Patterns of Justice Tempest Rush Monk Guide

Patterns of Justice Solo Push
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Introduction

Welcome to the amazing all-around Patterns of Justice Tempest Rush Monk. If you enjoy dragging monsters forward and erasing them with beautiful icy bombs of death, you're in the right place.

With the introduction of the Patterns of Justice Set and Won Khim Lau in Season 19, Tempest Rush has come into the spotlight once more, this time as a main damaging ability instead of being used as a trigger for Exploding Palms builds.

Meanwhile Patterns of Justice is the set designed around Tempest Rush, Monkey King's Garb (Sunwuko) is unfortunately performing better overall in push. However, whenever a season theme offers more Kanai's Cube flexibility such as Season 20 or Season 22, Patterns of Justice claims its throne due to its ability to equip Shenlong's Spirit for a massive damage boost. In Season 24, PoJ asserts its leadership due to being able to utilize a One-Handed Ethereal Weapon with Flying Dragon legendary power.

This is an Area Damage (AD) build, since Tempest Rush can proc it. This is further enhanced by the Flurry stack system allowing for great burst damage. A combination of smooth gameplay and devastating damage make this build a very fun and competitive one to go with. Let's dive in and learn what makes it so great!

Spin to Win ✔
Unique Playstyle ✔
Incredible All-Around Build ✔
Gigantic Icy Bombs of Damage ✔

Gear Dependent
Difficult Execution
Struggles in Low Density
❌ Trees & Wormholes Make You Cry


Core Setup

Core Item Build

Items

  • Patterns of Justice (2) Bonus gives every rune for Sweeping Wind and 15% movement speed.
  • Patterns of Justice (4) Bonus gives 50% damage reduction and a tremendous 50 Spirit Regeneration.
  • Patterns of Justice (6) Bonus increases all damage by 15,000% when you hit enemies with Tempest Rush while Sweeping Wind is active.
  • Captain Crimson's Trimmings (2) Bonus gives 20% Cooldown Reduction and Resource Cost Reduction.
  • Captain Crimson's Trimmings (3) Bonus increases our damage by our Cooldown Reduction percentage and decreases our damage taken by our Resource Cost Reduction percentage.
  • Won Khim Lau gives 600% damage and causes Tempest Rush to cast Cyclone Strike.
  • Cesar's Memento increases damage to enemies that are blinded, stunned or frozen by 800%.
  • Balance gives 600% damage to Tempest Rush and 100% Critical Hit Chance if it hits 3 or less enemies (awesome for killing the Rift Guardian).
  • Ring of Royal Grandeur completes our Patterns of Justice and Captain Crimson's Trimmings Set Bonuses.
  • Obsidian Ring of the Zodiac lets us reset all our cooldowns.
  • Squirt's Necklace provides between 20% and 100% increased damage thanks to Serenity.

Season 24 Ethereals

Ethereals are powerful rare weapons that can only be found during Season 24. They have incredible stats, a random Legendary power, and a free passive for your class. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them. What you should prioritize on them is the following:

  1. The Legendary Power
    This build requires Balance to be functional. As Ethereals are able to roll Two-Handed Weapon powers, Flying Dragon is an awesome Legendary power to take in as Tempest Rush damage scales with Attack Speed. We need our Ethereal to roll one of these powers so we can cube the other. We also want a good roll on our Legendary power if it has a range. For speed content it is always helpful to have Ethereals with Echoing Fury, In-geom or Messerschmidt's Reaver powers, so keep those if you find them.
  2. The Ethereal Itself
    There are 3 different weapons available to us, each with its own benefits:
    • Jade Talon - This is the most consistent Ethereal for this build providing 30% Attack Speed and Spirit on Critical Hit, which lets us relax strict Resource Cost Reduction requirements and get more DPS stats.
    • Shadow Killer - This is the defensive option with its 10% Resource Cost Reduction and 25% damage reduction debuff on monsters, but the loss of Attack Speed results in about 14% less damage.
    • Bartuc's Cut-Throat - This Ethereal requires to invest into Resource Cost Reduction to keep Spirit when Flying Dragon procs due to the lack of Spirit on Critical Hit. Meanwhile the Damage Stacking special affix is not super valuable because Rift Guardian fights are already quite short, thanks to Balance.
  3. The Ethereal Stat Rolls
    Each Ethereal comes with its own fixed set of powerful affixes. While some have a static value, many have a wide stat range. This means the difference between good and bad rolls is significant and something you should look for.
  4. A Useful Passive
    This is just icing on the cake because a fifth passive is not going to make or break your build. You're better off hunting for the things above. Check out the Passives section down below to see which ones you're looking for.

