Jade Harvester Witch Doctor Guide

Introduction

Raiment of the Jade Harvester has its own very unique play style in Diablo III as it revolves around harvesting Damage over Time (DoT) skills to deal instant damage. The main skill that is played is Haunt in combination with Soul Harvest to instantly consume the DoT effect left on enemies. These effects are further enhanced by the Creeping Death passive and Quetzalcoatl.

Fun to Play ✔
Medium Range Build
Very Unique Playstyle ✔
Nice Instant Burst Damage ✔

Not very Mobile
Low Toughness
❌ Low AoE Damage
❌ Requires Some Practice


Core Item Build

Core Setup

Items

  • The Raiment of the Jade Harvester (2) Bonus and (6) Bonus are where the majority of our damage comes from. These effects are unique in the game: Some of the DoT duration on the target is taken away and the damage is dealt instantly instead.
  • We add another damage buff with Quetzalcoatl effectively doubling the DoT damage as they deal their full damage in half the normal duration.
  • The Lakumba's Ornament and Sacred Harvester combination is used to gain tremendous toughness and damage buffs by doubling our Soul Harvest stack count.
  • Ring of Emptiness is another core item we do not want to miss out on as it provides us with a crazy 300% damage buff as long as the target is affected by either Haunt or Locust Swarm. This should always be the case as Haunt is our main damage dealing skill.
  • Convention of Elements is another item that always should be played due to its interactions with Soul Harvest and the Raiment of the Jade Harvester bonuses (see Mechanics).



Global Stat Priorities

Jade (2) Bonus Haunt Spam DPS &
Jade (6) Bonus Soul Harvest Nuke

Due to the Raiment of the Jade Harvester (2) Bonus Attack Speed does matter and we want to reach certain Breakpoints (see Mechanics). The faster we can spam Haunt on enemies, the more often the damage from the (2) Bonus will be applied. In speed runs with 5 Echoing Fury stacks we reach the 18 frames Breakpoint. For the push setup we can remain at way lower Breakpoints around the 28 frames mark without needing any Attack Speed rolls on our gear.

Aim for as much Cooldown Reduction as possible as this will directly transfer into more damage output as we can Soul Harvest more frequently for our Raiment of the Jade Harvester (6) Bonus. A decent value to look for is 55-65% with the Gogok of Swiftness cooldown buff up.
Both (2) and (6) Bonus of Jade Harvester can proc Area Damage. Especially for solo pushing higher Greater Rifts it is one of the strongest stats to look out for!

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Raiment of the Jade Harvester set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Raiment of the Jade Harvester set
  2. Quetzalcoatl
  3. Lakumba's Ornament
  4. Shukrani's Triumph and Henri's Perquisition
  5. Haunting Girdle
  6. Convention of Elements, Ring of Emptiness and The Compass Rose

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Ceremonial Knives to get Sacred Harvester
  2. Two-Handed Maces to get The Furnace
  3. Rings to get Convention of Elements, Ring of Emptiness and The Compass Rose
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.


5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings and Cain's Destiny (for your follower)

6. There is one final required piece that is difficult to acquire, The Travelers Pledge. With amulets being so expensive to gamble and craft, we'll have to search for it to drop in Nephalem and Greater Rifts. This can drop on any class so try to group up with friends when possible to share your loot!

