Disclaimer: There is no reason to play this build unless you got it from your Seasonal Journey reward. Please for your own sanity switch as fast as you can to the Bone Spear Necromancer.
Welcome to a guide for Trag'Oul's Avatar, a unique set that allows the Necromancer to literally tear himself to pieces for short bursts of damage. Playing a build that goes from 0 to 100 in an instant is not for the feint of heart as you are constantly on the hunt for more elites to snipe down when your next damage cycle is ready. Come learn how to playing this elite-sniping machine.
Big Risk, Big Reward ✔ Easy to put Together ✔ Unique Elite Hunter Playstyle ✔ Freezes Enemies During Attacks ✔
❌ Worthless at Killing Trash ❌ Zero Damage in Down Time ❌ Cannot Fill Any Role in Groups ❌Very Dependent on Cooldown Reduction
Essential Items This build uses Trag'Oul's Avatarto enhance the damage of our Corpse Lance as well as providing a massive boost to our maximum health from the healing we do. Combining this set with the right items can result in a character that is both strong defensively and offensively.
Trag'Oul's Avatargrants us every rune on our Blood Rush as well as a 3800% damage buff to our life-spending skills. We also get 100% healing from these skills and our healing can double our maximum life.
Jesseth Armsgives a 400% damage buff to enemies targeted by our Command Skeletons.
Captain Crimson's Trimmings is a great addition to this build since it provides a massive boost to damage, cooldown reduction and survivability.
Ring of Royal Grandeur is mandatory for solo play to complete Captain Crimson's Trimmings and Trag'Oul's Avatar set bonuses.
The Johnstone makes our next 50 Corpse Lances do 200% more damage after our Land of the Dead ends.
Krysbin's Sentence for the 300% damage increase against enemies under a control impairing effect.
Convention of Elements for 200% damage during our Physical cycle.
Reilena's Shadowhook gives 0.5% damage for every point of maximum essence we have for a massive damage increase.
Corpsewhisper Pauldrons increases our damage by 30% for each corpse we've consumed, stacking up to 20 times for a massive damage increase
Global Stat Priorities Our offensive priorities are: Cooldown Reduction > Attack Speed > Critical Hit Chance > Critical Hit Damage along with as much Corpse Lance damage as possible. We're going to take Attack Speed on our weapon, gloves and rings so that we can get to the 2.0 attack speed break point and maximize our rate of fire for Corpse Lance.
Bane of the Trapped provides 60% increased damage and is one of the most prioritized offensive gems in the game.
Zei's Stone of Vengeance provides up to 80% increased damage when we are 50 yards away from enemies (which is about 1/2 a screen).
Gogok of Swiftness gives us as 15% Cooldown Reduction and Attack Speed to reach the 2.0 breakpoint for Corpse Lance.
Corpse Lance Blood Lance is our main source of damage and gains massive buffs from Trag'Oul's (6) Piece Bonus, Simulacrum, Corpsewhisper Pauldrons and Reilena's Shadowhook.
Devour Cannibalize is mandatory when usingTrag'Oul's Avatar as it gives us damage mitigation from our skills which cost our health to cast. This skill also synergizes with Corpsewhisper Pauldrons for the 20 stack damage boost and Land of the Dead Frozen Lands.
Simulacrum Reservoir is used in conjunction with Reilena's Shadowhook to give us higher maximum essence for a significant damage buff.
Decrepify Borrowed Time gives Cooldown Reduction and allows us to utilize our Spreading Malediction.
Land of the Dead Frozen Lands lets us spam Corpse Lance while it's up. It also freezes enemies around you making them unable to attack and activating your Krysbin's Sentence. This skill has a very long cooldown but is the backbone of our build and we can do nothing without it.
Blood Rush will have all runes thanks to Trag'Oul's (2) Piece Bonus. Potency increases armor by 100% for 2 seconds, Transfusion restores 2% of our maximum health for every enemy passed through, Molting leaves a corpse at our previous location after use, Hemostasis removes the health cost and Metabolism allows us to build up an additional charge of the skill.
Command Skeletons Dark Mending is used during solo pushes to get the bonus from our Jesseth Arms set.
Blood Is Power provides 20% cooldown reduction which we need desperately.
Final Service allows us to cheat death, which is very important on a build where timing is everything. Dying right when you activate Simulacrum or Land of the Dead can be very hard to recover from, so having this safety net is recommended.
Overwhelming Essence feeds us 40 more essence for our Reilena's Shadowhook, giving us a significant damage increase.
Stand Alone doubles our armor which we are in need of as an intelligence class.
