UE Multishot Demon Hunter Guide

UE MS Bounty

Introduction

The Unhallowed Essence set is a staple of the Demon Hunter class and has been one of the best speedfarming setups in the game for years. It has a very simple principle and embodies the core of what DH gameplay is about: incredibly mobile, long-range, heavy damage burst, stutter-stepping and a high mechanical skill ceiling.

This build is very easy to get running and has perks that make it accessible to less experienced players. As one of the top dogs in T16 Rifts, and virtually the Bounty build due to its versatility, damage and high speed, it will always find a place somewhere in the META. It's not the best for pushing the highest tiers, but it can hold up decently against other midrange builds there. This makes UE a classic for the Demon Hunter fantasy.

Multishot is the main skill in the setup and its main ability is hitting everything on your screen at once. In Nephalem Rifts, where monster HP is capped, you can even oneshot everything, instantly clearing the entire room as well as couple of unlucky mobs outside of it.

Many enjoy the build for being easy to play and an effective midrange farmer. For Bounties, there is very little competition and many players indeed build a UE Demon Hunter specifically for that purpose. If you are playing anything except Monk, then it will cost you approximately 30 minutes and 2000 Death's Breaths to build from zero a UE Demon Hunter that will do Bounties faster than any build your class has to offer.

Beginner friendly ✔
Top farming build ✔
Very high skill ceiling ✔

Clears entire screens at once ✔

❌ Pushing needs practice
❌ Low synergies in parties

Weaker than other push builds
❌ Requires resource management


Core Setup

Core Item Build

Items

  • Unhallowed Essence provides roughly x500 Multishot damage increase, 60% damage reduction and also allows you to restore your Discipline with your Primary skills.
  • Yang's Recurve is one of two key legendary items, on top of the 200% damage bonus and 50% Attack Speed, it also adds up to 50% Resource Cost Reduction as a free fifth primary roll.
  • Dead Man's Legacy is another huge damage buff of 200% and the double-hit effect, which translates to approximately 43% increased DPS.
  • Dawn will be your cubed weapon slot for permanent Vengeance uptime.
  • Captain Crimon's Trimmings set is used to fit the Cooldown requirements for Vengeance and for great defensive synergy with Yang's Recurve
  • Ring of Royal Grandeur is necessary to get full benefits from both sets. It's placed in the cube in every variant, because of bad guaranteed primary rolls.

Global Stat Priorities

Especially important for almost any DH build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn (cubed) and having 37% Cooldown Reduction on your character. What you will usually use is the Flawless Royal Diamond in your Helm slot, 10% from Paragon Points and Captain Crimson's Trimmings (2) Bonus.

Aside from that, Maximum Discipline is the best stat you can have, which is a secondary roll on Bows, Quivers and Cloaks. Make sure you get as much as possible, but don't worry too much about a one or two missing points. For Attack Speed you want either 0 or 1 roll, going for more is not worth it. Other than that, you want to stack damage stats wherever possible, especially Crit stats, Fire Damage, Multishot Damage, and lastly Area Damage (only in push variant). The rest goes to defense - especially All Resistance on Pants, Boots, Shoulders is important - mixed in with some Vitality rolls and perhaps Elite Damage Reduction on your chest piece. In addition to its regular benefits, Resource Cost Reduction is also a decent defensive option due to the set synergy.

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main HandYang's Recurve
Dawn (Cubed)
Echoing Fury (Cubed)
In-Geom (Cubed)
Odyssey's End (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Maximum Discipline (Secondary)
4. Damage %
5. Attack Speed
6. Area Damage
7. Dexterity
Off-HandDead Man's Legacy1. Maximum Discipline (Secondary)
2. Critical Hit Chance
3. Multishot Damage
4. Area Damage
5. Dexteriry
HelmAccursed Visage
Pride's Fall (A3 Bounties)
1. Multishot Damage
2. Socket
3. Critical Hit Chance
4. Dexterity
GlovesFiendish Grips1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Dexterity
5. Attack Speed
ShouldersUnsanctified Shoulders1. Dexterity
2. Area Damage
3. Resource Cost Reduction
4. Cooldown Reduction
5. All Resistance
6. Vitality
Chest Cage of the Hellborn1. Maximum Discipline (Secondary)
2. Sockets Flawless Royal Diamond
3. Dexterity
4. Vitality
5. Elite Damage Reduction
6. All Resistance
PantsUnholy Plates
Captain Crimson's Thrust (Crafted)
Hexing Pants of Mr. Yan (Cubed)
1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Vitality
BootsHell Walkers
Captain Crimson's Waders (Crafted)
Sage's Passage (Crafted)
1. Multishot Damage
2. Dexterity
3. All Res
4. Vitality
Ring 1Focus
Avarice Band (A3 Bounties)
Stone of Jordan
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Damage Range
5. Area Damage
6. Attack Speed
Ring 2Restraint
Pandemonium Loop (A5 Bounties)
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Crit Chance
3. Crit Damage
4. Damage Range
5. Area Damage
6. Attack Speed
BracersWraps of Clarity
Nemesis Bracers
Warzechian Armguards
1. Fire Damage
2. Critical Hit Chance
3. Dexterity
4. Vitality
5. All Res
AmuletSquirt's Necklace
The Flavor of Time
1. Socket
2. Critical Hit Damage
4. Fire Damage
3. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)
Sage's Ribbon (Crafted)
Krelm's Buff Belt (Cubed)
1. Dexterity
2. All Resistance
3. Vitality
4. Life %