Global Stat Priorities

Stack about 55% Cooldown Reduction to keep up Epiphany. Get one or two Life per Hit rolls (Weapons, Bracer) for recovery. Aim to get All Resistance on your Belt, Pants and Boots and Secondary Resistances for Harmony passive on all other pieces. Your offensive priorities are: Cold Damage > Critical Hit Chance > Area Damage > Critical Hit Damage ~ Damage Range > Tempest Rush Damage.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Patterns of Justice set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.


3. Gamble from Kadala in this order:

  1. The full Patterns of Justice set
  2. Cesar's Memento
  3. Nemesis Bracers
  4. Goldwrap

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Fist Weapons to get Won Khim Lau and Vengeful Wind
  2. Daibos to get Balance
  3. Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
  4. Rings to get Obsidian Ring of the Zodiac and Convention of Elements
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Cain's Destiny and Sage's Journey

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc.

Item Stat Priorities

SLOT ITEMSTAT PRIORITY
Main-HandBartuc's Cut-Throat
Jade Talon
Shadow Killer
In-geom
Echoing Fury
Balance (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Area Damage
4. Damage %
5. Life per Hit
6. Resource Cost Reduction
Off-HandWon Khim Lau1. Damage Range
2. Socket Ramaladni's Gift
3. Area Damage
4. Damage %
5. Life per Hit
6. Resource Cost Reduction
HelmDecree of Justice
Leoric's Crown
1. Critical Hit Chance
2. Tempest Rush Damage
3. Socket Flawless Royal Diamond
4. Dexterity
GlovesBazubands of Justice1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Attack Speed
ShouldersMirrors of Justice
Lefebvre's Soliloquy (Cubed)
Mantle of Channeling (Cubed)
1. Area Damage
2. Cooldown Reduction
3. Resource Cost Reduction
4. All Resistance
Chest Lamellars of Justice1. Sockets Flawless Royal Diamond
2. Dexterity
3. All Resistance
4. Vitality
PantsMountains of Justice
Captain Crimson's Thrust (Crafted)
1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Vitality
BootsCaptain Crimson's Waders (Crafted)1. Tempest Rush Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Avarice Band (A3 Bounties)
Convention of Elements
Stone of Jordan
1. Socket
2. Critical Hit Chance
3. Damage Range
4. Area Damage
5. Critical Hit Damage
Ring 2Obsidian Ring of the Zodiac
Ring of Royal Grandeur (A1 Bounties) (Cubed)
1. Socket
2. Critical Hit Chance
3. Cooldown Reduction
4. Attack Speed
BracersCesar's Memento
Nemesis Bracers
1. Cold Damage
2. Critical Hit Chance
3. Dexterity
4. Life per Hit
AmuletSquirt's Necklace1. Socket
2. Cold Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)
Goldwrap
1. Dexterity
2. All Resistance
3. Vitality
4. Life %
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS

Gems

  • Bane of the Trapped provides 60% increased damage to slowed enemies.
  • Taeguk provides up to 80% additive damage and 20% armor as long as we continuously channel Tempest Rush.
  • Gogok of Swiftness provides 15% Attack Speed, 15% Cooldown Reduction, and 30% chance to dodge, which helps keep Epiphany up.
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attacks against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.
  • Molten Wildebeest's Gizzard gives us shield which protects our Squirt's Necklace stacks.

