LoD Corpse Explosion Necromancer Guide

LoD Corpse Explosion Solo Push

Introduction

When Necromancers got released in Season 11, they instantly became the top dog on the leaderboards using Corpse Lance with the Trag'Oul's Avatar Set, overshadowing pretty much every other skill the class had at its disposal. However, Necromancers have many skills with a strong identity, including the iconic Corpse Explosion!

When Season 21 introduced the new Masquerade of the Burning Carnival Set and buffed Grasps of Essence, players finally got a chance to play this skill at a competitive level. These days with the addition of Set leaderboards in Season 23, it is one of the best setup to compete with on the No Set leaderboards, sharing the crown with LoD Scythe.

Due to Diablo III corpse mechanics (16 corpses limitation), this build revolves around Land of the Dead rotations to unleash devastating chain reactions on its opponents!

This build is an Area Damage (AD) build, since Corpse Explosion can proc it. This is further enhanced by The Johnstone in conjunction with other cooldown and rotation based damage multipliers, allowing for a disgusting damage burst under specific circumstances (see Mechanics). If you like powerful all-around builds, massive explosions and seeing monsters' HP instantly drop from 100 to 0, you're in the right place. Let's go through how it works and show those demons who's boss!

Flavorful ✔
Very Tanky ✔
Simple Rotation ✔
Crazy Burst Damage ✔

❌ Low Mobility
❌ Gearing Difficulty
❌ Low Single Target Damage
Heavy Cooldown Dependency


Core Setup

Core Item Build

Items

  • The Johnstone makes our next 50 Corpse Explosion casts do 200% increased damage after Land of the Dead expires.
  • Grasps of Essence is our core item providing us with 1,000% increased damage to Corpse Explosion.
  • Nayr's Black Death for up to 500% damage to Corpse Explosion when we use other Poison skills.
  • Trag'Oul's Corroded Fang for another 200% separate damage multiplier and to apply Curses for Dayntee's Binding.
  • Krysbin's Sentence grants us a 300% separate damage multiplier against enemies under Hard Crowd Controls like Freezes from Frozen Lands.
  • Convention of Elements for 200% damage during our Poison cycle.
  • Stone Gauntlets provide an outrageous amount of mitigation and their negative effect can be fully negated by Ice Climbers.
  • Leoric's Crown helps us reaching our 48 second CDR Breakpoint on Land of the Dead with massive Cooldown Reduction.
  • Aquila Cuirass for 50% damage reduction.

Season 24 Ethereals

Ethereals are powerful rare weapons that can only be found during Season 24. They have incredible stats, a random Legendary power, and a free passive for your class. Read our Ethereal Mechanics Guide for full details on how they work and our Ethereal Farming Guide to learn how to acquire them. What you should prioritize on them is the following:

  1. The Legendary Power
    This build requires Trag'Oul's Corroded Fang and Nayr's Black Death to be functional. We need our Ethereal to roll one of these powers so we can cube the other. We also want a good roll on our Legendary power if it has a range. For speed content it is always helpful to have Ethereals with In-geom or Messerschmidt's Reaver powers, so keep those if you find them.
  2. The Ethereal Itself
    There are 3 different weapons available to us, each with its own benefits:
    • Blackbog's Sharp - This is the best Ethereal by a long shot for this build due to its Damage Stacking special affix and its high Attack Speed, especially in Greater Rift push. It allows us to reach the 33 frames Breakpoint on Corpse Explosion with 1.87 Attack Speed.
    • Soul Harvest - This is a decent Ethereal for T16 farming and speed content but also in groups as Trash Killer, where the Damage Stacking mechanic from Blackbog's Sharp is not important.
    • Blackhand Key - This is not a great Ethereal in most situations due to its Fear special affix which is detrimental in higher Greater Rifts but it is still a good Weapon for T16 farming.
  3. The Ethereal Stat Rolls
    Each Ethereal comes with its own fixed set of powerful affixes. While some have a static value, many have a wide stat range. This means the difference between good and bad rolls is significant and something you should look for.
  4. A Useful Passive
    This is just icing on the cake because a fifth passive is not going to make or break your build. You're better off hunting for the things above. Check out the Passives section down below to see which ones you're looking for.

Global Stat Priorities

Our offensive priorities are: Cooldown Reduction > Poison Damage > Area Damage > Critical Hit Chance & Critical Hit Damage, along with as much Corpse Explosion Damage as possible. We get all the Attack Speed we need to get a decent Corpse Explosion FPA Breakpoint from the guaranteed Krysbin's Sentence roll and the Enchantress' Focused Mind.

