Masquerade Bone Spear Necromancer Guide

Aughild's Authority Solo Push

Introduction

The Masquerade of the Burning Carnival was first introduced in Season 21. Despite having an outrageous 70,000% damage buff, it didn't see a lot of play back then due to being overshadowed by other Necromancer builds. The Season 22 Patch 2.6.10 buffed the build by adding Gelmindor's Marrow Guards. This was enough to make it the strongest Necromancer build and it got buffed even more by the Season 22 theme adding a 4th Kanai's Cube slot. This bonus lets us include Reilena's Shadowhook into the build, straight up boosting any setup by roughly 7 Tiers worth of damage. Bone Spear Necromancer is by far the strongest build in the game in Season 22, being able to clear GR 150 solo and perform any DPS role in 4-player groups.

Unlike many other Necromancer builds, Bone Spear doesn't hide any nasty surprises like having to wait a minute for a crucial cooldown, or fighting the Rift Guardian for 8 minutes straight. It is a fairly simple but fun and powerful build with a very active, fast-paced playstyle.

For solo pushing Greater Rifts specifically, there are a total of three viable variations each with their own advantages and disadvantages. Most high-end clears are completed using the Aughild's Authority set which is also the one described in the main sections of the guide. This is especially recommended after Paragon 2500 to push beyond GR140 all the way up to GR150 as elites and Rift Guardians die much more easily with it but it's less mobile and more squishy than a similar version using Captain Crimson's Trimmings, which has better overall performance when pushing on lower tiers and paragons. Lastly, there is a third version revolving around Briggs' Wrath using the item's special ability to pixelpull enemies, which has a totally unique feel and playstyle that is more challenging and performs close to the same when properly executed. All three of them are also highlighted in the solo pushing variants below.

Easy to gear ✔
Active Playstyle ✔
Simple Rotation ✔
Great AOE Damage ✔
No long Cooldowns ✔

❌ Relies on Pets
Struggles against Elites
❌ Takes Practice to master
Low Single Target Damage
Positioning is very important


Core Setup

Core Item Build

Items

  • Masquerade of the Burning Carnival is the centerpiece of this build. It effectively provides 83% damage reduction and 70,000% increased Bone Spear damage while your Simulacrum is active.
  • Haunted Visions makes Simulacrum last forever.
  • Maltorius' Petrified Spike doubles Bone Spear cost to give it 700% increased damage.
  • Scythe of the Cycle for 400% increased damage to Bone Spear.
  • Krysbin's Sentence gives 300% damage to enemies affected by hard Crowd Control (e.g. stun from Bone Armor Dislocation) and 100% bonus against slowed enemies.
  • Gelmindor's Marrow Guards gives 400% increased damage to Bone Spears fired by your Simulacrums.
  • Reilena's Shadowhook adds up to 330% increased damage based on our maximum essence.

Global Stat Priorities
Our offensive priorities are: Poison Damage > Critical Hit Chance/Critical Hit Damage > Area Damage > Attack Speed, along with as much Bone Spear damage as possible (on boots, helm and offhand). We also want Maximum Essence on our weapon and offhand to boost Reilena's Shadowhook. Generally, no Cooldown Reduction is needed for this build as you will only cast Simulacrum at the beginning of a rift, but especially in Nephalem Rifts or for the Captain Crimson's Trimmings variation that stat become more valuable to spam Blood Rush and Bone Armor and gain extra damage. As an RGK you'll want to prioritize Attack Speed over Area Damage to stack Bane of the Stricken as fast as possible and deal most single target damage.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Masquerade of the Burning Carnival set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Masquerade of the Burning Carnival set
  2. Gelmindor's Marrow Guards
  3. Goldwrap and Dayntee's Binding
  4. Any Legendary Phylactery
  5. Steuart's Greaves
  6. Nemesis Bracers
  7. Convention of Elements and Krysbin's Sentence

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 2-Handed Scythes to get Maltorius' Petrified Spike and Reilena's Shadowhook
  2. 1-Handed Scythes to get Scythe of the Cycle
  3. Rings to get Convention of Elements and Krysbin's Sentence
  4. Amulets to get Haunted Visions

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings and Aughild's Authority.

