Sunwuko Tempest Rush Monk Guide

Introduction

Welcome to the Monkey King's Garb Sunwuko Tempest Rush Monk, a brother to the Patterns of Justice Tempest Rush Monk that can devastate enemies in an equal if not more impressive fashion. A combination of smooth gameplay and devastating damage make this build a very fun and competitive one to go with. Let's go over this monster and push it into the top of the Monk solo leaderboard!

Spin To Win ✔
Powerful Solo Push ✔
Strong All-Around Build ✔
Easy to Learn, Difficult to Master ✔

❌ Needs Optimized Gear
❌ Weaker In Low Density
❌ Can Be Tough To Survive
❌ Unwanted Teleports Ruin Damage


Core Setup

Core Item Build

Items

  • Sunwuko (2) Bonus gives us 50% damage reduction while Sweeping Wind is active.
  • Sunwuko (6) Bonus increases the damage of Tempest Rush by 1,500% per stack of Sweeping Wind that you have.
  • Captain Crimson's Trimmings (2) Bonus gives 20% Cooldown Reduction and Resource Cost Reduction.
  • Captain Crimson's Trimmings (3) Bonus increases our damage by our Cooldown Reduction percentage and decreases our damage taken by our Resource Cost Reduction percentage.
  • Vengeful Wind lets our Sweeping Wind stack up to 13 times giving us a tremendous damage boost from the Sunwuko (6) Bonus.
  • Won Khim Lau gives 600% damage and causes Tempest Rush to cast Cyclone Strike.
  • Cesar's Memento increases Tempest Rush damage to enemies that are blinded, stunned or frozen by 800%.
  • Balance gives 600% damage to Tempest Rush and 100% Critical Hit Chance if it hits 3 or less enemies (awesome for killing the Rift Guardian).
  • Ring of Royal Grandeur completes our Sunwuko and Captain Crimson Set Bonuses.

Global Stat Priorities
Our offensive priorities are: Cooldown > Resource Cost Reduction > Cold Damage > Area Damage > Critical Hit Chance > Critical Hit Damage, along with as much Tempest Rush damage as possible. We need the Cooldown to keep Epiphany up at all times and to gain damage from our Captain Crimson's Trimmings (3) Bonus. We need Resource Cost Reduction so we can spam our Tempest Rush. We stack Area Damage as we will be spending a lot of time gathering enemies before blowing them up! Getting a roll or two of life on hit on bracers or a weapon can help tremendously with staying alive. Also getting as many secondary resistances will buff the Harmony passive.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Monkey King's Garb set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Sunwuko's Shines - don't gamble for it! Instead gamble for a cheap and easy item, like Sunwuko's Balance, and once again covert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.


3. Gamble from Kadala in this order:

  1. The full Monkey King's Garb set
  2. Cesar's Memento
  3. Nemesis Bracers
  4. Goldwrap
  5. Mantle of Channeling

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Fist Weapons to get Won Khim Lau and Vengeful Wind
  2. Daibos to get Balance
  3. 1-Handed Swords to get In-Geom
  4. Rings to get Obsidian Ring of the Zodiac and Convention of Elements
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings and Cain's Destiny sets.

6. At this point you can comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapons etc.

Item Stat Priorities

SLOT ITEMSTAT PRIORITY
Main-HandIn-geom
Vengeful Wind
Balance (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Resource Cost Reduction
5. Area Damage
6. Life on Hit
Off-HandWon Khim Lau1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Resource Cost Reduction
5. Area Damage
6. Life on Hit
HelmSunwuko's Crown1. Tempest Rush Damage
2. Socket Flawless Royal Topaz
3. Critical Hit Chance
4. Dexterity
GlovesSunwuko's Paws
Stone Gauntlets (Cubed)
1. Cooldown Reduction
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage
ShouldersSunwuko's Balance1. Cooldown Reduction
2. Resource Cost Reduction
3. Area Damage
4. Dexterity
Chest Sunwuko's Soul1. Sockets Flawless Royal Diamond
2. Dexterity
3. Elite Damage Reduction
4. All Resistance
PantsSunwuko's Leggings1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Vitality
BootsCaptain Crimson's Waders (Crafted)1. Tempest Rush Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Avarice Band (A3 Bounties)
Convention of Elements
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage
Ring 2Obsidian Ring of the Zodiac
Ring of Royal Grandeur (A1 Bounties) (Cubed)
1. Socket
2. Critical Hit Chance
3. Cooldown Reduction
4. Resource Cost Reduction
BracersCesar's Memento
Nemesis Bracers
1. Cold Damage
2. Critical Hit Chance
3. Dexterity
4. Life On Hit
AmuletSunwuko's Shines
The Flavor of Time (Cubed)
Squirt's Necklace
1. Socket
2. Cold Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)
Goldwrap (Cubed)
1. Dexterity
2. All Resistance
3. Vitality
4. Life %

Gems

  • Bane of the Trapped provides 60% increased damage to slowed enemies.
  • Taeguk provides up to 80% additive damage and 20% armor as long as we continuously channel Tempest Rush.
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attack against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.
  • Molten Wildebeest's Gizzard is great for speed GR farming as it will protect our Squirt's Necklace which gives us 100% more damage.

