LoD Tempest Rush Monk Guide

Legacy of Dreams Solo Push

Introduction

Welcome to LoD Tempest Rush Monk guide! Turns out having one skill with significantly stronger supporting legendaries than all the others pushes that one build to the top of all the leaderboards.

Compared to Set versions of this build, Legacy of Dreams is dead last in terms of damage, beaten even by the Inna's Mantra set. It does have a significantly stronger version that utilizes Shi Mizu's Haori, but it's quite difficult to execute. That one can compete with Patterns of Justice for the title of the second strongest Tempest Rush build, but stays couple of tiers behind Monkey King's Garb.

In terms of speed GRs nothing comes close to Patterns of Justice, and LoD is no exception. It is however, an excellent Nephalem Rift build: just throw in In-Geom and Dashing Strike and you're good to go. Follower changes in Season 23 allow every build to include Cain's Destiny and Sage's Journey which is especially useful for LoD builds.

A combination of smooth gameplay and devastating damage make this build a very fun and competitive. Let's dive in and learn what makes it so great!

Spin To Win ✔
Kills Trash And Bosses ✔
Incredible All-Around Build ✔
Gigantic Icy Bombs Of Damage ✔

❌ Difficult to Gear
❌ Struggles In Low Density
❌ Requires Resource Management
❌ Wormholes and Trees Make You Cry


Core Setup

Core Item Build

Items

  • Won Khim Lau gives 600% damage and causes Tempest Rush to cast Cyclone Strike.
  • Cesar's Memento increases damage to enemies that are blinded, stunned or frozen by 800%.
  • Balance gives 600% damage to Tempest Rush and 100% Critical Hit Chance if it hits 3 or less enemies (awesome for killing the Rift Guardian).
  • Mantle of Channeling gives 25% multiplicative damage and 25% damage reduction.
  • Lefebvre's Soliloquy gives 50% damage reduction and is activated by Won Khim Lau for free.
  • Stone Gauntlets give 250% increased Armor with no downside thanks to Epiphany.
  • The Laws of Seph provides the Spirit necessary to keep channeling Tempest Rush.
  • Convention of Elements triples our damage thanks to its synergy with the Flurry rune.
  • Obsidian Ring of the Zodiac lets us reset all our cooldowns.
  • Squirt's Necklace provides between 20% and 100% increased damage thanks to Serenity.
  • Stone of Jordan lets us use Lightning Damage roll on Won Khim Lau and also gives some Elemental and Elite damage.
  • Hexing Pants of Mr. Yan provide 25% additive damage and Spirit generation.

Global Stat Priorities

Stack about 55% Cooldown Reduction to reset your Epiphany in time. One or two Resource Cost Reduction rolls help with Spirit management but they are not required. Get at least one Life per Hit roll (Weapons and Bracers) for recovery. Aim to get All Resistance on your Pants and Boots and Secondary Resistances for Harmony passive on all other pieces. Our offensive priorities are: Lightning Damage > Tempest Rush damage > Critical Hit Chance > Critical Hit Damage ~ Damage Range > Area Damage.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. This is a Legacy of Dreams build and its success is heavily dependent on this gem's rank. The first order of business is to equip a(n ancient) Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and level your gems as high as possible.


3. Gamble from Kadala in this order:

  1. Cesar's Memento and Nemesis Bracers
  2. Goldwrap
  3. Mantle of Channeling
  4. Hexing Pants of Mr. Yan
  5. Leoric's Crown
  6. Ice Climbers
  7. Stone Gauntlets
  8. Tyrael's Might

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Fist Weapons to get Won Khim Lau
  2. Daibos to get Balance
  3. Create a level 1 Demon Hunter and upgrade 1-Handed Swords to get In-Geom
  4. Rings to get Obsidian Ring of the Zodiac, Convention of Elements and Stone of Jordan
  5. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny sets (for your follower)

