Might of the Earth has one of the highest damage multipliers in the game at a whopping 20,000%. This build uses the high base damage Earthquake skill in combination with Lut Socks, Girdle of Giants and the freshly buffed Blade of the Tribes to deal tremendous amounts of damage. Earthquake is a Damage over Time (DoT) skill which is buffed by Fire rune Molten Fury even further.
Easy to Play ✔ Fast unique Playstyle ✔ Mid Ranged Barbarian Build ✔ Fun to play around with Leap ✔
❌ Not very Mobile ❌ Limited Item Options ❌ Band of Might Dependency ❌ Damage over Time based Build
The Might of the Earth (6)Bonus is where the majority of our damage comes from.
We add to that with Girdle of Giants and Seismic Slam on the skill bar to proc the 250% damage increase.
With our Might of the Earth(4) Bonus our Leap procs Earthquake so we take in Lut Socks for even more damage.
Blade of the Tribes has been buffed in patch 2.6.10 shifting the 200% Earthquake damage from the additive category into a multiplicative 800% damage increase, that can also be used in the Kanai's Cube now.
Mortick's Brace is a nice overall stat boost with Life per Fury Spent and additional toughness.
The Flavor of Time is used in most pushing builds for some crazy Conduit Pylon action.
Band of Might is used for the tremendous toughness gain and is procced by using Leap.
Optional jewelry items are Squirt's Necklace, Focus & Restraint or Convention of Elements for multiplicative damage gain.
The Furnace can be a nice addition with the 50% extra elite damage to kill Elite packs and the Rift Guardian faster.
Global Stat Priorities Earthquake damage does not scale at all with Attack Speed so we do not need any rolls on our gear. Cooldown Reduction is nice to have as more Cooldown allows the player to spam Earthquake and Leap more frequently. In the high Greater Rift setups however it is not worth stacking more than the standard 10% from Paragon Points, 12.5% from Flawless Royal Diamond in the Helm and 8% for free on Shoulders. As we do not have permanent uptime on Wrath of the Berserker, aim to get at least 2 high rolls of Crowd Control Reduction on Helm, Rings or Amulet.
Assembling the Build
1. Do the Challenge Rift for the materials to cubeLegendary Powers. You can complete this once a week for additional resources and we always update the guide for you!
2. Gather the full Might of the Earth set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.
Two-Handed Mighty Weapons to get Blade of the Tribes
Two-Handed Maces to get Echoing Fury
Swords to get In-geom
Rings to get Convention of Elements, Focus and Restraint
Anything from the Gamble list in Step 3 that you haven't already acquired.
5. There is one final required piece to piece to acquire, The Flavor of TIme. With amulets being so expensive to gamble and craft, we'll have to search for it to drop in Nephalem and Greater Rifts. It can drop on any class so try to group up with friends when possible to share your loot!
Item Stat Priorities
Blade of the Tribes The Furnace Messerschmidt's Reaver (Cubed)
1. Damage Range 2. Socket Ramaladni's Gift 3. Damage % 4. Cooldown Reduction 5. Area Damage 6. Elite Damage 7. Strength
Eyes of the Earth
1. Socket Flawless Royal Diamond 2. Critical Hit Chance 3. Strength 4. Vitality 5. All Resistance
Pull of the Earth
1. Critical Hit Chance 2. Critical Hit Damage 3. Area Damage 4. Cooldown reduction 5. Strength
Spires of the Earth
1. Earthquake Damage 2. Area Damage 3. Cooldown Reduction 4. All Resistance 5. Strength 6. Vitality
Spirit of the Earth
1. Earthquake Damage 2. Sockets Flawless Royal Diamond 3. Strength 4. All Resistance 5. Elite Damage Reduction 6. Vitality
Weight of the Earth
1. Sockets Flawless Royal Diamond 2. Strength 3. 2 Sockets 4. All Resistance 5. Vitality
1. Socket 2. Critical Hit Damage 3. Critical Hit Chance 4. Area Damage 5. Cooldown Reduction
Mortick's Brace Nemesis Bracers
1. FireDamage 2. Critical Hit Chance 3. Strength 4. All Resistance 5. Vitality
Squirt's Necklace The Flavor of Time
1. Socket 2. Critical Hit Damage 3. FireDamage 4. Critical Hit Chance 5. Strength
Girdle of Giants
1. Strength 2. Life per Fury Spent 3. All Resistance 4. Vitality 5. Life %
Bane of the Trapped is the most common damage gem, and as we are a melee character, the rank 25 effect will slow all enemies within 15 yards providing us a flat 1.6 damage multiplier.