Skills

  • Tempest Rush Flurry is our damage dealer that blows up everything around us when we choose to release it. We will channel this skill until we have 100 stacks of Flurry to unleash an icy explosion of death.
  • Sweeping Wind Inner Storm gives us increased spirit regeneration, but we get all runes from our Patterns of Justice (2) Bonus.
  • Epiphany Desert Shroud gives 50% damage reduction, crowd control immunity and allows us to teleport to monsters with our melee attacks.
  • Blinding Flash Faith in the Light gives us 29% additive damage and activates our Cesar's Memento.
  • Dashing Strike Way of the Falling Star allows us to teleport around faster in speed content.
  • Mantra of Conviction Annihilation gives 16% additive damage and 30% movement speed.
  • Mantra of Salvation Agility gives 40% all resistance and 35% dodge.
  • Cyclone Strike Wall of Wind can be used in speed content to active Cesar's Memento and is automatically cast from Won Khim Lau.
  • Serenity Ascension makes you immune to damage and crowd controlling effects for 4 seconds, letting us build a couple of Squirt's Necklace stacks.

Passives

  • Beacon of Ytar gives 20% Cooldown Reduction to keep Epiphany up.
  • Seize the Initiative gives 30% Attack Speed when hitting enemies above 75% health.
  • Harmony gives 40% of Secondary Resistances on items to All Resistance.
  • The Guardian's Path gives us 35% dodge.
  • Near Death Experience is used in Nephalem Rifts to prevent accidental oneshots.
  • Other useful passives you can get from your Ethereal are:
    • Relentless Assault
    • Momentum
    • Sixth Sense

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Maximum Spirit2. Attack Speed2. Life %2. Resource Cost Reduction
3. Dexterity3. Critical Hit Chance3. Armor3. Life per Hit
4. Vitality14. Critical Hit Damage4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.

Speed GR Enchantress

Speed GR Enchantress

For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Elemental Damage from Amplification, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind.

Stat Priorities:

Since we have the immortality relic, we do not need to stack survivability on our Enchantress.

Intelligence > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Mempo of Twilight and Cain's Destiny: For more Attack Speed.

GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

Gameplay

When you enter the rift activate Sweeping Wind once. The rest of the gameplay revolves your Convention of Elements. Generally you should follow this rotation:

  1. Cast Epiphany every 15 seconds. If you can't reset its cooldown in time, use Serenity to cover the gap.
  2. Cast Mantra of Salvation every 3 seconds. You generate more Spirit than you can use so it's just free 20% All Resistance.
  3. Hold down Tempest Rush.
  4. At the end of Physical use Serenity and Blinding Flash and try to kill a low HP monster to spawn an Oculus Ring.
  5. Move into Oculus if it spawned, and just before Serenity expires use Blinding Flash again and release Tempest Rush.
  6. Start channeling Tempest Rush again.

You should always have either Epiphany or Serenity active. Any form of crowd control (Jailer, Frozen, Vortex, Knockback, Nightmarish) fill interrupt your Tempest Rush making you lose Flurry stacks! Wormhole and root attack from Tree elites will do so even if you are CC immune! One or two Wormholes on an open map you can usually dodge, but Trees must always be skipped.

Hardcore

Use Near Death Experience instead of Seize the Initiative or Harmony. If you want more toughness drop Mantle of Channeling for Lefebvre's Soliloquy.


Variants

Nephalem Rifts
T16 Solo

Ethereals
If you don't have any Ethereal Item use In-Geom.

Concept
This is a Tempest Rush monk build and simply throwing in In-Geom and Dashing Strike is enough to turn it into a top tier Nephalem Rift build. Cyclone Strike Wall of Wind on the bar automatically procs Cesar's Memento for us. We change the Tempest Rush rune to Electric Field for extra AoE. Finally we finish off the build with a bunch of movement speed and the standard T16 Gold package: Goldwrap, Boon of the Hoarder, Avarice Band.

Gameplay
You don't have to worry about building a million Flurry stacks or being on a specific Convention of Elements cycle. Just Tempest Rush forward and use Dashing Strike when there are no elites or minimal density.

