Inna Uliana Seven Sided Strike Monk Guide

S22 Solo Push


This hybrid Monk build combines two different sets: Inna's Mantra, which provides a huge generic damage multiplier, and Uliana's Stratagem 4-piece, which provides a rather unorthodox buff to Seven Sided Strike - making it deal 777% of its total damage with each hit. Combined with Lion's Claw, which turns Seven Sided Strike into a Fourteen-Sided Strike this effect amounts to a monstrous 108x multiplier!

While this build is not nearly as strong as META monk builds such as the PoJ Tempest Rush Monk or SWK Wave of Light Monk, it is still a nice and unique build and is the only monk build to equip a daibo!

Despite being another Seven Sided Strike focused build, it has a very different playstyle when compared to Uliana EP Monk. If you think Seven Sided Strike is a cool and iconic monk skill that deserves to be more than a mere tool to proc your Exploding Palms, then this is the build for you!

Unfortunately the rotation of this build and long cooldown on Seven Sided Strike make it really bad for any kind of speed content. In Season 22 we can include The Flow of Eternity or In-geom, which makes it kinda okay at speedfarming, but it's still very weak compared to the best builds.

Tanky ✔
Mobile ✔
Satisfying Visuals ✔
Fun and Unique Playstyle ✔

❌ Small AoE
❌ Long rotation

Bad at Speedfarming
❌ Little Room for Customization

Core Setup

Core Item Build


  • Inna's Mantra provides a huge global damage multiplier of 9500% as well as a bunch of passive effects from Mantras and Mystic Allies, most importantly +80% Life, +40% All Resistance and +56% additive damage.
  • Uliana's Stratagem (4) Bonus increases Seven Sided Strike Damage by 10778% and reduces all incoming damage by 77%.
  • Ring of Royal Grandeur is necessary to combine the two sets.
  • Lion's Claw adds 7 additional strikes to Seven Sided Strike, effectively quadrupling the damage due to interaction with Uliana's Stratagem.
  • The Flow of Eternity increases Seven Sided Strike damage by 100% and reduces its cooldown by 60%.
  • The Crudest Boots are a complimentary item to Inna's Mantra set doubling the number of your Mystic Allies and thus the 6-piece damage bonus.

Global Stat Priorities
This build relies heavily on Cooldown Reduction. For the solo push variant you need about 58% CDR, while on any speed farm variant you need as much as possible. After that focus on offensive stats: Holy Damage > Critical Hit Chance and Critical Hit Damage > Area Damage > Seven Sided Strike Damage. For defensive stats make sure to have All Resistance on your Belt, Pants and Boots with secondary resistances on your other pieces for your Harmony passive.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather 5 pieces of Inna's Mantra set (including weapon and belt) and 3 pieces of Uliana's Stratagem (shoulder + 2 armor pieces). Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If your last missing set piece is Inna's Reach - don't gamble for it! Instead gamble for a cheap and easy item, like Inna's Temperance, and once again covert it with Recipe 4. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Do Act 1 Bounties to acquire Ring of Royal Grandeur, without it the build cannot function, you can also get Avarice Band at the same time from Act 3 if you choose to do all acts.

4. Gamble from Kadala in this order:

  1. 5 pieces of Inna's Mantra and 3 pieces of Uliana's Stratagem
  2. The Crudest Boots
  3. Nemesis Bracers
  4. Goldwrap

5. Craft using Recipe 3 in Kanai's Cube in this order:

  1. Daibos to get The Flow of Eternity
  2. Fist Weapons to get Lion's Claw
  3. Create level 1 Demon Hunter and upgrade 1-Handed Swords to get In-Geom
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.

6. At this point you can somewhat comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapons etc.

Item Stat Priorities

Main HandInna's Reach
Lion's Claw (Cubed)
The Flow of Eternity (Cubed)
In-Geom (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Area Damage
5. Cooldown Reduction
6. Dexterity
HelmInna's Radiance
Uliana's Spirit
1. Socket Flawless Royal Diamond
2. Dexterity
3. Critical Hit Chance
4. Vitality
GlovesInna's Hold
Uliana's Fury
1. Critical Hit Chance
2. Critical Hit Damage
3. Area Damage
4. Cooldown Reduction
5. Dexterity
ShouldersUliana's Strength1. Dexterity
2. Cooldown Reduction
3. Area Damage
4. Seven Sided Strike Damage
5. All Resistance
Chest Inna's Vast Expanse
Uliana's Heart
1. Sockets Flawless Royal Diamond
2. Dexterity
3. Seven Sided Strike Damage
4. Elite Damage Reduction
5. Vitality
6. All Resistance
PantsInna's Temperance
Uliana's Burden
1. Sockets Flawless Royal Diamond
2. Dexterity
3. All Resistance
4. Vitality
BootsInna's Sandals
Uliana's Destiny
The Crudest Boots (Cubed)
1. Dexterity
2. Vitality
3. All Resistance
4. Armor
Ring 1Focus
Avarice Band (A3 Bounties)
Convention of Elements
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage
5. Cooldown Reduction
Ring 2Restraint
The Compass Rose
Stone of Jordan
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage
5. Cooldown Reduction
BracersSpirit Guards
Nemesis Bracers
1. Holy Damage
2. Critical Hit Chance
3. Dexterity
4. Vitality
AmuletThe Traveler's Pledge
Squirt's Necklace
1. Socket
2. Critical Hit Damage
3. Holy Damage
4. Critical Hit Chance
BeltInna's Favor
Goldwrap (Cubed)
1. Dexterity
2. Vitality
3. All Resistance
4. Life %


