Inarius Poison Scythe Necromancer Guide

Introduction

Welcome to the Grace of Inarius Grim Scythe Necromancer! This is a budget version of the LoD Poison Scythe build but still brings a gigantic amount of damage and survivability in both solo and group play. Come see how we can utilize a classic set to be one of top performing builds in the game!

Simple Rotation ✔
Great AOE Damage ✔
No Cooldown Required ✔

We Have A Bone Hurricane! ✔

❌ Lacks Speed
❌ Positioning Is Critical
Low Single Target Damage
Simulacrums Do All Damage


Core Setup

Core Item Build

Items

  • Grace of Inarius grants our Bone Armor 1000% damage as well as granting our character 3% damage reduction per enemy hit. The (6) Bonus makes enemies take 10,000% increased damage from the Necromancer.
  • Haunted Visions to allow Simulacrum to cast Grim Scythe.
  • Nayr's Black Death for up to 500% increased damage to our Poison Grim Scythe.
  • Trag'Oul's Corroded Fang for a 200% separate damage multiplier and to apply Curses.
  • Dayntee's Binding provides us with 50% damage reduction when an enemy is affected by a Curse.
  • Krysbin's Sentence for the 300% damage to stunned enemies, coming from Bone Armor Dislocation.
  • Convention of Elements for 200% damage during our Poison cycle
  • Depth Diggers for 100% damage to Grim Scythe.
  • Leger's Disdain for 80% damage increase per point of Essence restored.



Global Stat Priorities
Our offensive priorities are: Area Damage > Poison Damage > Critical Hit Chance/Critical Hit Damage, along with as much Grim Scythe damage as possible. Attack Speed is helpful, especially for stacking Bane of the Stricken in solo, but you don't need to aim for any specific breakpoint. No cooldown is needed for this build as you will only cast Simulacrum at the beginning of a rift and if they die along the way.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Grace of Inarius set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. Leger's Disdain
  2. The full Grace of Inarius set
  3. Goldwrap and Dayntee's Binding
  4. Ice Climbers
  5. Steuart's Greaves
  6. Depth Diggers
  7. Krysbin's Sentence and Convention of Elements
  8. Nemesis Bracers

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 2-Handed Scythes to get Nayr's Black Death
  2. Scythes to get Trag'Oul's Corroded Fang
  3. Amulets to get Haunted Visions and Squirt's Necklace
  4. Anything from the Gamble list in Step 3 that you haven't already acquired

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Illusory Boots and Gloves of Worship
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Cain's Destiny and Sage's Journey (for your follower)

Item Stat Priorities

SLOTITEMSTAT PRIORITY
Main-HandTrag'Oul's Corroded Fang
Nayr's Black Death (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Area Damage
4. Damage %
5. Attack Speed
Off-HandLeger's Disdain1. Area Damage
2. Critical Hit Chance
3. Grim Scythe Damage
4. Intelligence
HelmInarius's Understanding1. Critical Hit Chance
2. Intelligence
3. Socket Flawless Royal Amethyst
4. Vitality
GlovesInarius's Will1. Area Damage
2. Critical Hit Chance
3. Critical Hit Damage
4. Attack Speed
ShouldersInarius's Martyrdom1. Area Damage
2. Intelligence
3. Armor
4. Vitality
Chest Inarius's Conviction1. Intelligence
2. Sockets Flawless Royal Ruby
3. Armor
4. Reduced Elite Damage
PantsInarius's Reticence
Depth Diggers
1. Grim Scythe Damage
2. Intelligence
3. Armor
4. Sockets Flawless Royal Ruby
BootsInarius's Perseverance
Steuart's Greaves
Illusory Boots (A2 Bounties, Cubed)
1. Intelligence
2. Vitality
3. All Resistance
4. Armor
Ring 1Krysbin's Sentence
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Area Damage
3. Critical Hit Damage
4. Attack Speed
Ring 2Convention of Elements1. Socket
2. Area Damage
3. Critical Hit Damage
4. Critical Hit Chance
BracersNemesis Bracers
Warzechian Armguards (Cubed)
1. Poison Damage
2. Critical Hit Chance
3. Intelligence
4. Armor
AmuletHaunted Visions
Squirt's Necklace (Cubed)
1. Socket
2. Poison Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltDayntee's Binding1. Grim Scythe Damage
2. Intelligence
3. Armor
4. Vitality

Gems

  • Simplicity's Strength provides us with a colossal 100% separate damage multiplier and 4% life steal on our primary attacks, making it mandatory for all variants of the build.
  • Bane of the Trapped is a default inclusion for this build since it provides 60% increased damage.
  • Bane of the Stricken will be taken for solo pushing to kill the Rift Guardian.
  • Molten Wildebeest's Gizzard can be used in group play to protect your Squirt's Necklace.
  • Boon of the Hoarder is used for the T16/Speed build as it grants us a 30% Movement Speed bonus.