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandSacred Harvester
Echoing Fury or The Furnace (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Attack Speed
5. Area Damage
6. Intelligence
Off-HandShukrani's Triumph
Henri's Perquisition
1. Critical Hit Chance
2. Haunt Damage
3. Cooldown Reduction
4. Area Damage
5. Intelligence
6. Elite Damage
7. Vitality
HelmJade Harvester's Wisdom
Quetzalcoatl (Cubed)
1. Socket Flawless Royal Diamond
2. Critical Hit Chance
3. Intelligence
4. Vitality
5. Armor
GlovesJade Harvester's Mercy1. Critical Hit Chance
2. Critical Hit Damage
3. Cooldown Reduction
4. Area Damage
5. Attack Speed
6. Intelligence
ShouldersJade Harvester's Joy1. Haunt
2. Cooldown Reduction
3. Area Damage
4. Intelligence
5. Vitality
Chest Jade Harvester's Peace1. Haunt Damage
2. Sockets Flawless Royal Ruby
3. Intelligence
4. Vitality
5. Armor
PantsJade Harvester's Courage
Captain Crimson's Thrust (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Sockets Flawless Royal Ruby
BootsJade Harvester's Swiftness
Captain Crimson's Waders (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. All Resistance
5. Life Regeneration
Left RingConvention of Elements
The Compass Rose
Ring of Royal Grandeur (A1 Bounties) (Cubed)
1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Damage Range
Right RingRing of Emptiness1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Area Damage
5. Damage Range
BracersLakumba's Ornament1. Cold Damage
2. Critical Hit Chance
3. Intelligence
4. All Resistance
5. Vitality
AmuletThe Flavor of Time
Squirt's Necklace
The Traveler's Pledge
1. Socket
2. Cold Damage
3. Critical Hit Damage
4. Critical Hit Chance
5. Intelligence
BeltHaunting Girdle
Captain Crimson's Silk Girdle (Crafted)
1. Intelligence
2. Vitality
3. Armor
4. Life %

Gems

  • Bane of the Trapped is the most common damage gem and as our main damage skill Haunt has a hidden slow effect it will automatically proc this gem, providing us a flat 1.6 damage multiplier. On top of that Soul Harvest itself has a 18 yard radius so we got to get within the rank 25 effect of 15 yards anyways.
  • Bane of the Stricken is needed to kill the Rift Guardian at the end of the Rift. We will mostly gain stacks by Haunting the Rift Guardian.
  • Gogok of Swiftness is one of the best overall stat boosts for this build as we benefit from everything: Attack Speed for faster Haunts, Cooldown Reduction for more frequent Soul Harvesting and additional dodge chance to survive large monster pulls.
  • Molten Wildebeest's Gizzard can be used to gain a shield buff in speed runs in combination with Squirt's Necklace for double damage output, some additional toughness and insane healing.

Skills

  • We use Haunt as our main damage skill. This skill can be spammed on the same target to get 3,500 seconds worth of damage per cast from Raiment of the Jade Harvester (2) Bonus. You can choose between 2 viable runes here:
    The first choice is Resentful Spirits for an additional spirit cast. This is very good in the Captain Crimson's Trimmings setup as you can not play Haunting Girdle and it helps to spread your Haunt's in large monster density fast.
    The second choice is Poisoned Spirit, which increases our damage output by 20%. This is especially helpful against Elites and the Rift Guardian. The damage type of Soul Harvest depends on your Haunt rune, so switch your gear to Poison or Cold damage accordingly.
  • Soul Harvest is used to consume the applied DoT with the Raiment of the Jade Harvester (6) Bonus for 10,000 seconds worth of damage. Furthermore it offers us great offensive (Intelligence) and defensive (Armor from Languish and All Resistance through Intelligence) buffs.
  • Piranhas Piranhado is used to group up monsters and debuff them. The debuff also stays up almost forever with the Creeping Death passive.
  • Spirit Walk is mostly used for Movement Speed as well as defensive purposes but also can be used offensively by getting into an Oculus Ring damage zone.
  • The last 2 skill slots are very situational: We can use Horrify Frightening Aspect for a permanent 50% Armor buff. Another good choice is the Big Bad Voodoo skill in combination with the Grave Injustice passive for buffs to Attack Speed and Movement Speed. Pick between the rune Slam Dance for additional 15% additive damage or Ghost Trance for 20% more damage reduction and insane healing.
    Locust Swarm is not mandatory anymore after the Ring of Emptiness change but is still useful to engage enemies, reduce their damage done by Cloud of Insects as well as dealing additional DoT damage consumed by Soul Harvest and the Raiment of the Jade Harvester (6) Bonus.