1. Movement Speed
1. Cooldown Reduction
1. Resource Cost Reduction
2. Maximum Essence
2. Attack Speed
2. Life %
2. Area Damage
3. Critical Hit Damage
3. All Resistance
3. Life per Hit
4. Critical Hit Chance
4. Life Regeneration
4. Pickup Radius
We need The Enchantress to reach the 2.0 Attack Speed breakpoint. She is ranged and likes to run away from mobs periodically, the only way to make her stand still is to completely surround her with mobs.
For the Skills pick Missile Ward, Erosion and Focused Mind. DO NOT pick any skill at level 15, because both skills have hard CC, and when used randomly, it does more harm than good.
Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs. The itemsare:
SMOKING THURIBLE to make the Follower immortal
Oculus Ring for 85% multiplicative damage boost
Unity for 50% damage reduction
Hellfire Ring for 0.9% XP boost
The Ess of Johan to pull mobs together
Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow
The most important thing to remember is that we can only do damage when we have our Land of the Dead going, and that this window lasts for 10 seconds at a time. So it's important to use it wisely in conjunction with your Convention of ElementsPhysical cycle and gather as many elites as possible before you unleash.
Make sure your Simulacrum is up and that you have used your Decrepify on as many enemies as possible before you start dealing damage.
Cast Land of the Dead and begin to spam Devour as fast as possible, kill a small a small target first to spawn an Oculus Ring then jump in and target Elites with your Corpse Lance skill.
Once your Land of the Dead is over go find as many elites as you can before the next cycle is ready!
If you die, getting your Simulacrum back up before going into another Land of the Dead cycle is very important.
Certain Elite packs can be troublesome for this build such Elites with Illusionist and Shielding or blue packs with 5 mobs. Generally try to skip packs like this and focus on the Elites that can be blasted away quickly!
This build is not hardcore friendly considering it literally uses it's own life to do damage. The stop and go, high-risk high-reward play style is not appealing either. One of the best ways to increase defenses for hardcore is to put more paragon points into vitality and to run the Final Service passive.
Concept Pushing solo you are the elite hunting machine with Trag'Oul's Set. Short periods of massive single target damage allow the player to melt the enemies you target. The main idea is to gather several elites together between your Land of the Dead cooldown to maximize your effectiveness when it's ready to be used. Once we reach the Rift Guardian, we'll very likely need to use multiple rotations of our Land of the Dead to take them down, always time this with your PhysicalConvention of Elements cycle.
Gameplay Solo pushing on this build can be quite challenging and requires excellent Cooldown management as well as the ability to weave between enemies during dire times without dying. The rotation is:
1. Command your Command Skeletons onto an elite target you want to kill.
2. Cast Simulacrum and Land of the Dead to be able to spam Devour and Corpse Lance onto the target. It is very helpful to Num Lock Devour as we want to be casting this skill as fast as possible during this time.
3. When Land of the Dead has expired, gather more elites until it's ready to be used again.
Setups For our solo set up we will use Captain Crimson's Silk Girdle and Captain Crimson's Thrust as well as Jesseth Skullscythe and Jesseth Skullshield. Make sure to put a Ring of royal Grandeur in your cube as well to maintain our full Set Bonuses. For the skills and passives we use Command Skeletons Dark Mending in place of Decrepify Borrowed Time and take Final Service as opposed to Spreading Malediction.
A video guide will be released once this build gets buffed.
Reilena's Shadowhook provides this build with a very significant damage increase based off our maximum essence. Make sure your weapon and off hand both have maximum essence as secondary rolls and that you're using Simulacrum Reservoir and Overwhelming Essence to get it even higher.
Buffs ALL damage by 400% and not just the damage of your minions, hence why we're using it at all.
Attack speed is very important in this build because it impacts how fast you can cast Corpse Lance. The first breakpoint we're trying to reach is to be above 2.0 attacks per second to attack every 5 frames, which is roughly a 17% damage increase. For groups we'll be able to reach the next breakpoint at 2.4 attacks per second for approximately 25% more damage.
Focus on obtaining the Trag'Oul's Avatar set as well as the Jesseth Arms pieces first, then dive into some bounties so you can obtain your Ring of Royal Grandeur as well as getting the necessary materials to craft your Captain Crimson's Trimmings set.
Gather the core items shown in the beginning: Reilena's Shadowhook, Corpsewhisper Pauldrons, Convention of Elements, Krysbin's Sentence and The Johnstone.
Maximize Cooldown Reduction on your gear and get to the 2.0 attack speed break point for maximum Lancing.
Pick your elite targets well and learn to fight around your Physical cycle of Convention of Elements .
Stay mobile, gather large packs of enemies and utilize your Land of the Dead to do maximum damage when the time is right!