We're aiming for at least 53% Cooldown Reduction which allows us in conjunction with Blood is Power to reach the 48 second Breakpoint on Land of the Dead. This way we can detonate every fourth Convention of Elements Poison cycle.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. This is a Legacy of Dreams build whose success is heavily dependent on this gem's rank. The first order of business is to equip a Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and get this gem as high as possible. Above Rank 25 ancient pieces of gear will give you even greater power.

3. Gamble from Kadala in this order:

  1. Create a level 1 Necromancer and gamble for Grasps of Essence
  2. Goldwrap and Dayntee's Binding
  3. Aquila Cuirass
  4. Steuart's Greaves and Ice Climbers
  5. Stone Gauntlets
  6. Razeth's Volition and Homing Pads
  7. Nemesis Bracers and Ancient Parthan Defenders
  8. Any Legendary Phylactery, preferably Lost Time
  9. Krysbin's Sentence, Briggs' Wrath and Convention of Elements
  10. Leoric's Crown
  11. Blackthorne's Jousting Mail

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Two-Handed Axes to get Messerschmidt's Reaver
  2. Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
  3. Two-Handed Scythes to get Nayr's Black Death
  4. Scythes to get Trag'Oul's Corroded Fang
  5. Amulets to get The Johnstone, Squirt's Necklace and The Flavor of Time
  6. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur (for your follower)
  • Act 2: Illusory Boots and Gloves of Worship
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)

6. At this point you can somewhat comfortably farm Nephalem or Speed Greater Rifts where you can find all the remaining items you need for different variants of the build. Spend your materials getting items with better rolls and/or ancient quality.

Item Stat Priorities

SLOT ITEMSTAT PRIORITY
Main-HandBlackbog's Sharp
Soul Harvest
Blackhand Key
Trag'Oul's Corroded Fang
In-geom
Nayr's Black Death (Cubed)
Messerschmidt's Reaver (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Damage %
5. Attack Speed
6. Area Damage
Off-HandLost Time
Any Legendary Phylactery
1. Critical Hit Chance
2. Area Damage
3. Corpse Explosion Damage
4. Cooldown Reduction
5. Intelligence
HelmLeoric's Crown1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Intelligence
4. Vitality
GlovesGrasps of Essence
Stone Gauntlets (Cubed)
1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Intelligence
ShouldersRazeth's Volition
Mantle of Channeling
1. Cooldown Reduction
2. Area Damage
3. Corpse Explosion Damage
4. Intelligence
Chest Aquila Cuirass1. Corpse Explosion Damage
2. Sockets Flawless Royal Ruby
3. Intelligence
4. Elite Damage Reduction
PantsBlackthorne's Jousting Mail1. Poison Damage
2. Intelligence
3. Armor
4. Sockets Flawless Royal Ruby
BootsIce Climbers
Illusory Boots (A2 Bounties)
Steuart's Greaves
1. Intelligence
2. Vitality
3. Armor
4. All Resistance
Ring 1Krysbin's Sentence
Avarice Band (A3 Bounties)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Attack Speed
Ring 2Convention of Elements
Obsidian Ring of the Zodiac (Cubed)
Brigg's Wrath (Cubed)
1. Socket
2. Area Damage
3. Critical Hit Damage
4. Critical Hit Chance
BracersNemesis Bracers
Ancient Parthan Defenders
Warzechian Armguards (Cubed)
1. Poison Damage
2. Critical Hit Chance
3. Intelligence
4. Armor
AmuletThe Flavor of Time
The Johnstone
1. Socket
2. Poison Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltDayntee's Binding
Goldwrap
Krelm's Buff Belt (Cubed)
1. Intelligence
2. Armor
3. Vitality
4. Life %
PotionBottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases

Gems

  • Legacy of Dreams is the Legacy of Nightmares Set in a gem, which frees up two ring slots at the cost of removing a legendary gem. Due to the rings available to us this is a great trade-off to take.
  • Bane of the Trapped is a staple that grants us a 60% separate damage multiplier.
  • Bane of the Stricken helps us kill the Rift Guardian. As long as you don't need more than 2 minutes to kill it you can equip Bane of the Powerful instead.
  • For Nephalem Rifts, Boon of the Hoarder is always a default include specifically due to its amazing synergy with Avarice Band and Goldwrap.
  • Pain Enhancer gives us 3% Attack Speed for all bleeding enemies within 20 yards. This is very strong in group play with large monster density. The alternative is Gogok of Swiftness for more consistency and toughness.