Passives

  • Creeping Death is used to increase the duration of Haunt and possibly Locust Swarm to 120,000 seconds (2,000 minutes, or almost 1.5 days) and is mandatory for this build.
  • Grave Injustice is used to reduce cooldowns of skill like Soul Harvest, Piranhas and Big Bad Voodoo.
  • We can take one or even 2 defensive passives especially for solo gameplay Spirit Vessel as a "cheat death" or Swampland Attunement for an insane Resistance boost during huge monster pulls.
  • Another damage option isConfidence Ritual for a multiplicative damage increase in close range combat in which we have to engage anyways due to the Soul Harvest 18 yard range.
  • In group play take in Gruesome Feast for this last passive slot as it is one of the best passives in the entire game if you have a supporter like the zBarb providing you with Health Globes using skills like Threatening Shout Grim Harvest.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Attack Speed1. Armor1. Area Damage
2. Maximum Mana2. Critical Hit Damage2. Life %2. Pickup Radius
3. Intelligence3. Critical Hit Chance3. All Resistance3. Resource Cost Reduction
4. Vitality14. Cooldown Reduction4. Life Regeneration4. Life per Hit

1 Add a bit of Vitality if you feel too squishy (a total of 500,000 - 800,00 Life is recommended).

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

Speed GR Enchantress

Speed GR Enchantress

For speed Greater Rifts we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.
GR Pushing Scoundrel

GR Pushing Scoundrel

For Greater Rift Pushing we recommend this Scoundrel setup for the Critical Hit Chance from Anatomy, 10% increased damage from Piercing Shot, and the insane Critical Hit Chance cloud from Night’s Veil. Don't choose either of the first skill options as they apply crowd controls that we want to avoid. If you accidentally select one, you'll either have to live with it or make a new character to fix it as there is no way to de-select a follower skill :(.

Stat Priorities:

Since we have the immortality token, we do not need to stack survivability on our Scoundrel.

Dexterity > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Cain's Destiny: For more Experience and Attack Speed.

Gameplay

Always keep Horrify Frightening Aspect up for the permanent 50% Armor buff. When you enter a map, start off by using Spirit Walk to run towards enemies and use Soul Harvest to get the offensive and defensive buffs up. Cast your Haunt to DoT up monsters and group them up by using your Piranhas Piranhado.

Always keep Soul Harvesting whenever you are close and the skill is off cooldown. For maximum damage output keep on Haunting the enemies to proc Raiment of the Jade Harvester (2) Bonus. This can also be used to spawn an Oculus Ring in which you will move by using Spirit Walk for the additional damage buff before your next Soul Harvest.

Hardcore

This build is very squishy and it is hard to add in toughness buffs. Definitively not recommended for HC!


Variants

GR Solo Push Cold
Cold Solo Push Greater Rift

Concept
This build takes in the tremendous cooldown buffs from the Captain Crimson's Trimmings to reach a good Big Bad Voodoo uptime and a crazy low cooldown on Soul Harvest to maximize damage output. Soul Harvest's already low base cooldown is further reduced by Grave Injustice and the Raiment of the Jade Harvester (4) Bonus. This variant does more damage then the Poison one but is also more squishy due to the lack of Unity.

Gameplay
Keep up your Horrify Frightening Aspect and Soul Harvest buffs at all times. Create huge pulls and use Piranhas Piranhado to group them tight for additional Area Damage. Spam your Haunt and Soul Harvest as much as you can to maximize Raiment of the Jade Harvester (2) Bonus and Raiment of the Jade Harvester (6) Bonus. Kite around a lot due to the low toughness of this build and utilize Oculus Ring buffs whenever you can. Ideally you move in there with Spirit Walk and burst on Convention of Elements Cold rotation.

Setups
Feel free to switch out The Flavor of Time, Ring of Royal Grandeur and Captain Crimson's Trimmings into the Endless Walk with Haunting Girdle for another Haunt spirit as well as a double damage buff. This will lead to more consistent runs without the heavy Conduit Pylon fishing. Changing Henri's Perquisition to any good main stat Off-Hand works as well because the Charm effect can be annoying while attacking or dragging enemies along.

GR Solo Push Poison
Poison Solo Push Greater Rift

Concept
In this setup we focus mainly on Area Damage to be able to kill huge pulls of monsters time-efficiently. For that we take the extra Haunt spirit from Haunting Girdle and add in Unity to survive such big pulls. Our single target damage is further enhanced by Poisoned Spirit.