Skills

  • Grim Scythe Cursed Scythe is our damage dealer that applies Curses for our Trag'Oul's Corroded Fang and Dayntee's Binding bonuses.
  • Simulacrum Blood and Bone summons 2 Simulacrums that duplicate our swings thanks to Haunted Visions.
  • Bone Armor Dislocation provides 30% damage reduction and activates our Krysbin's Sentence on our Poison Convention of Elements cycle.
  • The last 3 skill slots vary from version to version. For more damage you'll want more Poison skills to activate Nayr's Black Death, take any of the following: Bone Spear Blighted Marrow, Death Nova Blight, and Siphon Blood Power Shift.
  • Blood Rush Metabolism can be taken for mobility in T16.
  • Frailty Early Grave is also often utilized in group play if you're the only Necromancer in the party.

Passives

  • Spreading Malediction is a nice additive damage buff.
  • Swift Harvesting provides a nice Attack Speed boost.
  • Stand Alone gives a significant armor boost.
  • Final Service allows us to cheat death.
  • For speed content, you can drop Final Service for Fueled by Death.

Paragon Points

CoreOffensiveDefensiveUtility
1. Movement Speed1. Critical Hit Damage1. Armor1. Area Damage
2. Intelligence2. Critical Hit Chance2. Life %2. Life per Hit
3. Vitality13. Attack Speed3. All Resistance3. Resource Cost Reduction
4. Maximum Essence24. Cooldown Reduction4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 750,000 Life is recommended).
2 You do not need Maximum Essence because Simulacrums ignores Essence generated for Leger's Disdain.

Follower

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their mainstat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  4. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  5. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  6. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendations for this build.

T16 Enchantress

T16 Enchantress

For T16 we recommend this Enchantress setup because she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she’ll stay alive with Esoteric Alteration and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give us Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.

Stat Priorities:

Since we do not have the immortality focus, we need to stack survivability on our Enchantress.

Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Death’s Breaths and In-geom procs.
  • Avarice Band: For the insane pickup radius.
  • Ring of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage’s Journey: For double Death’s Breaths.
  • Cain’s Destiny: For 25% more Greater Rift Keystones.

GR Pushing Templar

GR Pushing Templar

For Greater Rift pushing we recommend this Templar setup for the sustain from Heal, 10% increased damage from Onslaught, and the very powerful cheat death mechanic from Guardian. This is the only follower build that stacks Cooldown Reduction because it works with Heal. Since we take the immortality relic, we do not need any survivability stats.

Stat Priorities:

Since we have the immortality relic, we do not need to stack survivability on our Templar.

Strength > Cooldown Reduction > Attack Speed.

Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To make your follower immune to Freeze and Immobilize effects.
  • Leoric's Crown and Captain Crimson's Trimmings: For more Cooldown Reduction on Heal.

Gameplay

While the rotation is fairly easy to perform with practice, it requires you to understand the multipliers in play. First with Nayr's Black Death in the Cube, we need to rotate our Poison skills before the Poison Convention of Elements cycle arrives. Then use Bone Armor Dislocation to activate your Krysbin's Sentence before swinging Grim Scythe.

When you are not dealing damage, use Bone Spear Blighted Marrow to lure more enemies to the group. When playing in a group as the trash clearer, try to position your Simulacrum in the center of the Barbarian's Ground Stomp for maximum damage. Finally, your Simulacrum can die from things like Grotesque explosions, so try to position them away from these attacks to avoid re-summoning them as the Cooldown is very long.

Hardcore

This build has good survivability and can hold up in hardcore, especially while using Final Service as a back up plan. The main way to become tankier for hardcore is to put more paragon points into Vitality. One final option is to take Blood Rush Potency for extra armor.


Variants

T16 Keys
T16 Keys

Concept
For speed content we're pumping up our movement speed with Steuart's Greaves, Warzechian Armguards, Blood Rush Metabolism, Devour Devouring Aura and Fueled by Death. The combination of Goldwrap + Avarice Band + Boon of the Hoarder will make us invincible once we kill an enemy and pick up some gold.

Gameplay
For speed content this build is easy to play as we don't have to time anything with Convention of Elements. Summon your Simulacrum Blood and Bone at the start, use Blood Rush Metabolism to move, cast Bone Spear Blighted Marrow once every 15 seconds, and finally use Bone Armor Dislocation when encountering elites to activate Krysbin's Sentence before cutting them down.

