LoD Wave of Light Monk Guide

LoD WoL Solo T16


Welcome to the Legacy of Dreams Wave of Light Monk! This build is a stronger but harder to gear version of our friend the Sunwuko Wave of Light Monk, but it cannot use Cain's Destiny or Sage's Journey sets in groups. If you're ready to throw some bells and push the leaderboards, let's put this guide together!

With nearly limitless mobility provided by Dashing Strike + In-Geom combo and huge AoE coverage of Wave of Light Explosive Light, this build can clear Nephalem Rifts like no other. Compared to Sunwuko version this build deals similar damage but doesn't need to build up Sweeping Wind stacks making it a lot more pleasant to play.

Follower overhaul in Season 23 made it possible to include Cain's Destiny and Sage's Journey into every build, which is especially beneficial for Legacy of Dreams builds because normally they can't use any sets. Now you don't need to choose between convenience and maximum Greater Rift Keystones per hour. LoD Wave of Light monk can do it all (unless you play in groups that is).

Fire Bells ✔
Friendly Playstyle ✔
Insane AOE Damage ✔
Strong In Speeds & Pushing ✔

❌ LoD Dependent
❌ Difficult to Fully Gear
❌ Struggles In Bad Maps
❌ Low Single Target Damage

Core Setup

Core Item Build


  • Incense Torch of the Grand Temple cuts the cost of Wave of Light in half and gives it 550% increased damage.
  • Kyoshiro's Blade increases Wave of Light damage by 150%. This bonus is increased to 400% when hitting three or less enemies.
  • Tzo Krin's Gaze gives up to 150% Wave of Light damage, and allows us to cast Wave of Light where our mouse cursor is.
  • Pinto's Pride makes Wave of Light slows enemies by 80% and increases its damage by 150%.
  • The Crudest Boots double the effect of our Mystic Ally Air Ally.
  • Cindercoat a really fantastic item for this build, it fits right in with its Resource Cost Reduction and 20% Fire damage boost.
  • Blackthorne's Jousting Mail are the only useful pants providing 20% Fire Damage.

Global Stat Priorities
Our offensive priorities are: Fire Damage > Critical Hit Chance > Critical Hit Damage > Area Damage, along with as much Wave of Light damage as possible. We need at least 55% Cooldown Reduction to keep Epiphany up at all times otherwise our quality of life and survivability will suffer.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. This is a Legacy of Dreams build whose success is heavily dependent on this gem's rank. The first order of business is to equip a Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and get this gem as high as possible. Above Rank 25 ancient pieces of gear will give you even greater power.

3. Gamble from Kadala in this order:

  1. Pinto's Pride
  2. Tzo-Krin's Gaze
  3. Goldwrap
  4. Nemesis Bracers
  5. Cindercoat
  6. The Crudest Boots
  7. Magefist
  8. Blackthorne's Jousting Mail
  9. Lefebvre's Soliloquy
  10. Stone Gauntlets
  11. The Witching Hour

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Daibos to get Incense Torch of the Grand Temple
  2. Fist Weapons to get Kyoshiro's Blade
  3. Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
  4. Rings to get Obsidian Ring of the Zodiac, Convention of Elements, Unity and Stone of Jordan
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Pauldrons of the Skeleton King and Ring of Royal Grandeur
  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band and Pride's Fall
  • Act 4: can drop Bounty items from any Act
  • Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. Spend your materials getting items with better rolls and/or ancient quality.

