MotE Seismic Slam Barbarian Guide

MotE Seismic Slam Solo Push


With Reapers of Souls release, Might of the Earth got introduced to the game and instantly became one of the strongest Barbarian builds out there for T6 farming. In conjunction with its supporting item Lut Socks, the build quickly earned its gimmicky "Leapquake" nickname.

While the set was originally intended for Earthquake builds, Seismic Slam got incorporated into Might of the Earth to create a new build variation using the set.

Unfortunately, while offering a very unique ranged playstyle, MotE Seismic Slam has never been the top dog on the Barbarian leaderboards, despite holding a decent potential with a (6) Bonus granting a whopping 20,000% damage multiplier since Season 16.

Most recently with Season 19, Fjord Cutter got reworked and Bracers of Destruction buffed. Season 23 offered unconditional MotE players the chance to shine with the addition of Set specific leaderboards!

This is an Area Damage (AD) build, since Seismic Slam can proc it. This is further enhanced by the high damage multiplier from Bracers of Destruction (see Mechanics) in combination with the crazy Attack Speed granted by Fjord Cutter, allowing for great burst damage. This guide will explain everything there is to know for you to master this unique ranged Barbarian and conquer the Might of the Earth leaderboards!

Flavourful ✔
Fast Paced ✔
Ranged Playstyle ✔
Have Fun Leaping Around! ✔

Static Playstyle
Limited Item Options
❌ Band of Might Dependency
❌ Damage Caps at 10 Monsters

Core Setup

Core Item Build


  • The Might of the Earth (6) Bonus is where the majority of our damage comes from.
  • We add that up with Bracers of Destruction, Fury of the Vanished Peak and the relatively new Fjord Cutter to further increase the damage, attack speed and reduce resource costs.
  • Captain Crimson's Trimmings set is used for a great damage buff and the crazy cooldown reduction it provides for our Wrath of the Berserker (WotB).
  • Mortick's Brace is a nice overall stat boost with Life per Fury Spent and additional toughness.
  • Convention of Elements for multiplicative damage and Band of Might for toughness.
  • Endless Walk for good offense and defense
  • Obsidian Ring of the Zodiac can be a nice alternative for cooldown reduction but you have to drop the damage multiplier from either Captain Crimson's Trimmings set or Convention of Elements to equip it.

Season 24 Ethereals

Ethereals are powerful rare weapons that can only be found during Season 24. They have incredible stats, a random Legendary power, and a free passive for your class. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them. What you should prioritize on them is the following:

  1. The Legendary Power
    This build requires Fury of the Vanished Peak and Fjord Cutter to be functional. We need our Ethereal to roll one of these powers so we can cube the other. We also want a good roll on our Legendary power if it has a range. For speed content it is always helpful to have Ethereals with Echoing Fury, In-geom or Messerschmidt's Reaver powers, so keep those if you find them.
  2. The Ethereal Itself
    There are 3 different weapons available to us, each with its own benefits:
    • The Grandfather - This is the best Ethereal for pushing with its high Two-Handed Weapon average damage and its high Attack Speed complemented by Cooldown Reduction!
    • Gimmershred - This is the best choice for speed content and boss killing as it is a One-Handed Weapon with decent Attack Speed, Cooldown Reduction, Elite Damage and a Movement Speed buff!
    • Doombringer - This is the back-up option. It has regular Attack Speed and no Cooldown Reduction but applies a 25% damage reduction debuff on hit.
  3. The Ethereal Stat Rolls
    Each Ethereal comes with its own fixed set of powerful affixes. While some have a static value, many have a wide stat range. This means the difference between good and bad rolls is significant and something you should look for.
  4. A Useful Passive
    This is just icing on the cake because a fifth passive is not going to make or break your build. You're better off hunting for the things above. Check out the Passives section down below to see which ones you're looking for.

Global Stat Priorities

You want to stack damage stats wherever possible, especially Cooldown Reduction, Critical Hit Chance and Damage, Attack Speed, Area Damage as well as Cold Damage and Seismic Slam Damage. Make sure to optimize your Attack Speed to reach certain Breakpoints. A single 7% Attack Speed roll on your gear allows you to reach the 20 frames Breakpoint with The Grandfather. Without it, thanks to Echoing Fury you can land on the 13 / 14 frames Breakpoints.

