Well known as an iconic skill from Diablo II, Hydra had been long forgotten since Season 3 where Mammoth Hydras shined in combination with Pain Enhancer in order to get an obscene amount of Flame Blades stacks, uncapped back then.
With Season 20 introducing us to The Typhon's Veil Set, Serpent's Sparker and The Magistrate have been updated to grant Hydra new damage multipliers. However, the sketchy gameplay of this new set and the fact that Mammoth Hydras do not work with it despite being usually the best Hydra rune made Legacy of Dreams the setup of choice to play around these newly buffed Hydra items.
In Season 22 in order to change the channeling playstyle of the build and compensate for the reworked Etched Sigil now supporting Energy Twister, Fragment of Destiny and Winter Flurry were updated with new damage multipliers to Hydras. Therefore Spectral Blade and Blizzard are now incorporated into the build for a completely different, slightly more active playstyle.
The build at hand is an Area Damage (AD) build, since Fire pools from Mammoth Hydras (see Mechanics), can and will proc it. This build holds good potential and is a comfortable one to push Solo Greater Rifts with. The build, however, is not that great for Nephalem Rifts, Bounties or Solo Greater Rift Speeds where the Typhon variant wins by a large margin. Hence it is mainly teched out as a "pushing the leaderboards" build.
Very Tanky ✔
Beginner Friendly ✔
Straightforward Mechanics ✔
Good Single Target Damage ✔
❌ Frustrating Pet AI
❌ Very Sensitive to Fishing
❌ ResidentSleeper Gameplay
❌ Rarely Gets an Oculus Proc
- Fragment of Destiny grants us an amazing 300% separate damage multiplier for our Hydras on top of a 50% separate Attack Speed multiplier for Spectral Blade.
- Serpents Sparker to get 2 Hydras and buff them with a 300% separate damage multiplier.
- Winter Flurry and The Magistrate for their separate damage multipliers to Hydras.
- Tasker and Theo is a 40 to 50% separate Pet Attack Speed multiplier, required to hit the 30 FPA Breakpoint on your Mammoth Hydras.
- Stone Gauntlets provide an outrageous amount of mitigation and their negative effect can be fully negated by Ice Climbers.
- Convention of Elements buffs our Mammoth Hydras by a beefy 200% separate damage multiplier in Fire cycle.
- Squirts Necklace is a default inclusion for Wizards in any build due to their shield strength. Protecting our HP pool for a 100% global separate damage multiplier with continuously refreshing shields is a Wizard speciality.
- Ashnagarr's Blood Bracer to double our Shields, to ensure we keep the Squirt's Necklace 100% damage multiplier.
- Aquila Cuirass and Unity grant us two sources of 50% damage reduction.
- The Shame of Delsere for another 50% separate Attack Speed multiplier to Spectral Blade helping us to generate shields while allowing a faster Bane of the Stricken stacking. Another option is The Witching Hour instead, which allows you to play a non-trifecta rolled Weapon due to its Attack Speed roll.
Global Stat Priorities
Your absolute priority is that you must reach the 30 FPA Breakpoint on your Mammoth Hydra, which is a 20% damage increase over the previous 36 FPA Breakpoint. That's why you need a Serpent's Sparker with 7% Attack Speed and 50% Tasker and Theo, which is fairly doable if you cube them and equip Stone Gauntlets. However if you have to equip Tasker and Theo, make sure they have at least 43% on their Legendary Affix and you will also need to get an additional 7% Attack Speed roll on your gear.
You also need Hydra Damage on Shoulders, Chest and Offhand as it is a separate damage multiplier. Then your next priority is to get Area Damage on every piece except the Amulet. Bear in mind you can reroll away the Cold Damage from Winter Flurry. Cooldown Reduction is not needed as long as you don't aim to play a Reverse Archon variant (see Variants).
For toughness, like most Wizard setups, we take advantage of Galvanizing Ward and Spectral Blade Barrier Blades to generate Shields based on our HP pool. This means Vitality and Life % are very important as they double dip into Shields. This is why you want to aim for a decent HP pool in Greater Rift Solo Push.
Crowd Control Reduction is an incredibly valuable secondary Affix to roll on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control effects and mitigating these will ease up our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.
- LoD Hydra is a tanky boy.
- One of the few builds that can actually pull off to play Shi Mizus Haori.
- Try not to cry, but cry a lot because you never see Oculus Rings :-/
Guide by Chewingnom & sVr.