LoD Wave of Light Monk Guide


Welcome to the Legacy of Dreams Wave of Light Monk! This build is a stronger version of our friend the Sunwuko Wave of Light Monk, but it cannot use Cain's Destiny or Sage's Journey sets in T16. If you're ready to throw some bells and push the leaderboards, let's put this guide together!

Fire Bells ✔
Friendly Play Style ✔
Insane AOE Damage ✔
Strong In Speeds & Pushing ✔

❌ LoD Dependent
❌ Difficult to Fully Gear
❌ Struggles In Bad Maps
❌ Low Single Target Damage

Core Setup

Core Item Build


  • Rabid Strike mimics our spirit spenders on a nearby target when teleporting with Epiphany.
  • Incense Torch of the Grand Temple cuts the cost of Wave of Light in half and gives it 550% increased damage.
  • Kyoshiro's Blade increases Wave of Light damage by 150%. This bonus is increased to 400% when hitting three or less enemies.
  • Tzo Krin's Gaze gives up to 150% Wave of Light damage, and allows us to cast Wave of Light where our mouse cursor is.
  • Pinto's Pride makes Wave of Light slows enemies by 80% and increases its damage by 150%. The slow is applied before the damage is calculated, letting us get full value from Bane of the Trapped.
  • The Crudest Boots double the effect of our Mystic Ally Air Ally.
  • Convention of Elements gives us 200% increased damage during our Fire cycle.
  • Cindercoat a really fantastic item for this build, it fits right in with its resource cost reduction and 20% Fire damage boost.
  • Magefist did someone say 20% more Fire damage? Yes please.
  • Stone of Jordan another 20% Fire damage? Sometimes dreams do come true.

Global Stat Priorities
Our offensive priorities are: Cooldown > Fire Damage > Critical Hit Chance > Critical Hit Damage > Area Damage, along with as much Wave of Light damage as possible. We need the Cooldown to keep Epiphany up at all times otherwise our quality of life and survivability will suffer.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. (Pick one, erase the others, then delete this text) This is a Legacy of Dreams build whose success is heavily dependent on this gem's rank. The first order of business is to equip a Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and get this gem as high as possible. Above Rank 25 ancient pieces of gear will give you even greater power.

3. Gamble from Kadala in this order:

  1. Pinto's Pride
  2. Tzo-Krin's Gaze
  3. Goldwrap
  4. Nemesis Bracers
  5. Cindercoat
  6. The Crudest Boots
  7. Magefist
  8. Lefebvre's Soliloquy
  9. Stone Gauntlets
  10. The Witching Hour

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Daibos to get Incense Torch of the Grand Temple
  2. Fist Weapons to get Kyoshiro's Blade and Rabid Strike
  3. 1-Handed Swords to get In-Geom
  4. Rings to get Obsidian Ring of the Zodiac, Convention of Elements, Unity and Stone of Jordan
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Pauldrons of the Skeleton King
  • Act 3: Avarice Band and Pride's Fall

6. At this point you can comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. Spend your mats getting items with better rolls and/or ancient quality. Later on make a Witch Doctor and Gamble (level 70) or Upgrade (level 1) Swamp Land Waders.

Item Stat Priorities

Main-HandKyoshiro's Blade
Incense Torch of the Grand Temple (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Damage %
Off-HandRabid Strike1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Damage %
HelmTzo Krin's Gaze
Pride's Fall (A3 Bounties)
The Laws of Seph
1. Wave of Light Damage
2. Socket Flawless Royal Diamond
3. Critical Hit Chance
4. Dexterity
5. Vitality
Stone Gauntlets
1. Cooldown Reduction
2. Area Damage
3. Critical Hit Chance
4. Critical Hit Damage
ShouldersLefebvre's Soliloquy
Mantle of the Upside-Down Sinners
Pauldrons of the Skeleton King (A1 Bounties)
1. Cooldown Reduction
2. Area Damage
3. Dexterity
4. Vitality
Chest Cindercoat1. Sockets Flawless Royal Emerald
2. Dexterity
3. All Resistance
4. Vitality
PantsSwamp Land Waders1. Dexterity
2. Sockets Flawless Royal Emerald
3. All Resistance
4. Vitality
BootsThe Crudest Boots1. Wave of Light Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Avarice Band (A3 Bounties)
Convention of Elements
1. Socket
2. Cooldown
3. Critical Hit Chance
4. Critical Hit Damage
Ring 2Unity
Stone of Jordan
Obsidian Ring of the Zodiac (Cubed)
1. Socket
2. Cooldown
3. Critical Hit Chance
4. Critical Hit Damage
BracersPinto's Pride
Nemesis Bracers
1. Fire Damage
2. Critical Hit Chance
3. Dexterity
4. Life per Hit
AmuletSquirt's Necklace
The Flavor of Time
1. Socket
2. Fire Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltThe Witching Hour
Vigilante Belt
1. Critical Hit Damage
2. Attack Speed
3. Dexterity
4. All Resistance


  • Legacy of Dreams is what this entire build is based around and it what gives us most of our damage and toughness. You cannot have any set bonuses equipped for this gem to work.
  • Bane of the Trapped provides 60% increased damage to slowed enemies. Pinto's Pride applies the slow before the damage is calculated so we can take advantage of this gem.
  • Zei's Stone of Vengeance provides up to 80% increased damage based on how far away we are from enemies (50 yards is the maximum which is about half a screen away).
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attack against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.


