Shadow Impale Demon Hunter Guide

Shadow Impale Solo Push


The Shadow's Mantle Impale is a classic for Demon Hunter, allowing since its redesign in Season 5 for a melee playstyle similar to Assassin in Diablo II. It used to be the Rift Guardian Killer of choice in Season 10 and remained a solid starter choice the Seasons following for its consistency and easy gearing.

Fast, easy to build, easy to learn, it can help you get started early on and help you push quite high without too much effort involved.

Focused on heavy single-target damage through the combination of Impale and the (6) Bonus providing 75,000% extra Weapon Damage to the skill for the first enemy hit, it allows you to dish out devastating damage. Point, click & kill is the philosophy of the set, and it's very effective at searching and destroying the right targets—especially Elites.

Along with that goes the (4) Bonus giving Shadow Power all runes and infinite duration. While the rune Gloom provides less damage reduction than other typical set bonuses, this is still a very solid layer of protection through immense values of Life per Hit you get on top. Combined with other effects such as Elusive Ring or the Aughild's Authority set, you can become very tanky.

In addition, it's also very mobile through the effect provided by Chain of Shadows, which allows you free use of Vault essentially all the time. Even though this is not the strongest Demon Hunter build out there currently, it is your go-to choice to get the feel of a Rogue playstyle while awaiting for Diablo IV or simply climb in the Shadow's Mantle leaderboards!

Strong Season Starter ✔
Unique Melee Playstyle ✔
Straightforward Mechanics ✔
Good Single Target Damage ✔

❌ Static Playstyle
❌ No AoE Damage
❌ Positioning is Important
❌ Inconsistent Damage Reduction

Core Setup

Core Item Build


  • The Shadow's Mantle set provides huge damage bonuses: x61 through the (2) Bonus and x101 through the (6) Bonus, for a total of x6,161 damage with your Impale (against the first enemy hit only however).
  • Due to the (2) Bonus, you are required to use a Melee Weapon, which will be Karlei's Point. This item gives you effectively infinite Hatred in most scenarios on top of a 375% separate damage multiplier.
  • Holy Point Shot is another key item, providing a 100% separate damage multiplier and 2 additional knives to Impale, effectively tripling your damage when you stand close enough to the target's hitbox to hit it with all of your knives. Additional knives will be thrown in a small cone-shape in front of you.
  • Dawn is a staple cubed Weapon for Demon Hunters, in order to get a permanent Vengeance uptime without having to care too much about Cooldown Reduction.
  • Chain of Shadows provides unparalleled mobility by letting you infinitely spam Vault, and is present in virtually every variation of the build.

Season 24 Ethereals

Unfortunately while many other builds are having fun with Ethereals, this build cannot effectively use them. Demon Hunters simply don't have any melee weapon that would synergize with The Shadow's Mantle. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them (in case you play a different build that can use them)!

Global Stat Priorities

The most important for almost any Demon Hunter build is reaching permanent Vengeance uptime. This is achievable through the 65% Cooldown Reduction effect provided by Dawn (Cubed) and having 37% Cooldown Reduction. What you will always use is the Flawless Royal Diamond in your Helmet, 10% from Paragon Points and 8% on your Shoulders. The rest is provided by Gogok of Swiftness for another 15% CDR, lifting you above the necessary cap.

Impale Attack Speed Breakpoints

It doesn't really matter which Elemental Damage you stack. Cold / Fire / Lightning / Physical can all be used, as long as you stick to the same one on your gear. Meanwhile Grievous Wounds seems to be way better, its damage bonus is additional Weapon Damage, just like The Shadow's Mantle (6) Bonus, hence it does not really improve your dps, and neither do the other runes. That being said, the overall best runes to use are Ricochet or Overpenetration due to their easier Hatred Return through Karlei's Point.

Pay extra attention to Life per Kill as a Secondary Affix on your gear. Shadow Power Blood Moon turns 50% of that into Life per Hit. By stacking Life per Kill you can boost your sustain without sacrificing any important stats. This is why we want to use Bottomless Potion of Mutilation, as you can snapshot it (see Mechanics).