Zei's Stone of Vengeance can be used for additional damage. We can run out the monster pull after casting our Earthquake letting the DoT do the jpb, especially in speed runs.
Other popular choices are Bane of the Stricken for solo gameplay to kill the Rift Guardian. Molten Wildebeest's Gizzard can be used to gain a shield buff in combination with Squirt's Necklace for double damage output, some additional toughness & insane healing. Esoteric Alteration can be used for a tremendous toughness boost during Solo Push!
Earthquake as your main DoT based damage skill. We take the Fire rune Molten Fury to buff the damage even further.
Leap Call of Arreat together with the Might of the Earth(4) Bonus for a crazy Armor buff combined with the ability to proc our Band of Might.
Seismic Slam is needed on the skill bar to proc the Girdle of Giants secondary effect and to dump all of our Fury for the Might of the Earth(2) Bonus Cooldown Reduction. Furthermore it can be used to proc Focus & Restraint or for recovery reasons in combination with Life per Fury Spent rolled on your items.
Wrath of the Berserker for an overall stat boost and Crowd Control immunity. Pair this skill with Boon of Bul-kathos to reduce its cooldown.
The last two skill slots are very situational: Most builds use War Cry for toughness and Threatening Shout Falter for a damage debuff on the monsters as well as additional Earthquake procs from Blade of the Tribes. You can also use Ignore Pain to have a Crowd Control immunity option combined with some nice toughness during Wrath of the Berserker downtime, Battle Rage for a pure damage with the rune Swords to Ploughshares for a crazy recovery boost. Sprint is also an option if you want to add more mobility especially in any kind of speed runs!
Earthen Might for insane Fury generation. The additional Earthquake's from Blade of the Tribes, Lut Socks and Girdle of Giants proc this Passive as well.
Rampage is the strongest Barbarian passive there is with its 25% buff to total Strength. It provides a massive boost to both offense and defense (Armor).
Boon of Bul-kathos for more Wrath of the Berserker uptime.
Another damage option is Ruthless to finish low hit-point targets quickly or we take Nerves of Steel as a defensive touch for a cheat death.
1. Movement Speed
1. Critical Hit Damage
1. All Resistance
1. Area Damage
2. Maximum Fury¹
2. Critical Hit Chance
2. Life %
2. Pickup Radius
3. Cooldown Reduction
3. Resource Cost Reduction
4. Attack Speed
4. Life Regeneration
4. Life per Hit
¹ Maximum Fury is used for addition Cooldown Reduction by our Might of the Earth(2) Bonus in combination with our Seismic Slam Rumble that spends all of our Fury ² Add a bit of Vitality if you feel too squishy (a total of 500,000 - 800,000 Life is recommended)
The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.
For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard CC, which makes mobs harder to manipulate.
Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heals. The Items are:
Enchanting Favor to make follower immortal
Oculus Ring for 85% multiplicative damage boost
Hellfire Ring for 0.9% XP boost
The Ess of Johan to pull mobs together
Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow
Any Shield with Cooldown Reduction
Cast your War Cry and start grouping up monsters by Leaping around getting the toughness buff from Might of the Earth(4)Bonus at the same time. After you have created a decent pull cast your Seismic Slam to proc the Girdle of Giants secondary effect as well as the Focus & Restraint damage buff.
Proceed by casting Threatening Shout Falter and Wrath of the Berserker to further increase your damage output and keep using Leap for additional Earthquakes as well as the Earthquake itself. Keep resetting your Earthquake and Leap cooldowns with Seismic Slam Rumble via Might of the Earth(2) Bonus.
An overall decent build for hardcore when using Band of Might as the Might of the Earth (4) Bonus is a massive toughness increase (375% increased Armor from Leap Iron Impact translates to roughly 70% damage reduction, depending on Paragon, Items and other Skills). Make sure to use Nerves of Steel instead of Ruthless to avoid random deaths.