  • Wave of Light Explosive Light is our damage dealer that blows up the entire screen with a fiery bell. This skill is cast at our enemies when we wear Tzo Krin's Gaze so we can kill enemies across the screen.
  • Mystic Ally Air Ally is utilized to grant us more spirit when we need it.
  • Epiphany Desert Shroud gives 50% damage reduction and allows us to teleport to monsters with our melee attacks.
  • Cyclone Strike Implosion gathers up monsters in solo pushing and activates our Lefebvre's Soliloquy
  • Mantra of Conviction Annihilation gives 16% damage and 30% movement speed when activated before killing an enemy. Overawe is another good choice if you'd prefer extra damage over the movement speed.
  • Mantra of Salvation Agility gives 40% all resistance and 35% dodge when solo pushing.
  • Breath of Heaven Zephyr gives 30% movement speed so we can fly through speed content faster.


  • Beacon of Ytar gives 20% cooldown to keep Epiphany up.
  • Unity gives 5% additive damage for every ally effected by one of our Mantras, up to a maximum of 20%.
  • Seize the Initiative gives 30% attack speed when hitting enemies above 75% health.
  • Near Death Experience allows us to cheat death.
  • Harmony boosts our resistances to give us extra toughness.

Paragon Points

1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Maximum Spirit2. Critical Hit Chance2. Life %2. Resource Cost Reduction
3. Vitality (to 750k health)3. Critical Hit Damage3. Armor3. Life per Hit
4. Dexterity4. Attack Speed4. Life Regeneration4. Pickup Radius


The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heal. The Items are:

  • Enchanting Favor to make the Templar immortal.
  • Oculus Ring for 85% multiplicative damage boost.
  • Unity for 50% damage reduction.
  • The Ess of Johan to pull mobs together.
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow.
  • Freeze of Deflection for extra survivability.


Solo Push

Solo is where the LoD version of WOL Monk really shines and brings a lot more damage to the table for pushing higher content. The style of play and focus of the player should remain the same though.

  1. Cast Epiphany and reactivate it when it's about to run out.
  2. Use Mystic Ally when you are missing 220+ spirit so you don't waste Obsidian Ring of the Zodiac procs.
  3. Activate Mantra of Salvation right before you're ready to attack to make sure you can survive.
  4. Use Cyclone Strike once every 5 seconds to gather up the monsters and to activate your Lefebvre's Soliloquy to stay alive.
  5. When the monsters are grouped, attack with Wave of Light during the Fire cycle of Conventions of Elements to burn them down. If an Oculus Ring spawns from your follower, jump into with Dashing Strike for 85% increased damage.


The play style really won't change much, the difference is that now we have support characters around and can utilize Squirt's Necklace for massive damage boost!


The idea here is to fly as fast as possible from elite to elite, dropping a Wave of Light in between each Dashing Strike. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. The best way I know to play this is to hold force stand still and Wave of Light all the time, and tap Dashing Strike. This play style will cause your dash to "interrupt" your constant attacking, which will guarantee you fire a bell the second you land from your dash. The rotation is:

  1. Spam Epiphany and Breath of Heaven constantly.
  2. Activate Mantra of Conviction once every 3 seconds to maintain the movement speed buff. If you're running out of spirit use Mystic Ally to gain it back.
  3. Hold down Wave of Light and force stand still while tapping Dashing Strike to continuously attack and teleport throughout the rift.


In speed content this build is already immortal as long as you pick up gold from Goldwrap + Boon of the Hoarder + Avarice Band. For solo if the current setup isn't tanky enough you can also add more Paragon points into Vitality.


Nephalem Rifts
T16 Keys

Since this is the stronger version of the best speed build in Diablo 3, we'll do just fine here. But if you have the Sunwuko version use that as it can wear Cain's Destiny on the Rift Guardian. But if this is the one you're going with have no fear, you'll be just fine! In-Geom will let us zoom through the rifts at breakneck speed, and the shield from Mantra of Healing will keep our Squirt's Necklace buff safe. We also utilize our standard trio of Goldwrap, Boon of the Hoarder and Avarice Band for a massive toughness boost.

Remember that you need a rhythm between Wave of Light and Dashing Strike. My favorite way to play is to put WOL on my left mouse button, hold it down constantly along with force stand still, and tap my dash. The basic idea of this in plain English is: "I'm always throwing Waves of Light, and I interrupt that with Dashes." This is a bit counter-intuitive as we usually move, and then attack. Here we perpetually attack, and interrupt that with moving. With practice you'll be flying around faster than Neo from the Matrix.

If you are above 2000 Paragon you can swap Tzo Krin's Gaze for Leoric's Crown to get back teleports from Epiphany.


Disclaimer: this is the fastest bounty build in the game, but it requires 18k main stat and good Ancient items with Cooldown and Resource Cost Reduction wherever possible.