Apart from that, you want to stack damage stats wherever possible, especially Critical Hit Chance & Damage, Elemental Damage, Impale Damage, Attack Speed and lastly Area Damage (only for Solo Push). The rest goes to defense, especially All Resistance on Pants, Boots, Belt, Shoulders. We can add up some Vitality rolls and Elite Damage Reduction on Chest. Physical Resistance is also extremely useful, as you generally stand very close to your enemies and most of the incoming damage will be of that type. Because of that, you should always use Flawless Royal Diamond in your Chest and Pants sockets.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full The Shadow's Mantle set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full The Shadow's Mantle set
  2. Holy Point Shot
  3. Goldwrap and Chain of Shadows
  4. Warzechian Armguards and Wraps of Clarity
  5. Aquila Cuirass
  6. St. Archew's Gage and Stone Gauntlets
  7. Elusive Ring, Avarice Band, The Compass Rose, Convention of Elements, Focus and Restraint

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Daggers to get Karlei's Point
  2. Hand-crossbows to get Dawn
  3. Amulets to get Squirt's Necklace and The Traveler's Pledge
  4. Create a level 1 Witch Doctor and upgrade Maces to get Echoing Fury
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Act 5: Pandemonium Loop
  • Bounty Turn In: Recipes for Sage's Journey, Cain's Destiny and Aughild's Authority

Item Stat Priorities

Main-HandKarlei's Point
Dawn (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Attack Speed
4. Damage %
5. Area Damage
6. Elite Damage
7. Dexterity
Off-HandHoly Point Shot1. Critical Hit Chance
2. Impale Damage
3. Area Damage
4. Dexterity
HelmThe Shadow's Mask
Aughild's Spike (Crafted)
1. Socket Flawless Royal Diamond
2. Impale Damage
3. Critical Hit Chance
4. Dexterity
GlovesThe Shadow's Grasp
Gloves of Worship (A2 Bounties)
St. Archew's Gage (Cubed)
Stone Gauntlets (Cubed)
1. Critical Hit Chance
2. Critical Hit Damage
3. Attack Speed
4. Area Damage
5. Dexterity
ShouldersThe Shadow's Burden
Aughild's Power (Crafted)
1. Dexterity
2. Cooldown Reduction
3. Area Damage
4. Vitality
5. Life %
Chest The Shadow's Bane
Aughild's Rule (Crafted)
Aquila Cuirass (Cubed)
1. Sockets Flawless Royal Diamond
2. Dexterity
3. Elite Damage Reduction
4. All Resistance
5. Vitality
6. Life %
PantsThe Shadow's Coil
Captain Crimson's Thrust (Crafted)
1. Dexterity
2. Sockets Flawless Royal Diamond
3. Vitality
4. All Resistance
BootsThe Shadow's Heels
Captain Crimson's Waders (Crafted)
1. Impale Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1The Compass Rose
Ring of Royal Grandeur (A1 Bounties, Cubed)
Rechel's Ring of Larceny
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Average Damage
5. Area Damage
6. Attack Speed
Ring 2Elusive Ring
Convention of Elements
Pandemonium Loop
Avarice Band (A3 Bounties)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Average Damage
5. Area Damage
6. Attack Speed
7. Dexterity
BracersAughild's Search (Crafted)
Wraps of Clarity
Warzechian Armguards
Nemesis Bracers
1. Elemental Damage
2. Critical Hit Chance
3. Dexterity
4. Vitality
5. All Resistance
AmuletThe Traveler's Pledge
Squirt's Necklace
1. Socket
2. Critical Hit Damage
3. Elemental Damage
4. Critical Hit Chance
BeltChain of Shadows
Captain Crimson's Silk Girdle (Crafted)
1. Dexterity
2. Vitality
3. All Resistance
4. Life %
PotionBottomless Potion of Mutilation To snapshot the increased Life per Kill with Shadow Power for permanently increased healing


  • Bane of the Trapped provides us with a 60% separate damage multiplier for close range combat.
  • Gogok of Swiftness grants us the necessary Cooldown Reduction along with 15% Attack Speed and 30% Dodge.
  • Other popular choices are Bane of the Stricken as RGK, Boon of the Hoarder for T16 farming and Pain Enhancer for solo pushing, Bane of the Powerful or Molten Wildebeest's Gizzard (to protect Squirt's Necklace buff) in speedfarm variants.


  • Impale on the skill as our main damage dealer. Karlei's Point gives a huge damage boost and infinite Hatred.
  • Shadow Power for defense, utility and healing.
  • Vengeance along with Dawn and the necessary Cooldown Reduction provides a permanent x1.4 damage and most of the time also x2 toughness boost (through the Dark Heart rune).
  • Vault, especially when paired with Chain of Shadows (and perhaps Tactical Advantage) gives you ridiculous mobility at all times.
  • The last 2 skill slots vary a lot from version to version. Popular choices are Fan of Knives Bladed Armor, Companion Wolf Companion or Boar Companion, Marked for Death Valley of Death, Grenade (in the Bastions of Will setups) and Sentry Guardian Turret.