Aim for around 55-60% Cooldown Reduction to ensure a decent Wrath of the Berserker uptime using Boon of Bul-kathos and potential complementary items like Obsidian Ring of the Zodiac. Area Damage is still very decent in this build and should be stacked on items like Shoulders and Weapons if possible.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Might of the Earth set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Might of the Earth set
  2. Create a level 1 Barbarian and gamble for Band of Might
  3. Bracers of Destruction, Mortick's Brace and Nemesis Bracers
  4. Convention of Elements, Focus and Restraint

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Two-Handed Mighty Weapons to get Fury of the Vanished Peak
  2. Mighty Weapons to get Fjord Cutter
  3. Create a level 1 Witch Doctor and upgrade Maces to get Echoing Fury
  4. Rings to get Convention of Elements, Focus and Restraint
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings and Cain's Destiny (for your follower)

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. It's better to spend your materials improving your set pieces, getting ancient weapon etc. Finally you can spice up your season by doing some Ubers to craft Hellfire Amulet (recipe can be bought from Squirt the Peddler in Act 2).

Item Stat Priorities

Main-HandFjord Cutter
Fury of the Vanished Peak (Cubed)
The Grandfather
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Damage %
5. Area Damage
6. Elite Damage
7. Strength
Off-HandEchoing Fury1. Damage Range
2. Socket
3. Cooldown Reduction
4. Damage %
5. Attack Speed
5. Area Damage
7. Elite Damage
8. Strength
HelmEyes of the Earth1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Seismic Slam Damage
4. Strength
5. All Resistance
6. Vitality
GlovesPull of the Earth1. Critical Hit Chance
2. Critical Hit Damage
3. Cooldown Reduction
4. Attack Speed
5. Strength
ShouldersSpires of the Earth1. Strength
2. Cooldown Reduction
3. Area Damage
4. All Resistance
5. Vitality
Chest Spirit of the Earth1. Sockets Flawless Royal Diamond
2. Strength
3. All Resistance
4. Elite Damage Reduction
5. Vitality
PantsWeight of the Earth
Captain Crimson's Thrust (Crafted)
1. Sockets Flawless Royal Diamond
2. Strength
3. 2 Sockets
4. All Resistance
5. Vitality
BootsFoundation of the Earth
Captain Crimson's Waders (Crafted)
1. Seismic Slam Damage
2. Strength
3. All Resistance
4. Vitality
5. Armor
Ring 1Restraint
The Compass Rose
Convention of Elements
Ring of royal Grandeur (Bounties A1, Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Cooldown Reduction
5. Damage Range
Ring 2Focus
Band of Might
Obsidian Ring of the Zodiac
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Cooldown Reduction
5. Damage Range
BracersBracers of Destruction
Mortick's Brace
Nemesis Bracers
1. Cold Damage
2. Critical Hit Chance
3. Strength
4. All Resistance
5. Vitality
AmuletSquirt's Necklace
The Flavor of Time
The Traveler's Pledge
1. Socket
2. Critical Hit Damage
3. Cold Damage
4. Critical Hit Chance
5. Strength
BeltCaptain Crimson's Silk Girdle (Crafted)1. Strength
2. All Resistance
4. Vitality
5. Life %
PotionBottomless Potion of Kulle-AidFor breaking walls to pull enemies
and increase DPS


  • This is one the very few Barbarian ranged builds so we use Zei's Stone of Vengeance as our main damage gem.
  • Bane of the Trapped is the most common damage gem and we can proc it with our Seismic Slam Permafrost skill constantly providing us a flat 1.6 damage multiplier.
  • Other popular choices are Bane of the Stricken for solo gameplay to kill the Rift Guardian, Boon of the Hoarder for Torment farming. Molten Wildebeest's Gizzard can be used to gain a shield buff in combination with Squirt's Necklace for double damage output, some additional toughness & insane healing.


  • Seismic Slam Permafrost as your main long ranged damage dealer. We can only choose this Cold rune so we can proc our Fjord Cutter 2.5 damage boost.
  • Leap Call of Arreat together with the Might of the Earth (4) Bonus for a crazy Armor buff combined with the ability to proc our Band of Might.
  • Wrath of the Berserker as an overall stat boost & to gain Crowd Control immunity. You want to pair this skill with Boon of Bul-kathos and potentially Obsidian Ring of the Zodiac.
  • The last three skill slots are very situational: Most builds use Call of the Ancients Ancients' Fury to regain Fury, War Cry for toughness, Furious Charge for extra mobility or Threatening Shout Falter for an damage debuff on the monsters. You can also use Ignore Pain to have a Crowd Control immunity option combined with some nice toughness during Wrath of the Berserker down time or Battle Rage for a pure damage boost.


  • As a ranged build we can choose a crazy damage passive: No Escape for a flat 1.3 damage multiplier.
  • Rampage is the strongest Barbarian passive there is with it's 25% buff to total Strength. It provides a massive boost to both offense and defense (Armor).
  • Boon of Bul-kathos for Wrath of the Berserker & Call of the Ancients Ancients' Fury up time.
  • Another damage option are Ruthless and Weapons Master or we take Nerves of Steel as a defensive touch for a cheat death.

