Seeker of the LightBlessed Hammer Crusader build is the spiritual successor of famous Hammerdin build from Diablo II. This build does exactly what it says on the box: makes hammers fly. If you've always wanted to see approximately 30 hammers orbiting you while bonking denizens of hell on the head, then you've come to the right place!
Unfortunately, this set has a serious problem - the support skill which you have to use to activate your damage and toughness bonuses is Falling Sword. There's exactly one thing that is good about this skill - it looks cool. Other than that it does nothing. Damage is completely irrelevant, despite 1,000% increase from the Seeker of the Light(6)Bonus. None of the runes provide any meaningful utility. And while it is a teleport skill, the animation is so slow that it is barely faster than walking.
On the current patch Seeker of the LightBlessed Hammer Crusader is completely outclassed by either Heaven's Fury Crusader or Fist of the Heavens Crusader in pushing and in farming. But if you want to conquer Seeker of the Light leaderboards this is (the only) build to do it!
High Attack Speed ✔ Straightforward Mechanics ✔ A LOT of Hammers Everywhere ✔ Can Grab a Tea during Falling Sword ✔
❌ Squishy ❌ Bad Single Target Damage ❌ Area Damage Doesn't Work ❌ Falling Sword is Incredibly Slow
Seeker of the Light set provides 50% damage reduction, 12,000% Blessed Hammer damage increase and also lets us reset cooldowns of Falling Sword and Provoke extremely fast.
Captain Crimson's Trimmings set gives around 60% DPS, 28%-65% damage reduction and 20% Cooldown Reduction.
Ring of Royal Grandeur allows us to get full bonuses from both sets.
Hammer Jammers increase Blessed Hammer damage by 400%.
Faithful Memory increases Blessed Hammer damage by up to 800%.
Guard of Johanna provides a 250% Blessed Hammer damage increase when fighting lone Elites or Rift Guardians.
Johanna's Argument doubles the damage and attack speed of Blessed Hammer allowing us to cast up to 6 hammers every second.
Season 24 Ethereals
Ethereals are powerful rare weapons that can only be found during Season 24. They have incredible stats, a random Legendary power, and a free passive for your class. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them. What you should prioritize on them is the following:
TheLegendary Power This build requires Johanna's Argument and Faithful Memory to be functional. We need our Ethereal to roll one of these powers so we can cube the other. We also want a good roll on our Legendary power if it has a range. For speed content it is always helpful to have Ethereals with In-geom or Messerschmidt's Reaver powers, so keep those if you find them.
TheEtherealItself There are 3 different weapons available to us, each with its own benefits:
The Redeemer - This is the best Ethereal for this build providing Holy Damage, Attack Speed and a massive +50% Damage to Demons and Undead (about 60% of enemies you find in Greater Rift are one of these two types).
Astreon's Iron Ward - This option comes in close second with its Critical Hit Chance and Critical Hit Damage rolls. It's about 17% weaker than The Redeemer when fighting Undead or Demons but 25% stronger against other enemies.
Khalim's Will - This is the worst Ethereal for this build damage wise (25% weaker than Astreon's Iron Ward) but its high Attack Speed and Life Per Hit make it a decent defensive option.
The EtherealStat Rolls Each Ethereal comes with its own fixed set of powerful affixes. While some have a static value, many have a wide stat range. This means the difference between good and bad rolls is significant and something you should look for.
A Useful Passive This is just icing on the cake because a fifth passive is not going to make or break your build. You're better off hunting for the things above. Check out the Passives section down below to see which ones you're looking for.