  • Cull the Weak is the strongest Demon Hunter damage passive.
  • Awareness helps you out in tough times and saves you a death.
  • Ambush is another generic DPS passive that works in every build.
  • Other options can include Numbing Traps, Tactical Advantage, Blood Vengeance for most purposes like farming or pushing. As an Rift Guardian Killer (RGK) in groups, you could also choose Single Out and Steady Aim.

Paragon Points

1. Movement Speed1. Cooldown Reduction 1. All Resistance1. Area Damage2
2. Dexterity2. Critical Hit Damage 2. Armor2. Life per Hit
3. Vitality13. Critical Hit Chance 3. Life %3. Pickup Radius
4. Maximum Hatred4. Attack Speed 4. Life Regeneration4. Resource Cost Reduction

1 Add a bit of Vitality if you feel too squishy (a total of 800,000 Life is recommended in Solo Push, 600,000 Life otherwise).
2 Avoid any source of Area Damage for RGK variants as this is useless and it can lag the game.


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Enforcer can be equipped on the player to keep followers alive even without an immortality relic. The 90% damage reduction counts for them, too.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.
Speed GR Scoundrel

Speed GR Scoundrel

For speed Greater Rifts we recommend this Scoundrel setup because he is the only one granting us Critical Hit Chance, as we have no use for Cooldown Reduction or Attack Speed. Since this is speed content, he’ll stay alive with Esoteric Alteration and Mutilation Guard and use Slipka's Letter Opener to reduce his skills' cooldown by 50%. This will give us a great uptime on Piercing Shot and Night's Veil.

Stat Priorities:

Since we do not have the immortality token, we need to stack survivability on our Scoundrel.

Dexterity > Vitality > Life % > All Resistance > Armor > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil. Don't choose either of the first skill options as they apply crowd controls that we want to avoid. If you accidentally select one, you'll either have to live with it or make a new character to fix it as there is no way to de-select a follower skill :(.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.


The build is overall fairly easy to play once you understand the core concept. You will only deal damage to the first enemy hit, any other damage output (for example the piercing knives from the Overpenetration rune) is minuscule compared to that and can be ignored. Because of this and the Karlei's Point cone shaped coverage, it is very important for you to position yourself right on top of the enemy you want to target.

Whenever you enter a game or start a Greater Rift, make sure to activate Shadow Power once to receive the effects. The same applies after a death.

Keep your Vengeance up at all times (cast once every 20 seconds). Keep in mind that after your first activation of Vengeance (20s into the rift), you will have 3s downtime on it, because you don't have any Gogok of Swiftness stacks when you enter the rift.

When moving you need to cast Impale after every 4-5 Vaults to keep up Chain of Shadows buff.


The build is overall quite tanky and a popular choice among Hardcore players. Additionally, you have permanent immunity to Crowd Control effects and high mobility to get out of dangerous situations with ease when you have to. Don't forget to replace Ambush with Awareness, if it isn't already included in the build.


Nephalem Rifts
Shadow Impale Solo T16

The Shadow's Mantle is typically not really a very competitive Torment farming build, due to it's limited AoE coverage and way too high damage. It's mainly useful there in case this is the first set you complete and to start farming up others like UE Multishot or GoD, or when you get it as a season starter from the Haedrig's Gift.

The idea here is to stack lots of movement speed while still being able to kill most big enemies quickly as you are passing by. To achieve this, we use the whole arsenal: Avarice Band on our follower combined with Boon of the Hoarder and Goldwrap, Tactical Advantage, Hot Pursuit. We even use Rechel's Ring of Larceny and Pandemonium Loop, which means we stack Fear on Hit on Helmet, Weapon and Quiver.

We add other damage and utility items such as Squirt's Necklace, which will be protected by Molten Wildebeest's Gizzard. Finally, we are using Vengeance Seethe, because in T16 all enemies die in one hit and Karlei's Point doesn't restore that much Hatred.

Hunt Elites, kill some of the big trash monsters on the way, ignore everything else. Impale is (in)famous for its simplicity and in Nephalem Rifts there's literally nothing you have to worry about.