6. There is one final required piece that is difficult to acquire, Haunted Visions. With amulets being so expensive to gamble and craft, we'll have to search for it to drop in Nephalem and Greater Rifts. While you can craft it via Upgrade Rare in the Cube, the best way to acquire one is to party up with other Necromancers and kindly ask them to drop any duplicates they find.

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandScythe of the Cycle
In-geom
Maltorius' Petrified Spike (Cubed)
Reilena's Shadowhook (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Area Damage
4. Attack Speed
5. Damage %
6. Maximum Essence (Secondary)
Off-HandLost Time
Any Legendary Phylactery
1. Critical Hit Chance
2. Bone Spear Damage
3. Area Damage
4. Maximum Essence (Secondary)
5. Intelligence
HelmLuxurious Bauta
Aughild's Spike
1. Bone Spear Damage
2. Critical Hit Chance
3. Socket Flawless Royal Diamond
4. Intelligence
GlovesLavishing Gloves
Stone Gauntlets (Cubed)
1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Attack Speed
5. Intelligence
ShouldersGlamorous Gigot
Razeth's Volition (Cubed)
Aughild's Power (Crafted)
1. Area Damage
2. Intelligence
3. Vitality
4. Life %
5. Cooldown Reduction
Chest Sophisticated Vest
Aughild's Rule (Crafted)
1. Intelligence
2. Sockets Flawless Royal Topaz
3. Vitality
4. Reduced Elite Damage
5. Armor
PantsElegant Pants
Captain Crimson's Thrust (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Sockets Flawless Royal Topaz
BootsExtravagant Shoes
Steuart's Greaves (Cubed)
Captain Crimson's Waders (Crafted)
1. Bone Spear Damage
2. Intelligence
3. Armor
4. Vitality
Ring 1Krysbin's Sentence
Ring of Royal Grandeur (Cubed, A1 Bounties)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Attack Speed
Ring 2Convention of Elements
Briggs' Wrath
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Damage Range
BracersGelmindor's Marrow Guards
Strongarm Bracers
Nemesis Bracers
Aughild's Search
1. Poison Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
AmuletHaunted Visions1. Socket
2. Poison Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltDayntee's Binding
The Witching Hour
Captain Crimson's Silk Girdle (Crafted)
1. Intelligence
2. Vitality
3. Life %
4. Armor

Gems

  • Zei's Stone of Vengeance provides up to 80% increased damage when we are 40 yards away from enemies (which is about half a screen away).
  • Bane of the Trapped gives 60% increased damage to slowed enemies.
  • Bane of the Stricken increases each attack made on the same enemy. This is used for killing Rift Guardians in solo pushes.
  • Esoteric Alteration provides 60% non-physical damage reduction if you're taking too much damage.
  • Bane of the Powerful is useful for 15% bonus against elites and 20% overall damage increase along with some damage reduction when either Bane of the Stricken or Esoteric Alteration are unnecessary.
  • Molten Wildebeest's Gizzard is used in Squirt's Necklace setups in combination with Draw Life for a massive shield.

Skills

  • Bone Spear is our main source of damage in this build and gains massive buffs from our Masquerade of the Burning Carnival (6) Bonus, Simulacrum, Maltorius' Petrified Spike and Gelmindor's Marrow Guards.
  • Simulacrum can use any rune since we have all of them from our Masquerade of the Burning Carnival (2) Bonus. From this we gain Cursed Form, Blood Debt, Blood and Bone, Reservoir and Self Sacrifice.
  • Grim Scythe Frost Scythe is our essence generator and increases our Attack Speed, which greatly helps out with Bane of the Stricken on the Rift Guardian and allows us to cast more Bone Spears in our Poison Convention of Elements cycle.
  • Bone Armor Dislocation provides 30% damage reduction and activates our Scythe of the Cycle and Krysbin's Sentence on our Poison Convention of Elements cycle.
  • Blood Rush Metabolism is used for mobility as well as its defensive buff.
  • Your last skill with always be a curse. Since Simulacrum Cursed Form will always give you the base effect of all of them, you can choose which one to give a special effect to. The best option here is typically Decrepify with the following runes: Wither for the Aughild's Authority version, Enfeeblement for the Briggs' Wrath version and Borrowed Time for Captain Crimson's Trimmings. In groups, you generally want to go with Frailty Early Grave unless you are running Captain Crimson's Trimmings.

