Seeker of the LightBlessed Hammer crusader build is the spiritual successor of famous hammerdin build from Diablo II. This build does exactly what it says on the box: makes hammers fly. If you've always wanted to see approximately 30 hammers orbiting you while bonking denizens of hell on the head, then you've come to the right place!
Unfortunately, this set has a serious problem - the support skill which you have to use to activate your damage and toughness bonuses is Falling Sword. There's exactly one thing that is good about this skill - it looks cool. Other than that it does nothing. Damage is completely irrelevant, despite 1,000% increase from the Seeker of the Light(6)Bonus. None of the runes provide any meaningful utility. And while it is a teleport skill, the animation is so slow that it is barely faster than walking.
On current patch Seeker of the LightBlessed Hammer Crusader is completely outclassed by either Heavens's Fury Crusader or Fist of the Heavens Crusader in every imaginable scenario. The only reason to play this build right now is if you want to see many-many hammers.
High attack speed ✔ Can kill any Rift Guardian ✔ A LOT of hammers everywhere ✔ Can grab a tea during Falling Sword cast ✔
❌ Squishy ❌ Bad single target damage ❌ Area Damage doesn't work ❌ Falling Sword is incredibly slow
Seeker of the Light set provides 50% damage reduction, 12,000% Blessed Hammer damage increase and also lets us reset cooldowns of Falling Sword and Provoke extremely fast.
Captain Crimson's Trimmings set gives around 60% DPS, 28%-65% damage reduction and 20% Cooldown Reduction.
Ring of Royal Grandeur allows us to get full bonuses from both sets.
Hammer Jammers increase Blessed Hammer damage by 400%.
Faithful Memory increases Blessed Hammer damage by up to 800%.
Guard of Johanna provides a 250% Blessed Hammer damage increase when fighting lone elites or bosses.
Johanna's Argument doubles the damage and attack speed of Blessed Hammer allowing us to cast up to 6 hammers every second.
Obsidian Ring of the Zodiac synergizes extremely well with high attack speed granted by Johanna's Argument and allows us to spam 4 different skills with 30+ second cooldowns.
Global Stat Priorities
Stack as much Cooldown Reduction (CDR) as possible; there aren't any breakpoints to hit but having a lot of CDR is necessary to keep up all the defensive buffs. Get enough attack speed to reach 2.41 attacks per second with all buffs active: 7% on the weapon and 6-7% on another piece. Make sure your defensive slots—boots, pants and belt—have Vitality and All Resistance on them. Life per Hit is a great stat for extra recovery; having at least one roll on weapon or bracers is recommended, although not required. Stack DPS stats wherever possible: Holy Damage, Blessed Hammer Damage, Critical Hit Damage and Critical Hit Chance. Area Damage should be mostly ignored because it doesn't get buffed by Hammer Jammers.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2.Gather the full Seeker of the Light set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Ring of Royal Grandeur
Act 3: Avarice Band
Act 4: Can drop any bounty item from any act
Bounty Turn In: Recipes for Captain Crimson's Trimmings set.
6. At this point you can somewhat comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapon etc.
Item Stat Priorities
Johanna's Argument Flail of the Charge Faithful Memory (Cubed)
1. Damage Range 2. Socket Ramaladni's Gift 3. Attack Speed 4. Damage % 5. Life per Hit 6. Cooldown Reduction 7. Elite Damage 8. Strength
1. All Resistance 2. Strength 3. Vitality 4. Life %
Bane of the Trapped is the most common DPS gem. This is a melee build, so nothing special needs to be done in order to activate the damage bonus.
Solo push version uses Gogok of Swiftness for Cooldown Reduction, Attack speed and toughness, as well as Bane of the Stricken, which is necessary to kill the boss.
The T16 version instead goes with Boon of the Hoarder for gold and Molten Wildebeest's Gizzard to protect Squirt's Necklace stacks.
Blessed Hammer is the main source of DPS and Obsidian Ring of the Zodiac procs.
Falling Sword Rapid Descent is required to activate the Seeker of the Light(4) Bonus, Faithful Memory and Hammer Jammers
Provoke Too Scared to Run is used replenish Wrath and also to reduce incoming damage a little bit.
Akarat's Champion Prophet is a staple in every single crusader build. One skill providing 35% DPS, more than double toughness, CC-immunity, Wrath regeneration and full heal on "death" is just too good to pass up.
One of the remaining skill slots is occupied by Law skill, which is either Laws of Hope Wings of Angels for mobility or Laws of Valor Unstoppable Force for defense.
Finally the last skill slot is either Iron Skin for more defense or Steed Charge for mobility.
Fervor provides massive stat boost: 15% Cooldown Reduction and Attack Speed.
Finery is the strongest generic crusader passive, which provides about 15% DPS and 12% toughness boost.
Long Arm of the Law is used to get 100% uptime on our chosen Law skill.
