Masquerade Bone Spear Necromancer Guide


The Masquerade of the Burning Carnival combines the strength of Bone Spear and Simulacrum to decimate groups of monsters. If built correctly it can succeed in all aspects of the game. If you're ready to blitz through rifts with a tsunami of Bone Spear like the good ol' Diablo 2 days, let's put this together and see what it's all about.

Easy To Gear ✔
Active Playstyle ✔
Simple Rotation ✔
Great AOE Damage ✔

Struggles Against Elites
❌ Takes Practice to Master
Low Single Target Damage
Positioning Is Very Important

Core Setup

Essential Items
This build is based around the Masquerade of the Burning Carnival set which provides us with 3 bonuses:

Core Item Build
  • Masquerade (2) Piece Bonus resets the cooldown on Simulacrum if you die, makes them immortal, and gives them all runes.
  • Masquerade (4) Piece Bonus effectively provides 83% reduced damage while a Simulacrum is active.
  • Masquerade (6) Piece Bonus makes your Bone Spear deal 10,000% more damage while your Simulacrum gain triple that bonus.
  • Haunted Visions makes Simulacrum last forever.
  • Maltorius' Petrified Spike doubles Bone Spear cost to give it 700% increased damage.
  • Scythe of the Cycle for 400% increased damage to Bone Spear.
  • Krysbin's Sentence gives 300% damage to stunned enemies from Bone Armor Dislocation.
  • Convention of Elements for 200% damage during our Poison cycle.
  • Gelmindor's Marrow Guards for 400% increased damage to Bone Spear.
  • Reilena's Shadowhook for 330% increased damage based on our maximum essence.

Global Stat Priorities
Our offensive priorities are: Poison Damage > Critical Hit Chance/Critical Hit Damage > Area Damage > Attack Speed, along with as much Bone Spear damage as possible. We also want Maximum Essence on our weapon and offhand to boost Reilena's Shadowhook. No cooldown reduction is needed for this build as you will only cast Simulacrum at the beginning of a rift. These stat priorities change depending on what game mode you're doing. In T16 cooldown becomes more valuable to spam Blood Rush and Bone Armor. As an RGK you'll want to prioritize Attack Speed over Area Damage to stack Bane of the Stricken as fast as possible.

Item Stat Priorities

Main-HandScythe of the Cycle
In-geom (Cubed)
Maltorius' Petrified Spike (Cubed)
Reilena's Shadowhook (Cubed)
Echoing Fury (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Area Damage
4. Damage %
5. Attack Speed
6. Maximum Essence (Secondary)
Off-HandLost Time
Any Legendary Phylactery
1. Critical Hit Chance
2. Area Damage
3. Bone Spear Damage
4. Intelligence
5. Maximum Essence (Secondary)
HelmLuxurious Bauta1. Bone Spear Damage
2. Critical Hit Chance
3. Socket Flawless Royal Topaz
4. Intelligence
GlovesLavishing Gloves
Stone Gauntlets (Cubed)
1. Area Damage
2. Critical Hit Chance
3. Critical Hit Damage
4. Attack Speed
ShouldersGlamorous Gigot
Razeth's Volition (Cubed)
1. Area Damage
2. Intelligence
3. Vitality
4. Armor
Chest Sophisticated Vest1. Intelligence
2. Sockets Flawless Royal Topaz
3. Vitality
4. Reduced Elite Damage
PantsElegant Pants1. Intelligence
2. Vitality
3. Armor
4. Sockets Flawless Royal Topaz
BootsExtravagant Shoes
Steuart's Greaves (Cubed)
1. Bone Spear Damage
2. Intelligence
3. Armor
4. Vitality
Ring 1Krysbin's Sentence
Ring of Royal Grandeur (Cubed) (A1 Bounties)
1. Socket
2. Area Damage
3. Attack Speed
4. Critical Hit Chance
Ring 2Convention of Elements
Briggs' Wrath (Cubed)
1. Socket
2. Area Damage
3. Critical Hit Damage
4. Critical Hit Chance
BracersGelmindor's Marrow Guards
Strongarm Bracers
Nemesis Bracers
1. Elemental Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
AmuletHaunted Visions1. Socket
2. Elemental Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltDayntee's Binding
The Witching Hour
1. Intelligence
2. Vitality
3. Life %
4. Armor


  • Zei's Stone of Vengeance provides up to 80% increased damage when we are 50 yards away from enemies (which is about half a screen away).
  • Bane of the Trapped gives 60% increased damage to slowed enemies.
  • Bane of the Stricken increases each attack made on the same enemy. This is used for killing Rift Guardians in solo pushes.
  • Esoteric Alteration provides 60% non-physical damage reduction if you're taking too much damage.