Global Stat Priorities
Stack as much Cooldown Reduction (CDR) as possible, you want literally every single point of it on every single piece including the amulet. For Attack Speed you just need a 7% roll on the Weapon as it is multiplicative with rolls from other pieces. Make sure your defensive slots—Boots, Pants and Belt—have Vitality and All Resistance on them. Life per Hit is a great stat for extra recovery; having at least one roll on Weapon or Bracers is recommended, although not required. Stack DPS stats wherever possible: Holy Damage, Blessed Hammer Damage, Critical Hit Damage and Critical Hit Chance. Ignore Area Damage because it doesn't get buffed by Hammer Jammers.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2.Gather the full Seeker of the Light set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. Do Bounties to acquire several important items for this build:
Act 1: Ring of Royal Grandeur
Act 2: Gloves of Worship (for your follower)
Act 3: Avarice Band
Act 4: Can drop any bounty item from any act
Bounty Turn In: Recipes for Captain Crimson's Trimmings, Cain's Destiny and Sage's Journey
6. At this point you can somewhat comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapon etc.
Item Stat Priorities
The Redeemer Astreon's Iron Ward Khalim's Will Johanna's Argument Faithful Memory (Cubed) Flail of the Charge
1. Damage Range 2. Socket Ramaladni's Gift 3. Cooldown Reduction 4. Attack Speed 5. Damage % 6. Life per Hit 7. Elite Damage 8. Strength
1. All Resistance 2. Strength 3. Vitality 4. Life %
Bottomless Potion of Amplification
To gain extra healing
Bane of the Trapped is the most common DPS gem. This is a melee build, so nothing special needs to be done in order to activate the damage bonus.
Solo push version uses Gogok of Swiftness for Cooldown Reduction, Attack speed and toughness, as well as Bane of the Stricken, which is necessary to kill the boss.
The T16 version instead goes with Boon of the Hoarder for gold and Molten Wildebeest's Gizzard to protect Squirt's Necklace stacks.
Blessed Hammer is the main source of DPS and Obsidian Ring of the Zodiac procs.
Falling Sword Rapid Descent is required to activate the Seeker of the Light(4) Bonus, Faithful Memory and Hammer Jammers
Provoke Too Scared to Run is used replenish Wrath and also to reduce incoming damage a little bit.
Akarat's Champion Prophet is a staple in every single crusader build. One skill providing 35% damage, more than double toughness, crowd control immunity, Wrath regeneration and full heal on "death" is just too good to pass up.
One of the remaining skill slots is occupied by Law skill, which is either Laws of Hope Wings of Angels for mobility or Laws of Valor Unstoppable Force for defense.
Finally the last skill slot is either Iron Skin for more defense or Steed Charge for mobility.
Fervor provides massive stat boost: 15% Cooldown Reduction and Attack Speed.
Finery is the strongest generic crusader passive, which provides about 15% DPS and 12% toughness boost.
Long Arm of the Law is used to get 100% uptime on our chosen Law skill.
The last passive is Holy Cause which is our main source of recovery in the solo push version. In T16 the healing is not needed so we get Lord Commander for more Steed Charge spam.
Useful extra passives to get from your Ethereal are (from best to worst):
1. Movement Speed
1. Cooldown Reduction
1. All Resistance
1. Resource Cost Reduction
2. Critical Hit Damage
2. Area Damage
3. Critical Hit Chance
3. Life %
3. Life per Hit
4. Maximum Wrath
4. Attack Speed
4. Life Regeneration
4. Pickup Radius
1 Add a bit of Vitality if you feel too squishy (a total of 900,000 Life is recommended).
Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:
The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
Followers share 20% of their Experience, Magic and Gold Find stats with you.
Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
Followers never deal significant damage; you’re on your own to clear the content.
With these in mind, let’s get into our recommendations for this build.
For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.
Since we do not have the immortality focus, we need to stack survivability on our Enchantress.
Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
Avarice Band: For the insane pickup radius.
Ring of Royal Grandeur: To complete our sets.
Gloves of Worship: For 10 Minute Shrine Buffs.
Sage’s Journey: For double Death’s Breaths.
Cain’s Destiny: For 25% more Greater Rift Keystones.
GR Pushing Enchantress
For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind.
Since we have the immortality relic, we do not need to stack survivability on our Enchantress.
Intelligence> Attack Speed.
The Flavor of Time: For double duration on Pylons.
