Roland's LegacySweep Attack Crusader build is a very fun build to play. The set provides a massive 375% Attack Speed bonus, which lets you easily reach the Attack Speed cap, even when using a two-handed mace, the slowest weapon in the game. If you want to run around Sanctuary, slapping demons across the face at Mach 20, then this is the build for you.
One nice thing about Roland's Legacy, is that it doesn't require any support skills. Just using your main attack, Sweep Attack or Shield Bash is enough to activate all of the bonuses. This lets you choose the remaining skills, and gives you freedom to customize any Roland's Legacy build exactly to your liking.
In Season 22 patch Roland's Legacy set was buffed by 2 Greater Rift tiers. An extra cube slot allows for an inclusion of Norvald's Fervor set, which makes the build another 9 tiers stronger. In total this is the strongest Sweep Crusader has ever been. However it is still outclassed by Heavens's Fury Crusader and Bombardment Crusader in solo push and by Fist of the Heavens Crusader in speeds and T16. The only real reason to play this build is if you are a big fan of slapping things.
Tanky ✔ Great sustain ✔ Very high attack speed ✔ 2 completely free skill slots ✔
❌ Small AoE ❌ Short range ❌ Bad single target damage ❌ Not enough useful Passives
Roland's Legacy set provides 375% Attack Speed, 56% damage reduction, 17500% Sweep Attack damage increase, and also lets us reset cooldowns of Iron Skin and the Law skill extremely fast.
Captain Crimson's Trimmings set gives around 60% DPS, 65% damage reduction as well as 20% CDR and RCR.
Norvald's Fervor set increases all damage by 400% and lets us spam Steed Charge.
Ring of Royal Grandeur allows us to get full bonuses from all the sets.
Golden Flense increases Sweep Attack damage by 300% and it also solves all our Wrath issues.
Denial increases Sweep Attack damage by up to 625%.
Global Stat Priorities
Stack at least 55% Cooldown Reduction (CDR) to get decent uptime on Akarat's Champion. Life per Hit is your main source of recovery; make sure to have at least one roll on weapon or bracers. Since your recovery is not dependent on your life pool, you should prioritize mitigation stats—All Resist, Elite Reduction and Melee Reducion—over HP stats, when possible. Finally, stack DPS stats wherever possible: Fire Damage, Sweep Attack Damage, Crtical Hit Damage, Critical Hit Chance and Area Damage. Any Attack Speed rolls on gear are completely useless, because your Attack Speed is capped just from Roland's Legacy (6) Bonus.
1. All Resistance 2. Strength 3. Vitality 4. Life %
Bane of the Trapped is the most common DPS gem. This is a melee build, so nothing special needs to be done in order to activate the damage bonus.
Bane of the Stricken is used in every version of the build except T16. Because of Denial, even on speedfarm tiers, bossfight takes too long without this gem.
The last gem varies a lot: it can be Gogok of Swiftness to reach a CDR breakpoint, Boon of the Hoarder for gold, Molten Wildebeest's Gizzard to protect Squirt's Necklace stacks, Bane of the Powerful for extra damage or Esoteric Alteration for toughness.
Sweep Attack Blazing Sweep is the main source of DPS and also healing, thanks to our insane Attack Speed. Blazing Sweep is used because it deals more than double the damage of other runes.
Iron Skin Flash is a very popular skill and for a good reason. Damage reduction, Movement Speed and no collision for only one skill slot. It's a bargain!
Akarat's Champion Prophet is a staple in every single crusader build. One skill providing 35% DPS, more than double toughness, CC-immunity, Wrath regeneration and full heal on "death" is just too good to pass up.
Steed Charge is necessary to activate Norvald's Fervor(2) Bonus.
One of the remaining skill slots is occupied by Law skill, which is either Laws of Hope Wings of Angels for mobility or Laws of Valor Unstoppable Force for defense.
Finally, the last skill slot is completely free. Popular choices include Condemn Vacuum and Justice Sword of Justice.
Heavenly Strength is necessary to equip a shield together with 2h weapon. Due to Attack Speed from Roland's Legacy (6) Bonus, we always want to run a two-hander for its higher base damage.
Finery is the strongest generic crusader passive, which provides about 15% DPS and 12% toughness boost.
Indestructible is the strongest "cheat death" passive in the game; we use it because there's nothing better.
The last passive is free, because there's nothing really useful. The best option is Holy Cause just for additive 10% damage. Alternatively, you can go for a small defense boost via Divine Fortress or Vigilant.