  • Bone Spear is our main source of damage in this build and gains massive buffs from our Masquerade (6) Piece Bonus, Simulacrum, Maltorius' Petrified Spike and Gelmindor's Marrow Guards.
  • Simulacrum can use any rune since we have all of them from our Masquerade (2) Piece Bonus. From this we gain Cursed Form, Blood Debt, Blood and Bone, Reservoir and Self Sacrifice.
  • Grim Scythe Frost Scythe is our essence generator and increases our attack speed.
  • Bone Armor Dislocation provides 30% damage reduction and activates our Scythe of the Cycle and Krysbin's Sentence on our Poison Convention of Elements cycle.
  • Blood Rush Potency is used for mobility as well as its defensive buff.
  • Frailty Early Grave is a commonly used curse since it causes enemies to perish once they reach 18% remaining health, which synergizes with conduit pylon.


  • Spreading Malediction gives a massive damage increase as we apply curses to big group of enemies.
  • Stand Alone doubles our armor which we need as an intelligence class.
  • Bone Prison Can be useful for solo play to proc Krysbin's Sentence.
  • Serration synergizes with Zei's Stone of Vengeance to give us even more ranged damage.
  • Final Service allows us to cheat death and is a good substitution for Serration when playing solo.
  • For speed content you can drop Final Service and Bone Prison for Fueled by Death and Dark Reaping.
  • For Season 22 we will use Overwhelming Essence to get more value out of Reilena's Shadowhook.

Paragon Points

1. Movement Speed1. Critical Hit Damage1. Armor1. Area Damage
2. Maximum Essence2. Critical Hit Chance2. Life %2. Life per Hit
3. Vitality (to 750k health)3. Attack Speed3. All Resistance3. Resource Cost Reduction
4. Intelligence4. Cooldown Reduction4. Life Regeneration4. Pickup Radius


The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heal. The Items are:

  • Enchanting Favor to make the Templar immortal.
  • Oculus Ring for 85% multiplicative damage boost.
  • Unity for 50% damage reduction.
  • The Ess of Johan to pull mobs together.
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow.
  • Freeze of Deflection for extra survivability.


The first thing to do is cast your Simulacrum. They will last forever (unless you die) and cannot take damage. The entire concept of this build revolves around three things:

1. Stay mobile and try to group up as many enemies as possible before your Poison cycle on your Convention of Elements is ready.
2. Position yourself and your Simulacrum to damage as many enemies as possible.
3. Cast Bone Armor right at the start of your Poison cycle to maximize your damage bonus from Krysbin's Sentence. Then unleash a barrage of Bone Spear to tear down your enemies!

When you are not dealing damage, use Bone Spear Blighted Marrow to attract enemies from far away, and use Blood Rush Potency for mobility.


This build already holds up well defensively. Flawless Royal Topaz are often used in softcore, changing these out to Flawless Royal Ruby or Flawless Royal Emerald will provide a noticeable armor boost. Another great way to get more defensive without changing the core build is to put more Paragon points into Vitality. Keeping a Flawless Royal Amethyst in the helm will help also boost your health pool. Despite being relatively tanky we can find other ways to increase our defenses. Using the legendary gem Esoteric Alteration would be highly recommended for hardcore play and Razeth's Volition can easily be changed out in the cube from Steuart's Greaves if you feel tankier with it.


T16 Bounties and Keys

For speed content we want to go as fast as possible and can sacrifice a lot of damage to do it. You can play around with your favorite rune for Bone Spear as many of them can work and have different playstyles. Here we're showcasing Bone Spear Teeth to bring back memories of the good ol' Diablo 2 days. Just make sure the rune you take aligns with the elemental damage rolls on your character.