For bounties we will use a similar build to the T16 setup, except we'll remove the gold items Avarice Band, Goldwrap and Boon of the Hoarder. We will carry around items with us that will give us infinite dashes to reach the bounty goals, before swapping over to our damage build to get everything down!

This build is a swap build: you need to carry a few items in your inventory and switch them depending on the situation. You have two main forms. First is the damage form (shown on the planner) with which you can kill monsters like a normal Wave of Light monk. With just two clicks (equipping Fists of Thunder with Cooldown Reduction and Resource Cost Reduction along with Scales of the Dancing Serpent) you can switch to travel form, which lets you cast Dashing Strike as much as you want thanks to the Raiment of a Thousand Storms (4) Bonus. Pride's Fall and The Laws of Seph will help us keep our Spirit up as we cast Blinding Flash. Since you rely on Legacy of Dreams gem, you deal zero damage while in travel form!

Usually you swap to travel form while channeling your teleport and then quickly dash to the quest location. While dashing, make sure to maximize your Obsidian Ring of the Zodiac. Only recast Epiphany when it expires and try to completely avoid using Air Ally. It has much lower Spirit/Cooldown ratio than Blinding Flash and it serves only as your panic button for when you make a mistake and run out of Spirit.

When you arrive, switch to damage form and from there on you need to rely on Epiphany teleports and In-Geom from mobility, because switching back and forth takes too much time. On Kill Bounties it's a good idea to stay in travel mode until you find the first Elite and then chain In-Geom procs from there.

Your single target damage is not amazing, so you can swap some extra items to help with Boss Bounties, since you will be waiting for you teammates to decline the event anyway. The first and the easiest option is Tzo Krin's Gaze with its 150% Wave of Light damage. It has added bonus of letting you stay far away from the boss so you can keep you Squirt's Necklace buff.

If you need even more damage (for example to kill Queen Araneae in one phase), switch Obsidian Ring of the Zodiac with Molten Wildebeest's Gizzard to Convention of Elements with Bane of the Stricken. The cycle starts on Cold so you will get the damage bonus 4 seconds after equipping the ring. Swap it at the right time and you can absolutely blast the boss into the next dimension!

To make the above swap easier, equip your Obsidian Ring of the Zodiac in the left ring slot. Then a simple right click on Convention of Elements in your inventory will swap it with the correct ring.

Finally, you have another swap option: any of your weapons to Crystal Fist. This is very useful for Exploration Bounties. Since you lose your damage reduction from Legacy of Dreams, you become quite squishy in your travel form. This weapon fixes that issue and lets you complete Exploration Bounties without ever switching to damage form. Just dash to the objective, channel it ignoring all the mobs guarding it and dash to the next one. Make sure to use your Epiphany strategically so that you are not interrupted. Doing this will easily save you 20+ seconds on each Exploration Bounty, although keep in mind that you need about 350m toughness to pull it off.

If you want to play this at a lower Paragon you should also swap your helmet to Tzo Krin's Gaze every time you switch to your damage form. This will make your swaps more annoying and also remove Epiphany teleports, but the build can still be very fast if you play it well.

GR Solo Push
Solo Push

When pushing we want to make sure we have as much Area Damage as possible to burn enemies down. They will not fall over to a single Wave of Light like we're used to in T16. We'll need to tactically move around the map, gather mobs with Cyclone Strike, and crush them in large packs.

To add to what was covered above in the Gameplay section, we need to set things up properly around our Fire Convention of Elements cycle. Once we have a good amount of density we'll use Cyclone Strike to bring everything together. Then we'll dash away and throw Wave of Light right before the Fire cycle to spawn an Oculus Ring from our follower. Finally, as the Fire rotation hits, we'll dash into the oculus and burn everything down. Rinse and repeat until the Rift Guardian and then just spam WOL as has as possible to build Bane of the Stricken.

If toughness isnt an issue consider changing your Flawless Royal Diamond for Flawless Royal Emerald.


Wave of Light

  • Sometimes this skill doesn't seem to do any damage. This can happen if a monster is directly in the center of the hit, or if there are wallers blocking the bell's path to the monster. If this happens, re-position yourself and/or break the walls with Bottomless Potion of Kulle-Aid.

Pinto's Pride

  • Applies the slow before the damage is calculated, so we can get value out of Bane of the Trapped.

Tzo Krin's Gaze

  • Changes your Wave of Light to be cast at your mouse cursor instead of on top of you.
  • Disables teleports from Epiphany.

Rabid Strike

  • Epiphany needs to be active to get the clone.
  • The clone is considered a Mystic Ally. It gets buffed by pet damage and Bindings of the Lesser Gods, but not Mystic Ally damage.


  • Once you get your Legacy of Dreams, level it up as quickly as possible to maximize the buffs that this build is centered around.
  • Practice interrupting your Wave of Light with Dashing Strike to move as quickly as possible in speed content as well as working on timing your attacks with your Fire cycle during Solo and Group runs.
  • Climb the solo leaderboards by gathering monsters together and burning them down with Area Damage!

Town Is Lava!