Introduced with Season 20, the Mundunugu's Regalia is the most recent addition to the Witch Doctor's repertoire and, despite its funny name, the set itself is no joke at all. It focuses around releasing huge AoE bursts with specific setup and timings. As such, it is a very potent Trash Killer, especially when paired with a proper zBarb stacking enemies tightly together, allowing you to unleash devastating damage combos, one-shotting whole Elite packs even all the way up to Greater Rift 150.
The main damaging mechanic in this build Spirit Barrage Phantasm paired with The Barber originated from the old LoD Spirit Barrage theorycrafted during Season 10. While the mechanics are quite complicated, the overall idea is simple: make a pull, place three Phantasms on the ground, wait a few seconds, and then cast three more to instantly release the accumulated damage of the previous Phantasms. The more enemies are in the area and the longer you wait, the stronger the resulting explosions will be.
The build is quite tanky due to Spirit Walk and Grave Injustice in combination. Luckily, you have Big Bad Voodoo Ghost Trance following you around most of the time, thanks to the Mundunugu's Regalia (2) Bonus, to provide valuable healing and defense! This setup is also great for speed content, competing with top tier builds in Nephalem Rifts and Bounties. Keep in mind that this build has an exceptional scaling with monster density, which however requires a lot of Greater Rift fishing to reach the highest tiers.
Unfortunately, Season 21 brought a significant nerf to the build by removing the ability for Phantasm to benefit from Mask of Jeram and Enforcer. Season 23 further nerfed Spirit Barrage by lowering the Gazing Demise damage multiplier. Yet, the setup was stronger than ever in Season 24 with Ethereals, being one of the strongest Witch Doctor builds out there.
Unlike most others, this is not an Area Damage (AD) build, since all your damage comes from The Barber explosions which cannot proc it. It does replicate it though by redirecting the damage done by Spirit Barrage to all targets within 15 yards. This setup relies on many interactions between Phantasm and Manitou with The Barber, which makes it hands down one of the most complicated builds to fully understand in the entire game (see Mechanics). This guide will steer you through all the mechanics behind Spirit Barrage!
Unique Playstyle ✔
Insane AoE damage ✔
Rewarding Explosions ✔
Rewards Excellent Gameplay ✔
❌ Difficult Execution
❌ Sensitive to Fishing
❌ Complicated Mechanics
❌ Low Single Target Damage
- The Mundunugu's Regalia set provides upwards of 20,000% separate damage multiplier to Spirit Barrage, your main damage ability.
- Ring of Royal Grandeur in the cube will allow to wear the Captain Crimson's Trimmings set using the Belt and another piece of your choosing (Pants or Boots).
- The Barber is the main item behind the special mechanics of the build, as well as giving a huge 500% damage bonus. Playing around its effect is the key aspect of the build.
- Gazing Demise provides us with a 150% separate damage multiplier, makes Phantasms last twice as long and increases Manitou Attack Rate.
- Ring of Emptiness activated by Locust Swarm Pestilence for another 300% separate damage multiplier.
- Lakumba's Ornament goes along with Sacred Harvester and Soul Harvest Languish for a total of 30% bonus Intelligence, 100% Armor and 60% damage reduction, constituting your main source of toughness.
Global Stat Priorities
You want to stack damage stats wherever possible, especially Critical Hit Chance and Damage, Attack Speed as well as Cold Damage and Spirit Barrage Damage. Area Damage is useless in this build (and actively avoided in groups including in Paragon Points) as we only deal damage with The Barber explosions.
You want to stack a decent amount of Cooldown Reduction (CDR) to ensure a good uptime of Spirit Walk and Big Bad Voodoo, as these two skills will keep you alive. Grave Injustice will do most of the work, especially with some Pickup Radius. It is also a great offensive stat due to Captain Crimson's Trimmings (3) Bonus. Stack this stat as much as you feel comfortable with in Greater Rift Solo Push.
Attack Speed is a good stat as it is a separate damage multiplier for Phantasms and it helps us out stacking Bane of the Stricken. Manitou does not scale with Attack Speed in any way while Phantasm cast rate depends on Attack Speed Breakpoints when holding down Spirit Barrage, hence it is important to stay away from some Spirit Barrage Breakpoints (see Mechanics). In Solo you want to end up at the 21 FPA Breakpoint of Spirit Barrage, which requires you to play 7% Attack Speed on your Weapon and an additional 52% Increased Attack Speed from other sources (Paragon Points, Affixes on your gear as well as Gogok of Swiftness). In groups, 7% Attack Speed on your Weapon is enough; the rest of the Attack Speed will be granted via Pain Enhancer.
For toughness, we prioritize Armor on Pants, Boots, and Chest mixed in with some Vitality and perhaps Elite Damage Reduction on Chest. Resource Cost Reduction is also a good defensive option due to Captain Crimson's Trimmings (3) Bonus. Physical, Lightning or Arcane Resistances as a Secondary Affix are generally useful to have as Arcane Enchanted, Orbiter and Mortar Elite Affixes are your worst enemies by a long shot. Life Regeneration & Life per Hit are not useful as most of your healing is coming automatically from Big Bad Voodoo Ghost Trance. Mana Regeneration, despite being included in the Mundunugu's Regalia (6) Bonus, is neither useful for resources nor as an actual damage increase (around 0.3% per roll).
Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.
- Don't stand still and simply channel Spirit Barrage.
- Timing your rotations is key and incredibly rewarding.
- Use Spirit Walk when it's truly needed.
- Wait for your group to correctly setup a dense pull for you to DPS.
- Enjoy this powerhouse of a Witch Doctor build!
Introduction by Chewingnom.
Guide by sVr & wudijo with insights from Chewingnom. Updated by wudijo.