6. At this point you can comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapons etc.

Item Stat Priorities

SLOT ITEMSTAT PRIORITY
Main-HandIn-geom
Pig Sticker
Balance (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Life per Hit
6. Damage %
Off-HandWon Khim Lau1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Area Damage
5. Life per Hit
6. Damage %
HelmThe Laws of Seph
Leoric's Crown
1. Tempest Rush Damage
2. Socket Flawless Royal Diamond
3. Critical Hit Chance
4. Dexterity
GlovesStone Gauntlets1. Cooldown Reduction
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage
ShouldersMantle of Channeling
Lefebvre's Soliloquy
1. Cooldown Reduction
2. Area Damage
3. Resource Cost Reduction
4. Dexterity
Chest Tyrael's Might
Shi Mizu's Haori
1. Sockets Flawless Royal Diamond
2. Dexterity
3. Elite Damage Reduction
4. All Resistance
5. Vitality
PantsHexing Pants of Mr. Yan1. Dexterity
2. Sockets Flawless Royal Diamond
3. All Resistance
4. Vitality
BootsIce Climbers
Irontoe Mudsputters
1. Tempest Rush Damage
2. Dexterity
3. All Resistance
4. Vitality
Ring 1Convention of Elements
Avarice Band (A3 Bounties)
Obsidian Ring of the Zodiac (Cubed)
1. Socket
2. Area Damage
3. Critical Hit Chance
4. Damage Range
5. Critical Hit Damage
Ring 2Stone of Jordan1. Socket
2. Lightning Damage
3. Critical Hit Chance
4. Elite Damage
BracersCesar's Memento
Nemesis Bracers
Warzechian Armguards
1. Lightning Damage
2. Critical Hit Chance
3. Dexterity
4. Life per Hit
AmuletSquirt's Necklace1. Socket
2. Lightning Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltThe Witching Hour
Goldwrap
1. Critical Hit Damage
2. Attack Speed
3. Dexterity
4. Vitality
PotionBottomless Potion of RejuvenationTo gain additional resources
when you need them

Gems

  • Legacy of Dreams is the core of the build providing up to 9,750% increased damage and 52% damage reduction.
  • Bane of the Trapped provides 60% increased damage to slowed enemies.
  • Boon of the Hoarder makes monsters spray gold everywhere for our Goldwrap and 30% increased movement speed for T16 content.
  • Bane of the Stricken gives up to 2.3% increased damage on successive attacks against the same target. We'll need this gem if we want to solo push to kill the Rift Guardian.

Skills

  • Tempest Rush Flurry is our damage dealer that blows up everything around us when we choose to release it. We will channel this skill until we have 100 stacks of Flurry to unleash an icy explosion of death.
  • Epiphany Desert Shroud gives 50% damage reduction, crowd control immunity and allows us to teleport to monsters with our melee attacks.
  • Blinding Flash Faith in the Light gives us 29% additive damage, activates our Cesar's Memento, and refills our Spirit globe thanks to The Laws of Seph.
  • Mantra of Salvation Agility gives 20% all resistance and 35% dodge.
  • Way of the Hundred Fists Blazing Fists is used to proc Mythic Rhythm.
  • Serenity Ascension makes you immune to damage and crowd controlling effects for 4 seconds, letting us build a couple of Squirt's Necklace stacks.

Passives

  • Beacon of Ytar gives 20% Cooldown Reduction to keep Epiphany up.
  • Seize the Initiative gives 30% Attack Speed when hitting enemies above 75% health.
  • Mythic Rhythm provides a 40% multiplicative damage increase.
  • Harmony gives 40% of Secondary Resistances on items to All Resistance.
  • The Guardian's Path gives us 35% dodge. It replaces Harmony when we don't have enough Secondary Resistance rolls.
  • Near Death Experience is used in Nephalem Rifts to prevent accidental oneshots.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Maximum Spirit2. Critical Hit Chance2. Life %2. Resource Cost Reduction
3. Vitality (to 750k health)3. Critical Hit Damage3. Armor3. Life per Hit
4. Dexterity4. Attack Speed4. Life Regeneration4. Pickup Radius

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.
GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

GR Pushing Enchantress

GR Pushing Enchantress

For Shi Mizu's Haori Solo Push version Scoundrel's Crit Chance buffs are useless, so we recommend this Enchantress setup for the Damage Reduction and Armor from Powered Shield, and the cheat death from Fate's Lapse. You can choose between Prophetic Harmony and Amplification depending on how much Cooldown Reduction you have on your gear.

Stat Priorities:

Since we have the immortality relic, we do not need to stack survivability on our Enchantress.

Intelligence > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Mempo of Twilight and Cain's Destiny: For more Attack Speed.