Skills

  • Tempest Rush Flurry is our damage dealer that blows up everything around us when we choose to release it. We will channel this skill until we have 100 stacks of Flurry to unleash an icy explosion of death.
  • Sweeping Wind Inner Storm gives us increased spirit regeneration, and up to 19,500% damage from our Sunwuko set.
  • Epiphany Desert Shroud gives 50% damage reduction and allows us to teleport to monsters with our melee attacks. It also gives 20 spirit per second which is important for this build.
  • Blinding Flash Faith in the Light gives us 29% additive damage and activates our Cesar's Memento.
  • Dashing Strike Quicksilver allows us to teleport around faster in speed content.
  • Mantra of Conviction Annihilation gives 16% additive damage and 30% movement speed.
  • Mantra of Salvation Agility gives 20% all resistance and 35% dodge when solo pushing.
  • Cyclone Strike Wall of Wind can be used in speed content to active Cesar's Memento and is automatically cast from Won Khim Lau.
  • Serenity Ascension makes you immune to damage and crowd controlling effects for 4 seconds, which can be useful to bridge any downtime from Epiphany.

Passives

  • Beacon of Ytar gives 20% cooldown to keep Epiphany up
  • Momentum gives us 20% additive damage for 6 seconds after moving 20 yards
  • Near Death Experience allows us to cheat death
  • Harmony converts 40% of single resistances on items to All Resistance
  • The Guardian's Path gives us 35% dodge when solo pushing
  • Relentless Assault gives an additional 20% damage boost to enemies that are Blind, Frozen or Stunned
  • Mythic Rhythm gives us 40% extra damage on our next Tempest Rush after hitting 3 times with a generator

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Maximum Spirit2. Critical Hit Damage2. Life %2. Resource Cost Reduction
3. Vitality (to 750k health)3. Critical Hit Chance3. Armor3. Life per Hit
4. Dexterity4. Attack Speed4. Life Regeneration4. Pickup Radius

Follower

The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heal. The Items are:

  • Enchanting Favor to make the Templar immortal.
  • Oculus Ring for 85% multiplicative damage boost.
  • Unity for 50% damage reduction.
  • The Ess of Johan to pull mobs together.
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow.
  • Freeze of Deflection for extra survivability.

Gameplay

T16

The idea here is to fly as fast as possible from elite to elite, channeling Tempest Rush all the time. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. You can use Dashing Strike to quickly move forward to find elites and move through bad maps.

  1. Spam Epiphany.
  2. Activate Sweeping Wind one time. As long as you hit an enemy every 6 seconds, the your stacks will refresh. If you're traveling down long hallways or changing floors, make sure you refresh it manually to avoid losing all your stacks.
  3. Hold down Tempest Rush to annihilate everything in sight!

Solo Push

When pushing we have to be much more tactical in how we play. This build is a bit squishy and grouping of enemies is required to get a proper clear.

  1. Spam Epiphany constantly.
  2. Activate Sweeping Wind one time. As long as you hit an enemy every 6 seconds, your stacks will refresh. If you're traveling down long hallways or changing floors, make sure you refresh it manually to avoid losing all your stacks.
  3. Hold down Tempest Rush starting on Fire cycle of Conventions of Elements. We want to hold down this skill until the very end of the Cold cycle so we will have 100 stacks of Flurry for maximum damage. Once there, activate your Blinding Flash and release Tempest Rush to drop an icy atomic bomb of damage. Then immediately start channeling again.
  4. If your Epiphany is going to fall off before you reach Cold, activate Serenity to be immune from crowd control. If you are crowd controlled in any way, including: wormholed, knocked back, frozen, or even teleporting with Epiphany to a monster with a large hit box, your Flurry stacks will reset and you'll have to start all over.

There are 2 common ways to set up your keybindings:

  1. Put Tempest Rush on left click and activate it by holding force stand still (Shift by default). You will then blind on your Cold cycle and release left click to detonate Flurry.
  2. Put Blinding Flash on left click. You can then channel Tempest Rush on any other skill, and when you activate left click it will blind and detonate Flurry at the same time.

Hardcore

In speed content this build is already immortal as long as you pick up gold from Goldwrap + Boon of the Hoarder + Avarice Band. For solo if the current setup isn't tanky enough you can either add more paragon points into vitality, or drop Convention of Elements for Unity, which will make you take half damage when your follower wears one with a Enchanting Favor.