While farming in groups, replace Warzechian Armguards and Pandemonium Loop with Nemesis Bracers and Avarice Band. Additionally, rotate out Convention of Elements for Ring of Royal Grandeur and equip Gloves of Worship.

It is also possible to use Sage's Journey for extra Death's Breath drops by wearing two pieces along with the Ring of Royal Grandeur and cubing the Chain of Shadows. Likewise, Impale is so strong that it's possible to swap two pieces of The Shadow's Mantle to Cain's Destiny at the Rift Guardian spawn in Nephalem Rifts, allowing you to acquire more Greater Rift Keystones.

GR Solo Speeds
Shadow Impale Solo Speeds

This set is a very good solo speedfarmer, as you have high damage output, paired with high mobility and good Elite hunting capabilities.

Due to the heavy movement, we cannot use Endless Walk, and rather rely on Focus & Restraint. Because we have to use a Generator (Grenade) skill to activate them anyway, we also include Wraps of Clarity for the additional defense. We cube Elusive Ring for the same purpose.

Finally, we use Squirt's Necklace for double damage. Since Impale DH is a melee build with very poor AoE damage, we need to go an extra mile to protect our Squirt's Necklace stacks. On top of standard Molten Wildebeest's Gizzard we use St. Archew's Gage. This item works wonderfully in speedruns, giving us a massive shield when we encounter an Elite pack—precisely when we need it most. 10 second duration is more than enough to kill the Elite and move on. With this setup you only lose the buff when you find multiple Elites in the same spot.

Keep up your buffs with one generator cast every 5 seconds, otherwise jump around and hunt mainly for Elites and big packs of monsters. When you find an Elite, try to kill it as fast as possible; if it has aggressive affixes, you might lose the shield after a few seconds, but by then Elites should be almost dead, and by the time you reach the next pack, your shield will regenerate.

If you don't want to bother with shields and Squirt's Necklace you can replace it and use Captain Crimson's Trimmings set (cubing Chain of Shadows and Ring of Royal Grandeur). Also replace Molten Wildebeest's Gizzard with Bane of the Powerful. This setup is more squishy and it does slightly less damage, but the damage is consistent.

If you just want to be tanky and chill, then once again you can use any Amulet and Bane of the Powerful instead of Squirt's Necklace and Molten Wildebeest's Gizzard, and also cube Stone Gauntlets if you feel like facetanking some Molten explosions.

GR Solo Push
Shadow Impale Solo Push

The Shadow's Mantle is a solid set for pushing and can give you a nice entry into the high tiers without requiring really much from you. However, it's typically outclassed by other builds at the top end.

In order to survive facetanking monsters at higher tiers, we need to add more survivability to the setup. This is done through the Stone Gauntlets, Elusive Ring, Numbing Traps and Sentry Guardian Turret. For damage we use Endless Walk set and Pain Enhancer. Attack Speed boost from the latter also helps with our recovery. Finally, Aughild's Authority set gives great bonuses to both attack and defense, especially against Elites.

In this setup you want to focus more on Area Damage (stack at least 100%) and less on Attack Speed (just on Weapon and maybe on Gloves).

Again, you mostly want to hunt down Elites and kill them off, however not every one of them is necessarily worth it once you approach the limits of your setup, as you might simply require too much time to finish them.

This applies especially to Illusionist packs, Champions packs, Juggernaut Rares or enemies that tend to run away and hide. While fighting Elites, try to gather trash monsters around you to kill through passive Area Damage procs from the attacks to your main target. This will give you the progression needed to reach the Rift Guardian in time. When you have juicy, well packing trash you can fight it even without Elites present, just sitting in Oculus Ring and blasting them with Area Damage will be enough to keep you on timer.

At very high Paragon (5,000+) you can switch Elusive Ring to Convention of Elements. Other than that you can make some small damage and toughness adjustments, like switching between Wolf Companion and Boar Companion or Sentry Guardian Turret to Marked for Death Valley of Death.

GR Group Speeds
Shadow Impale Group Speeds

This version is designed for XP runs that farm mid-tier GRs in about 4-6 minutes. There you typically have 2 DPS characters: AoE trash clearer and Rift Guardin/Elite killer. Impale DH fits this role pretty well, due to being a decent RGK and also providing 15% multiplicative damage to the trash clearer via Wolf Companion.