Concept With this setup we maximize Cooldown Reduction to spam War Cry and Threatening Shout to proc our Blade of the TribesEarthquakes frequently. We archive that by using both In-Geom and Messerschmidt's Reaver in the cube during S22 and stacking Cooldown Reduction on our Items.
Gameplay Cast your Wrath of the Berserker as soon as you engage enemies. Spam Leap and both your Shouts to deal damage. Don’t forget to periodically cast Seismic Slam to proc Girdle of Giants and Bastions of Will. Manually cast Earthquake on Elites and keep using the extra Leaps provided by Lut Socks for even more damage output. Focus mainly on Elites as they grant you the In-Geom Cooldown Reduction effect. You can pre-stack a few Earthquakes before clicking a Pylon with your Nemesis Bracers and then cast Seismic Slam. If you notice a Cooldown on Leap immediately use Seismic Slam Rumble to reset with our Might of the Earth(2) Bonus.
Setups Feel free to switch around Ruthless for Nerves of Steel if you are dying too much. Item wise there are not many options. At higher Paragon Levels (5.000+) you can drop The Flavor of Time and add in Squirt's Necklace in combination with Molten Wildebeest's Gizzard for double damage output, some additional toughness & insane healing.
GR Solo Push
Concept In order to deal optimal damage in higher Greater Rifts we focus our Item Stat Priorities on Area Damage. Both, the Earthquake procced by Leap as well the the Earthquake procced by the Blade of the Tribes can proc Area Damage! On the other hand this build has some major problems on the Rift Guardian fight as it lacks single target damage and stacks Bane of the Stricken very slowly.
Gameplay Create huge pulls by using Leap Call of Arreat. Activate Wrath of the Berserker for the damage. Cast your manual Earthquake and both Shouts once you position yourself in the pull and follow up with a Seismic Slam to proc Girdle of Giants as well as Focus & Restraint and reset your Cooldowns. Ideally, time all this with your Convention of ElementsFire rotation for optimal damage output. Generally you want to fish for an open map where you can damage Elites and drag them with you slowly to eventually discover a Conduit Pylon (further enhanced by The Flavor of Time) to finish them all off.
Setups Feel free to switch out Mortick's Brace to Ancient Parthan Defenders to gain an additional temporary toughness boost with Leap Death from Above. Esoteric Alteration can be switched for Gogok of Swiftness to gain additional Cooldown Reduction or Zei's Stone of Vengeance for additional damage! War Cry can be dropped to fit in Battle Rage Swords to Ploughshares for more damage output and healing.
There is also a Physical variant which allows you to pull with Earthquake instead of Leap. This variant is very popular on Asia Server but Europe and the US prefer the Fire version and so do I! The damage output in good maps is simply higher when playing with Fire!
Might of the Earth(4) Bonus
Every time you land on the ground after your Leap animation, an Earthquake is caused. This Earthquake carries the rune chosen on your skill bar and can proc Area Damage.
Blade of the Tribes
Gives Avalanche and Earthquake a 800% separate damage multiplier which equals a 9.0 multiplier.
War Cry and Threatening Shout now both cause an Avalanche and Earthquake when cast. This cast also carries the runes chosen on your skill bar and can proc Area Damage.
Earthquake & Critical Hit Chance
Earthquake is a damage over time skill that ticks twice per second (every 30 frames) and has a chance to critically hit with each damage tick individually. Furthermore all Earthquake ticks damage are calculated from your Main-Hand Weapon, thus your Off-Hand damage when Dual Wielding does not matter.
As Earthquake can critically hit, we can use this great offensive skill. However the rune Bloodshed is not an ideal choice as the damage is diminished by the low proc coefficient of Earthquake of 0.05. Runes like Into the Fray for damage or Swords to Ploughshares for recovery are more valid choices.
Use Leap as an offensive and defensive skill every time it is available.
Keep up your buffs and fry some monsters!
Fun and unique Barbarian playstyle with Leap.
Decent damage output with the recent buff in Patch 2.6.10.
The Earthquake and Leap Barbarian build can be fun to play but is still a bit behind the other top Barbarian builds like the Whirlwind Rend Barb. Let us hope for some additional buffs in the upcoming patches that will allow this build to compete. Cheers Rob