Variants

Nephalem Rifts
T16 Keys

Concept
This build is incredible for speed farming and has a very easy rotation. Once you have your Sweeping Wind and Epiphany, you'll be able to Tempest Rush all day long!

Gameplay
The main thing to add from the gameplay section covered above is we are elite hunting to keep up our In-geom. You don't have to worry about building a million Flurry stacks or being on a specific Convention of Elements cycle. Just Tempest Rush forward and use Dashing Strike when there are no elites or minimal density. Since we don't need flurry we can further optimize this by switching out element to Lightning and using Tempest Rush Electric Field. When you get to the guardian you can replace Leoric's Crown and Captain Crimson's Waders for 2 pieces of Cain's Destiny set to get extra keys on the Rift Guardian.

Setups
If you're having spirit issues, you can drop Mantra of Conviction for Mystic Ally Air Ally for more regeneration. Other than that put this together exactly as it's laid out. At very high paragons you can drop Captain Crimson's Trimmings for Sage's Journey set for extra DBs, where you would wear Goldwrap and cube Nemesis Bracers.

GR Solo Speeds
Speed GR Farming

Concept
For Solo XP farming, nothing is better than Tempest Rush for the monk class. It provides high damage with a good amount of speed to farm GR100+ in under 3 minutes on any map. It should be mentioned that the Patterns of Justice Tempest Rush Monk is a slightly stronger version of this, if you're willing to put that together. Here we'll pick up Molten Wildebeest's Gizzard with Squirt's Necklace to deal double damage. We'll also put on Nemesis Bracers so we can get extra elites out of pylons that we'll destroy instantly.

Gameplay
The gameplay is in between the T16 setup and Solo Pushing. We will be hitting elites on our Cold Convention of Elements cycle and trying to build Flurry whenever we can, but we don't need to hit everything perfectly all the time to kill things. Practice timing your rotations as you XP farm so you can be ready to clear as high as possible when you solo push.

Setups
For skills you can drop Blinding Flash for Breath of Heaven Zephyr or Dashing Strike for more speed if desired.

GR Solo Push
Solo Push

Concept
When pushing we need to pick up as much Area Damage as possible to burn enemies down. They will not fall over to Tempest Rush unless we hit them properly. We'll need to tactically move around the map, gather mobs with Cyclone Strike, and crush them in large packs.

Gameplay
To add to what was covered above in the Gameplay section, we need to set things up properly around our Cold Convention of Elements cycle. We automatically pull enemies forward with Tempest Rush thanks to Won Khim Lau. As we approach the Cold cycle we'll need to activate Serenity when our Epiphany wears off to make sure we don't get crowd controlled and lose our Flurry stacks. Finally when the Cold rotation hits, hit the enemies with Blinding Flash to activate Cesar's Memento to deliver a devastating blast! If you see a low health monster that can spawn an Oculus Ring, kill it and jump in before detonating. Finally, remember that 95% of our damage comes from the Flurry blast, so spend all of your time before that gathering monsters instead of trying to deal damage.

Setups
You can run Cyclone Strike Soothing Breeze if you're lacking sustain. At very high paragon levels you can replace Lefebvre's Soliloquy in the cube with The Flavor of Time for extra time on Conduit Pylon. Also at very high paragon levels you can take Mythic Rhythm with a generator for the highest DPS option, but it will cost you Harmony and Serenity to do so.


Video Guide


Mechanics

Tempest Rush Flurry

  • Gains 5 stacks per second, with a cap of 100 stacks. This takes 20 seconds which is a full Convention of Elements rotation, which is why you must start channeling immediately after you detonate.
  • If you stop channeling Tempest Rush for any reason, your Flurry stacks will reset to 0. This includes being: knocked back, frozen, stunned, wormhole'd, jailed, or even unwanted teleports from Epiphany, which are usually caused when you approach monsters with a very large hitbox.
  • The explosion scales with Attack Speed as a separate multiplier.

Blinding Flash

  • The blind lasts for 3 seconds if the monsters are not under diminishing returns. You can use it at the start of the Cold Convention of Elements cycle and wait until the very end to release your Tempest Rush because Cesar's Memento lasts for 5 seconds.. In other words, the blind doesn't have to happen the instant you release your Flurry stacks, there is a window of time there you can sometimes use to your advantage.

Summary

  • Put together the core items and acquire the full Sunwuko and Captain Crimson's Trimmings sets.
  • Practice building and detonating your Flurry stacks on your Cold cycle of Convention of Elements.
  • Climb the solo leaderboards by gathering monsters together and blasting them away with Area Damage.
  • Enjoy this beautiful Spin-to-Win build!

Town Is Lava!

-Raxxanterax