This is basically the same maximum DPS setup as one used for high tier RGK, with couple of differences. We bring back Chain of Shadows that is necessary to not fall behind in fast-paced runs. And we also use Bane of the Powerful instead of Bane of the Stricken because it also helps us kill elites in the rift, and the bossfight is not long enough to really let Stricken shine.

Again, nothing special for gameplay in Speeds. Focus on elites only, the other DPS will kill trash. Don't forget to use Grenade every 5s. Spam Wolf Companion, keep up Vengeance.

If you are too squishy, or playing in a group without support Monk, switch Squirt's Necklace to The Flavor of Time.

GR Group RGK
Shadow Impale RGK

The set is quite strong as a Rift Guardian Killer (RGK), however typically not the prime choice. Regardless, it remains a decent option and capable of the highest tiers with a group that wants use it.

As a RGK, you just need to get to the boss somehow, and then kill it. We optimize this setup for most Boss DPS possible, which will leave you quite squishy and helpless, especially during high tier pushing.

To achieve this, we add lots of DPS items at the cost of utility, such as Focus & Restraint, Squirt's Necklace, Aughild's Authority set and we even drop Chain of Shadows for The Witching Hour. Also, we have to include Bane of the Stricken, it's the most important gem for a RGK.

It can be very difficult to reach the Rift Guardian without dying, so you have to be careful with your movement and defensive abilities such as Vault in order to not run out of Discipline and die in a corner. On the Rift Guardian, you hold down Impale (and cast Grenade every 5 seconds) until it's dead, potentially repositioning yourself sometimes in case they move or spawn adds, to make sure all 3 Impale projectiles are hitting the boss' hitbox.

You need to stay at least 10 yards away from the boss to activate Steady Aim. At the same time, you don't want to be much farther away than that to hit with all three knives. To get a good feel of how far away 10 yards actually is, you can play UE Multishot DH and pay attention to your (4) Bonus buff. It refreshes every 0.5 seconds, if there is no enemy within 10 yards of you—the same condition as Steady Aim.

If you have trouble keeping your Squirt's Necklace buff, switch from Bastions of Will to Convention of Elements + Elusive Ring. This setup is a lot more tanky, but deals a lot less damage. You can also give a little bit of extra damage to your party by switching Grenade to Marked for Death Valley of Death or damage reduction with Sentry Guardian Turret.

Alternatively, if you play with a zDH instead of a zMonk, you can drop Squirt's Necklace as well as Bastions of Will and use Endless Walk and Convention of Elements instead. This setup is less tanky than the one above and it deals the same damage. The upside here is that you don't have any shield to worry about.

Video Guide


Karlei's Point

  • Hatred will only return starting on the second hit.
  • Impale Ricochet can give you Hatred back on the first attack (due to bounces).
  • Overpenetration is useful for Hatred Return and Pain Enhancer stacks, but the piercing knives won't deal any significant damage.


  • The first enemy hit will take massive damage, everything else can be neglected.
  • Your knives will be thrown in a cone-like shape, so standing close to the target is necessary to hit with all of them at once.
  • Bonus damage provided by Chemical Burn and Grievous Wounds runes stacks additively with skill's 750% base damage and with 75,000% first target bonus provided by The Shadow's Mantle (6) Bonus. For that reason these runes will not improve your DPS in a meaningful way.

Chain of Shadows

  • Provides a buff for 2 seconds to vault freely after using Impale.
  • Make sure to use Impale often enough while moving, so that you don't run out of Discipline.

Shadow Power

  • Use once to get the buff, it will stay on permanently thanks to The Shadow's Mantle (4) Bonus.
  • Activating it again will only apply the Slow from Night Bane.
  • Life per Kill from Bottomless Potion of Mutilation can be snapshot during its effect, as long as you don't use Shadow Power again without it. This will increase your healing overall and is very useful, especially for pushing.


  • Reach the necessary Cooldown Reduction for permanent Vengeance (37% including active Gogok of Swiftness).
  • Use Impale at least once every 2 seconds to keep up the Chain of Shadows effect.
  • Stand close to your target, only the first enemy hit will take the big damage.
  • Make sure to use Shadow Power at least once at the start of a run, preferably right after pressing your Bottomless Potion of Mutilation.
  • Hunt down Elites and juicy trash mobs to progress, ignore small, stray enemies.

Introduction by Chewingnom. Guide by wudijo and Northwar. Updated by wudijo.

We hope you enjoyed this guide! Shadow Impale is an ideal beginner build, and if you're not familiar with it yet, just hop in and try it out!