Skills

  • Grim Scythe Cursed Scythe applies curses for our Trag'Oul's Corroded Fang and Dayntee's Binding bonuses as well as counting as a stack for Nayr's Black Death.
  • Corpse Explosion Close Quarters is our primary damage dealing skill, we will take the Poison rune for even more damage from Nayr's Black Death.
  • Bone Armor Dislocation provides 30% damage reduction and activates our Krysbin's Sentence on our Poison Convention of Elements cycle.
  • Blood Rush Potency can be taken for mobility and increased armor.
  • Land of the Dead Frozen Lands allows us to cast our Corpse Explosion at will, while also freezing enemies on our screen.
  • The last skill slot is usually filled with Bone Spear Blighted Marrow for another stack of Nayr's Black Death or a curse depending on the setup.

Passives

  • Spreading Malediction gives 1% increased damage for every cursed enemy.
  • Blood is Power helps reduce our Land of the Dead Cooldown by 20% based off damage taken.
  • Stand Alone gives 100% additive armor with the 250% from Stone Gauntlets and the 25% from Paragon points.
  • Eternal Torment makes curses cost 50% less and last forever.
  • Final Service allows us to cheat death.
  • For speed content you can drop Eternal Torment for Fueled by Death.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Cooldown Reduction1. Armor1. Area Damage
2. Intelligence2. Critical Hit Chance2. Life %2. Life per Hit
3. Vitality13. Critical Hit Damage3. All Resistance3. Resource Cost Reduction
4. Maximum Essence4. Attack Speed4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. With Enforcer equipped on the player it's much easier to keep followers alive even without an immortality relic. The 90% damage reduction counts for them, too.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death. Ideally, you want a Cold Damage Range on her Weapon as it procs your Lost Time effect.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.
Speed GR Enchantress

Speed GR Enchantress

For speed Greater Rifts we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death. Ideally, you want a Cold Damage Range on her Weapon as it procs your Lost Time effect.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

GR Pushing Enchantress

GR Pushing Enchantress

For Greater Rift Pushing we recommend this Enchantress setup for the Slow from Temporal Pulse, Cooldown Reduction from Prophetic Harmony, Damage Reduction and Armor from Powered Shield, and the Attack Speed from Focused Mind. Ideally, you want a Cold Damage Range on her Weapon as it procs your Lost Time effect.

Stat Priorities:

Since we have the immortality relic, we do not need to stack survivability on our Enchantress.

Intelligence > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Mempo of Twilight and Cain's Destiny: For more Attack Speed.

Gameplay

While the rotation is fairly easy to perform with practice, it requires you to understand the multipliers in play. First with Nayr's Black Death in the cube we need to rotate our Poison skills before the Poison Convention of Elements cycle arrives. You'll finish by casting Land of the Dead Frozen Lands and Bone Armor Dislocation at the start of Poison to get infinite corpses and to activate your Krysbin's Sentence before unleashing with Corpse Explosion Close Quarters to blow everything up.

Make sure to stop spamming Corpse Explosion 1 second before Land of the Dead ends to avoid consuming The Johnstone stacks. Drag the Elites forward to another big pack of monsters, and when your Land of the Dead is back up, repeat the rotation.

Hardcore

This build has a lot of toughness which makes it great for Hardcore. To become more tanky, put more Paragon points into Vitality and drop Eternal Torment for Final Service.


Variants

Nephalem Rifts
LoD Corpse Explosion Solo T16

Ethereals
If you don't have any Ethereal Item use Trag'Oul's Corroded Fang.

Concept
For speed content we're pumping up our Movement Speed with Steuart's Greaves, Warzechian Armguards, Blood Rush Metabolism and Fueled by Death. The combination of Goldwrap + Avarice Band + Boon of the Hoarder will make us invincible once we kill an enemy and pick up some gold.

Gameplay
Speed content is easy to play as we don't have to time anything with Convention of Elements. Use Blood Rush Metabolism to move, cast Decrepify Borrowed Time often to get our Cooldown back. Activating Land of the Dead Frozen Lands will let you use Corpse Explosion infinitely and will freeze the elites activating our Krysbin's Sentence.