Setups
In groups, swap Warzechian Armguards with Nemesis Bracers and rotate out Stone of Jordan for Avarice Band.

Solo Push
Solo Push

Concept
This is the standard setup we covered above. Bane of the Stricken is needed as the third gem to kill the Rift Guardian, and we will use Illusory Boots as our way of moving between enemies and preventing getting stuck. In solo it's all about getting as many enemies together as you can so you can do insane damage during your Poison cycle on Convention of Elements

Gameplay
As usual in solo we have to pull everything, stay alive, and kill everything all on our own. Your Simulacrum will move with you, so position them well so they don't die and can do maximum damage. If they die you can re-summon them, but your damage will drop significantly if they die again before the cooldown is back up. Cast each Poison skill once every 15 seconds to build your Nayr's Black Death up, and use Bone Armor Dislocation on your Poison cycle of Convention of Elements. Try to save a pylon for the boss so you can use Nemesis Bracers to proc Area Damage.

Setups
You can drop a Poison skill for Frailty Early Grave if you have the damage to kill enemies without the extra Nayr's stack and want to play for a conduit.

Group Trash Clearer
Group Trash Clearer

Concept
In groups we can be far more offensive with our itemization because we have supports keeping us alive. The primary change here is grabbing Squirt's Necklace instead of Ring of Royal Grandeur for 100% increased damage. We move our Depth Digger's to the cube and finally we'll take Ancient Parthan Defenders instead of Nemesis Bracers so we can keep our Squirt's Necklace buff up easier.

Gameplay
Similar to the solo version, except we don't have to gather the monsters and staying alive is much easier thanks to the zBarb's pulling/stomping and the zMonk's healing. Just move to the zBarb's Ground Stomp and cut everything down. If there is an Oculus Ring nearby, stand in it for 85% increased damage.

Setups
Similar to the solo version, using as many Poison skills as possible to get the most from our Nayr's Black Death, however some groups may as you to drop a Poison skill for Frailty Early Grave to buff conduit pylons and help the Rift Guardian Killer (RGK) kill the boss easier.


Video Guide

Video Guide

Mechanics

Simulacrum

  • Haunted Visions will make this skill drain 1% of your maximum life every second. If you are unable to pay this cost (i.e. you are below 1% HP when the cost is applied), the Simulacrums will despawn. In case you are running Final Service, this means you will very rarely have the event where your cheat death did not proc but you lost your Simulacrum and it will be on cooldown.
  • Simulacrums will cast your Secondary Skills and Grim Scythe when you do.
  • Simulacrums positioning is critical for this build! They move close to you whenever you are not casting an ability they can cast and warp to you if you are moving too far.
  • Simulacrums can proc area Damage but do not benefit from Pet Damage.
  • In combination with Leger's Disdain, Simulacrums do not care about your Essence generated, always getting the full benefit of the 12 Essence per enemy hit for the stacking 80% separate damage multiplier.
  • Extra curses can be applied from their Cursed Scythe, helping you to get all three of them on all targets.
  • When hitting enemies affected by Leech, your Simulacrums will also heal you. This provides insane recovery with some density.
  • Your Simulacrums scale with your character's toughness and can die from monster damage when it's too low. Especially large bursts of damage (e.g. Grotesque explosions) can rip them apart easily even when you could survive that damage yourself, so be mindful about such situations as the cooldown to resummon them is very long.

Leger's Disdain

  • Simulacrum ignore how much current and maximum Essence you have. This is fantastic news because they will always get the full benefit of Leger's Disdain. That's why it's better to simply swing again at full essence (having 2 Simulacrums attacking at full power) than to waste time trying to dump essence to increase your own damage.
  • All three swings happen at the same time and deal full damage even if one swing is enough to kill some of the monsters.

Nayr's Black Death

  • Each stack of this item has its own duration (15 seconds).
  • As this is just slightly longer than the Necromancer's Convention of Elements rotation of 12 seconds, you want to make sure to activate all of your Poison skills at least once every cycle.
  • The stacks add up as one combined multiplier (100% per Poison skill used).

Summary

  • Learn to position your Simulacrum Blood and Bone in density, activate your Poison skills in order, and stun with Bone Armor Dislocation on your Poison Convention of Elements cycle to activate Krysbin's Sentence.
  • Gather large groups of enemies with Bone Spear Blighted Marrow to slash them down with Area Damage.
  • Keep your bone armor stacks high and stay within the enemies to get the most of your damage reduction from the Inarius Set.

Town Is Lava!
Guide by Raxxanterax. Updated by wudijo.