Gameplay
Spirit Walk into the Rift and keep up your Horrify Frightening Aspect and Soul Harvest buffs up at all times. Create huge pulls and use Piranhas Piranhado to group them tight for additional Area Damage. Spam your Haunt and Soul Harvest as much as you can to maximize Raiment of the Jade Harvester (2) Bonus and Raiment of the Jade Harvester (6) Bonus. Reset your Big Bad Voodoo with Grave Injustice and try to place it in accessible spots in huge monster density. Kite around, keep dragging Elite monsters and utilize Oculus Ring buffs whenever you can. Ideally you move in there with Spirit Walk and burst on Convention of Elements Poison rotation. With Unity we can tank additional hits and stay in dangerous situations for longer to deal more damage.

GR Solo Speed
Speed Greater Rift

Concept
In this speed focused setup we use Echoing Fury to significantly buff our attack speed. This in combination with Haunting Girdle and Resentful Spirits and allows us to release 3 Haunt's at a time and DoT up enemies much faster!

Gameplay
Be quick, keep up your toughness buffs and pay attention to Elite affixes as you want to keep up your Squirt's Necklace to maximize damage output. Maintain Soul Harvest and Horrify Frightening Aspect buffs. Group on Elites and Spirit Walk as often as you can for unhindered movement. Spam Haunt, Big Bad Voodoo and Soul Harvest after creating a pull with Piranhas Piranhado.

Setups
If you want to play on really low Greater Rift levels you can also add in Wormwood to automatically apply Locust Swarm to enemies every second while moving through them and Soul Harvest the DoT damage with the Raiment of the Jade Harvester (6) Bonus.


Mechanics

Creeping Death

  • Makes your Haunt and Locust Swarm last 120,000 seconds (2,000 minutes, or almost 1.5 days), which is a necessity for this build to deal any significant damage.
  • This passive is useful for keeping up buffs such as Ring of Emptiness and Haunt Poisoned Spirit / Consuming Spirit or simply the Piranhas damage amplification.
  • The DoTs will drop when you move too far away (around 1.5-2 screens) and will have to be reapplied.
  • Also, for Locust Swarm runes other than Pestilence, the visual animation will likely bug out after a medium amount (around 20-30) of targets have been affected, the effects will still be applied however.

Raiment of the Jade Harvester + Haunt

  • Haunt cannot critically hit but it still benefits from Critical Hit Damage and Critical Hit Chance as the DoT damage is increased accordingly (1 + CHC * CHD).
  • Haunt snapshots intelligence and additive damage buffs on cast, while multiplicative buffs stay dynamic.
  • Raiment of the Jade Harvester (2) Bonus can critically strike but using non-critical DoT damage as a base. There’s no crit double dipping!
  • Raiment of the Jade Harvester (6) Bonus cannot critically strike as DoT damage is already affected by your critical multiplier.
  • As separate damage multipliers like Power Pylon, Convention of Elements or Oculus Rings stay fully dynamic, they are applied at the moment when you consume the DoT with either Haunt or Soul Harvest. If you hit the enemies within the Cold Convention of Elements for example all damage consumed by the Raiment of the Jade Harvester (2) Bonus and (6) Bonus will get the full 3,500 and 10,000 seconds damage bonus with the 200% damage amplification applied.
  • Don't forget Quetzalcoatl is mandatory for this build, because it is essentially a 2.0 separate damage multiplier as it makes your DoTs deal their full damage in half their duration only.

Piranhas Piranhado

  • This ability is one of the few ways in the game to pixelpull enemies.
  • If used on top of enemies, it will pull others close but not pixel them.
  • In order to get the best pull possible, it should be used on a spot with no other nearby enemies.

Summary

  • Very unique & fun playstyle.
  • Poison or Cold variants are possible.
  • DoT enemies up as much as possible and use Soul Harvest on cooldown.
  • Scales with Area Damage but lacks large AoE damage.
  • A half decent speed build with Echoing Fury.

This build is fun to play but lacks damage in comparison to the Mundunugu's Spirit Barrage Witch Doctor, which is the strongest solo build for Witch Doctor at the moment. If this unique playstyle is buffed it can well make it into quite the different group META. This could be done by reviving old useful items like Starmetal Kukri by adding an additional damage multiplier or another bonus to further effect allies like it was done with Horde of the Ninety Savages and the double shout effectiveness for example. Cheers!

Guide by Rob.