The last time Energy Twister was a force to be reckoned with was in Season 5 and Season 6, where Twisters dominated the leaderboards with Raging Storm cornerstacking and Archon Twister zET Meta.
However with Season 7 and Patch 2.4.2, Archon and The Swami stack instances were nerfed to be additive instead of multiplicative with each other. In addition to this nerf, Energy Twisters were changed to no longer stack in corners and instead despawn if they stop moving. As a result, only the Wicked Wind rune remains for Twisters to stand stationary.
After a couple years of absence, Twister Wizard was reborn with Season 22 bringing us buffed and even completely reworked Valthek's Rebuke, The Twisted Sword and Etched Sigil. However, as its dedicated Delseres Magnum Opus (DMO) Set comes with Slow Time restrictions, inherent clunkyness and underwhelming tankyness, Legacy of Dreams became the setup of choice as it is tankier, allows for more flexibility on top of enabling Reverse Archon and even Shi Mizu's Haori variants.
This is an Area Damage (AD) build, since selfcasted Twisters can and will proc it. Yet, any Twister cast by Etched Sigil is not capable of doing so, which is why the sequence of how you cast your skills is of the utmost importance due to the merging mechanic granted by The Twisted Sword (see Mechanics). This guide will go over everything you need to know to Twister successfully!
Very Tanky ✔
Very High DPS ✔
Extremely Flavourful ✔
Rewards Good Gameplay ✔
❌ Not Beginner Friendly
❌ Complicated Mechanics
❌ Vulnerable to Crowd Control
❌ Very Sensitive to Skill Sequence
- The Twisted Sword provides us with a massive 750% separate damage multiplier. Energy Twister gains the Raging Storm rune and can now be merged up to 5 times. Keep in mind that this does not restrict you to five Twisters, it just means that the multiplier is maxed out at five.
- Etched Sigil grants a 250% separate damage multiplier to our Twisters while proccing one every second when we channel.
- Valtheks Rebuke is purely included for its 400% separate damage multiplier. Its passive effect that Twisters now follow a straight path is unfortunately circumvented by the merge from The Twisted Sword.
- Squirts Necklace is a default inclusion for Wizards in any build due to their shield strength. Protecting our HP pool for a 100% global separate damage multiplier with continuously refreshing shields is a Wizard speciality.
- Ashnagarr's Blood Bracer to double our Shields, to ensure we keep the Squirt's Necklace 100% damage multiplier.
- Halo of Karini is a core Wizard defensive item, providing us with a tremendous 80% damage reduction at the cost of using Storm Armor.
- Ranslors Folly provides us with one of the strongest pixelpulls in the game, which, however, does not work on elites. While in group the pull requires adaptations due to the Crowd Control Resistance added to the monsters, it is great in solo. The 300% multiplier for Energy Twister is already a reason by itself to incorporate them.
- Stone Gauntlets provide an outrageous amount of mitigation and their negative effect can be fully negated by Ice Climbers.
- Convention of Elements is another separate damage multiplier, giving you triple damage during your Arcane cycle.
- Aquila Cuirass and Unity grant us two sources of 50% damage reduction.
Global Stat Priorities
LoD Twister is sensitive towards Breakpoints. The overall Attack Speed you have significantly impacts your overall damage output. Etched Sigil has an internal cooldown of 59 frames, meaning it can be procced once every 60 frames exactly when a tick from Arcane Torrent, Ray of Frost or Disintegrate occurs. If you were to play 11 FPA on the channeling ability of your choice, then Etched Sigil would spawn an Energy Twister every sixth tick (66 frames) even though it would technically be possible to do so every 60 frames.
On the other hand, if you were to play 12 FPA on the channeling ability, you'd witness a Twister every fifth tick (60 frames). This would be a 9% DPS increase. Any divisor of 60 is a Breakpoint you can theoretically play on your channeling ability to maximize your output from Etched Sigil (2 FPA, 3 FPA, 4 FPA, 5 FPA, 6 FPA, 10 FPA, 12 FPA, 15 FPA, 20 FPA, 30 FPA). For the build at hand it's easiest to aim for 12 FPA on Arcane Torrent (for all runes except Arcane Mines), which is achieved by equipping a Weapon with 1.4 Attacks per Second (Wand or Sword base) with 10% Attack Speed from Paragon Points. No more Attack Speed is needed.
You want Area Damage on every piece except the Amulet. Cooldown Reduction is not needed as long as you don't aim to play the Reverse Archon Variant (see below). In regard to toughness, like most Wizard setups, we take advantage of Galvanizing Ward and Magic Weapon Deflection to generate Shields based on our HP pool. This means Vitality and Life % are very important as they double dip into Shields. This is the reason why you want to aim for a decent HP pool in Greater Rift Solo Push.
Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.
- Be careful of Etched Sigil stealing all your precious Area Damage.
- One of the few builds that can actually pull of to play Shi Mizus Haori.
- Shoutouts to Cratic for his work on PTR 2.6.10 and his Solo Speeds GR Twister Variant!
- Credits to Rob and Northwar for extensive PTR 2.6.10 Mechanics testing.
- Credits to LouLou for revising the D3Planners and providing some mechanical insights!
Guide by sVr with special help from wudijo. Updated by Chewingnom.