1. Movement Speed
1. Cooldown Reduction
1. All Resistance
1. Area Damage
2. Critical Hit Damage
2. Life per Hit
3. Critical Hit Chance
3. Life %
3. Resource Cost Reduction
4. Maximum Wrath
4. Attack Speed
4. Life per Second
4. Pickup Radius
¹ Put enough points into Vitality to have 600k Health, then the rest goes into Strength.
The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.
For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.
Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heals. The Items are:
Enchanting Favor to make follower immortal
Oculus Ring for 85% multiplicative damage boost
Hellfire Ring for 0.9% XP boost
Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow
Amulet with Attack Speed and Cooldown Reduction
Shield with Cooldown Reduction
Sweep Attack is the main damage skill. You should use it as much is possible to deal damage, proc LpH and to reset cooldowns of your Law and Iron Skin.
Akarat's Champion should be used when it's about to expire on versions of the build that use Obsidian Ring of the Zodiac. On setups with static cooldown, Akarat's Champion should be used exactly on the start of Fire rotation of Convention of Elements.
Tap Steed Charge before your Fire rotation, to activate Norvald's Fervor damage bonus.
Iron Skin and the Law skill can be spammed indiscriminately; their cooldowns will be reset in no time, thanks to Roland's Legacy (2) Bonus.
This build is very tanky by itself, and it already includes Indestructible. If you want to make it even tankier, you can swap Endless Walk set for Obsidian Ring of the Zodiac and The Flavor of Time to get 100% uptime on Akarat's Champion.
Concept In T16 version of the build we drop Denial because we have more than enough damage without it. This build is not the fastest torment clearer, due to small AoE of Sweep Attack, but it gets the job done.
As many other T16 buids, we use the Gold Items: Goldwrap, Avarice Band and Boon of the Hoarder. Together, these three give you a screen-wide pick up radius, 30% Movement Speed, nearly infinite toughness, and a steady supply of gold. With toughness taken care of, we can focus mainly on mobility. We have Laws of Hope Wings of Angels, which not only gives Movement Speed, but also provides a shield to protect our Squirt's Necklace stacks. To make sure that this shield doesn't drop when there's not enough mobs around, we get Long Arm of the Law. Since we no longer have RCR from Unstoppable Force, we switch to Akarat's Champion Embodiment of Power.
Steed Charge Endurance is used for maximum mobility. In our last skill slot we have Condemn Vacuum to pull in the mobs. Obsidian Ring of The Zodiac helps with Akarat's Champion uptime and also lets us use Condemn more. Finally, we equip Nemesis Bracers to get to 100% progression faster.
Gameplay The gameplay is very simple: run up to mobs, slap them to death, run to the next group. There's no tricks.
Setups At high Paragon (3500+), you can swap Captain Crimson's Trimmings to Sage's Journey for more Death's Breath drops.
GR Solo Speeds
Concept This variant tries to get as much damage as possible, while staying mobile. For that we utilize Convention of Elements and Squirt's Necklace + Molten Wildebeest's Gizzard combo. To protect the shield we need to have high and consistent damage mitigation. We use Laws of Valor Unstoppable Force, Aquila Cuirass, and Obsidian Ring of The Zodiac for 100% Akarat's Champion uptime. And finally, we have Nemesis Bracers to get some extra elites. For this version healing is not needed, so you can get an extra CDR roll on your weapon instead.
Our free skill slots are occupied by utility skills: Condemn Vacuum and Steed Charge Draw and Quarter. Thanks to Obsidian Ring of The Zodiac, we can use these two fairly often.
Gameplay Gameplay in speeds is pretty straightforward: you Steed Charge forward, use Condemn Vacuum to group the mobs, and Sweep Attack them to death.
One thing you should pay extra attention to is your Squirt's Necklace stacks. You have a big shield from Molten Wildebeest's Gizzard, and that shield can take quite a lot of hits. However, since you are melee and have to stop to deal damage, you are almost constantly getting hit. Because of that, your shield rarely has time to regenerate. If you notice that your Squirt's Necklace buff drops, you need to kill whatever you are fighting and then wait a couple of seconds, before moving forward, to let your shield appear. If you don't do that, you might not see any Squirt's Necklace stacks until you spawn the Rift Guardian.
Setups If you find that you Squirt's Necklace buff drops too often, and you don't want to play that shield minigame, you can switch to a different setup that is using Bastions of Will for damage. You have to lose Steed Charge to fit in Justice Sword of Justice but it's not too bad, since you have Iron Skin Flash constantly up. Instead of Squirt's Necklace and Molten Wildebeest's Gizzard, you use The Flavor of Time and Bane of the Powerful.