Passives

  • Bone Prison gives you extra stuns to proc Krysbin's Sentence.
  • Serration synergizes with Zei's Stone of Vengeance to give us even more ranged damage.
  • Stand Alone doubles our Armor, which is very beneficial for Intelligence classes.
  • For Season 22 we will use Overwhelming Essence to get more value out of Reilena's Shadowhook.
  • Spreading Malediction is another great DPS passive that can be used especially in groups when we apply curses to big groups of enemies. Final Service allows us to cheat death and is a good substitution for Serration when playing solo.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Attack Speed1. Armor1. Area Damage
2. Maximum Essence2. Critical Hit Damage2. Life %2. Resource Cost Reduction
3. Vitality (to 750k health)3. Critical Hit Chance3. All Resistance3. Life per Hit
4. Intelligence4. Cooldown Reduction4. Life Regeneration4. Pickup Radius

Follower

We need The Enchantress to reach the 1.87 Attack Speed Breakpoint with three items (weapon and two more rolled to 7% Attack Speed). She is ranged and likes to run away from mobs periodically, the only way to make her stand still is to completely surround her with mobs.

For the Skills pick Missile Ward, Erosion and Focused Mind. DO NOT pick any skill at level 15, because both skills have hard CC, and when used randomly, they do more harm than good.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs. The items are:

  • Smoking Thurible to make the Follower immortal
  • Oculus Ring for 85% multiplicative damage boost
  • Hellfire Ring for 0.9% XP boost
  • The Ess of Johan to pull enemies together
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow

Gameplay

The first thing to do is cast your Simulacrum. They will last forever (unless you die) and cannot take damage. The entire concept of this build revolves around three things:

  1. Stay mobile and try to group up as many enemies as possible before your Poison cycle on your Convention of Elements is ready. Try to gather them up in a thing line so you can maximize the amount of targets hit.
  2. Position yourself and your Simulacrum to damage as many enemies as possible in a straight line. Keep in mind that when you cast Bone Spear or Grim Scythe your Simulacrums will mimic that attack, and unlike yourself they must always complete the entire animation. Due to this your Simulacrums can sometimes fail to follow you after you teleport with Blood Rush and start attacking immediately. To fix that you just need to spend half a second doing nothing and then your Simulacrums will catch up or teleport to you.
  3. Cast Bone Armor right at the start of your Poison cycle to maximize your damage bonus from Krysbin's Sentence. Then unleash a barrage of Bone Spears to tear down your enemies! To maximize your DPS, you can run/stutter-step/teleport away right as you cast your stun to increase the damage bonuses from Zei's Stone of Vengeance and Serration.

When you are not dealing damage, use Bone Spear Blighted Marrow to attract enemies from far away, and use Blood Rush for mobility.

Hardcore

This build already holds up well defensively. Flawless Royal Topaz are often used in softcore, changing these out to Flawless Royal Amethyst will provide a noticeable toughness boost. Another great way to get more defensive without changing the core build is to put more Paragon points into Vitality. Despite being relatively tanky we can find other ways to increase our defenses. Using the legendary gem Esoteric Alteration would be highly recommended for hardcore play.


Variants

Nephalem Rifts
T16 Nephalem Rifts

Concept
For speed content we want to go as fast as possible and can sacrifice a lot of damage to do it. You can play around with your favorite rune for Bone Spear as many of them can work and have different playstyles. Here we're showcasing Bone Spear Teeth to bring back memories of the good ol' Diablo 2 days. Just make sure the rune you take aligns with the elemental damage rolls on your character.

