Jade Harvester Witch Doctor Guide


Raiment of the Jade Harvester has its own very unique play style in Diablo III as it revolves around harvesting Damage over Time (DoT) skills to deal instant damage. The main skill that is played is Haunt in combination with Soul Harvest to instantly consume the DoT effect left on enemies. These effects are further enhanced by the Creeping Death passive and Quetzalcoatl.

Fun to Play ✔
Medium Range Build
Very Unique Playstyle ✔
Nice Instant Burst Damage ✔

Not very Mobile
Low Toughness
❌ Low AoE Damage
❌ Takes some time to get used to

Solo Push Greater Rift

Core Setup


  • The Raiment of the Jade Harvester (6) Bonus and (2) Bonus are where the majority of our damage comes from. These effects are unique in the game: Some of the DoT duration on the target is taken away and the damage is dealt instantly instead
  • We add another damage buff with Quetzalcoatl effectively doubling the DoT damage as they deal their full damage in half the normal duration
  • The Lakumba's Ornament and Sacred Harvester combination is used to gain tremendous toughness and damage buffs by doubling our Soul Harvest stack count
  • Ring of Emptiness is another core item we do not want to miss out on as it provides us with a crazy 300% damage buff as long as the target is affected by either Haunt or Locust Swarm. This should always be the case as Haunt is our main damage dealing skill
  • Convention of Elements is another item that always should be played due to its interactions with Soul Harvest and the Raiment of the Jade Harvester bonuses (see the mechanics section)
Haunt Attack Speed Breakpoints

Global Stat Priorities
Due to the Raiment of the Jade Harvester (2) Bonus Attack Speed does matter and we want to reach certain breakpoints - for in-depth mechanics click here. The faster we can re-Haunt enemies the faster damage from the 2-Piece will be applied. In speed runs with 5 Echoing Fury stacks we reach the 18 frame breakpoint. For the push setup we can remain at way lower breakpoints around the 28 frame mark without needing any Attack Speed rolls on our gear.
Aim for as much Cooldown Reduction as possible as this will directly transfer into more damage output as we can Soul Harvest more frequently for our Raiment of the Jade Harvester (6) Bonus. A decent value to look for is 55 - 65 % with the Gogok of Swiftness cooldown buff up.
Both 2-piece and 6-piece of Jade Harvester can proc Area Damage. Especially for solo pushing higher Greater Rifts it is one of the strongest stats to look out for!

Item Stat Priorities

Main-HandSacred Harvester
Echoing Fury
The Furnace (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Attack Speed
5. Area Damage
6. Intelligence
Off-HandShukrani's Triumph
Henri's Perquisition
1. Damage Range
2. Critical Hit Chance
3. Haunt Damage
4. Cooldown Reduction
5. Area Damage
6. Intelligence
7. Elite Damage
8. Vitality
HelmJade Harvester's Wisdom
Quetzalcoatl (Cubed)
1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Intelligence
4. Vitality
5. Armor
GlovesJade Harvester's Mercy1. Critical Hit Chance
2. Critical Hit Damage
3. Cooldown Reduction
4. Area Damage
5. Attack Speed
6. Intelligence
ShouldersJade Harvester's Joy1. Haunt
2. Cooldown Reduction
3. Area Damage
4. Intelligence
5. Vitality
Chest Jade Harvester's Peace1. Haunt Damage
2. Sockets Flawless Royal Ruby
3. Intelligence
4. Vitality
5. Armor
PantsJade Harvester's Courage
Captain Crimson's Thrust (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Sockets Flawless Royal Ruby
BootsJade Harvester's Swiftness
Captain Crimson's Waders (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. All Resistance
5. Life Regeneration
Left RingConvention of Elements
The Compass Rose
Ring of Royal Grandeur (A1 Bounties) (Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Damage Range
Right RingRing of Emptiness1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Damage Range
BracersLakumba's Ornament1. Cold Damage
2. Critical Hit Chance
3. Intelligence
4. All Resistance
5. Vitality
AmuletThe Flavor of Time
Squirt's Necklace
The Traveler's Pledge
1. Socket
2. Cold Damage
3. Critical Hit Damage
4. Critical Hit Chance
5. Intelligence
BeltHaunting Girdle
Captain Crimson's Silk Girdle (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Life %


  • Bane of the Trapped is the most common damage gem and as our main damage skill Haunt has a hidden slow effect it will automatically proc this gem, providing us a flat 1,6x damage multiplier. On top of that Soul Harvest itself has a 18 yard radius so we got to get within the rank 25 effect of 15 yards anyways
  • Bane of the Stricken is needed to kill the Rift Guardian at the end of the Rift. We will mostly gain stacks by Haunting the Rift Guardian
  • Gogok of Swiftness is one of the best overall stat boosts for this build as we benefit from everything: Attack Speed for faster Haunts, Cooldown Reduction for more frequent Soul Harvesting and additional dodge chance to survive large monster pulls
  • Molten Wildebeest's Gizzard can be used to gain a shield buff in speed runs in combination with Squirt's Necklace for double damage output, some additional toughness & insane healing