Paragon Points

1. Movement Speed1. Critical Hit Damage1. All Resistance1. Area Damage
2. Strength2. Critical Hit Chance2. Life %2. Pickup Radius
3. Vitality13. Cooldown Reduction3. Armor3. Resource Cost Reduction
4. Maximum Fury24. Attack Speed4. Life Regeneration4. Life per Hit

1 Add a bit of Vitality if you feel too squishy (a total of 700,000 Life is recommended).
2 Not really necessary, but can be played at high Attack Speed Breakpoints to not run out of Fury during your Cold Convention of Elements rotation.


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendation for this build:

GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil. Don't choose either of the first skill options as they apply crowd controls that we want to avoid. If you accidentally select one, you'll either have to live with it or make a new character to fix it as there is no way to de-select a follower skill :(.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.


Cast your War Cry to start and group up monsters by Leaping around proccing your Might of the Earth (4) Bonus toughness bonus. Cast your Wrath of the Berserker before you start attacking with Seismic Slam Permafrost.

If there are many Elite packs or you engage dangerous monsters, especially during Wrath of the Berserker downtime, cast Call of the Ancients Ancients' Fury to regain Fury. Use Threatening Shout Falter to debuff the monsters ideally just before your Convention of Elements Cold cycle for a nice damage burst.


This build can be played in hardcore but is not particular HC friendly. Make sure to always use Nerves of Steel as a cheat death. You can always add more Paragon points into Vitality for a toughness boost as well. Another option is to use the high toughness setup with Obsidian Ring of the Zodiac and Ignore Pain.


GR Solo Speeds
Group or Solo Speed Greater Rift

If you don't have any Ethereal Item use Fjord Cutter and in-Geom.

This build can be played both for solo or for lower group speed Greater Rifts. We play a ranged Barb and can either have a teammate group up enemies for us and keep them at distance or we do it our self by using Leap Call of Arreat and hit them with long ranged Seismic Slam Permafrost.

With In-Geom and Furious Charge Merciless Assault combined we are able to move around quickly! Start by grouping up a bunch on monster with Leap Call of Arreat and use Call of the Ancients Ancients' Fury to regain Fury. Once monsters are grouped up activate Wrath of the Berserker for more damage. Run or Leap out to create some distance for No Escape and Zei's Stone of Vengeance for an additional maximum 2,34x damage multiplier. Now burst them with Seismic Slam Permafrost on your Cold rotation of Convention of Elements.

Feel free to switch Threatening Shout Falter into Battle Rage.

GR Solo Push
Solo Greater Rift

If you don't have any Ethereal Item use Fjord Cutter and echoing Fury.

Here we focus mainly on trash monsters while we damage and drag Elites along in open maps to finish them off with a sick Conduit Pylon enhanced by The Flavor of Time. Of course we have to add Bane of the Stricken to be able to kill the Rift Guardian.

Keep Battle Rage up at all times and create huge pulls by using Leap Call of Arreat. Run to create some distance for No Escape and Zei's Stone of Vengeance for an additional maximum 2,34x damage multiplier. Now attack the enemies with Seismic Slam Permafrost for massive Area Damage. Keep Wrath of the Berserker active as often as you can and avoid to move around to much to keep the offensive buff from Endless Walk.

Feel free to to drop Captain Crimson's Trimmings to take Obsidian Ring of the Zodiac for cooldown resets and add a Pride of Cassius together with Ignore Pain instead of Threatening Shout Falter for more toughness.


Bracers of Destruction

  • On the top section of this guide we already briefly touched the Bracers of Destruction problem. Indeed, the 6.0 damage multiplier of this item only applies to a maximum of 10 targets.
  • For this reason you will not get as much benefit from big monster pulls in comparison to AoE heavy builds like the Whirlwind Barb. Thus you will not focus on stacking Area Damage on your gear too much. This also means you will not be spending minutes trying to pull half the Greater Rift floor into one spot with Ancient Spear Rage Flip.
  • On some item pieces like Shoulders it is still worth going for, as this slot in particular lacks any decent alternative. On other items, like Rings or Echoing Fury, there are just better options with Cooldown Reduction or Physical Damage.
  • For a full in-depth Area Damage mechanics guide check out this post by sVr!


  • Lack of large AOE damage due to Bracers of Destruction limitations.
  • A half decent trash killer with nice benefits to the entire group with the different Shouts.
  • Fun and unique ranged Barbarian playstyle with Leap.
  • The Earthquake version of the build is not very viable at the moment.

The Seismic Slam build can be fun to play but is far behind the other top Barbarian builds like the Whirlwind Rend Barb. Let us hope we can get some nice additions to the set in future patches!

Shoutout to Rage for additional insights on mechanics and endgame push variants


Introduction by Chewingnom.
Guide by Rob.