Gameplay
In speeds this build is easy to play as we don't have to time anything with Convention of Elements. Summon your Simulacrum at the start, keep Bone Armor active, use Blood Rush Metabolism to move and cast Bone Spear Teeth everywhere.

Setups
We will take Nemesis Bracers in the cube to spawn elites for faster T16 Rifts. We'll wear In-geom for faster cooldowns on Bloodrush to keep us flying. The final touch is the combination of Goldwrap, Avarice Band and Boon of the Hoarder, which make us immortal once gold is picked up.


Other setups include switching the Teeth rune for Bone Spear Shatter, which has smaller Area of Effect but more range. You can also put on Sage's Journey set if you're after more Death's Breaths.

GR Solo Speeds
Solo XP

Concept
This is similar to the Solo Push setup, except we're trying to clear everything quickly and won't have any trouble dispatching the Rift Guardian. The differences are we'll take Devour instead of Grim Scythe as we want to be constantly moving, and we'll cube Steuart's Greaves to fly after using Blood Rush. Finally we'll drop Convention of Elements to gain Ring of Royal Grandeur which lets us use Nemesis Bracers and Steuart's Greaves at the same time.

Gameplay
The gameplay here feels similar to T16, we're flying forward trying to destroy Greater Rifts as fast as possible. Use your curse for pixeling monsters via Briggs' Wrath, while Devour give us Essence back to cast more Bone Spears. We no longer use Convention of Elements so there is no need to time anything. Once you've got a nice pixel, hit them with Bone Armor and destroy them with Bone Spear.

Pay extra attention to your Essence. You only have Devour to regain it, so you need to be constantly killing stuff and not waste your precious resources on nothing, especially when you are fighting Waller or Juggernaut elites. Don't hesitate to skip them when you are low on Essence. In case that you do run out, you have 3 options:

  1. Recasting Simulacrum will double your current Essence. You can get up to half of your total essence back if you use it right. However, you have to foresee that you will be running out of Essence soon, because if you use it when you're already dry it will do nothing.
  2. You can try using Bottomless Potion of Rejuvenation, but you need to lose more than 50% of your life for it to work, which can be tricky to do without dying.
  3. If all else fails and your Simulacrum cooldown is long, then you can just die intentionally and you will respawn with full Essence and Simulacrum ready.



Setups
You can also try other runes of Bone Spear like Teeth for larger Area of Effect or Crystallization for more attack speed if Bone Spear Shatter doesn't fit your playstyle.

GR Solo Push
Aughild's Authority Solo Push

Elite Damage version with Aughild's Authority
This is the version described in the main section of the guide. Over the course of Season 22 it has emerged as the best version to push for the highest ranks due to the very long Rift Guardian fights the build has to deal with when approaching Greater Rift Tier 150. The extra elite damage helps a great deal to ensure fast boss kills and finish off elites that would otherwise be almost unkillable. For paragon 2500 and below, Captain Crimson's Trimmings (seen below) is recommended instead because it has more toughness and mobility, but the setups are quite similar and mostly just swap the sets.

Gameplay
Instead of surrounding elites with trash and trying to kill them with Area Damage, we let them sit outside the pull and shoot them from the opposite side of it. This way we maximize Blighted Marrow, Zei's Stone of Vengeance and Serration damage bonuses on the elites and the trash will die fairly fast anyway even without pixels and big Area Damage procs. Make sure to stun with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence. Try to be as mobile as possible between your Convention of Elements cycles and use your Bone Spear to aggro enemies from a distance.

During the Rift Guardian fight, you need to stay in melee and attack the boss with your Grim Scythe to replenish your Essence and to stack Bane of the Stricken. One second before Convention of Elements Poison cycle activate Bone Armor and Blood Rush far away to maximize Zei's Stone of Vengeance and Serration bonuses. Hold down Bone Spear until your Poison cycle is over, then return back to the boss.