  • Bane of the Trapped is the most commonly used DPS gem, providing 60% multiplicative increased damage that is activated by its own secondary effect.
  • Gogok of Swiftness provides 15% Cooldown Reduction - a very valuable stat for this build. 15% Attack Speed and 30% Dodge chance on top of that come as a nice bonus.
  • The third gem depends on what you are doing: Bane of the Stricken to kill the Rift Guardian in solo push, Molten Wildebeest's Gizzard to protect Squirt's Necklace buff in GR speedfarming, Boon of the Hoarder for gold in Nephalem Rifts.


  • Seven Sided Strike Fulminating Onslaught is your main damage skill. This rune is the only choice because it deals AoE damage.
  • Way of the Hundred Fists Assimilation is our spirit generator that provides a massive additive damage bonus. On top of that it's used to proc Mythic Rhythm, Bastions of Will and Uliana's Stratagem bonuses.
  • Dashing Strike Blinding Speed is our mobility skill that provides 40% Dodge chance! In T16 the Quicksilver rune is used instead for its faster animation.
  • Cyclone Strike Implosion is used to group enemies tightly, which is necessary considering how small Fulminating Onslaught's AoE is.
  • Blinding Flash Faith in the Light gives us 29% additive damage for our nuke and also activates Relentless Assault passive.
  • Serenity Ascension is a great defensive skill that helps us stay alive long enough to activate Uliana's Stratagem defensive bonus.


  • Beacon of Ytar gives 20% Cooldown Reduction!
  • Harmony converts 40% of our secondary resistances into All Resistance. If you have 3 or less items with secondary resistance, use Sixth Sense instead.
  • Mythic Rhythm provides 40% multiplicative damage boost.
  • Relentless Assault gives 20% multiplicative damage against blinded enemies.

Paragon Points

1. Movement Speed1. Cooldown Reduction1. All Resistance1. Area Damage
2. Vitality*2. Critical Hit Damage2. Armor2. Life per Hit
3. Dexterity2. Critical Hit Chance3. Life %3. Resource Cost Reduction
4. Maximum Spirit4. Attack Speed4. Life per Second4. Pickup Radius

* Add Vitality in Paragon until you have about 1.1m life, then put the rest into Dexterity.


The Templar is recommended for this build due to his melee range and aggressive AI. When there's a monster in range he will always stand still and fight it, making him very predictable and easy to play around.

For the Skills pick Heal, Loyalty, Onslaught and Inspire. All the alternatives, except Intimidate, include AoE hard-CC, which makes mobs harder to manipulate.

We use the CC build for our Templar. This build does little in the rift, but helps tremendously on the Rift Guardian fight, interrupting abilities left and right. For stats, focus on Attack Speed to proc more CC, and then get some Cooldown Reduction for more Heals. The items are:

  • Enchanting Favor to make follower immortal
  • Oculus Ring for 85% multiplicative damage boost
  • Wyrdward for 35% chance to stun
  • Azurewrath for 25% chance to freeze. Reroll Damage Range to Lightning to proc Wyrdward
  • Dovu Energy Trap to increase the duration of stuns and freezes
  • Any shield with Chance to Stun on Hit secondary roll


At the start of the rift you need to activate your Uliana's Stratagem defensive bonus. Since you are using a two-hander and don't have any Attack Speed, it takes a few seconds to hit something 3 times with Way of the Hundred Fists. Use Serenity to make sure you don't die during those few seconds.

After that you must strictly follow the rotation tied to your Convention of Elements.

  1. At the start of Cold stop moving and group enemies around you with Cyclone Strike. Then hit them with 3 times with Way of the Hundred Fists Assimilation to get the damage bonus and to activate Mythic Rhythm. Note, that using any skill with an animation (Dashing Strike or Cyclone Strike) in-between your 3 generator attacks will interrupt the combo and you won't get any buffs!
  2. 3 seconds into Cold use Seven Sided Strike to try and spawn an Oculus Ring.
  3. Dashing Strike into the oculus and, if necessary, use Cyclone Strike again to reposition mobs. Refresh your Assimilation stacks and sit still waiting for your Seven Sided Strike to come back up. You are at your most vulnerable during this time because you don't have any damage reduction from Endless Walk; use Serenity if your life begins to drop.
  4. Roughly halfway into Holy use Blinding Flash immediately followed by Seven Sided Strike.
  5. With that your DPS rotation is complete and you have about 8 seconds to move around, gather more mobs and prepare the next nuke. Don't forget to periodically stop and punch something 3 times to refresh your damage reduction from Uliana's Stratagem (4) Bonus.