Item Stat Priorities

Main-HandKyoshiro's Blade
Incense Torch of the Grand Temple (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Damage %
Off-HandRabid Strike1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Damage %
HelmTzo Krin's Gaze
Pride's Fall (A3 Bounties)
The Laws of Seph
1. Wave of Light Damage
2. Socket Flawless Royal Diamond
3. Critical Hit Chance
4. Dexterity
5. Vitality
Stone Gauntlets
1. Cooldown Reduction
2. Area Damage
3. Critical Hit Chance
4. Critical Hit Damage
ShouldersLefebvre's Soliloquy
Mantle of the Upside-Down Sinners
Pauldrons of the Skeleton King (A1 Bounties)
1. Cooldown Reduction
2. Area Damage
3. Dexterity
4. Vitality
Chest Cindercoat1. Sockets Flawless Royal Emerald
2. Dexterity
3. All Resistance
4. Vitality
PantsBlackthorne's Jousting Mail1. Dexterity
2. Sockets Flawless Royal Emerald
3. All Resistance
4. Vitality
BootsThe Crudest Boots1. Wave of Light Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Avarice Band (A3 Bounties)
Convention of Elements
1. Socket
2. Cooldown
3. Critical Hit Chance
4. Critical Hit Damage
Ring 2Unity
Stone of Jordan
Obsidian Ring of the Zodiac (Cubed)
1. Socket
2. Cooldown
3. Critical Hit Chance
4. Critical Hit Damage
BracersPinto's Pride
Nemesis Bracers
1. Fire Damage
2. Critical Hit Chance
3. Dexterity
4. Life per Hit
AmuletSquirt's Necklace
The Flavor of Time
1. Socket
2. Fire Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltThe Witching Hour
Vigilante Belt
1. Critical Hit Damage
2. Attack Speed
3. Dexterity
4. All Resistance


  • Legacy of Dreams is what this entire build is based around and it what gives us most of our damage and toughness. You cannot have any set bonuses equipped for this gem to work.
  • Bane of the Trapped provides 60% increased damage to slowed enemies. Pinto's Pride applies the slow before the damage is calculated so we can take advantage of this gem.
  • Zei's Stone of Vengeance provides up to 80% increased damage based on how far away we are from enemies (50 yards is the maximum which is about half a screen away).
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attack against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.


  • Wave of Light Explosive Light is our damage dealer that blows up the entire screen with a fiery bell. This skill is cast at our enemies when we wear Tzo Krin's Gaze so we can kill enemies across the screen.
  • Mystic Ally Air Ally is utilized to grant us more spirit when we need it.
  • Epiphany Desert Shroud gives 50% damage reduction and allows us to teleport to monsters with our melee attacks.
  • Cyclone Strike Implosion gathers up monsters in solo pushing and activates our Lefebvre's Soliloquy and Bindings of the Lesser Gods.
  • Mantra of Salvation Agility gives 20% all resistance and 35% dodge.
  • Blinding Flash Faith in the Light gives 29% additive damage and procs The Laws of Seph.


  • Beacon of Ytar gives 20% cooldown to keep Epiphany up.
  • Seize the Initiative gives 30% attack speed when hitting enemies above 75% health.
  • The Guardian's Path gives 35% dodge.
  • Near Death Experience allows us to cheat death.
  • Harmony boosts our resistances to give us extra toughness.

Paragon Points

1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Maximum Spirit2. Critical Hit Chance2. Life %2. Resource Cost Reduction
3. Dexterity3. Critical Hit Damage3. Armor3. Life per Hit
4. Vitality14. Attack Speed4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.

GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.


Solo Push

Solo is where the LoD version of WOL Monk really shines and brings a lot more damage to the table for pushing higher content. The style of play and focus of the player should remain the same though.

  1. Cast Epiphany and reactivate it when it's about to run out.
  2. Use Mystic Ally when you are missing 200+ Spirit so you don't waste Obsidian Ring of the Zodiac procs.
  3. Use Cyclone Strike once every 5 seconds to gather up the monsters and to activate your Lefebvre's Soliloquy to stay alive.
  4. If you are fighting more than 10 monsters, use Way of the Hundred Fists Assimilation every 5 seconds for the damage buff. Otherwise only use it before Fire rotation of Convention of Elements.
  5. When the monsters are grouped, attack with Wave of Light during the Fire cycle of Convention of Elements to burn them down. If an Oculus Ring spawns from your follower, jump into with Dashing Strike for 85% increased damage.