Gems

  • Zei's Stone of Vengeance - Best DPS gem for ranged builds.
  • Bane of the Trapped - Overall very strong DPS gem when you can apply Crowd Control.
  • Other popular choices are Bane of the Stricken as for solo pushing, Boon of the Hoarder for Torment farming and Bane of the Powerful for a good mix of extra DPS and defense in farming, Molten Wildebeest's Gizzard to protect your Squirt's Necklace and Pride's Fall buffs, and Wreath of Lightning for Movement Speed.

Skills

  • Multishot as our main damage dealer. Arsenal is used for most activities because of its superior single target damage and convenience added by heat-seeking missiles. However, in solo push variant Full Broadside is used for its higher AoE damage.
  • Preparation Invigoration is a must have for +20 Maximum Discipline, which translates to 25% DPS increase, thanks to Unhallowed Essence (6) Bonus.
  • Vengeance provides 40% extra damage and either 10 Hatred per second or 50% damage reduction, depending on which rune is used.
  • Vault Tumble for mobility, which costs almost nothing with the high Resource Cost Reduction of the build.
  • The last two skill slots are mostly free. Evasive Fire Focus is used in versions that run Bastions of Will set. Otherwise, popular skills are: Smoke Screen Displacement, Wolf Companion or Boar Companion, Shadow Power Shadow Glide.

Passives

  • Ambush is used in nearly every variant due to its synergy with Dead Man's Legacy.
  • Tactical Advantage is the best mobility passive for Demon Hunters and has a place in every variant except solo push.
  • Ballistics is 100% multiplicative bonus for Arsenal's rockets and is used in every variation featuring that rune.
  • Other options include Steady Aim, Thrill of The Hunt, Hot Pursuit, Blood Vengeance, Awareness and Cull the Weak.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Vitality12. Critical Hit Damage2. Armor2. Resource Cost Reduction
3. Dexterity3. Critical Hit Chance 3. Life %3. Life per Hit
4. Maximum Hatred4. Attack Speed4. Life per Second4. Pickup Radius

1For solo push, add vitality in paragon until you have at least 750k life. For speedfarming 500k is enough.

Follower

The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

We use the CC build for our Templar. This build does little in the rift, but helps tremendously on the Rift Guardian fight, interrupting abilities left and right. For stats, focus on Attack Speed to proc more CC, and then get some Cooldown Reduction for more Heals. The items are:

  • Enchanting Favor to make follower immortal
  • Oculus Ring for 85% multiplicative damage boost
  • Wyrdward for 35% chance to stun
  • Azurewrath for 25% chance to freeze. Reroll Damage Range to Lightning to proc Wyrdward
  • The Ess of Johan to pull mobs together
  • Any shield with Chance to Stun on Hit secondary roll

Gameplay

  • Multishot is a very straightforward build. Hold down right-click, kill things. Especially for Torment Rifts and bounties the simplicity and effectiveness is unsurpassed.
  • Make sure to keep your Discipline high, as your set's damage bonus scales with current Discipline, not with Maximum Discipline.
  • Keep up Vengeance at all times (use once every 20 sec) and activate Preparation to refill your Discipline when you run low.
  • Make sure to use Evasive Fire at least once every 5 seconds to keep up the buffs from Wraps of Clarity and Bastions of Will.
  • When fighting enemies, try to stay at a distance to maximize your Zei's Stone of Vengeance and potentially enable Steady Aim as well as keep up Unhallowed Essence (4) Bonus.
  • Use your high mobility to reposition yourself frequently and place most enemies into your cone-shaped AoE.

Hardcore

The build is overall quite tanky and a great choice for Hardcore players. Additionally, you have permanent immunity to Crowd Control effects and high mobility to get out of dangerous situations with ease when you have to. Replace Ambush with Awareness, if the variation doesn't already include it.


