MotE Earthquake Barbarian Guide


Might of the Earth has one of the highest damage multipliers in the game at a whopping 20.000%. This build uses the high base damage Earthquake skill in combination with Lut Socks, Girdle of Giants and the freshly buffed Blade of the Tribes to deal tremendous amounts of damage. Earthquake is a Damage over Time (DoT) skill which is buffed by Fire rune Molten Fury even further.

Easy to Play ✔
Fast unique Playstyle ✔
Mid Ranged Barbarian Build ✔
Fun to play around with Leap ✔

Not very Mobile
Limited Item Options
❌ Band of Might Dependency
❌ Damage over Time based Build

Solo Push Greater Rift

Core Setup


  • The Might of the Earth (6) Bonus is where the majority of our damage comes from
  • We add to that with Girdle of Giants and Seismic Slam on the skill bar to proc the 250% damage increase
  • With our Might of the Earth (4) Bonus our Leap procs Earthquake so we take in Lut Socks for even more damage
  • Blade of the Tribes has been buffed in patch 2.6.10 shifting the 200% Earthquake damage from the additive category into a multiplicative 800% damage increase, that can also be used in the Kanai's Cube now
  • Mortick's Brace is a nice overall stat boost with Life per Fury Spent and additional toughness
  • The Flavor of Time is used in most pushing builds for some crazy Conduit Pylon action
  • Band of Might is used for the tremendous toughness gain and is proc'ed by using Leap
  • Optional jewelry items are Squirt's Necklace, Focus & Restraint or Convention of Elements for multiplicative damage gain
  • The Furnace can be a nice addition with the 50% extra elite damage to kill Elite packs and the Rift Guardian faster

Global Stat Priorities
Earthquake damage does not scale at all with Attack Speed so we do not need any rolls on our gear.
Cooldown Reduction is nice to have as more Cooldown allows the player to spam Earthquake and Leap more frequently. In the high Greater Rift setups however it is not worth stacking more than the standard 10% from Paragon Points, 12.5 % from Flawless Royal Diamond in the Helm and 8 % for free on Shoulders.
As we do not have permanent uptime on Wrath of the Berserker, aim to get at least 2 high rolls of Crowd Control Reduction on Helm, Rings or Amulet.

Item Stat Priorities

Main-HandBlade of the Tribes
The Furnace
Messerschmidt's Reaver (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Cooldown Reduction
5. Area Damage
6. Elite Damage
7. Strength
HelmEyes of the Earth1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Strength
4. Vitality
5. All Resistance
GlovesPull of the Earth1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Cooldown reduction
5. Strength
ShouldersSpires of the Earth1. Earthquake Damage
2. Area Damage
3. Cooldown Reduction
4. All Resistance
5. Strength
6. Vitality
Chest Spirit of the Earth1. Earthquake Damage
2. Sockets Flawless Royal Diamond
3. Strength
4. All Resistance
5. Elite Damage Reduction
6. Vitality
PantsWeight of the Earth1. Sockets Flawless Royal Diamond
2. Strength
3. 2 Sockets
4. All Resistance
5. Vitality
BootsFoundation of the Earth
Lut Socks (Cubed)
1. Strength
2. All Resistance
3. Vitality
4. Armor
Left RingRestraint
Convention of Elements (Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Cooldown Reduction
Right RingFocus
Band of Might (Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Cooldown Reduction
BracersMortick's Brace
Nemesis Bracers
1. Fire Damage
2. Critical Hit Chance
3. Strength
4. All Resistance
5. Vitality
AmuletSquirt's Necklace
The Flavor of Time
1. Socket
2. Critical Hit Damage
3. Fire Damage
4. Critical Hit Chance
5. Strength
BeltGirdle of Giants1. Strength
2. Life per Fury Spent
3. All Resistance
4. Vitality
5. Life %


  • Bane of the Trapped is the most common damage gem, and as we are a melee character, the rank 25 effect will slow all enemies within 15 yards providing us a flat 1,6x damage multiplier
  • Zei's Stone of Vengeance can be used for additional damage. We can run out the monster pull after casting our Earthquake letting the DoT do the jpb, especially in speed runs
  • Other popular choices are Bane of the Stricken for solo gameplay to kill the Rift Guardian. Molten Wildebeest's Gizzard can be used to gain a shield buff in combination with Squirt's Necklace for double damage output, some additional toughness & insane healing. Esoteric Alteration can be used for a tremendous toughness boost during Solo Push!