The idea here is to fly as fast as possible from elite to elite, dropping a Wave of Light in between each Dashing Strike. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. The best way I know to play this is to hold force stand still and Wave of Light all the time, and tap Dashing Strike. This play style will cause your dash to "interrupt" your constant attacking, which will guarantee you fire a bell the second you land from your dash. The rotation is:

  1. Spam Epiphany and Blinding Flash constantly.
  2. Activate Mantra of Healing once every 3 seconds to maintain the shield which protects your Squirt's Necklace buff.
  3. Hold down Wave of Light and force stand still while tapping Dashing Strike to continuously attack and teleport throughout the rift.


In speed content this build is already immortal as long as you pick up gold from Goldwrap + Boon of the Hoarder + Avarice Band. For solo if the current setup isn't tanky enough you can switch Way of the Hundred Fists to Mantra of Salvation Agility.


Nephalem Rifts
T16 Keys

Since this is the stronger version of the best speed build in Diablo 3, we'll do just fine here. But if you play in groups use the Sunwuko version as it can wear Cain's Destiny on the Rift Guardian. But if this is the one you're going with have no fear, you'll be just fine! In-Geom will let us zoom through the rifts at breakneck speed, and the shield from Mantra of Healing will keep our Squirt's Necklace buff safe. We also utilize our standard trio of Goldwrap, Boon of the Hoarder and Avarice Band for a massive toughness boost.

Remember that you need a rhythm between Wave of Light and Dashing Strike. My favorite way to play is to put WOL on my left mouse button, hold it down constantly along with force stand still, and tap my dash. The basic idea of this in plain English is: "I'm always throwing Waves of Light, and I interrupt that with Dashes." This is a bit counter-intuitive as we usually move, and then attack. Here we perpetually attack, and interrupt that with moving. With practice you'll be flying around faster than Neo from the Matrix.

If you are above 3,000 Paragon you can swap Tzo Krin's Gaze for Leoric's Crown to get back teleports from Epiphany.

When playing in groups equip Goldwrap and cube Nemesis Bracers, replace Obsidian Ring of the Zodiac with Avarice Band. Also move Squirt's Necklace to the cube and equip The Flavor of Time.


Disclaimer: this is the fastest bounty build in the game, but it requires 26k main stat and good Ancient items with max Cooldown and Resource Cost Reduction wherever possible.

For bounties we will use a similar build to the T16 setup, except we'll remove the gold items Avarice Band, Goldwrap and Boon of the Hoarder. We will carry around items with us that will give us infinite dashes to reach the bounty goals, before swapping over to our damage build to get everything down!

This build is a swap build: you need to carry a few items in your inventory and switch them depending on the situation. You have two main forms. First is the damage form (shown on the planner) with which you can kill monsters like a normal Wave of Light monk. With just two clicks (equipping Fists of Thunder with Cooldown Reduction and Resource Cost Reduction along with Scales of the Dancing Serpent) you can switch to travel form, which lets you cast Dashing Strike as much as you want thanks to the Raiment of a Thousand Storms (4) Bonus. Pride's Fall and The Laws of Seph will help us keep our Spirit up as we cast Blinding Flash. Since you rely on Legacy of Dreams gem, you deal zero damage while in travel form!

Usually you swap to travel form while channeling your teleport and then quickly dash to the quest location. While dashing, make sure to maximize your Obsidian Ring of the Zodiac. Only recast Epiphany when it expires and try to completely avoid using Air Ally. It has much lower Spirit/Cooldown ratio than Blinding Flash and it serves only as your panic button for when you make a mistake and run out of Spirit.

When you arrive, switch to damage form and from there on you need to rely on Epiphany teleports and In-Geom from mobility, because switching back and forth takes too much time. On Kill Bounties it's a good idea to stay in travel mode until you find the first Elite and then chain In-Geom procs from there.

Your single target damage is not amazing, so you can swap some extra items to help with Boss Bounties, since you will be waiting for you teammates to decline the event anyway. The first and the easiest option is switching your helmet to Tzo Krin's Gaze and your In-Geom to Rabid Strike. It will more than quadruple your damage and also will let you stay far away from the boss so you can keep you Squirt's Necklace buff.