  • We use Haunt as our main damage sklill. This skill can be spammed won the same target to get 3.500 seconds worth of damage per cast from Raiment of the Jade Harvester (2) Bonus. You can choose between 2 viable runes here:
    The first choice is Resentful Spirits for an additional spirit cast. This is very good in the Captain Crimson's Trimmings setup as you can not play Haunting Girdle and it helps to spread your Haunt's in large monster density fast.
    The second choice is Poisoned Spirit, which increases our damage output by 20%. This is especially helpful against Elites and the Rift Guardian. The damage type of Soul Harvest depends on your Haunt rune, so switch your gear to Poison or Cold damage accordingly.
  • Soul Harvest is used to consume the applied DoT with the Raiment of the Jade Harvester (6) Bonus for 10.000 seconds worth of damage. Furthermore it offers us great offensive (Intelligence) and defensive (Armor from Languish and All Resistance through Intelligence) buffs
  • Piranhas Piranhado is used to group up monsters and debuff them. The debuff also stays up almost forever with the Creeping Death passive
  • Spirit Walk is mostly used for Movement Speed as well as defensive purposes but also can be used offensively by getting into an Oculus Ring damage zone
  • The last 2 skill slots are very situational: We can use Horrify Frightening Aspect for a permanent 50% Armor buff. Another good choice is the Big Bad Voodoo skill in combination with the Grave Injustice passive for buffs to Attack Speed and Movement Speed. Pick between the rune Slam Dance for additional 15% additive damage or Ghost Trance for 20% more damage reduction and insane healing.
    Locust Swarm is not mandatory anymore after the Ring of Emptiness change but is still useful to engage enemies, reduce their damage done by Cloud of Insects as well as dealing additional DoT damage consumed by Soul Harvest and the Raiment of the Jade Harvester (6) Bonus


  • Creeping Death is used to increase the duration of Haunt and possibly Locust Swarm to 120,000 seconds (2,000 minutes, or almost 1.5 days) and is mandatory for this build
  • Grave Injustice is used to reduce cooldowns of skill like Soul Harvest, Piranhas and Big Bad Voodoo
  • We can take one or even 2 defensive passives especially for solo gameplay Spirit Vessel as a "cheat death" or Swampland Attunement for an insane Resistance boost during huge monster pulls
  • Another damage option isConfidence Ritual for a multiplicative damage increase in close range combat in which we have to engage anyways due to the Soul Harvest 18 yard range
  • In group play take in Gruesome Feast for this last passive slot as it is one of the best passives in the entire game if you have a supporter like the zBarb providing you with Health Globes using skills like Threatening Shout Grim Harvest

Paragon Points

1. Movement Speed1. Attack Speed1. Armor1. Area Damage
2. Maximum Mana2. Critical Hit Damage2. Life %2. Pickup Radius
3. Intelligence3. Critical Hit Chance3. All Resistance3. Resource Cost Reduction
4. Vitality¹4. Cooldown Reduction4. Life Regeneration4. Life per Hit

¹ Add a bit of Vitality if you feel too squishy (a total of 500.000 - 800.00 Life is recommended)


The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

Follower's damage is completely irrelevant, so we stack Attack Speed for more on-hit procs and Cooldown Reduction for more Heals. The Items are:

  • Enchanting Favor to make follower immortal
  • Oculus Ring for 85% multiplicative damage boost
  • Unity for 50% damage reduction
  • The Ess of Johan to pull mobs together
  • Thunderfury, Blessed Blade of the Windseeker for the Attack Speed slow
  • Any Shield with Cooldown Reduction


Always keep Horrify Frightening Aspect up for the permanent 50% Armor buff. When you enter a map, start off by using Spirit Walk to run towards enemies and use Soul Harvest to get the offensive & defensive buffs up. Cast your Haunt to DoT up monsters and group them up using Piranhas Piranhado. Always keep Soul Harvesting whenever you are close and the skill is off cooldown. For maximum damage output keep on Haunting the enemies to proc Raiment of the Jade Harvester (2) Bonus. This can also be used to spawn an Oculus Ring in which you will move by using Spirit Walk for the additional damage buff before your next Soul Harvest.


This build is very squishy and it is hard to add in toughness buffs. Definitively not recommended for HC!


GR Solo Push Cold
Cold Solo Push Greater Rift

This build takes in the tremendous cooldown buffs from the Captain Crimson's Trimmings to reach a good Big Bad Voodoo uptime and a crazy low cooldown on Soul Harvest to maximize damage output. Soul Harvest's already low base cooldown is further reduced by Grave Injustice and the Raiment of the Jade Harvester (4) Bonus. This variant does more even damage during Season 22 with the extra Kanai's Cube slot as we can take in Endless Walk.

Keep up your Horrify Frightening Aspect and Soul Harvest buffs at all times. Create huge pulls and use Piranhas Piranhado to group them tight for additional Area Damage. Spam your Haunt and Soul Harvest as much as you can to maximize Raiment of the Jade Harvester (2) Bonus and Raiment of the Jade Harvester (6) Bonus. Kite around a lot due to the low toughness of this build and utilize Oculus Ring buffs whenever you can. Ideally you move in there with Spirit Walk and burst on Convention of Elements Cold rotation.