The build is fairly tanky so you can play it in hardcore. Replace Relentless Assault with Near Death Experience and pay extra attention to refreshing your Uliana's Stratagem (4) Bonus!


Nephalem Rifts
SSS Keyfarming

Long cooldown and small AoE of Seven Sided Strike make this build slow and clunky when it comes Nephalem Rifts farming, especially when compared to powerhouses such as PoJ Tempest Rush or Sunwuko Wave of Light, but it can still get the job done thanks to the extra cube slot added in Season 22.

In the T16 version we drop a lot of damage to get more mobility and utility. We use Nemesis Bracers to spawn extra elites. Avarice Band, Boon of the Hoarder and Goldwrap combo gives us 30% Movement Speed, infinite toughness and screen-wide Pickup Radius as long as we keep picking up gold. In-Geom lets us dash through the rift quickly. Finally, instead of Blinding Flash and Serenity we use Epiphany Insight for Spirit and some extra teleports and Mantra of Healing to protect our Squirt's Necklace buff with a shield.

In Nephalem Rifts there's no Convention of Elements and therefore no rotation. Just dash through the rift looking for elite packs. Use Cyclone Strike to group them together and blow them up with Seven Sided Strike. Cast Mantra of Healing every 3 seconds to keep the shield up!

If you don't have enough damage, replace Goldwrap with The Crudest Boots. If you do this, your toughness will suffer, so you might need to also replace Nemesis Bracers with Spirit Guards and use Epiphany Desert Shroud.

GR Solo Speeds
SSS GR Speeds

Like the Nephalem Rifts variant, this build doesn't hold a candle to PoJ Tempest Rush when it comes to GR speeds. This variant is only viable with The Flow of Eternity added to the build in Season 22.

In this variant of the build we switch our jewelry around. Instead of Convention of Elements and Endless Walk we use Bastions of Will and Squirt's Necklace. The latter is protected by the shield from Molten Wildebeest's Gizzard, which replaces Bane of the Stricken. This setup lets us deal damage without having to stop for Endless Walk or waiting for Convention of Elements cycle.

Without Convention of Elements there's no rotation to follow anymore. You can just deal damage every time your Seven Sided Strike is up. Simply group the mobs with Cyclone Strike, use Way of the Hundred Fists x3 for the damage buff, and finally cast Blinding Flash and Seven Sided Strike to kill everything.

Since both Seven Sided Strike and Serenity make you invulnerable, your shield from Molten Wildebeest's Gizzard will refresh often, protecting your Squirt's Necklace buff.

If you don't want to bother with Squirt's Necklace and shields you can use The Flavor of Time and Bane of the Powerful instead. You can also switch Spirit Guards to Nemesis Bracers, although it will make you quite squishy and you will need to use your Serenity well to avoid dying.

GR Solo Push
SSS Solo Push

This variant uses Convention of Elements and Endless Walk set for maximum damage and Spirit Guards for extra defense

Follow the rotation exactly as described in the Gameplay section above.

During the Rift Guardian fight you can use Seven Sided Strike 3 times per Convention of Elements Cycle, but make sure that one of them happens during Holy!

If you need more toughness, replace Gogok of Swiftness with Esoteric Alteration and pick up two extra Cooldown Reduction rolls to compensate. If you still want more toughness, drop Blinding Flash and Relentless Assault for Epiphany Desert Shroud and Sixth Sense.

Another change you can make is replacing Serenity with Exploding Palm The Flesh is Weak. This build is tanky enough to survive without Serenity most of the time. You only really need it when you don't have Uliana's Stratagem (4) Bonus up and you need to hit with a generator 3 times to activate it. With Exploding Palm on your bar you can activate this bonus instantly, and you also get 15% additive damage out of it.

Video Guide


Seven Sided Strike

  • Hits random enemies within 25 yards of your starting position.
  • Animation lasts 1.3 seconds but can end early if there are no more targets in range.
  • The monk is invulnerable during the animation.
  • The cooldown starts after the animation is over. For that reason we stack enough CDR to get the cooldown down to 5 seconds, which lets us utilize Oculus Ring and also use 3 Seven Sided Strikes per Convention of Elements rotation.
  • The monk's body doesn't move during the animation for the purpose of location-based buffs such as Oculus Ring.

Uliana's Stratagem (4) Bonus

  • The damage reduction is granted whenever an Exploding Palm is applied to an enemy by any means (using the skill itself, Uliana's Stratagem (2) Bonus, Madstone, Gungdo Gear).
  • Refreshing an existing Exploding Palm also grants/refreshes the damage reduction bonus.
  • Damage reduction buff does not have an UI indicator.
  • The Seven Sided Strike damage increase amounts to an effective multiplier of 7 * 7.77 = 54.39. The Lion's Claw doubles the number of strikes which also doubles this damage bonus, resulting in quadruple rather than double damage.


  • Stack enough CDR (58%) to use Seven Sided Strike twice in 7 seconds.
  • Overlap all the buffs (Convention of Elements, Oculus Ring, Faith in the Light, Assimilation) and blow up enemies with Seven Sided Strike.
  • Keep Uliana's Stratagem (4) Bonus up at all times.

Guide by Northwar with additional input from wudijo