Area Damage version with Briggs' Wrath
This version focuses on grouping up the enemies and burning them down with Area Damage. It struggles to kill elites and single enemies so it's important to focus on surrounding them with smaller health enemies to kill them and keep your progress bar ahead.

Briggs' Wrath Solo Push

Killing the Rift Guardian will take several minutes at high level Greater Rifts so we need to have a decent lead to take it down. Decrepify Enfeeblement is incredible in combination with Briggs' Wrath to gather enemies in a straight line and keep them there for you to nuke.

Gameplay
It's important to position your Simulacrum and control where they are to maximize damage output on gathered packs. Curse enemies at the right time with Briggs' Wrath to pixel the monsters for maximum damage, usually 2-4 seconds before you are ready to DPS. You can try to build a line of small enemy packs by cursing in different places repeatedly or to add enemies to the same pull by cursing right next to your first pack. Most importantly, make sure to put your curse on an empty spot or else the pull effect will not work properly. In case you want to curse the same enemies again, you have to run away around 2-3 screens for it to drop and come back, this way you can pixel the same enemies over and over if you need to.

CDR version with Captain Crimson's Trimmings
This version goes for a consistent damage bonus from Attack Speed and Captain Crimson's Trimmings through stacking more Cooldown Reduction. The idea here is build a great mix of offense, defense and utility to allow to kill elites while being mobile with Blood Rush.

Captain Crimson's Trimmings Solo Push

Compared to the Aughild's Authority version, this has less potential damage on elites but more on trash and is a bit tankier. On the plus side it's also more mobile and more consistent.

Gameplay
Thanks to our high Cooldown Reduction we can spam Blood Rush Potency to keep up the Armor bonus in dangerous situations. Using your Bone Armor Dislocation to activate Krysbin's Sentence damage bonus can also be done in between your Convention of Elements cycles if you want to nuke a bit more, especially when fighting single elites or the Rift Guardian.

Setups
In all versions you can put Steuart's Greaves in your armor slot in Kanai's Cube. This will cost you 50% damage reduction, but the build is playable without it, and the extra Movement Speed is not to be underestimated. You can make bigger pools, skip bad maps and dodge dangerous attacks much easier. For extra toughness, you could slot in Esoteric Alteration instead of Zei's Stone of Vengeance or add more Vitality either through Paragons or by stacking Flawless Royal Amethyst in your armor sockets. If you want to have a cheat death passive, the best one to remove is Serration.

GR Group Speeds
Speeds Crimson (click above to see other setups)

Concept
This build is utilizing both Squirt's Necklace and Captain Crimson's Trimmings at the same time for the highest possible consistent damage output. We drop Convention of Elements because in speedruns we don't have time to wait for the right element to come up. This setup also has more Cooldown Reduction and Resource Cost Reduction, which help out immensely by letting us spam Bone Spear, Bone Armor and Blood Rush more.

This variant of the build can be played in both Rat Runs with one Bone Spear Necro (a.k.a. Bat Runs) and in normal triple support speedruns. In the former, your Squirts Necklace buff will be safe because of zNec freezing all the monsters, while in the latter shields from zMonk will take care of that.

Gameplay
The gameplay is quite similar regardless of your group composition. You rush forward through the rift and shoot Bone Spears at everything, preferably staying at a distance to maximize the bonuses from Serration and Zei's Stone of Vengeance.

Pay extra attention to your Bone Armor: make sure to only use it when there's at least 1 monster in range. Missing it will completely stop your damage for a few seconds, which is a big loss in a run that lasts only 2 or 3 minutes. This is especially important in Bat Runs, because LoD Rat Necro's Skeletal Mages have a tendency to snatch your Bone Armor targets from right under your nose.