In speeds this build is easy to play as we don't have to time anything with Convention of Elements. Summon your Simulacrum at the start, use Blood Rush Metabolism to move, cast Bone Spear Teeth everywhere, and finally use Bone Armor Dislocation when encountering elites to activate Krysbin's Sentence before cutting them down.

We will take Nemesis Bracers in the cube to spawn elites for faster T16 Rifts. We'll wear In-geom for faster cooldowns on Bloodrush to keep us flying (but if you're lacking damage, Scythe of the Cycle can be worn instead). The final touch is the combination of Goldwrap, Avarice Band and Boon of the Hoarder which make us immortal once gold drops.

Other setups include switching the Teeth rune for Bone Spear Shatter which has less AOE but more range. You can also put on Sage's set if you're after more Death's Breath. Finally on bounties you can drop Goldwrap and Nemesis Bracers to wear Captain Crimson's set.

Solo Push
Solo Push

For solo pushing we need to group up the enemies ourselves and burn them down with Area Damage.Bane of the Stricken is needed as the third gem to kill the Rift Guardian. This build struggles to kill elites and single enemies so it's important to focus on surrounding them with smaller health enemies to kill them and keep your progress bar ahead. Killing the Rift Guardian will take several minutes at high level greater rifts so we need to have a decent lead to take it down. Decrepify Enfeeblement is incredible in combination with Briggs' Wrath to gather enemies in a straight line to burn down.

Solo always presents more of a challenge as we have to pull everything and kill everything as well as keeping ourselves alive. Learn to position your Simulacrum and control where they are to maximize damage output on gathered packs. Curse enemies at the right time with Briggs' Wrath to pixel the monsters for maximum damage. Make sure to stun with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence. Try to be as mobile as possible between your Convention of Elements cycles and use your Bone Spear to aggro enemies from a distance.

There's always flexibility in what might work best for some and for others when playing solo. Some players might find that Final Service is a mandatory passive while others might find themselves constantly out of harms way while they push and keep Serration for increased damage. Another consideration is changing the armor slot in Kanai's Cube slot between Steuart's Greaves and Razeth's Volition for either higher mobility or more damage reduction respectively.

Solo XP
Solo XP

This is similar to the Solo Push setup, except we're trying to clear everything quickly and won't have any trouble dispatching the Rift Guardian. The differences are we'll take Devour instead of Grim Scythe as we want to be constantly moving, and we'll cube Steuart's Greaves to fly after using Blood Rush. Finally we'll drop Bane of the Stricken and Convention of Elements to gain Molten Wildebeest's Gizzard and Squirt's Necklace for a lovely shield and damage increase.

The gameplay here feels similar to T16, we're flying forward trying to destroy greater rifts as fast as possible. Our Frailty and Devour auras will be constantly pixeling monsters from Briggs' Wrath and giving us essence back to cast more Bone Spear. We no longer use Convention of Elements so no need to time anything. Once you've got a nice pixel, hit them with Bone Armor, Blood Rush away, and destroy them with Bone Spear.

For the cube slot, Steuart's Greaves can be swapped with Nemesis Bracers for more elites on pylons, or with Razeth's Volition if you cannot keep your Squirt's Necklace buff up. You can also try other runes of Bone Spear like Teeth for more AOE or Crystallization for more attack speed if Bone Spear Shatter doesn't fit your playstyle.

Rift Guardian Killer
Rift Guardian Killer

Ever heard of a build that be both the Trash Clearer AND the Rift Guardian Killer? Well fear not, because the Bone Spear necro can do it all. We'll pick up the Crystallization rune for more attack speed, switch our elemental rolls to Cold, put on Bane of the Stricken, and take Bone Spikes to stack stricken faster.

The gameplay here is simple during the rift. Help pull monsters for the trash clearer, apply your Frailty curse everywhere, and stay alive. When we get to the guardian we want to keep our 10 stacks of Crystallization up and get ready to nuke the boss on our Cold Convention of Elements cycle. When Poison ends, apply Bone Armor and Blood Rush away from the boss as far as possible (into an Oculus Ring if it's available) to get maximum value out of Serration and Zei's Stone of Vengeance. Then simply throw as many Bone Spear as possible until you're out of essence then generate it back with Bone Spikes until Cold comes back.