The last passive is Holy Cause which is our main source of recovery in the solo push version. In T16 the healing not needed so we get Lord Commander for more Steed Charge spam.
1. Movement Speed
1. Cooldown Reduction
1. All Resistance
1. Resource Cost Reduction
2. Critical Hit Damage
2. Area Damage
3. Critical Hit Chance
3. Life %
3. Life per Hit
4. Maximum Wrath
4. Attack Speed
4. Life per Second
4. Pickup Radius
¹ Put enough points into Vitality to have 900k Health, then the rest goes into Strength.
The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.
For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.
Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heals. The Items are:
Enchanting Favor to make follower immortal
Oculus Ring for 85% multiplicative damage boost
Hellfire Ring for 0.9% XP boost
The Ess of Johan to pull mobs together
Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow
Blessed Hammer is the main damage skill and you should always hold down this button, unless you need to move.
Akarat's Champion should be used in two cases: when the buff is about to expire or when you are about to die and the proc is already used.
Iron Skin and the Law skill should only be used when their buff is almost over, in order to avoid wasting any Obsidian Ring of the Zodiac procs.
Falling Sword and Provoke generally follow the same philosophy, but you can afford to cast them more often if you need Wrath or if you need to reposition, because their cooldown will be refreshed in no time thanks to Seeker of the Light(2) Bonus.
This build is not very hardcore-friendly due to being "Low Toughness & High Recovery"-type of build meaning that your health is always going up and down; you are often hanging on the brink of death and are at risk of getting oneshot. If you insist on playing this build in hardcore you need to swap Finery for Indestructible. Getting Life per Hit on weapon is highly recommended. You can also play Stone Gauntlets instead of Convention of Elements for more toughness.
Concept In T16 version of the build we drop Hammer Jammers, and Faithful Memory because Falling Sword is just too damn slow. We equip Norvald's Fervor set and the combination of Squirt's Necklace and Molten Wildebeest's Gizzard to get back some of the lost damage.
As many other T16 buids, we use the Gold Items: Goldwrap, Avarice Band and Boon of the Hoarder. Together, these three give you a screen-wide pick up radius, 30% Movement Speed, nearly infinite toughness, and a steady supply of gold. With toughness taken care of, we can focus mainly on mobility. We use Blessed Hammer Dominion to deal damage on the go. Justinian's Mercy lets us get Limitless rune at the same time, effectively being a x2.0 damage multiplier. Then we have Laws of Hope Wings of Angels, Steed Charge Endurance and Lord Commander for Movement Speed. Finally, we equip Nemesis Bracers to get to 100% progression faster.
Gameplay The gameplay is very simple: run up to mobs, throw some hammers, run to the next group. Use Steed Charge to move forward, spam all the other skills all the time.
Setups If you are struggling with damage, you can switch Justinian's Mercy to Faithful Memory, Iron Skin to Falling Sword and equip the Dominion rune. This way your damage will be 2-4 times higher, but you will have to suffer Falling Sword animation again.
GR Solo Push
Concept This is the solo push version, which tries to get as much damage and toughness as possible. To that end we use Endless Walk for 100% damage bonus and Strongarm Bracers for 30% additive damage. Our chosen rune on Blessed Hammer is Limitless because it deals twice as much damage compared to the base skill. And finally our two free skill slots are occupied by Laws of Valor Unstoppable Force and Iron Skin Flash for extra toughness.
Gameplay The gameplay is pretty straightforward: you have 4 skills which give temporary toughness buffs, you want to keep all 4 buffs active at all times and in order to do that you need to use these skills as little as possible to use Obsidian Ring of the Zodiac efficiently. Apart from those 4 buttons, you have Provoke, which you tap periodically to get some Wrath and Blessed Hammer, which you hold down like your life depends on it (because it does). Make sure to cast Falling Sword shortly before your HolyConvention of Elements cycle, so that all the damage buffs are up during it.
Setups If you are struggling with toughness, you can equip Obsidian Ring of the Zodiac instead of Convention of Elements and cube Stone Gauntlets.
Provides a 10s buff when Falling Sword's animation completes.
Only enemies hit by initial impact of Falling Sword contribute to the buff stacks.
Destructible objects broken by the intial impact also contribute to the stacks.
Casting Falling Sword again, while the buff is active, replaces it with the new one even if it has less stacks.
Applies 10s debuff to each monster hit by Blind, Immobilize, Stun or Knockback.
The debuff is applied independently from CC, even on CC-immune targets.
Damage bonus from the debuff doesn't interact with Area Damage in any way. AD procs from debuffed targets deal unbuffed damage, same for AD procs versus debuffed targets.
Stack CDR before everything to survive
Recast buffs as late as possible
Never let go of Blessed Hammer button.
Guide by Northwar Haha, the hammers go: "brrrrrrrrrrrrrrrrrrrrrrr".