Setups
If you're playing in groups, drop Captain Crimson's Trimmings for Goldwrap and Leoric's Crown, cube Nemesis Bracers and replace Stone of Jordan with Avarice Band. The exact same setup can be also used in bounties if you're willing to deal with gold-dependent toughness.

Bounties
Speed Bounties

Ethereals
If you don't have any Ethereal Item use In-Geom.

Concept
Bounty build is very similar to Nephalem Rifts variant, except we ditch all the gold-related stuff and go for more toughness to be able to ignore mobs during Exploration Bounties. Aquila Cuirass and The Guardian's Path take care of that problem.

Gameplay
Nothing really changes in Bounties compared to Nephalem Rifts. The only big difference is the lack of Nemesis Bracers. You need to carry a pair of them in your bag and do the swap when you want to get an In-Geom proc from a shrine.

Setups
If you're struggling with damage or toughness replacing Wreath of Lightning with Molten Wildebeest's Gizzard will both boost your toughness via shields and Life Regeneration, and also help you with damage by protecting your Squirt's Necklace buff.

You can also use the Group Nephalem Rifts setup with no changes to do bounties. There you have Nemesis Bracers all the time so no swapping is required. As a downside your toughness will depend on how much gold you pick up.

GR Solo Speeds
Speed GR Farming

Ethereals
If you don't have any Ethereal Item use Echoing Fury.

Concept
For Solo XP farming, nothing is better than the Tempest Rush for the monk class. It provides high damage with a good amount of speed to farm GR100+ in under 3 minutes on any map. Here we use Echoing Fury for extra damage and Movement Speed. We drop some Area Damage to get Resource Cost Reduction for more toughness.

Gameplay
Spam Serenity as hard as you can. Each time you use it, your shield from Molten Wildebeest's Gizzard will refresh keeping your Squirt's Necklace buff safe. Use Epiphany every 15 seconds. Keep channeling Tempest Rush at all times and interrupt it briefly to release small explosions. Even 5-10 stack explosion should be strong enough to kill stuff in speeds. Use Dashing Strike when you need to cover a lot of empty space or jump over a wall.

Setups
If you can't keep your Squirt's Necklace buff, switch Dashing Strike rune to Blinding Speed or replace Mantle of Channeling with Lefebvre's Soliloquy or St. Archew's Gage.

At high Paragon (5,000+) you can drop Unity to get Stone of Jordan. Switch all your Elemental Damage rolls to Lightning and change the follower's token to Hand of the Prophet.

If you want to farm for gear instead of XP and do 1-1.5 minute runs in GR 90 range, you need to use a Lightning setup with Electric Field and drop most of toughness and some damage in favor of Movement Speed. Replace Echoing Fury with Vengeful Wind, Unity with Stone of Jordan, Serenity with Mantra of Conviction Annihilation. Warzechian Armguards take place of Mantle of Channeling in the cube. Take Near Death Experience instead of Chant of Resonance to prevent accidents.

GR Solo Push
OrotZ Solo Push

Ethereals
If you don't have any Ethereal Item use Azurewrath or Pig Sticker.

Obsidian Ring of The Zodiac Version
Solo Push variant goes for maximum damage using Azurewrath as a weapon, Convention of Elements and Blinding Flash Faith in the Light.

Gameplay
Your damage rotation is described in detail in the section above. Look for an open map, create a big pack of monsters and slowly drag it through the rift by teleporting your follower forward after every rotation.

You need to be extra careful when taking a Speed Pylon. With lots of Movement Speed you can lose your Flurry stacks if you move your mouse cursor too close to your character. Keep it at least 10 yards away at all times! If you are not confident in your ability to pull this off, skip the Pylon. It only gives about 18% DPS, so failing just one rotation out of 6 will end up being a net loss.

