N6M4 is a hybrid build that uses two sets at once: Natalya's Vengeance and Embodiment of the Marauder. It succeeds where the latter fails: giving us a Demon Hunter build where your entire playstyle revolves around Sentry. While in normal Marauder builds 98% of your damage comes from your own attack and Sentries just produce visual effects, in N6M4 the situation is exactly the opposite. Now your Sentries are doing all the damage; your job is to place them strategically and signal them to attack.
On current patch, N6M4 Demon Hunter is completely outclassed by GoD HA DH. The only reason to play this build right now is if you want to experience its unique playstyle.
Cool visuals ✔ No CDR dependency ✔ Unique sentry-based playstyle ✔ Includes a personal petting zoo ✔
❌ Slow and Clunky ❌ No CC-immunity ❌ No room for variations ❌ Very long bossfight on push tiers
Natalya's Vengeance set provides 60% damage reduction and 14000% increased damage to all skills and attacks.
Embodiment of the Marauder set lets Sentry fire Cluster Arrows together with you at 400% increased damage. That times 5 Sentries amounts to x25 damage multiplier. Also we get access to all Companions, thanks to the 2-piece bonus.
Ring of Royal Grandeur is necessary to get bonuses from both sets. You need to get 3 pieces of Marauder and 5 of Natalya. That means you always have Marauder's Spines, Natalya's Slayer and Natalya's Reflection. The chest piece should be Natalya's Embrace, because it can roll Hatred regen. The other 4 items—boots, pants, helmet and gloves—can be any combination of 2 Marauder and 2 Natalya pieces.
Manticore increases the damage of Cluster Arrow by 300% and reduces its Hatred cost by 50%.
Bombardier's Rucksack lets us summon two extra Sentries and also gives +100% Sentry damage, which applies to Cluster Arrows fired by Sentries.
Zoey's Secret, a complimentary item to Embodiment of the Marauder set, provides 63% damage reduction.
Wraps of Clarity give another 50% damage reduction, a natural choice in a build that uses Generator.
Global Stat Priorities
N6M4 completely ignores CDR and Attack Speed. There aren't any important cooldown skills in the build, and your damage output is limited by amount of Hatred you can generate. For that reason we invest quite heavily into Resource Cost Reduction and Hatred Regeneration. Overall, your priority for offensive stats looks like this: Fire Damage > Sentry Damage > Cluster Arrow Damage > Critical Hit Chance & Damage > Hatred Regeneration > Resource Cost Reduction > Area Damage.
Since there's no Vengeance in N6M4, you really want to get at least one Crowd Control Reduction roll on your gear. It can roll on helmet, rings and amulet. Being Feared/Frozen/Jailed for 3 seconds is not fun, trust me.
In terms of defense it's business as usual: you get Vitality, All Resistance and if possible Life % on your boots, pants, and belt. N6M4 usually doesn't get a lot of Vitality from items, because its normal spots are occupied by stuff like RCR, Hatred Regeneration and Skill Damage. For that reason you will need to invest quite a few Paragon points into Vitality.
1. Socket 2. Critical Hit Damage 3. Critical Hit Chance 4. Damage Range 5. Area Damage
Convention of Elements The Compass Rose
1. Socket 2. Critical Hit Damage 3. Critical Hit Chance 4. Damage Range 5. Area Damage
Wraps of Clarity Nemesis Bracers
1. Fire Damage 2. Critical Hit Chance 3. Dexterity 4. Life per Hit 5. Vitality
The Traveler's Pledge Squirt's Necklace
1. Socket 2. Critical Hit Damage 3. Fire Damage 4. Critical Hit Chance
1. All Resistance 2. Dexterity 4. Vitality 5. Life %
Zei's Stone of Vengeance is the strongest DPS gem for a ranged build; provides up to 80% damage.
Enforcer is the go-to gem for Pet builds, it gives 60% damage to Sentries and makes our zoo extremely tanky.
Bane of the Trapped adds extra 60% DPS. The bonus is activated by Sentry Polar Station and Spider Companion.
Sentry is the centerpiece of N6M4. Anything and everything you do is for the sake of your Sentries.
Cluster Arrow is our main attack. Loaded For Bear rune is used for its high damage combined with unlimited range.
Evasive Fire Focus is a Generator with the most convenient animation. N6M4 actually uses it for its intended purpose—to generate Hatred.
Companion is a must have in builds using Embodiment of the Marauder set.
Rain of Vengeance is necessary to activate Natalya's Vengeance set bonuses. Flying Strike rune is used for extra protection and battlefield control.
Vault Tumble is used to for mobility and to prevent getting trapped in mobs.
Cull the Weak is the strongest Demon Hunters DPS passive, providing multiplicative 20% bonus.
Custom Engineering gives us an extra Sentry, which amounts to +25% DPS, and also doubles their duration.
Steady Aim increases damage by another 20% if no enemies are nearby. A perfect fit for ranged build with a frontline.
Single Out gives a huge DPS boost vs the Rift Guardian, where N6M4 typically struggles due to not running Bane of the Stricken.
Other passives include Ballistics for rocket-based runes of Cluster Arrow, Tactical Advantage and Blood Vengeance for speedfarming, and Awareness.
1. Movement Speed
1. Critical Hit Damage
1. All Resistance
1. Area Damage
2. Maximum Hatred
2. Critical Hit Chance
2. Resource Cost Reduction
3. Attack Speed
3. Life %
3. Life per Hit
4. Cooldown Reduction
4. Life per Second
4. Pickup Radius
¹ Put enough points into Vitality to have 650k Health, then the rest goes into Dexterity.
The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.
For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.