  • Earthquake as your main DoT based damage skill. We take the Fire rune Molten Fury to buff the damage even further
  • Leap Call of Arreat together with the Might of the Earth (4) Bonus for a crazy Armor buff combined with the ability to proc our Band of Might
  • Seismic Slam is needed on the skill bar to proc the Girdle of Giants secondary effect and to dump all of our Fury for the Might of the Earth (2) Bonus Cooldown Reduction. Furthermore it can be used to proc Focus & Restraint or for recovery reasons in combination with Life per Fury Spent rolled on your items
  • Wrath of the Berserker for an overall stat boost and Crowd Control immunity. Pair this skill with Boon of Bul-kathos to reduce its cooldown
  • The last two skill slots are very situational: Most builds use War Cry for toughness and Threatening Shout Falter for a damage debuff on the monsters as well as additional Earthquake procs from Blade of the Tribes. You can also use Ignore Pain to have a Crowd Control immunity option combined with some nice toughness during Wrath of the Berserker downtime, Battle Rage Bloodshed for a pure damage boost or Swords to Ploughshares for a crazy recovery boost. Sprint is also an option if you want to add more mobility especially in any kind of speed runs!


  • Earthen Might for insane Fury generation. The additional Earthquake's from Blade of the Tribes, Lut Socks and Girdle of Giants proc this Passive as well
  • Rampage is the strongest Barbarian passive there is with its 25% buff to total Strength. It provides a massive boost to both offense and defense (Armor)
  • Boon of Bul-kathos for more Wrath of the Berserker up time
  • Another damage option is Ruthless to finish low hit-point targets quickly or we take Nerves of Steel as a defensive touch for a "cheat-death"

Paragon Points

1. Movement Speed1. Critical Hit Damage1. All Resistance1. Area Damage
2. Maximum Fury¹2. Critical Hit Chance2. Life %2. Pickup Radius
3. Strength3. Cooldown Reduction3. Armor3. Resource Cost Reduction
4. Vitality²4. Attack Speed4. Life Regeneration4. Life per Hit

¹ Max Resource is used for addition Cooldown Reduction by our Might of the Earth (2) Bonus in combination with our Seismic Slam Rumble that spends all of our Fury
² Add a bit of Vitality if you feel too squishy (a total of 500.000 - 800.00 Life is recommended)


The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heals. The Items are:

  • Enchanting Favor to make follower immortal
  • Oculus Ring for 85% multiplicative damage boost
  • Hellfire Ring for 0.9% XP boost
  • The Ess of Johan to pull mobs together
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow
  • Any Shield with Cooldown Reduction


Cast your War Cry and start grouping up monsters by Leaping around getting the toughness buff from Might of the Earth (4) Bonus at the same time. After you have created a decent pull cast your Seismic Slam to proc the Girdle of Giants secondary effect as well as the Focus & Restraint damage buff. Proceed by casting Threatening Shout Falter and Wrath of the Berserker to further increase your damage output and keep using Leap for additional Earthquakes as well as the Earthquake itself. Keep resetting your Earthquake and Leap cooldowns with Seismic Slam Rumble via Might of the Earth (2) Bonus.


An overall decent build for hardcore when using Band of Might as the Might of the Earth (4) Bonus is a massive toughness increase (375% increased Armor from Leap Iron Impact translates to roughly 70% damage reduction, depending on Paragon, Items and other Skills). Make sure to use Nerves of Steel instead of Ruthless to avoid random deaths.


Solo Speed Greater Rifts
Earthquake Speed Greater Rift

With this setup we maximize Cooldown Reduction to spam War Cry and Threatening Shout to proc our Blade of the Tribes Earthquakes frequently. We archive that by using both In-Geom and Messerschmidt's Reaver in the cube during S22 and stacking Cooldown Reduction on our Items.