The Flavor of Time and Unity can be taken in by switching out Endless Walk. We gain more toughness like that and have potential for an insane Conduit Pylon to finish off a bunch of Elite packs. Changing Henri's Perquisition to any good main stat Off-Hand works as well because the Charm effect can be annoying while attacking or dragging enemies along.

GR Solo Push Poison
Speed Greater Rift

In this setup we focus mainly on Area Damage to be able to kill huge pulls of monsters time-efficiently. For that we take the extra Haunt spirit from Haunting Girdle and add in Unity to survive such big pulls. Our single target damage is further enhanced by Poisoned Spirit. Just like the Cold variant we do even more damage during Season 22 with the extra Kanai's Cube slot as we can take in Endless Walk.

Spirit Walk into the Rift and keep up your Horrify Frightening Aspect and Soul Harvest buffs up at all times. Create huge pulls and use Piranhas Piranhado to group them tight for additional Area Damage. Spam your Haunt and Soul Harvest as much as you can to maximize Raiment of the Jade Harvester (2) Bonus and Raiment of the Jade Harvester (6) Bonus. Reset your Big Bad Voodoo with Grave Injustice and try to place it in accessible spots in huge monster density. Kite around, keep dragging Elite monsters and utilize Oculus Ring buffs whenever you can. Ideally you move in there with Spirit Walk and burst on Convention of Elements Poison rotation. With Unity we can tank additional hits and stay in dangerous situations for longer to deal more damage.

At higher Paragon feel free to switch out Unity for The Flavor of Time for some crazy Conduit Pylons.

GR Solo Speed
Speed Greater Rift

In this speed focused setup we use Echoing Fury to significantly buff our attack speed. This in combination with Haunting Girdle and Resentful Spirits and allows us to release 3 Haunt's at a time and DoT up enemies much faster!

Be quick, keep up your toughness buffs and pay attention to Elite affixes as you want to keep up your Squirt's Necklace to maximize damage output. Maintain Soul Harvest and Horrify Frightening Aspect buffs. Group on Elites and Spirit Walk as often as you can for unhindered movement. Spam Haunt, Big Bad Voodoo and Soul Harvest after creating a pull with Piranhas Piranhado.

If you want to play on really low Greater Rift levels you can also add in Wormwood to automatically apply Locust Swarm to enemies every second while moving through them and Soul Harvest the DoT damage with the Raiment of the Jade Harvester (6) Bonus. Switching out The Furnace for Haunting Girdle is an option as well to further buff our keep potential by releasing 3 Haunts total for each cast. Taking in Nemesis Bracers instead of The Furnace can also be very valuable to gain faster progression during lower Greater Rifts.


Creeping Death

Makes your Haunt and Locust Swarm last 120,000 seconds (2,000 minutes, or almost 1.5 days), which is a necessity for this build to deal any significant damage. Furthermore this passive is useful for keeping up buffs such as Ring of Emptiness and Haunt Poisoned Spirit / Consuming Spirit or simply the Piranhas damage amplification. The DoTs will drop when you move too far away (around 1.5-2 screens) and will have to be reapplied. Also, for Locust Swarm runes other than Pestilence, the visual animation will likely bug out after a medium amount (around 20-30) targets have been affected, the effects will still be applied however.

Raiment of the Jade Harvester (2) Bonus & (6) Bonus & Haunt

Here are a few facts about Haunt and the set interaction:

  • Haunt can not critically hit but it still benefits from Critical Hit Damage and Critical Hit Chance as the DoT damage is increased accordingly
  • Haunt snapshots intelligence and additive damage buffs on cast, while multiplicative buffs stay dynamic
  • The 2-Piece Bonus can critically strike using non-critical DoT damage as a base. There’s no crit double dipping
  • The 6-Piece Bonus can not critically strike but it uses DoT damage affected by your critical multiplier (1 + CHC * CHD) as a base
  • Different separate multipliers like Power Pylon, Convention of Elements or Oculus Ring procs etc. are applied at the moment when you consume the DoT with either Haunt or Soul Harvest. If you hit the enemies within the Cold Convention of Elements for example all damage consumed by the 2- and 6-Piece Bonus will get the full 3.500 and 10.000 seconds damage bonus with the 200% damage amplification applied


  • Very unique & fun playstyle
  • Poison or Cold variants are possible
  • DoT enemies up as much as possible and use Soul Harvest on cooldown
  • Scales with Area Damage but lacks large AoE damage
  • A half decent speed build with Echoing Fury

This build is fun to play but lacks damage in comparison to the Mundunugu's Spirit Barrage Witch Doctor, which is the strongest solo build for Witch Doctor at the moment. If this unique playstyle is buffed it can well make it into quite the different group META. This could be done by reviving old useful items like Starmetal Kukri by adding an additional damage multiplier or another bonus to further effect allies like it was done with Horde of the Ninety Savages and the double shout effectiveness for example. Cheers!