If your group is having trouble surviving you can drop Bone Spikes for Grim Scythe Cursed Scythe to apply Decrepify and Leech during the rift. If you cannot keep Squirt's Necklace up, wear Dayntee's Binding and cube Razeth's Volition.

Trash Clearer
Trash Clearer (Click for other setup)

When trash clearing we're going as heavy damage as possible since we have supports keeping us alive. We'll take Molten Wildebeest's Gizzard to protect our Squirt's Necklace buff. The Support Barbarian will pixel and stun the monsters for us, allowing us optimal time to move away and deal maximum damage to our enemies!

The gameplay here is slightly different than the other set ups. We will relax in the sanctuary until just before our Poison Convention of Elements cycle comes up. Right before it hits we'll throw a Bone Spear to try to spawn an Oculus Ring. Once Poison hits, refresh Bone Armor, then Blood Rush to the furthest Oculus Ring to take advantage of Serration and Zei's Stone of Vengeance. Finally throw as many spears as possible at the center of the mobs and watch them fall to pieces!

There are a lot of setups for Bone Spear, click the d3planner picture above to see them all.

At high paragons or speed runs you can drop Esoteric Alteration for Bane of the Powerful for extra damage.

For speed setups you can drop Convention of Elements for Squirt's Necklace, swap Grim Scythe for Devour Voracious, change Frailty for Land of the Dead Invigoration, and throw Steuart's Greaves in the cube. Pay attention to your resources because you don't have an easy way to regain them. You may have to skip Juggernauts if you can't kill them fast enough!

If you're running with a zMonk, drop Captain Crimson's Trimmings and Esoteric Alteration to pick up Squirt's Necklace, Razeth's Volition and Molten Wildebeest's Gizzard. You will also need to drop Stand Alone for Draw Life to get incredible shields. If you're going for this setup, make sure to roll off the Cooldown on your shoulders for Armor. If you want to try a triple support set up, drop Molten Wildebeest's Gizzard for Bane of the Stricken, and go back to Stand Alone. You will now be the Trash Clearer AND the RGK. With this set up it's completely fine to ask your teammates: Do any of you do ANYTHING around here?!

Trash Clearer

In groups we'll fill the trash clearer roll taking down large packs of monsters with Area Damage. We can be more offensive with our itemization because we have supports keeping us alive and grouping up enemies for us. To start we'll drop Bane of the Stricken for Molten Wildebeest's Gizzard to keep our Squirt's Necklace up. We'll also drop Final Service for Serration for more damage.

The gameplay here is slightly different than the other set ups. We will relax in the sanctuary until just before our Poison Convention of Elements cycle comes up. Right before it hits we'll throw a Bone Spear to try to spawn an Oculus Ring. Once Poison hits, refresh Bone Armor, then Blood Rush to the furthest Oculus Ring to take advantage of Serration and Zei's Stone of Vengeance. Finally throw as many spears as possible at the center of the mobs and watch them fall to pieces!

If you want to try a triple support set up, you can drop Molten Wildebeest's Gizzard for Bane of the Stricken. You will now be the Trash Clearer AND the RGK. With this set up it's completely normal to ask your teammates: Do any of you do ANYTHING around here?! At high paragons you can drop Molten Wildebeest's Gizzard for Bane of the Powerful as you won't need it to protect your Squirt's Necklace anymore.

Video Guide



  • Will move with you after you've traveled a short distance. Use this to position them out of gigantic attacks like grotesque explosions.
  • If you're using Blood Rush the sims will follow you to your location.
  • Simulacrum will cast their Bone Spear in the direction of your mouse cursor, so positioning is critical!

Brigg's Wrath

  • Will pixel the monsters together where we cast Frailty. It's critical we choose the right place and time to cast this so we're ready to deal maximum damage.


  • Obtain the Masquerade of the Burning Carnival set with the core items shown in the beginning.
  • Position your Simulacrum and control where they are to maximize your damage.
  • Stun monsters with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence.
  • Stay mobile, survive, and burn down large packs of enemies with Area Damage.

Town Is Lava!