To further optimize your damage you need to play around your Scoundrel's Night's Veil ability. Open the Greater Rift at the start of Physical Convention of Elements rotation. By the time you enter the rift and encounter first monsters you will be at the start of Cold. The Scoundrel will use Night's Veil when he enters combat and then will keep using it every 30 seconds. Since your Convention of Elements cycle lasts 20 seconds, the two will overlap on every 3rd rotation. You need to make sure that the Scoundrel is trapped inside the pull before this rotation so that he places the cloud in the center of it.

SoJ Solo Push

Stone of Jordan Version
In this version we drop Obisdian Ring of the Zodiac and instead stack 68.5% Cooldown Reduction. This lets us get Stone of Jordan and stack Lightning damage making use of 25% roll on the Won Khim Lau.

Gameplay
Since we no longer have permanent Epiphany our rotation changes. Activate your Epiphany at the start of Fire. This way it will expire one second before Cold and at that point you can use Serenity to retain the CC-immunity and go in to drop your nuke. After that you have to make a judgement call. If you are safe, delay the Epiphany for one second and then cast it again at the start of Fire. If you are in danger (or there's Vortex and Jailer elites around) you have to cast Epiphany immediately. If you do that, your next nuke will have to happen 1 second earlier, and if you keep doing these safe rotation s, eventually you won't have Serenity up during your Cold cycle and that means no Squirt's Necklace buff. To get back on schedule you need to wait until start of Fire before activating Epiphany.

This version is a lot squishier with Epiphany downtimes and no on-demand Serenity but it deals more damage (especially to elites). For this reason it's better to focus on utilizing your Squirt's Necklace better and fighting smaller pulls. Instead of spending 5-6 seconds to move forward and aggro more mobs, you can run somewhere safe and dodge attacks before activating your Serenity and going in for the boom. If you do that successfully you will have 5-7 Squirt's Necklace stacks instead of usual 2!

Setups
If you are lacking survivability, you can use The Burning Axe of Sankis as your second weapon for 35% damage reduction. For even more toughness you can change Mantle of Channeling to Lefebvre's Soliloquy or Stone Gauntlets. In Stone of Jordan variant you also have an option of using Unity.

At high Paragon levels (4,000+) you can drop The Guardian's Path for Relentless Assault for more damage.


Video Guide

Guide Video

Mechanics

Tempest Rush Flurry

  • Gains 5 stacks per second, with a cap of 100 stacks. This takes 20 seconds which is a full Convention of Elements rotation, which is why you must start channeling immediately after you detonate.
  • If you stop channeling Tempest Rush for any reason, your Flurry stacks will reset to 0. This includes being: knocked back, frozen, stunned, wormholed, jailed, or even unwanted teleports from Epiphany, which are usually caused when you approach monsters with a very large hitbox.
  • The explosion scales with Attack Speed as a separate multiplier.
  • You will lose all stacks if you try to Tempest Rush in place by moving your cursor close to the screen's center. The radius of the "dead zone" in the middle of your screen is proportional to your Movement Speed times your latency. If you have just 25% from Paragon and less than 100ms ping, then this zone will be just couple of pixels wide and it's nearly impossible to hit it without specifically trying. But if you stack some Movement Speed (e.g. Warzechian Armguards, Speed Pylon) and/or play not in your home region, the "dead zone" can become quite large and you will have to take conscious effort to avoid it.

Blinding Flash

  • The blind lasts for 3 seconds if the monsters are not under diminishing returns. You can use it at the start of the Cold Convention of Elements cycle and wait until the very end to release your Tempest Rush because Cesar's Memento lasts for 5 seconds. In other words, the blind doesn't have to happen the instant you release your Flurry stacks, there is a window of time there you can sometimes use to your advantage, for example to spawn an Oculus Ring.

Summary

  • Put together the core items and acquire the full Patterns of Justice set.
  • Practice building and detonating your Flurry stacks on your Cold cycle of Convention of Elements.
  • Climb the solo leaderboards by gathering monsters together and burning them down with Area Damage.
  • Enjoy this beautiful Spin-to-Win build!

Town Is Lava!

Credits to Nevetser the Brutal for helping optimize the build.
Introduction by Chewingnom.
Guide by Northwar and Raxxanterax.