Gameplay

The entire gameplay revolves your Convention of Elements. Generally you should follow this rotation:

  1. Cast Epiphany every 15 seconds. If you can't reset its cooldown in time, use Serenity to cover the gap.
  2. Use Blinding Flash each time your Spirit dips below 1/3 of the globe. Be careful to never run out as that will stop your channel and you will lose Flurry stacks.
  3. Hold down Tempest Rush.
  4. At the end of Physical use Serenity and Blinding Flash and try to kill a low HP monster to spawn an Oculus Ring.
  5. Move into Oculus if it spawned, and just before Serenity expires use Blinding Flash again and release Tempest Rush.
  6. Hit something 3 times with Way of the Hundred Fists to activate Mythic Rhythm. You can Epiphany teleport to a far away mob if staying inside the pull is dangerous.
  7. Start channeling Tempest Rush again.

You should always have either Epiphany or Serenity active. Any form of crowd control (Jailer, Frozen, Vortex, Knockback, Nightmarish) fill interrupt your Tempest Rush making you lose Flurry stacks! Wormhole and root attack from Tree elites will do so even if you are CC immune! One or two Wormholes on an open map you can usually dodge, but Trees must always be skipped.

Hardcore

Use Near Death Experience instead of Seize the Initiative or Harmony. If you want more toughness drop Stone of Jordan for Unity (don't forget to change your Elemental rolls to Cold if you do).


Variants

Nephalem Rifts
T16 Keys

Concept
This is a Tempest Rush monk build and simply throwing in In-Geom and Dashing Strike is enough to turn it into a top tier Nephalem Rift build. We use Epiphany Insight and Leoric's Crown with Flawless Royal Topaz to resolve all our resource issues. Cyclone Strike Wall of Wind on the bar automatically procs Cesar's Memento for us. We change the Tempest Rush rune to Electric Field for extra AoE. Finally we finish off the build with a bunch of movement speed and the standard T16 Gold package: Goldwrap, Boon of the Hoarder, Avarice Band.

Gameplay
The idea here is to fly as fast as possible from elite to elite, channeling Tempest Rush all the time. If we consistently kill elites and keep our In-geom up, we'll be able to spam our abilities permanently. You can use Dashing Strike to quickly move forward to find elites and move through bad maps.

  1. Spam Epiphany and Breath of Heaven.
  2. Cast Mantra of Healing every 2.5 seconds to protect your Squirt's Necklace buff.
  3. Hold down Tempest Rush to annihilate everything in sight!



Setups
When playing in groups, you need to cube Nemesis Bracers and replace Convention of Elements with Avarice Band. If you have enough damage, you can drop Bane of the Trapped for Molten Wildebeest's Gizzard. This lets your mantra finger relax a bit and you also gain 30% Movement Speed from Mantra of Conviction Annihilation.

GR Solo Push
Solo Push

Concept
In pushing build we take every little bit of damage we can get. The Witching Hour is the best belt as it has 7% Attack Speed and 50% Critical Hit Damage. Ice Climbers help us in case of Epiphany downtime and also come with free 10% reduced Cold damage. Tyrael's Might is used for 20% damage to Demons (there's a lot of demons in this Diablo game, you'd be surprised). Pig Sticker is the best choice for our second weapon because of extra primary affix and damage to Beasts and Humans.

Gameplay
Your damage rotation is described in detail in the section above. Look for an open map, create a big pack of monsters and slowly drag it through the rift by teleporting your follower forward after every rotation. Be careful when running ahead and not hitting any monsters! You don't get any Obsidian Ring of the Zodiac procs and risk losing Epiphany or running out of Spirit!

You need to be extra careful when taking a Speed Pylon. With more Attack Speed you drain Spirit much faster so you need to use Blinding Flash more often. Additionally you can lose your Flurry stacks if you move your mouse cursor too close to your character. Keep it at least 10 yards away at all times! If you are not confident in your ability to pull this off, skip the Pylon. It only gives about 18% DPS, so failing just one rotation out of 6 will end up being a net loss.

Setups
If you have less than 5 secondary resistance rolls, use The Guardian's Path instead of Harmony. If you cannot find a good Pig Sticker, Gift of Silaria or Odyn Son can be a suitable replacement.

If you are lacking survivability, change Pig Sticker for The Burning Axe of Sankis for 35% damage reduction. Another option here is using Unity instead of Stone of Jordan (don't forget to change your Elemental rolls to Cold).

At very high Paragon (4,000+) levels you can drop Harmony for Relentless Assault for more damage.

Shi Mizu Solo Push
Shi Mizu's Haori Solo Push

Concept
This is the strongest version of the build that uses Shi Mizu's Haori to get 100% Critical Hit chance. Irontoe Mudsputters work very well with this item giving us free Movement Speed. Mantra of Healing Time of Need gives us 30% damage reduction and the active effect lets us "heal" without regaining health and keep the Crit Chance buff.