Another thing you have to pay attention to is your Essence. You only have Devour to regain it, so you need to be constantly killing stuff. This is especially problematic with Juggernauts, which require plenty of Bone Spears to kill, but still leave behind only one corpse. Don't hesitate to skip them, when you are low on Essence. In case that you do run out, you have 4 options:

  1. Recasting Simulacrum will double your current Essence. You can get up to half of your total essence back if you use it right. However you have to foresee that you will be running out of Essence soon, because if you use it when you're already dry it will do nothing.
  2. Land of the Dead Invigoration will let you spam Bone Spear for its entire duration and leave you with full Essence afterwards. It will also make you completely invincible thanks to Captain Crimson's Trimmings (3) Bonus. In triple support runs you need to make sure to have it up for the Rift Guardian fight.
  3. You can try using Bottomless Potion of Rejuvenation, but you need to lose more than 50% of your life for it to work, which can be tricky to do without dying.
  4. If all else fails and your cooldowns are long, then you can just die intentionally and you will respawn with full Essence and Simulacrum ready.

All these Essence considerations are a lot less important in Bat Runs, because you can just wait for the Rat Necro to create some corpses for you.


Setups
You can choose between Blighted Marrow and Shatter runes on your Bone Spear. The former has the highest damage potential, while the latter is more convenient to use and produces more consistent results. Try them out and see which you like best.

When playing in the triple support group, you can drop Captain Crimson's Trimmings for The Witching Hour and Convention of Elements. This will let you drop Land of the Dead for Aura of Frailty (which works a lot better in speedruns than The Executioner), although you will have to be even more careful with your Essence. To kill the Rift Guardian without Land of the Dead you need to only attack when your Convention of Elements is active. If the Rift Guardian is still alive after 2 rotations, you are going too high and you should lower the tier!

Group TK
Trash Killer (click above to see other setups)

Concept
Trash Killer's (TK) job is to kill all the small monsters and sometimes also elites to bring the progress bar to 100%. To give the best chances at finishing elites, this variant used Aughild's Authority because at some point killing just trash will not be a huge issue if the group plays the setup properly. In groups the Support Barbarian will pixel and stun the monsters for us, so our job is to just perform the DPS rotation correctly for maximum damage.

Gameplay
The gameplay here is slightly different than the other set ups. We will run around swinging Grim Scythe and cursing mobs until just before our Poison Convention of Elements cycle comes up. Couple of seconds before it hits we'll throw a few Bone Spears to try and spawn an Oculus Ring. One second before Poison, refresh Bone Armor, then Blood Rush to the furthest Oculus Ring to take advantage of Serration and Zei's Stone of Vengeance. Finally throw as many spears as possible at the center of the mobs and watch them fall to pieces!

Setups
If you're having trouble staying alive, you can run with Esoteric Alteration instead of Bane of the Powerful. If you're playing a triple support setup, the zMonk will provide you with shields, allowing you to run with Squirt's Necklace cubed instead of the Aughild's Authority setup. In that case your third gem has to be Bane of the Stricken so you can kill the boss.

Group RGK
Rift Guardian Killer

Concept
Ever heard of a build that can be both the Trash Killer AND the Rift Guardian Killer (RGK)? Well, fear no more, because the Bone Spear necro can do it all. We'll pick up the Crystallization rune for more attack speed, switch our elemental rolls to Cold and put on Bane of the Stricken.

Gameplay
The gameplay here is simple during the rift. Help pull monsters for the trash clearer, apply your Frailty curse everywhere, and stay alive. When we get to the Rift Guardian we want to keep our 10 stacks of Crystallization up and get ready to nuke the boss on our Cold Convention of Elements cycle. When Poison ends, apply Bone Armor and Blood Rush away from the boss as far as possible (into an Oculus Ring if it's available) to get maximum value out of Serration and Zei's Stone of Vengeance. Then simply throw as many Bone Spears as possible until your Cold cycle ends. Afterwards return into melee range and regenerate your Essence with Grim Scythe.

Setups
If you have trouble keeping Squirt's Necklace up, wear Dayntee's Binding and cube Razeth's Volition.