Variants

Nephalem Rifts
Torment 16 Setup
(click above to see details)

Concept
The idea here is to keep enough damage to pretty much oneshot anything you can encounter with a single Multishot while adding everything we can to make it faster. To achieve this, we use the whole arsenal: Avarice Band combined with Boon of the Hoarder and Goldwrap, Stone of Jordan for extra damage, elite damage and max. Discipline. Tactical Advantage (which can be supplemented by Hot Pursuit as well).

We add other damage and utility items such as Squirt's Necklace (which will be protected by Molten Wildebeest's Gizzard), Pride's Fall, In-Geom and Nemesis Bracers to spawn free elites.

Finally, we use Echoing Fury instead of Dawn in the cube. Not having Vengeance up doesn't really affect you in T16; you have plenty of resources from Blood Vengeance and enough damage to oneshot most enemies. 90% of the time you won't even notice that you don't have it.

Gameplay
Hunt elites and kill the big trash packs on the way. Just make sure you don't starve yourself of Discipline, which happens quite easily when you throw keep using Vault too many times without paying attention to it, especially when you drop your Pride's Fall buff. In general you should stop using Shadow Power and Smoke Screen when you go below 70% Discipline, and stop Vaulting as well if you go below 40%.

Setups
If you want extra Death's Breaths, you can equip Sage's Journey set and it will only cost you Pride's Fall and Warzechian Armguards. If you are just starting out and your gear is bad and Paragon is low, you can go for a higher DPS version by using Focus & Restraint rings and cubing Avarice Band. Make sure to swap Smoke Screen to Evasive Fire to activate the bonus.

Bounties
The Bounty Build
(click above to see details)

This is the overall best Bounty farming build in the game.

Concept
The main objective is to reach your Bounty target quickly while still having enough damage to finish it within a few seconds maximum. We add Wreath of Lightning and Krelm's Buff Belt for 25% Movement Speed from each, Warzechian Armguards for another 50% Movement Speed, as well as the two passives Hot Pursuit and Tactical Advantage for a combined bonus of 80%. Shadow Power Shadow Glide has another 30% when active, which overall adds up to over 300% Movement Speed. Pride's Fall cubed helps with Resource Cost Reduction and makes your life easier. You also want to keep Danetta's Revenge and Danetta's Spite in your inventory to swap to them for when you need to run a lot.

Gameplay
Most of gameplay revolves around swapping to and from Danetta's Hatred set. To do it without repositioning any items in your inventiry you need to:

  • Swapping to Danettas: Alt+Right Click both crossbows in any order
  • Swapping from Danettas: Right Click first quiver then bow

You can do this swap while channeling, so after you finish a quest you open the map, click on the next one and then you have 4 seconds swap to Danetta's Hatred at leisurely pace.


Setups
While swapping is very effective and easy to do, many people hate it and refuse to do it. If you are one of these people, fear not! There's a no swap bounty build just for you! It's a bit harder to gear, but once you get all the pieces it's even faster and much more relaxing to play. First you need max rolls of Resource Cost Reduction on every single piece of your gear (that includes necklace, quiver, Flawless Royal Topaz in helm and 55% instead of 50% on Yang's Recurve). You can miss one roll but you will have to swap Hot Pursuit for Perfectionist. If you do all that, your Vault will cost 1 Discipline and you can spam it all the time. Tumble rune does nothing because cost can't go below 1, so we use Action Shot instead. Also, as a side effect, your Multishot now costs only 3 Hatred, so we drop Seethe for Dark Heart.

At high Paragon(3000+) you can swap Bastions of Will to Rechel's Ring of Larceny and either Stone of Jordan or Pandemonium Loop (depending on how high your Paragon is). Don't forget Chance to Fear on Hit on your helmet!

Solo Speed Greater Rifts
UE MS Solo Speeds

Unhallowed Essence is not the best option for XP farming, but it does the job reasonably well and it's fun!

Concept
This version goes for maximum damage, using Bastions of Will set, Squirt's Necklace, Echoing Fury, Wolf Companion, Bane of the Powerful, Bane of the Trapped and Cull the Weak plus Thrill of the Hunt to activate the latter two. And finally, we have Nemesis Bracers to spawn extra elites.

Gameplay
The gameplay here is very straightforward. Try to stay at range to keep your Squirt's Necklace buff. In general, you want to kill almost all the mobs in the room before actually entering it. When you click a Pylon, always Vault away immediately after, otherwise you risk getting (sometimes fatally) smacked.

Setups
If you are struggling with toughness you can swap Nemesis Bracers to Visage of Gunes. You can also experiment with Molten Wildebeest's Gizzard in place of Bane of the Powerful to protect your Squirt's Necklace buff.

Solo Greater Rift Push
Solo Pushing Variation
(click above to see details)

Unhallowed Essence is not really a top tier pushing build, but it still produces solid results and can feel very rewarding to play because of the extremely fast-paced playstyle with stutter-stepping, positioning and dodging. It's commonly regarded as the true Demon Hunter build for those that want to prove their mechanical skills.