We also need to change our stats for this build. Drop all Critical Hit Chance and get Area Damage, Dexterity and defensive stats in its place. Then get rid of all Life per Hit and Life per Second (including removing them from Paragon). Now we need new recovery stats: Life per Kill and Health Globe Bonus. You should always have Life per Kill on your Belt and Pants and Health Globes on your Boots and Chest. Finally, put enough Paragon points into Vitality to have around 1 million health. Without it passive Life Regen from Mantra of Healing will constantly get you out of Shi Mizu's Haori range.

Gameplay
With this variant you have another thing to do on every rotation: getting into Shi Mizu's Haori range. At the end of Convention of Elements Lightning cycle (or middle of Physical depending on your HP) go in and start taking damage. After reaching low health and getting into Shi Mizu's Haori range, immediately use Serenity. Be aware that the screen flashes red when you reach 30% HP but Shi Mizu's Haori won't activate until you are at least below 25%. On top of that there's also Life Regen from Mantra of Healing so you need to go to 20% to keep the Crit Chance buff at the end of Serenity. It's helpful to focus on the UI health globe's demon's nose tip, which roughly marks the 25% HP threshold. In close cases, you can also take a quick peek at your inventory to see if your sheet DPS is boosted or not. 

At the end of Serenity you should be on Cold and have 2 Squirt's Necklace stacks. That's when you release Tempest Rush and your Life per Kill should restore almost all of your HP. If you fail to kill a lot of monsters, drink a potion. From this point you do the Mythic Rhythm setup and continue normally.

Keep in mind that your recovery no longer happens automatically. You need to manually activate Mantra of Healing when you can't dodge all the incoming damage to prevent your health from running low before it's time for your nuke. To conserve Spirit only use this when you are below 50% life, where Time of Need makes your shields more efficient.

During the Rift Guardian fight you don't need to do any of this because Balance gives you 100% Crit Chance anyway. You can even put Life per Hit and Life per Second back in Paragon while the Rift Guardian is spawning.

Setups
At very high Paragon (6,000+) and with optimized gear (150k+ Health Globes) you can attempt to build more than 2 Squirts Necklace stacks before your Flurry explosions. For that switch The Guardian's Path to Chant of Resonance and do the Shi Mizu's Haori setup 4 seconds earlier: at the end of Holy. Instead of using Serenity start spamming Mantra of Healing and get out of the pull. If your shield is not broken you will have 4-5 Squirt's Necklace stacks by the end of Physical. Activate Serenity and go back in, then release your nuke 4 seconds later.


Video Guide

Guide Video

Mechanics

Tempest Rush Flurry

  • Gains 5 stacks per second, with a cap of 100 stacks. This takes 20 seconds which is a full Convention of Elements rotation, which is why you must start channeling immediately after you detonate.
  • If you stop channeling Tempest Rush for any reason, your Flurry stacks will reset to 0. This includes being: knocked back, frozen, stunned, wormholed, jailed, or even unwanted teleports from Epiphany, which are usually caused when you approach monsters with a very large hitbox.
  • The explosion scales with Attack Speed as a separate multiplier.
  • Mythic Rhythm will buff the channeling damage and the final explosion regardless of how long you choose to channel.
  • You will lose all stacks if you try to Tempest Rush in place by moving your cursor close to the screen's center. The radius of the "dead zone" in the middle of your screen is proportional to your Movement Speed times your latency. If you have just 25% from Paragon and less than 100ms ping, then this zone will be just couple of pixels wide and it's nearly impossible to hit it without specifically trying. But if you stack some Movement Speed (e.g. Warzechian Armguards, Speed Pylon) and/or play not in your home region, the "dead zone" can become quite large and you will have to take conscious effort to avoid it.

Blinding Flash

  • The blind lasts for 3 seconds if the monsters are not under diminishing returns. You can use it at the start of the Cold Convention of Elements cycle and wait until the very end to release your Tempest Rush because Cesar's Memento lasts for 5 seconds. In other words, the blind doesn't have to happen the instant you release your Flurry stacks, there is a window of time there you can sometimes use to your advantage, for example to spawn an Oculus Ring.


Summary

  • Put together the core items and stack a bunch of CDR.
  • Practice building and detonating your Flurry stacks on your Cold cycle of Convention of Elements.
  • Climb the No Six Piece Set Leaderboards by gathering monsters together and burning them down with Area Damage.

Red screen means we're winning (:

Guide by Northwar.