We use the CC build for our Templar. This build does little in the rift, but helps tremendously on the Rift Guardian fight, interrupting abilities left and right. For stats, focus on Attack Speed to proc more CC, and then get some Cooldown Reduction for more Heals. The items are:
Enchanting Favor to make follower immortal
Oculus Ring for 85% multiplicative damage boost
Wyrdward for 35% chance to stun
Azurewrath for 25% chance to freeze. Reroll Damage Range to Lightning to proc Wyrdward
The Ess of Johan to pull mobs together
Any shield with Chance to Stun on Hit secondary roll
Put your Sentry-es in strategic spots: at least one of them needs to be in the pull to proc Bane of the Trapped and Cull the Weak. The rest goes into spots with good line of sight or into corners where they have a higher chance to be facing the right way.
Alternate between generating Hatred with Evasive Fire and spending it with Cluster Arrow. You have two main objectives here. First, make sure that your Hatred is never full, that way passive Hatred regen is not wasted. Second, you need to have almost full Hatred and recently refreshed Wraps of Clarity buff at the start of your Fire Convention of Elements cycle.
Stutter step between attacks to avoid some of the incoming damage and to create more distance for Zei's Stone of Vengeance.
Use Rain of Vengeance every 10s to keep up Natalya's Vengeance buffs. If you are still making the pull, throw it somewhere off the map. If the pull is ready, throw it right in to stop the mobs from walking at you.
Use Companion on cooldown for extra Hatred and damage buff.
This build is decently tanky and you can play it in hardcore. Always use The Cloak of Garwulf and swap Single Out for Awareness. Be careful with your Vault; if you run out of Discipline you will have to wait 6 seconds before you can Vault again and can easily get trapped.
Unfortunately N6M4 is not really good for anything except pushing. Having to move your Sentries all the time makes speedfarming impossible.
Concept We use The Cloak of Garwulf in the Cube for extra protection. While two more wolves don't look like much, they increase the damage reduction form Zoey's Secret from 63% to 81%, effectively being a x1.95 toughness multiplier. We use Endless Walk set for some extra damage. Standing still might be troublesome on this relatively squishy build, but you usually can find a safe spot where you can hide behind your pets and do some damage. Remember, you can just hide behind a corner and shoot air, as long as your Sentries are placed well you will be doing damage.
Gameplay You want to park you zoo together with your follower somewhere in an open space. After that you need to attract the mobs from around you and make a pull. One Sentry goes inside the pull, the rest go in the spot where they will shoot into the pull, and preferably where they can "see" forward into the map. Sentries will attack the closest to them target, so you should try and avoid having stray mobs walk up to your Sentries. Putting all Sentries into the pull is a fool-proof way to make sure that they shoot where you want them to, but it makes moving to the next spot more difficult. Do that when your pull is really big and you gonna spend quite some time killing it.
You should stay outside the pull to maximize your Zei's Stone of Vengeance bonus and possibly activate Steady Aim.
Setups At high Paragon (4000+), when toughness is less of an issue, you can swap The Cloak of Garwulf for Cindercoat.
Conversely, if you are struggling with toughness, you can switch to Cold damage and use Cluster Arrow Maelstrom for extra healing. Also switch Single Out for Ballistics. This version is weaker but it's tankier and more consistent.
Solo Speed Rifts
If you absolutely insist on "speed" farming with N6M4, here's how you do it. It's not gonna be pretty though; you can expect maybe 2-2.5 minutes torment runs and half the XP/hour you can get with GoD DH.
Concept We play ColdCluster Arrow and remove all Area Damage, replacing it with Cooldown Reduction, which is necessary to move Sentries forward. We also remove some toughness to fit in Nemesis Bracers. We take Fortress Ballista to protect our Squirt's Necklace buff. Finally, for our passives we take Cull the Weak, Ballistics, Blood Vengeance, and Tactical Advantage. You should farm a GR tier where you get most of your Hatred from Blood Vengeance and passive regen, if you have to use Evasive Fire a lot, you are going too high. You need to stack at least 10 Pickup Radius for GR farming.
Gameplay In speedfarming you just Vault forward, drop two Sentries when you see a pack of mobs, shoot Cluster Arrow 4-5 times to kill them all, pick up globes to refill resources and go to the next group. When you find an elite, drop a 3rd Sentry before you start blasting, and eventually the 4th. Don't forget to cast Rain of Vengeance every 10 seconds.
Setups If you're doing Nephalem Rifts, switch Bane of the Trapped to Boon of the Hoarder, Zoey's Secret to Goldwrap, The Cloak of Garwulf to Warzechian Armguards, Convention of Elements to Avarice Band and Cull the Weak to Awareness. The combination of In-Geom and Preparation Focused Mind in place of Fortress Ballista and Companion gives us plenty of Discipline to spam Vault.
not yet produced
Embodiment of the Marauder (4) Bonus
Hatred Spenders fired by Sentries can proc Area Damage, but they cannot proc other effects such as Life on Hit or Hellcat Waistguard.
Sentry will fire a Hatred Spender towards the closest to it enemy with unobstructed line of sight. The distance between them is irrelevant.
Hatred Spenders fired by Sentries benefit from Pet damage bonuses and from Sentry Damage on gear (as a separate multiplier).
Damage bonus of Zei's Stone of Vengeance depend on distance between the player and the monster at the moment of impact; position of the Sentry is irrelevant.
Ignore CDR and AS, stack RCR and Hatred regen
Place Sentries in strategic spots
Make sure you have Hatred for FireConvention of Elements cycle
Be careful with elites with CC and/or Waller, don't neglect CC-reduction on gear.
Guide by Northwar N6M4 lets you play tower defense in Diablo III, how cool is that?