Trash Clearer

Concept
In groups we'll fill the trash clearer roll taking down large packs of monsters with Area Damage. We can be more offensive with our itemization because we have supports keeping us alive and grouping up enemies for us. To start we'll drop Bane of the Stricken for Molten Wildebeest's Gizzard to keep our Squirt's Necklace up. We'll also drop Final Service for Serration for more damage.

Gameplay
The gameplay here is slightly different than the other set ups. We will relax in the sanctuary until just before our Poison Convention of Elements cycle comes up. Right before it hits we'll throw a Bone Spear to try to spawn an Oculus Ring. Once Poison hits, refresh Bone Armor, then Blood Rush to the furthest Oculus Ring to take advantage of Serration and Zei's Stone of Vengeance. Finally throw as many spears as possible at the center of the mobs and watch them fall to pieces!

Setups
If you want to try a triple support set up, you can drop Molten Wildebeest's Gizzard for Bane of the Stricken. You will now be the Trash Clearer AND the RGK. With this set up it's completely normal to ask your teammates: Do any of you do ANYTHING around here?! At high paragons you can drop Molten Wildebeest's Gizzard for Bane of the Powerful as you won't need it to protect your Squirt's Necklace anymore.


Video Guide


Mechanics

Simulacrum

  • Haunted Visions will make this skill drain 1% of your maximum life every second. If you are unable to pay this cost, the Simulacrums will despawn. If that happens, you will die immediately after, because you have less than 1% health and also lose 83% damage reduction. This can sometimes make it seem like your Self Sacrifice doesn't work.
  • Simulacrums will move with you after you've traveled a short distance.
  • If you're using Blood Rush the sims will follow you to your location.
  • Simulacrum will cast their Bone Spear in the direction of your mouse cursor, so positioning is critical!
  • When Simulacrums mimic one of your attacks, they must always complete the entire animation before they can run after you or teleport on you. If you keep constantly casting Bone Spear while stutter stepping and teleporting forward, your Simulacrums may stay very far behind!

Brigg's Wrath

  • This Pixelpull completely ignores monster hitboxes and can also pulls Elites.
  • Will pixel the monsters together where we cast Frailty. It's critical we choose the right place and time to cast this so we're ready to deal maximum damage.
  • Pixelpulling allows for crazy Area Damage scaling.
  • Enemies will lose all curses if they leave combat (even with Eternal Torment equipped). This will always happen if you go to town, and depending on monster type and rarity can also happen if you go to a different floor or just move far enough away (2-3 screens for most enemies). This can be used to repixel the mobs without waiting 30 seconds for the curse to time out.

Bone Spear Blighted Marrow

  • This rune increases Bone Spear damage by 15% for each target hit. The bonus is additive with itself and multiplicative with all other damage bonuses.
  • The increased damage is calculated for each enemy separately, meaning that the furthest away from you enemies take the most damage.

Molten Wildebeest's Gizzard + Draw Life

  • Draw Life increases your Life Per Second (LPS) by 10% for each enemy within 20 yards.
  • This bonus is capped to 50 enemies for a total of 500% increased LPS.
  • This bonus stacks additively with Bone Armor Thy Flesh Sustained which can provide another 100% LPS.
  • Molten Wildebeest's Gizzard gives you a shield equal to double your LPS.
  • The LPS is snapshotted at the moment your shield is refreshed.
  • The shield is only refreshed if you haven't taken any hits in the last 4 second. Absorbing hits with a shield (even a different shield, say from Mantra of Healing) still counts as taking a hit. This makes it quite tricky to maximize the shielding with Draw Life passive, because you need to dodge all attacks while still staying close to enemies.

Summary

  • Obtain the Masquerade of the Burning Carnival set with the core items shown in the beginning.
  • Position your Simulacrum and control where they are to maximize your damage.
  • Stun monsters with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence.
  • Stay mobile, survive, and burn down large packs of enemies with Area Damage.

Guide by Northwar with contributions from Raxxanterax, Rob, sVr & wudijo