Nemesis Bracers: For more progression from Elites.
Oculus Ring: For 85% increased damage.
Unity: For 50% damage reduction if you're also wearing one.
Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
Mempo of Twilight and Cain's Destiny: For more Attack Speed.
The overall Gameplay here is incredibly simple: you just spam all the buttons.
Blessed Hammer is the main damage skill and you should always hold it down to deal damage and to heal. Akarat's Champion, Iron Skin, Provoke and Laws of Valor should be spammed at all times. Falling Sword is the only skill you need to be conservative with. It's animation is very long so you lose a chunk of damage every time you use it. Only cast it when you need to refresh Seeker of the Light(4) Bonus, Hammer Jammers or Faithful Memory or when you want to reposition.
This build is not very hardcore-friendly due to being "Low Toughness & High Recovery"-type of build meaning that your health is always going up and down; you are often hanging on the brink of death and are at risk of getting oneshot. If you insist on playing this build in hardcore you need to swap Finery for Indestructible. Getting Life per Hit on weapon is highly recommended. Unfortunately, there aren't any ways to make this build tankier without losing a lot of damage. Your options are switching Convention of Elements for Unity or Bane of the Trapped for Esoteric Alteration.
Concept In T16 version of the build we drop Hammer Jammers, because applying CC to every new mob takes too much time. We also replace Faithful Memory and Guard of Johanna with Norvald's Fervor set. This lets us get rid of the Falling Sword. We use Squirt's Necklace protected by the shield from Laws of Hope to get back some of the lost damage.
As many other T16 buids, we use the Gold Items: Goldwrap, Avarice Band and Boon of the Hoarder. Together, these three give you a screen-wide pick up radius, 30% Movement Speed, nearly infinite toughness, and a steady supply of gold. We use Blessed Hammer Dominion to deal damage while moving.
Gameplay The gameplay is very simple: Steed Charge up to mobs, throw some hammers, run to the next group. Spam Provoke for Wrath and all the other skills for Movement Speed.
Setups If you don't have enough damage switch Blessed Hammer rune to Limitless. Your DPS will double but you will have to stop and attack more often. When playing in groups replace Warzechian Armguards with Nemesis Bracers and Stone of Jordan with Avarice Band.
GR Solo Push
Ethereals If you don't have any Ethereal Item use Johanna's Argument.
Concept This is the solo push version, which tries to get as much damage and toughness as possible. To that end we use Endless Walk, Convention of Elements and Strongarm Bracers. Our chosen rune on Blessed Hammer is Limitless because it deals twice as much damage compared to the base skill. And finally our two free skill slots are occupied by Laws of Valor Unstoppable Force and Iron Skin Steel Skin for extra toughness.
Gameplay The gameplay is incredibly simple: you spam all your buffs and hold down Blessed Hammer. Don't fight less than 10 mobs to get maximum value from Faithful Memory. Before your HolyConvention of Elements cycle, use Falling Sword in the middle of the pull to refresh all the buffs and to apply Hammer Jammers to as many mobs as possible. If Oculus Ring spawns in the first second of Holy, use Falling Sword to get into it, otherwise don't bother.
Setups If you don't have max Cooldown Reduction, replace Convention of Elements with Obsidian Ring of the Zodiac. It will solve your cooldown issues but you will have to use your skills conservatively. Only recast each buff when it's about to expire. If you do that well, you can even switch to Iron Skin Flash.
At very high Paragon (5,000+) you can switch Iron Skin rune to Flash. It will have significant downtime making you squishier, but in return you will gain the ability to take almost every Oculus Ring without losing too much damage.
Provides a 10 second buff when Falling Sword's animation ends.
Only enemies hit by the initial impact of Falling Sword contribute to the buff stacks.
Destructible objects broken by the initial impact also contribute to the stacks.
Casting Falling Sword again while the buff is active, replaces it with the new one even if it has less stacks.
Applies a 10 second debuff to each monster hit by Blind, Immobilize, Stun or Knockback (although the tooltip does not state it).