GR Solo Push
Concept The solo push version aims to get as much damage and toughness as possible. For damage, we have Endless Walk set, Strongarm Bracers and Convention of Elements. For toughness, we use Laws of Valor Unstoppable Force and Aquila Cuirass. Our third legendary gem is Gogok of Swiftness, which helps us reach 64.5% CDR breakpoint, necessary for 32s cooldown on Akarat's Champion. Our free skill slots are occupied by utility skills: Condemn Vacuum and Steed Charge Draw and Quarter. It's strongly recommended to get Life per Hit on your weapon; just that one roll will be enough to solve all your sustain problems. If your Paragon is high and your gear is optimized, you can try to get away with LpH only on the bracers, but you will have to be a lot more careful.
It's also useful to have one Resource Cost Reduction roll somewhere (best place is shoulders). Without it, you will slowly lose Wrath, if you spam Sweep Attack on a single target, while Akarat's Champion is down. As a result, you will lose Aquila Cuirass' buff, and some of the more aggressive bosses may be able to kill you.
Gameplay Generally, your journey through the rift should follow this rotation:
Convention of Elements cycle
2s into Holy
Find a place to make a pull; try to position your Templar in the middle. Run around with Condemn Vacuum active to suck in all the mobs.
3s into Lightning
Stand in the middle of the pull and don't move to letEndless Walk switch into damage mode.
3s into Physical
Activate Condemn Vacuum again to apply Strongarm Bracers debuff. Use Steed Charge without moving to refresh the damage bonus.
start of Fire
Activate Akarat's Champion, if it's not on cooldown. Stand still and DPS the pull; move to Oculus Ring's zone when it appears.
start of Holy
Use Steed Charge Draw and Quarter to move forward, taking surviving high-HP trash and elites with you.
Of course, you don't have to move every 16s; if you have enough mobs left alive, you can stay and do another DPS rotation.
Despite losing most of your Denial damage bonus, the bossfight is not so bad, because you can stack Bane of the Stricken extremely fast. On the bosses with adds, you should try to first separate the boss from the adds (if possible), and stack Bane of the Stricken until the boss is at about 85%. Then you can come back to the adds to get Denial bonus and Area Damage procs.
Setups You have an option to go for lower CDR breakpoint: 47.7%. With that you get 48s cooldown on Akarat's Champion and you can have it active during 2 Fire rotations out of 3. In return you get a couple of Area Damage rolls and a gem slot. With less Akarat's Champion uptime, you are also less tanky so the gem slot will be occupied by Esoteric Alteration. This version is slightly weaker than 32s one, but it's easier to get the gear for it.
GR Group Trash Killer
Concept In Season 22 Sweep Attack Crusader actually becomes strong enough to serve as a trash killer in 4-man groups. While it's very far behind META trash killers like Bone Spear Necro or Spirit Barrage WD, it can still clear GR150 albeit not without some fishing.
Compared to Solo Push version, we lose Endless Walk and replace it with Squirt's Necklace (providing the same damage bonus) and Obsidian Ring of the Zodiac, which lets us drop all the CDR rolls for more Area Damage. We also drop Aquila Cuirass to get some more damage via Magefist.
Since pulling is done by supports in groups we drop Vacuum and Strongarm Bracers for Shield Glare Divine Verdict and Ancient Parthan Defenders.
Gameplay In 4-man your life is a lot easier because everything is done by supports. You just need to stand still, keep up Norvald's Fervor(2) Bonus and spam Sweep Attack. One thing you need to be careful about is your Shield Glare. Don't spam it needlessly, only use it before your Fire rotation of Convention of Elements and after your barb has used Ground Stomp!
Setups You can choose a rune on your Laws of Valor: Critical gives about 8% to you and your RGK, while Unstoppable Force doubles your toughness. If you can't keep Squirt's Necklace buff even when using the latter, bring back Aquila Cuirass.
Covers half a circle with 18 yard radius.
Sweep goes from right to left (relative to character), the rightmost target hit gets Bane of the Stricken stack.
Blazing Sweep's DoT stacks with itself.
Blazing Sweep's DoT scales with Attack Speed; it's total damage is equal to 120% * APS. For Roland's Legacy builds that equals to 600% weapon damage.
The Attack Speed from Roland's Legacy (6) Bonus stacks additively with itself, resulting in 375% Increased Attack Speed at 5 stacks.
The damage reduction from Roland's Legacy (6) Bonus stacks multiplicatively with itself, resulting in 55.6% damage reduction at 5 stacks.
Stack CDR to reach 64.5% breakpoint
Get Life per Hit on weapon
Get one Resource Cost Reduction roll
Always use Blazing Sweep
Guide by Northwar Sweep your enemies away with tide of... sweeps... I guess...