potentially enable Steady Aim as well as keep up Unhallowed Essence (4) Bonus.
  • Use your high mobility to reposition yourself frequently and place most enemies into your cone-shaped AoE.


The build is overall quite tanky and a great choice for Hardcore players. Additionally, you have permanent immunity to Crowd Control effects and high mobility to get out of dangerous situations with ease when you have to. Replace Ambush with Awareness if the variation doesn't already include it.


Nephalem Rifts

If you don't have any Ethereal Item use Yang's Recurve.

The idea here is to keep enough damage to pretty much oneshot anything you can encounter with a single Multishot while adding everything we can to make it faster. Your follower will be decked out with Avarice Band, Nemesis Bracers, The Flavor of Time, Sage's Journey and Cain's Destiny. Meanwhile you will be running with Boon of the Hoarder and Goldwrap, Stone of Jordan and Tactical Advantage. Pride's Fall is a great tool to keep your Discipline up and allows you to vault near-infinitely.

Hunt elites and kill the big trash packs on the way. Just make sure you don't starve yourself of Discipline, which happens quite easily when you throw keep using Vault too many times without paying attention to it, especially when you drop your Pride's Fall buff. In general you should stop using Shadow Power and Smoke Screen when you go below 70% Discipline, and stop Vaulting as well if you go below 40%.

If you want extra speed, you can drop Companion for Shadow Power Shadow Glide and Dawn for Echoing Fury. Warzechian Armguards need to be replaced with Nemesis Bracers.
In groups, you will have to drop Rechel's Ring of Larceny for Avarice Band and replace Captain Crimson's Trimmings with Sage's Journey if you still want to gain the extra Death's Breaths from elites.
If you are just starting out and your gear is bad and Paragon is low, you can go for a higher DPS version by using Focus & Restraint rings and cubing Avarice Band. Make sure to swap either Companion or Smoke Screen to Evasive Fire to activate the bonus.

UE MS Bounties

If you don't have any Ethereal Item use Yang's Recurve.

This is the overall best Bounty farming build in the game and requires very little setup to function. It's only beaten by well-optimized, high paragon Wave of Light Monks.

The main objective is to reach your Bounty target quickly while still having enough damage to finish it within a few seconds maximum. We add Wreath of Lightning for 25% Movement Speed, Warzechian Armguards for another 50% Movement Speed as well as the two passives Hot Pursuit and Tactical Advantage for a combined bonus of 80%. Shadow Power Shadow Glide has another 30% when active, which overall adds up to over 300% Movement Speed. Pride's Fall cubed helps with Resource Cost Reduction and makes your life easier. You also want to keep Danetta's Revenge and Danetta's Spite in your inventory to swap to them for when you need to run a lot.

Most of the gameplay revolves around swapping to and from Danetta's Hatred set. To do it without repositioning any items in your inventory you need to:

  • Swapping to Danettas: Alt+Right Click both crossbows in any order
  • Swapping from Danettas: Right Click first quiver then bow

You can do this swap while channeling, so after you finish a quest you open the map, click on the next one and then you have 4 seconds to swap to Danetta's Hatred at leisurely pace. Like this, you will greatly improve your efficiency.

While swapping is very effective and easy to do, many people hate it and refuse to do it. If you are one of these people, fear not! There's a no swap bounty build just for you! It's a bit harder to gear, but once you get all the pieces it's even faster and much more relaxing to play. First you need max rolls of Resource Cost Reduction on every single piece of your gear (that includes necklace, quiver, Flawless Royal Topaz in helm and 55% instead of 50% on Yang's Recurve). You can miss one roll but you will have to swap Hot Pursuit for Perfectionist. If you do all that, your Vault will cost 1 Discipline and you can spam it all the time. Tumble rune does nothing because cost can't go below 1, so we use Action Shot instead. Also, as a side effect, your Multishot now costs only 3 Hatred, so we drop Seethe for Dark Heart.

At high Paragon(3000+) you can swap Bastions of Will to Rechel's Ring of Larceny and either Stone of Jordan or Pandemonium Loop (depending on how high your Paragon is). Best case you roll Chance to Fear on Hit on your helmet, too!

GR Solo Speeds
UE MS Solo Speeds

If you don't have any Ethereal Item use Yang's Recurve.

This version goes for maximum damage, using Bastions of Will set, Squirt's Necklace, Wolf Companion, Bane of the Powerful, Bane of the Trapped and Cull the Weak plus Thrill of the Hunt to activate the latter two.

The gameplay here is very straightforward. Stay at range and use Smoke Screen to keep your Squirt's Necklace buff. In general, you want to kill almost all the mobs in the room before actually entering it. When you click a Pylon, always Vault away immediately after, otherwise you risk getting (sometimes fatally) smacked.

If you are struggling a lot with keeping your Squirt's Necklace buff up, you can run Molten Wildebeest's Gizzard in place of Bane of the Powerful to protect it.