Concept
Solo push version goes for maximum damage, using Bastions of Will set, Wolf Companion, Hexing Pants of Mr. Yan, Steady Aim, Bane of the Trapped and Cull the Weak plus Thrill of the Hunt to activate the latter two. We use The Flavor of Time as our amulet, and since it has a free CDR roll, we also get CDR on shoulders and switch gem in helmet to Flawless Royal Topaz. It's highly recommended to get at least 1 LpH roll for recovery.

We use Multishot Full Broadside, because in solo push you usually gather huge packs of mobs, where increased damage is worth more than rockets.

Gameplay

This build is fairly squishy and has little recovery, but it is a ranged build with decently fast attack speed, and it has access to the sacred art of stutter-stepping.

This is where the fun begins!

Anakin Skywalker

This technique lets you move and attack at the same time, albeit at reduced speed. Normally Multishot takes 20 frames to complete, but you can interrupt the animation and start walking after just 13 frames (although you won't be able to attack in the next 7 frames, so it's impossible to attack faster this way). Luckily, you don't have to do any frame-perfect inputs. It's enough to issue a move command immediately after using Multishot, then your character will start moving as early as possible (exactly after 13 frames). And the other way around if you Multishot before 20 frames have passed, that command will also get buffered and the Multishot will activate on itself later. To make your life easier, you can try binding your Force Move to mouse wheel and then you can hold down Multishot button and scroll at the same time, while rhythmically moving your mouse between where you want to shoot and where you want to go. But ultimately, the best way to do stutter stepping is the hard way: you need to issue a separate move command after every attack.

Stutter-stepping is necessary to stay alive in high Greater Rifts and the difference between doing and not doing it can be as large as 5 tiers. Also, thanks to Hexing Pants of Mr. Yan you have to do it 100% of the time or get a damage penalty. Good luck! (:

In season 22 we add Convention of Elements into the build. Make sure to have almost full Hatred and use Evasive Fire right before your Physical rotation to refresh Wraps of Clarity and Bastions of Will buffs. This way you will be free to only spam Multishot during your nuke window.

Setups
You can swap Dawn in the cube for Odyssey's End and change your generator to Entangling Shot Chain Gang. This will give you access to 150% additive damage buff at the cost of Vengeance uptime. The build also becomes a lot harder to play: you have to weave in an Entangling Shot cast at least once after every 4 Multishot casts, failing to do that, being 1/6th of a second too slow, or missing will completely kill your DPS for the next 5-10 seconds. But if you manage to do it perfectly, you get about 13% DPS out of that setup making it almost a tier stronger.

Another option is going with Multishot Arsenal and switching Steady Aim to Ballistics. This version is more consistent, can finish off elites much easier and has a shorter bossfight. However, with enough fishing, Physical will beat Fire by about 1.5 tiers.


Video Guide

video under construction


Mechanics

Unhallowed Essence

  • Multishot damage is increased by 350% per point of Discipline you currently have.
  • This bonus adds up as one big multiplier - you won't get a multiplicative bonus for every point.
  • At 86 Discipline, missing 1 point means a DPS loss of ~1.2% (increasing slightly the less you have).
  • 4-piece damage bonus is a separate 1.6 multiplier and stacks multiplicatively with 6-piece bonus.

Dead Man's Legacy

  • The double-hit effect can occur on the first shot if that brings the target below the 60% HP threshold.
  • This item makes Ambush a better than usual DPS choice for this build. It provides 11.3% DPS increase instead of regular 7.7%.

Thrill of the Hunt

  • Slow is applied after the damage, making this passive a pretty bad choice for very fast paced activities such as Nephalem Rifts and Bounties.

Odyssey's End

This information is only important for the solo pushing variation using the Bow.

  • Applying Entangling Shot to an enemy will also entangle nearby targets that weren't hit.
  • The application works even when the main target is already part of the chain.
  • The visual effect of the debuff is not always properly displayed, but the effects are active as long as you see it on some enemies.
  • If you let the debuff run out, it will disappear and have to be re-applied on all targets again.
  • Make sure to refresh the debuff even during nuke phases.

Summary

  • Reach the necessary Cooldown Reduction for permanent Vengeance (37%) and use it every 20 seconds.
  • Keep up buffs (Wraps of Clarity, Bastions of Will) at all times.
  • Position yourself to hit most enemies with your cone-shaped Multishot AoE.
  • Keep your Discipline high as it directly scales your damage output.

Guide by Northwar and wudijo

I hope you enjoyed this guide! Unhallowed Essence is an ideal build for both beginners and veterans alike any anyone who enjoys to mow down enemies with a barrage of arrows.