Cast your Wrath of the Berserker as soon as you engage enemies. Spam Leap and both your Shouts to deal damage. Don’t forget to periodically cast Seismic Slam to proc Girdle of Giants and Bastions of Will. Manually cast Earthquake on Elites and keep using the extra Leaps provided by Lut Socks for even more damage output. Focus mainly on Elites as they grant you the In-Geom Cooldown Reduction effect. You can pre-stack a few Earthquakes before clicking a Pylon with your Nemesis Bracers and then cast Seismic Slam. If you notice a Cooldown on Leap immediately use Seismic Slam Rumble to reset with our Might of the Earth (2) Bonus.

Feel free to switch around Ruthless for Nerves of Steel if you are dying too much. Item wise there are not many options. At higher Paragon Levels (5.000+) you can drop The Flavor of Time and add in Squirt's Necklace in combination with Molten Wildebeest's Gizzard for double damage output, some additional toughness & insane healing.

Solo Higher Greater Rift
Solo Push Greater Rift

In order to deal optimal damage in higher Greater Rifts we focus our Item Stat Priorities on Area Damage. Both, the Earthquake proc'd by Leap as well the the Earthquake proc'd by the Blade of the Tribes can proc Area Damage! On the other hand this build has some major problems on the Rift Guardian fight as it lacks single target damage and stacks Bane of the Stricken very slowly.

Create huge pulls by using Leap Call of Arreat. Activate Wrath of the Berserker for the damage. Cast your manual Earthquake and both Shouts once you position yourself in the pull and follow up with a Seismic Slam to proc Girdle of Giants as well as Focus & Restraint and reset your Cooldowns. Ideally, time all this with your Convention of Elements Fire rotation for optimal damage output.
Generally you want to fish for an open map where you can damage Elites and drag them with you slowly to eventually discover a Conduit Pylon (further enhanced by The Flavor of Time) to finish them all off.

Feel free to switch out Mortick's Brace to Ancient Parthan Defenders to gain an additional temporary toughness boost with Leap Death from Above. Furthermore Captain Crimson's Trimmings can be added instead of Bastions of Will for more toughness and more Wrath of the Berserker uptime for the cost of losing damage. Esoteric Alteration can be switched for Gogok of Swiftness to gain additional Cooldown Reduction! War Cry can be dropped to fit in Battle Rage Bloodshed for more damage output.

There is also a Physical Version which allows you to pull with Earthquake instead of Leap. This variant is very popular on Asia Server but Europe and the US prefer the Fire version and so do I! The damage output in good maps is simply higher when playing with Fire!


S22 Gameplay Solo Speeds 13K Strength


Might of the Earth (4) Bonus

Every time you land on the ground after your Leap animation an Earthquake is caused. This Earthquake carries the rune chosen on your skill bar and can proc Area Damage.

Blade of the Tribes

War Cry and Threatening Shout now both cause an Avalanche and Earthquake when casted. This cast also carries the runes chosen on your skill bar and can proc Area Damage.

Earthquake and Critical Hit Chance

Earthquake is a damage over time skill that ticks twice per second (every 30 frames) and has a chance to critically hit with each damage tick individually. Furthermore all of Earthquakes damage is calculated from your Main-Hand, thus your Off-Hand damage when Dual Wielding does not matter.

Battle Rage Bloodshed

As Earthquake can critically hit so we can use this great offensive skill, it has been changed a lot in the past as it was a source of multiple bugs like double dipping of Physical damage etc. Here are the current mechanics:

  • Releases a 20 yard wave around you character every second
  • Damage is calculated from sum of your recent critical hits
  • The damage wave itself is not amplified by any damage bonuses, including Physical or any other Elemental Damage
  • Does not work with Area Damage
  • Diminishes the value of Area Damage


  • Use Leap as an offensive and defensive skill every time it is available
  • Keep up your buffs and fry some monsters!
  • Fun and unique Barbarian playstyle with Leap
  • Decent damage output with the recent buff in Patch 2.6.10

The Earthquake and Leap Barbarian build can be fun to play but is still a bit behind the other top Barbarian builds like the Whirlwind Rend Barb. Let us hope for some additional buffs in the upcoming patches that will allow this build to compete.
Cheers Rob