Setups
This setup gives up a lot of damage for more speed but it should work well with how powerful Corpse Explosion is. If you need more damage throw back on the Trag'Oul's Corroded Fang and things should be just fine. If you are running this in groups, cube Nemesis Bracers instead of Krelm's Buff Belt.

Solo Push
LoD Corpse Explosion Solo Push

Ethereals
If you don't have any Ethereal Item use Trag'Oul's Corroded Fang.

Concept
This is the standard setup we covered above. Bane of the Stricken is needed to kill the Rift Guardian and we take Ice Climbers to negate the slow from Stone Gauntlets. This setup aims for a 48 seconds rotation with at least 52-53% Cooldown Reduction. This can be achieved with perfect rolls on Shoulders, Weapon, Helmet, Gloves and Prophetic Harmony.

Gameplay
Solo is the most challenging version of this build as we have to pull everything, stay alive, and kill everything all on our own. Use the 48 second downtime on Land of the Dead to gather up gigantic groups of monsters to burn down. Cast each Poison skill once every 15 seconds to build your Nayr's Black Death up, and use Bone Armor Dislocation on your Poison cycle of Convention of Elements. Save your Land of the Dead for when you have a big pack together, then pop it to DPS. Try to spawn an Oculus Ring before your Poison rotation by casting Corpse Explosion no more than 4 times, then move into it if it appears in a good spot, else stay in the middle of the pack for maximize your Area Damage.

Setups
At lower Paragon level, you might be better off using Flawless Royal Amethyst in your armor sockets for increased toughness. A lot of your recovery will come from life-based healing via Leech.

At high Paragon (4,000+) you can consider dropping Unity for either Stone of Jordan or Briggs' Wrath. The former gives you more raw damage, the latter allows you to pixelpull enemies right before your damage phase using Decrepify Borrowed Time. This requires to drop one Poison skill (Bone Spear) and reduces your single target damage, but you can also drop some Cooldown Reduction and get insane value from Area Damage. Be aware that enemies that are already cursed cannot be pulled by the ring, so you have to swing your Cursed Scythe much less than before. The Templar can be useful to keep you alive with Heal then.

Group Trash Killer
LoD Corpse Explosion Trash Killer w/ Zodiac

Ethereals
If you don't have any Ethereal Item use Trag'Oul's Corroded Fang.

Concept
In groups we can be far more offensive with our itemization because we have supports keeping us alive. We drop Ice Climbers and take Illusory Boots, this is possible because the zBarb will give us Ignore Pain which makes us immune to the slow from Stone Gauntlets.

There are two possible setups here: one with Obsidian Ring of the Zodiac and another with Stone of Jordan. The former has more Attack Speed in large monster density due to Pain Enhancer and can reset cooldowns manually between DPS rotations, the latter has more powerful explosions (especially against elites) and a fixed rotation. It also plays more around Oculus Ring because you won't use up all The Johnstone stacks as fast, allowing you to cast Corpse Explosion up to 3 times for that purpose before your Poison cycle. Both playstyles go for a 36 seconds rotation.

LoD Corpse Explosion Trash Killer w/ SoJ

Gameplay
Similar to the solo version, except we don't have to gather the monsters and staying alive is much easier to our supporters. In a group always move into the zBarb's Ground Stomp Wrenching Smash and any Oculus Ring near the pack for 85% increased damage. Make sure to activate all your Poison skills once before a damage rotation to gain the damage buff from Nayr's Black Death.

At the start of a run, pop Land of the Dead immediately to get your The Johnstone stacks, and be ready to hit it 36 seconds later on Poison Convention of Elements cycle. You also want to stop spamming Corpse Explosion 1 second before Land of the Dead ends so you don't waste any Macabre stacks from The Johnstone on the wrong element of Convention of Elements.

Setups
It's possible to drop a Poison skill in favor of Blood Rush for more mobility or a curse (Frailty Early Grave or Decrepify Borrowed Time) at the cost of some damage. If you can't trust your zBarb to give you consistent Ignore Pain, you can also change your boots to Ice Climbers to prevent the slow from Stone Gauntlets.


Video Guide

Guide Video

Mechanics

In-Depth Corpse Explosion Explanation

Corpse Explosion is complicated when trying to maximize your damage output, due to The Johnstone mechanics. First of all, here are a few simple key points to be aware of:

  • Corpse Explosion costs no essence and does not have any sort of internal cooldown. As long as you have corpses at your disposal, you can keep firing it.
  • Each cast of Corpse Explosion triggers 5 corpses in a quick chain reaction over 45 frames, one corpse every 9 frames. This means a single cast of Corpse Explosion is enough to fully stack Grasps of Essence after 45 frames.
  • Close Quarters makes corpses explode around your character instead of where your mouse cursor is, so it is important to stand in the middle of the monsters.