If you need even more damage (for example to kill Queen Araneae in one phase), switch Obsidian Ring of the Zodiac with Molten Wildebeest's Gizzard to Convention of Elements with Bane of the Stricken. The cycle starts on Cold so you will get the damage bonus 4 seconds after equipping the ring. Swap it at the right time and you can absolutely blast the boss into the next dimension!

To make the above two swaps easier, equip your In-Geom in your Main Hand, and your Obsidian Ring of the Zodiac in the left ring slot. Then a simple right click on Rabid Strike/Convention of Elements in your inventory will swap it with the correct item.

Finally, you have another swap option: any of your weapons to Crystal Fist. This is very useful for Exploration Bounties. Since you lose your damage reduction from Legacy of Dreams, you become quite squishy in your travel form. This weapon fixes that issue and lets you complete Exploration Bounties without ever switching to damage form. Just dash to the objective, channel it ignoring all the mobs guarding it and dash to the next one. Make sure to use your Epiphany strategically so that you are not interrupted. Doing this will easily save you 20+ seconds on each Exploration Bounty, although keep in mind that you need about 350m toughness to pull it off.

If you want to play this at a lower Paragon you should also swap your helmet to Tzo Krin's Gaze every time you switch to your damage form. This will make your swaps more annoying and also remove Epiphany teleports, but the build can still be very fast if you play it well.

GR Solo Push
Solo Push

Solo push version adds a bunch of damage multipliers: Convention of Elements, Rabid Strike and Bindings of the Lesser Gods (which buffs the clone's damage). We also get an awful lot of toughness from Unity, Lefebvre's Soliloquy and Stone Gauntlets. Finally we solve our Spirit problems with Obsidian Ring of the Zodiac which resets cooldowns of Epiphany and Air Ally. Squirt's Necklace is only useful during the Shield Pylon and vs some easy to dodge Rift Guardians.

To add to what was covered above in the Gameplay section, we need to set things up properly around our Fire Convention of Elements cycle. Make sure to refresh all your buffs right before Fire (cast Cyclone Strike, Dashing Strike and Way of the Hundred Fists x3), so that you can spend all 4 seconds of Fire doing nothing but spamming Wave of Light.

To further optimize your damage you need to play around your Scoundrel's Night's Veil ability. Open the Greater Rift at the start of Holy Convention of Elements rotation. By the time you enter the rift and encounter first monsters you will be at the start of Fire. The Scoundrel will use Night's Veil when he enters combat and then will keep using it every 30 seconds. Since your Convention of Elements cycle lasts 20 seconds, the two will overlap on every 3rd rotation. You need to make sure that the Scoundrel is trapped inside the pull before this rotation so that he places the cloud in the center of it.

If you're looking for even more toughness drop Way of the Hundred Fists for Mantra of Salvation Agility.

At higher Paragon when toughness is not an issue change Dashing Strike rune to Radiance and/or replace The Guardian's Path with Momentum.


Wave of Light

  • Sometimes this skill doesn't seem to do any damage. This can happen if a monster is directly in the center of the hit, or if there are wallers blocking the bell's path to the monster. If this happens, re-position yourself and/or break the walls with Bottomless Potion of Kulle-Aid.

Pinto's Pride

  • Applies the slow before the damage is calculated, so we can get value out of Bane of the Trapped.

Tzo Krin's Gaze

  • Changes your Wave of Light to be cast at your mouse cursor instead of on top of you.
  • Disables teleports from Epiphany.

Rabid Strike

  • Epiphany needs to be active to get the clone.
  • The clone is considered a Mystic Ally. It gets buffed by pet damage and Bindings of the Lesser Gods, but not Mystic Ally damage.


  • Once you get your Legacy of Dreams, level it up as quickly as possible to maximize the buffs that this build is centered around.
  • Practice interrupting your Wave of Light with Dashing Strike to move as quickly as possible in speed content as well as working on timing your attacks with your Fire cycle during Solo and Group runs.
  • Fly through the rifts destroying everything in your path!

Town Is Lava!
Guide by Norhtwar and Raxxanterax.