GR Solo Push
UE MS Solo Push

If you don't have any Ethereal Item use Yang's Recurve.

Unhallowed Essence is not really a top tier pushing build, but it still produces solid results and can feel very rewarding to play because of the extremely fast-paced playstyle with stutter-stepping, positioning and dodging. It's commonly regarded as the true Demon Hunter build for those that want to prove their mechanical skills and mastery of the class.

Solo push version goes for maximum damage, using Bastions of Will set, Wolf Companion, Steady Aim, Bane of the Trapped and Cull the Weak plus Thrill of the Hunt to activate the latter two. It's highly recommended to get at least 1 Life per Hit roll for recovery.

We use Multishot Full Broadside, because in solo push you usually gather huge packs of mobs, where increased AoE damage is worth more than the rockets.


This build is fairly squishy and has little recovery, but it is a ranged build with decently fast attack speed, and it has access to the sacred art of stutter-stepping.

This is where the fun begins!

Anakin Skywalker

This technique lets you move and attack at the same time, albeit at reduced speed. Normally Multishot takes 20 frames to complete, but you can interrupt the animation and start walking after just 13 frames (although you won't be able to attack in the next 7 frames, so it's impossible to attack faster this way). Luckily, you don't have to do any frame-perfect inputs. It's enough to issue a move command immediately after using Multishot, then your character will start moving as early as possible (exactly after 13 frames). And the other way around if you Multishot before 20 frames have passed, that command will also get buffered and the Multishot will activate on itself later. To make your life easier, you can try binding your Force Move to mouse wheel and then you can hold down Multishot button and scroll at the same time, while rhythmically moving your mouse between where you want to shoot and where you want to go. But ultimately, the best way to do stutter stepping is the hard way: you need to issue a separate move command after every attack.

Stutter-stepping is necessary to stay alive in high Greater Rifts and the difference between doing and not doing it can be as large as 5 tiers. Good luck! (:

For even more damage, you can drop Visage of Gunes and run with Hexing Pants of Mr. Yan instead. Since you are already trying to avoid any incoming damage altogether because of Squirt's Necklace, you should ultimately go for this setup if you're aiming high.
A more forgiving version uses Endless Walk and allows you to go with Convention of Elements while reducing the need to dodge every enemy attack. Playing around the ring optimally and trying to stand still as much as possible are the key here.
Lastly, you can swap Dawn for Odyssey's End and change your generator to Entangling Shot Chain Gang. This will give you access to 150% additive damage buff at the cost of Vengeance uptime. The build also becomes a lot harder to play: you have to weave in an Entangling Shot cast at least once after every 3 Multishot casts and failing to do that properly will completely kill your DPS for the next 5-10 seconds. But if you manage to do it perfectly, you get about 13% DPS out of that setup, making it almost a tier stronger.
Another option is going with Multishot Arsenal and switching Steady Aim to Ballistics. This version is more consistent, can finish off elites much easier and has a significantly shorter bossfight. However, with enough fishing, Physical will beat Fire by about 1.5 tiers.

Video Guide


Unhallowed Essence

  • Multishot damage is increased by 350% per point of Discipline you currently have.
  • This bonus adds up as one big multiplier - you won't get a multiplicative bonus for every point.
  • At 86 Discipline, missing 1 point means a DPS loss of ~1.2% (increasing slightly the less you have).
  • The 4-piece damage bonus is a separate 1.6 multiplier and stacks multiplicatively with the 6-piece bonus.

Dead Man's Legacy

  • The double-hit effect can occur on the first shot if that brings the target below the 60% HP threshold.
  • This item makes Ambush a better than usual DPS choice for this build. It provides 11.3% DPS increase instead of regular 7.7%.
  • The extra hits produce their own damage number and double the total proc coefficient value, too.

Thrill of the Hunt

  • The slow effect is applied after the damage, making this passive a pretty bad choice for very fast paced activities such as Nephalem Rifts and Bounties. It's only useful against enemies that take multiple hits to kill.

Odyssey's End

This information is only important for the solo pushing variation using the Bow.

  • Applying Entangling Shot to an enemy will also entangle nearby targets that weren't hit.
  • The application works even when the main target is already part of the chain.
  • The visual effect of the debuff is not always properly displayed, but the effects are active as long as you see it on some enemies.
  • If you let the debuff run out, it will disappear and have to be re-applied on all targets again.
  • Make sure to refresh the debuff even during nuke phases.


  • Reach the necessary Cooldown Reduction for permanent Vengeance (37%) and use it every 20 seconds.
  • Keep up buffs (Wraps of Clarity, Bastions of Will) at all times.
  • Position yourself to hit most enemies with your cone-shaped Multishot AoE.
  • Keep your Discipline high as it directly scales your damage output.

Guide by Northwar & wudijo. Updated by wudijo.

We hope you enjoyed this guide! Unhallowed Essence is an ideal build for both beginners and veterans alike and will bring joy to anyone seeking to mow down enemies with a barrage of arrows.