As it is not possible to produce enough corpses to sustain Corpse Explosion, Land of the Dead has to be used and creates a rotation-based playstyle. It is easy to understand why Cooldown Reduction becomes an active damage stat for Corpse Explosion: the less you wait your Land of the Dead cooldown, the more rotations you can do. As usual, those rotations are synchronized with Convention of Elements for a maximum damage output.

The Johnstone is where things become interesting. This item grants you 50 stacks of Macabre Knowledge after your Land of the Dead expires that you'll use on your next rotation. Macabre Knowledge buffs the damage of Corpse Explosion by 200%. Each corpse consumed by the skill will consume one stack, and each cast consumes 5 corpses, which means 10 casts of Corpse Explosion are going to consume all our Macabre Knowledge stacks.

Understanding this last point is the key to maximizing your damage, we have a rotation burst playstyle based on Convention of Elements meaning all our damage is concentrated into a 4 second window, or 240 frames. It now becomes obvious that being able to cast all 10 Corpse Explosions buffed by Macabre Knowledge during the Convention of Elements window is going to be a tremendous damage boost.

The answer to that is Attack Speed and Breakpoints. Corpse Explosion has FPA Breakpoints and does not have any Attack Speed Coefficient so that you can get your Breakpoint by rounding up the result of the formula FPA = 60 ÷ APS.


Blackbog's Sharp + Skeleton Archers:
23 FPA Corpse Explosion

For instance in a typical group setup using Gogok of Swiftness and no party buffs or Attack Speed rolls on items with 1.63 Attack Speed, you have a 60 ÷ 1.63 = 37 frames Breakpoint on Corpse Explosion, meaning you can cast 240 ÷ 37 = 6.47 Corpse Explosion during the 4 second window of your Convention of Elements cycle. Remember that corpses explode in a quick chain reaction, starting after 9 frames and then every 9 frames over 45 frames, so the higher Breakpoint you reach, the more casts will overlap, so it would be worth to start casting around half a second before CoE already. For the purpose of spawning an Oculus Ring, doing it even earlier is fine as long as you don't waste more than 3 casts before your Poison cycle.

Using Pain Enhancer, reaching much higher APS values is easy in a good rift with high monster density. Reaching 2.61 Attack Speed (28 stacks) allows you to get the 60 ÷ 2.61 = 23 frames Breakpoint which enables you to perform 10 Corpse Explosion casts within 230 frames or 3.8334 seconds. In that case, you should cast Land of the Dead right when your CoE cycle starts to get 100% efficiency from The Johnstone.

Unfortunately, some corpses from your last casts are always going to be out of the Convention of Elements cycle. In order to get full efficiency on both The Johnstone and Convention of Elements you would need to get 3.16 Attack Speed (42 stacks) to reach the 19 frames Breakpoint on Corpse Explosion, allowing you to cast your 10 Corpse Explosions in less than 195 frames (3.25 seconds) so that the very last corpse explodes within the 240 frames window. Unfortunately it is unrealistic and not worth it to get that much Attack Speed especially with Nayr's Black Death giving more value to a 4th Poison skill than Skeleton Archers.

Nayr's Black Death

  • Give 100% damage bonus for each Poison skill you've used in the last 15 seconds. Each skill has its own timer, meaning you have to hit each Poison skill once every 15 seconds to keep maximum stacks.

Blood Is Power

  • As you spend life with your skills or take damage from enemies, you stack up a hidden counter towards 100% life spent.
  • Each skill has a separate counter. Blood Is Power counter is reset when the skill has fully cooled down or when you die.
  • After you reach the threshold, a skill's cooldown will be cut by 20% flat of its base cooldown (after Cooldown Reduction has been applied).

Summary

  • Level your Legacy of Dreams to 99 immediately and hunt for ancient items.
  • Activate your Poison skills in order, stun with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence and use Land of the Dead to cast Corpse Explosion to flatten enemies.
  • Gather large groups of enemies and use Area Damage to climb the Leaderboards.
  • Enjoy killing enemies with the corpses of their fallen comrades!

Town Is Lava!
Original guide by Raxxanterax. Introduction & contributions by Chewingnom. Revisions & updates by wudijo.